
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a1 a1 (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a1, a1, (a2 * a2)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a1, a1, Float64(a2 * a2)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.68) (* a2 (* (cos th) a2)) (* (sqrt 0.5) (+ (* a2 a2) (* a1 a1)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.68) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = sqrt(0.5) * ((a2 * a2) + (a1 * a1));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.68d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = sqrt(0.5d0) * ((a2 * a2) + (a1 * a1))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = Math.sqrt(0.5) * ((a2 * a2) + (a1 * a1));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.68: tmp = a2 * (math.cos(th) * a2) else: tmp = math.sqrt(0.5) * ((a2 * a2) + (a1 * a1)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(sqrt(0.5) * Float64(Float64(a2 * a2) + Float64(a1 * a1))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.68) tmp = a2 * (cos(th) * a2); else tmp = sqrt(0.5) * ((a2 * a2) + (a1 * a1)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 98.9%
distribute-lft-out98.9%
associate-*l/98.9%
associate-*r/98.8%
fma-def98.9%
Simplified98.9%
Taylor expanded in a1 around 0 52.4%
unpow252.4%
associate-*r/52.3%
associate-*l*53.1%
Simplified53.1%
Taylor expanded in th around inf 53.1%
Applied egg-rr31.1%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 93.1%
unpow293.1%
unpow293.1%
Simplified93.1%
Final simplification67.5%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (sqrt 0.5)) (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return (cos(th) * sqrt(0.5)) * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * sqrt(0.5d0)) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.sqrt(0.5)) * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return (math.cos(th) * math.sqrt(0.5)) * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(Float64(cos(th) * sqrt(0.5)) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * sqrt(0.5)) * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot \sqrt{0.5}\right) \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
clear-num99.3%
associate-/r/99.3%
pow1/299.3%
pow-flip99.3%
metadata-eval99.3%
Applied egg-rr99.3%
Taylor expanded in th around inf 99.3%
Final simplification99.3%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.68) (* a2 (* (cos th) a2)) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.68) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.68d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.68: tmp = a2 * (math.cos(th) * a2) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.68) tmp = a2 * (cos(th) * a2); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 98.9%
distribute-lft-out98.9%
associate-*l/98.9%
associate-*r/98.8%
fma-def98.9%
Simplified98.9%
Taylor expanded in a1 around 0 52.4%
unpow252.4%
associate-*r/52.3%
associate-*l*53.1%
Simplified53.1%
Taylor expanded in th around inf 53.1%
Applied egg-rr31.1%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in a1 around 0 57.5%
unpow257.5%
associate-*r/57.4%
associate-*l*57.5%
Simplified57.5%
Taylor expanded in th around 0 54.5%
Final simplification44.8%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.68) (* a2 (* (cos th) a2)) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.68) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = (a2 * a2) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.68d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = (a2 * a2) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = (a2 * a2) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.68: tmp = a2 * (math.cos(th) * a2) else: tmp = (a2 * a2) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(Float64(a2 * a2) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.68) tmp = a2 * (cos(th) * a2); else tmp = (a2 * a2) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 98.9%
distribute-lft-out98.9%
associate-*l/98.9%
associate-*r/98.8%
fma-def98.9%
Simplified98.9%
Taylor expanded in a1 around 0 52.4%
unpow252.4%
associate-*r/52.3%
associate-*l*53.1%
Simplified53.1%
Taylor expanded in th around inf 53.1%
Applied egg-rr31.1%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 93.1%
Taylor expanded in a1 around 0 54.5%
unpow254.5%
Simplified54.5%
Final simplification44.8%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 55.4%
unpow255.4%
associate-*r/55.3%
associate-*l*55.6%
Simplified55.6%
Final simplification55.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ (* (cos th) a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * ((cos(th) * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((cos(th) * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * ((Math.cos(th) * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * ((math.cos(th) * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(Float64(cos(th) * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * ((cos(th) * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{\cos th \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 55.4%
unpow255.4%
associate-*r/55.3%
associate-*l*55.6%
Simplified55.6%
Taylor expanded in th around inf 55.7%
Final simplification55.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) a2)))
double code(double a1, double a2, double th) {
return a2 * (cos(th) * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) * a2)
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) * a2);
}
def code(a1, a2, th): return a2 * (math.cos(th) * a2)
function code(a1, a2, th) return Float64(a2 * Float64(cos(th) * a2)) end
function tmp = code(a1, a2, th) tmp = a2 * (cos(th) * a2); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\cos th \cdot a2\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 55.4%
unpow255.4%
associate-*r/55.3%
associate-*l*55.6%
Simplified55.6%
Taylor expanded in th around inf 55.7%
Applied egg-rr36.4%
Final simplification36.4%
(FPCore (a1 a2 th) :precision binary64 (* a2 (fabs a2)))
double code(double a1, double a2, double th) {
return a2 * fabs(a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * abs(a2)
end function
public static double code(double a1, double a2, double th) {
return a2 * Math.abs(a2);
}
def code(a1, a2, th): return a2 * math.fabs(a2)
function code(a1, a2, th) return Float64(a2 * abs(a2)) end
function tmp = code(a1, a2, th) tmp = a2 * abs(a2); end
code[a1_, a2_, th_] := N[(a2 * N[Abs[a2], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left|a2\right|
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 55.4%
unpow255.4%
associate-*r/55.3%
associate-*l*55.6%
Simplified55.6%
Taylor expanded in th around 0 38.9%
Applied egg-rr22.2%
Final simplification22.2%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 a2)))
double code(double a1, double a2, double th) {
return a2 * (a2 * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * a2)
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * a2);
}
def code(a1, a2, th): return a2 * (a2 * a2)
function code(a1, a2, th) return Float64(a2 * Float64(a2 * a2)) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * a2); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot a2\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 55.4%
unpow255.4%
associate-*r/55.3%
associate-*l*55.6%
Simplified55.6%
Taylor expanded in th around 0 38.9%
Applied egg-rr21.9%
Final simplification21.9%
(FPCore (a1 a2 th) :precision binary64 (* a2 (- a2)))
double code(double a1, double a2, double th) {
return a2 * -a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * -a2
end function
public static double code(double a1, double a2, double th) {
return a2 * -a2;
}
def code(a1, a2, th): return a2 * -a2
function code(a1, a2, th) return Float64(a2 * Float64(-a2)) end
function tmp = code(a1, a2, th) tmp = a2 * -a2; end
code[a1_, a2_, th_] := N[(a2 * (-a2)), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(-a2\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 55.4%
unpow255.4%
associate-*r/55.3%
associate-*l*55.6%
Simplified55.6%
Taylor expanded in th around 0 38.9%
Applied egg-rr12.7%
neg-sub012.7%
Simplified12.7%
Final simplification12.7%
(FPCore (a1 a2 th) :precision binary64 1.0)
double code(double a1, double a2, double th) {
return 1.0;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0
end function
public static double code(double a1, double a2, double th) {
return 1.0;
}
def code(a1, a2, th): return 1.0
function code(a1, a2, th) return 1.0 end
function tmp = code(a1, a2, th) tmp = 1.0; end
code[a1_, a2_, th_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
associate-*l/99.3%
associate-*r/99.3%
fma-def99.3%
Simplified99.3%
Taylor expanded in a1 around 0 55.4%
unpow255.4%
associate-*r/55.3%
associate-*l*55.6%
Simplified55.6%
Taylor expanded in th around inf 55.7%
Applied egg-rr3.4%
*-inverses3.4%
Simplified3.4%
Final simplification3.4%
herbie shell --seed 2023261
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))