
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
def code(a, b, c): return (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
def code(a, b, c): return (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(if (<= b -7.8e-103)
(/ (- c) b)
(if (<= b 1e+87)
(* -0.5 (/ (+ b (sqrt (fma a (* c -4.0) (* b b)))) a))
(/ (- b) a))))
double code(double a, double b, double c) {
double tmp;
if (b <= -7.8e-103) {
tmp = -c / b;
} else if (b <= 1e+87) {
tmp = -0.5 * ((b + sqrt(fma(a, (c * -4.0), (b * b)))) / a);
} else {
tmp = -b / a;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b <= -7.8e-103) tmp = Float64(Float64(-c) / b); elseif (b <= 1e+87) tmp = Float64(-0.5 * Float64(Float64(b + sqrt(fma(a, Float64(c * -4.0), Float64(b * b)))) / a)); else tmp = Float64(Float64(-b) / a); end return tmp end
code[a_, b_, c_] := If[LessEqual[b, -7.8e-103], N[((-c) / b), $MachinePrecision], If[LessEqual[b, 1e+87], N[(-0.5 * N[(N[(b + N[Sqrt[N[(a * N[(c * -4.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[((-b) / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -7.8 \cdot 10^{-103}:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{elif}\;b \leq 10^{+87}:\\
\;\;\;\;-0.5 \cdot \frac{b + \sqrt{\mathsf{fma}\left(a, c \cdot -4, b \cdot b\right)}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
if b < -7.8000000000000004e-103Initial program 19.2%
Taylor expanded in b around -inf 90.0%
associate-*r/90.0%
neg-mul-190.0%
Simplified90.0%
if -7.8000000000000004e-103 < b < 9.9999999999999996e86Initial program 84.1%
Simplified84.1%
if 9.9999999999999996e86 < b Initial program 49.7%
Taylor expanded in b around inf 94.2%
associate-*r/94.2%
mul-1-neg94.2%
Simplified94.2%
Final simplification88.9%
(FPCore (a b c)
:precision binary64
(if (<= b -2.1e-102)
(/ (- c) b)
(if (<= b 1e+89)
(* -0.5 (/ (+ b (sqrt (- (* b b) (* a (* c 4.0))))) a))
(/ (- b) a))))
double code(double a, double b, double c) {
double tmp;
if (b <= -2.1e-102) {
tmp = -c / b;
} else if (b <= 1e+89) {
tmp = -0.5 * ((b + sqrt(((b * b) - (a * (c * 4.0))))) / a);
} else {
tmp = -b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-2.1d-102)) then
tmp = -c / b
else if (b <= 1d+89) then
tmp = (-0.5d0) * ((b + sqrt(((b * b) - (a * (c * 4.0d0))))) / a)
else
tmp = -b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -2.1e-102) {
tmp = -c / b;
} else if (b <= 1e+89) {
tmp = -0.5 * ((b + Math.sqrt(((b * b) - (a * (c * 4.0))))) / a);
} else {
tmp = -b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -2.1e-102: tmp = -c / b elif b <= 1e+89: tmp = -0.5 * ((b + math.sqrt(((b * b) - (a * (c * 4.0))))) / a) else: tmp = -b / a return tmp
function code(a, b, c) tmp = 0.0 if (b <= -2.1e-102) tmp = Float64(Float64(-c) / b); elseif (b <= 1e+89) tmp = Float64(-0.5 * Float64(Float64(b + sqrt(Float64(Float64(b * b) - Float64(a * Float64(c * 4.0))))) / a)); else tmp = Float64(Float64(-b) / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -2.1e-102) tmp = -c / b; elseif (b <= 1e+89) tmp = -0.5 * ((b + sqrt(((b * b) - (a * (c * 4.0))))) / a); else tmp = -b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -2.1e-102], N[((-c) / b), $MachinePrecision], If[LessEqual[b, 1e+89], N[(-0.5 * N[(N[(b + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(a * N[(c * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[((-b) / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -2.1 \cdot 10^{-102}:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{elif}\;b \leq 10^{+89}:\\
\;\;\;\;-0.5 \cdot \frac{b + \sqrt{b \cdot b - a \cdot \left(c \cdot 4\right)}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
if b < -2.1e-102Initial program 19.2%
Taylor expanded in b around -inf 90.0%
associate-*r/90.0%
neg-mul-190.0%
Simplified90.0%
if -2.1e-102 < b < 9.99999999999999995e88Initial program 84.1%
Simplified84.1%
fma-udef84.1%
associate-*r*84.1%
metadata-eval84.1%
distribute-rgt-neg-in84.1%
*-commutative84.1%
+-commutative84.1%
sub-neg84.1%
*-commutative84.1%
associate-*l*84.1%
Applied egg-rr84.1%
if 9.99999999999999995e88 < b Initial program 49.7%
Taylor expanded in b around inf 94.2%
associate-*r/94.2%
mul-1-neg94.2%
Simplified94.2%
Final simplification88.9%
(FPCore (a b c)
:precision binary64
(if (<= b -4.3e-153)
(/ (- c) b)
(if (<= b 6.6e-135)
(* -0.5 (/ (+ b (sqrt (* -4.0 (* c a)))) a))
(- (/ c b) (/ b a)))))
double code(double a, double b, double c) {
double tmp;
if (b <= -4.3e-153) {
tmp = -c / b;
} else if (b <= 6.6e-135) {
tmp = -0.5 * ((b + sqrt((-4.0 * (c * a)))) / a);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-4.3d-153)) then
tmp = -c / b
else if (b <= 6.6d-135) then
tmp = (-0.5d0) * ((b + sqrt(((-4.0d0) * (c * a)))) / a)
else
tmp = (c / b) - (b / a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -4.3e-153) {
tmp = -c / b;
} else if (b <= 6.6e-135) {
tmp = -0.5 * ((b + Math.sqrt((-4.0 * (c * a)))) / a);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -4.3e-153: tmp = -c / b elif b <= 6.6e-135: tmp = -0.5 * ((b + math.sqrt((-4.0 * (c * a)))) / a) else: tmp = (c / b) - (b / a) return tmp
function code(a, b, c) tmp = 0.0 if (b <= -4.3e-153) tmp = Float64(Float64(-c) / b); elseif (b <= 6.6e-135) tmp = Float64(-0.5 * Float64(Float64(b + sqrt(Float64(-4.0 * Float64(c * a)))) / a)); else tmp = Float64(Float64(c / b) - Float64(b / a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -4.3e-153) tmp = -c / b; elseif (b <= 6.6e-135) tmp = -0.5 * ((b + sqrt((-4.0 * (c * a)))) / a); else tmp = (c / b) - (b / a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -4.3e-153], N[((-c) / b), $MachinePrecision], If[LessEqual[b, 6.6e-135], N[(-0.5 * N[(N[(b + N[Sqrt[N[(-4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -4.3 \cdot 10^{-153}:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{elif}\;b \leq 6.6 \cdot 10^{-135}:\\
\;\;\;\;-0.5 \cdot \frac{b + \sqrt{-4 \cdot \left(c \cdot a\right)}}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\end{array}
\end{array}
if b < -4.3e-153Initial program 21.5%
Taylor expanded in b around -inf 86.5%
associate-*r/86.5%
neg-mul-186.5%
Simplified86.5%
if -4.3e-153 < b < 6.5999999999999999e-135Initial program 88.1%
Simplified88.1%
Taylor expanded in a around inf 88.1%
*-commutative88.1%
Simplified88.1%
if 6.5999999999999999e-135 < b Initial program 64.6%
Taylor expanded in b around inf 81.5%
mul-1-neg81.5%
unsub-neg81.5%
Simplified81.5%
Final simplification84.7%
(FPCore (a b c) :precision binary64 (if (<= b -340000000000.0) (/ c b) (/ (- b) a)))
double code(double a, double b, double c) {
double tmp;
if (b <= -340000000000.0) {
tmp = c / b;
} else {
tmp = -b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-340000000000.0d0)) then
tmp = c / b
else
tmp = -b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -340000000000.0) {
tmp = c / b;
} else {
tmp = -b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -340000000000.0: tmp = c / b else: tmp = -b / a return tmp
function code(a, b, c) tmp = 0.0 if (b <= -340000000000.0) tmp = Float64(c / b); else tmp = Float64(Float64(-b) / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -340000000000.0) tmp = c / b; else tmp = -b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -340000000000.0], N[(c / b), $MachinePrecision], N[((-b) / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -340000000000:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
if b < -3.4e11Initial program 16.2%
Taylor expanded in b around inf 2.4%
Taylor expanded in c around inf 36.4%
if -3.4e11 < b Initial program 64.1%
Taylor expanded in b around inf 49.0%
associate-*r/49.0%
mul-1-neg49.0%
Simplified49.0%
Final simplification45.3%
(FPCore (a b c) :precision binary64 (if (<= b -4.8e-291) (/ (- c) b) (/ (- b) a)))
double code(double a, double b, double c) {
double tmp;
if (b <= -4.8e-291) {
tmp = -c / b;
} else {
tmp = -b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-4.8d-291)) then
tmp = -c / b
else
tmp = -b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b <= -4.8e-291) {
tmp = -c / b;
} else {
tmp = -b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b <= -4.8e-291: tmp = -c / b else: tmp = -b / a return tmp
function code(a, b, c) tmp = 0.0 if (b <= -4.8e-291) tmp = Float64(Float64(-c) / b); else tmp = Float64(Float64(-b) / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b <= -4.8e-291) tmp = -c / b; else tmp = -b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[LessEqual[b, -4.8e-291], N[((-c) / b), $MachinePrecision], N[((-b) / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -4.8 \cdot 10^{-291}:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
if b < -4.80000000000000025e-291Initial program 30.4%
Taylor expanded in b around -inf 74.8%
associate-*r/74.8%
neg-mul-174.8%
Simplified74.8%
if -4.80000000000000025e-291 < b Initial program 69.5%
Taylor expanded in b around inf 67.3%
associate-*r/67.3%
mul-1-neg67.3%
Simplified67.3%
Final simplification71.0%
(FPCore (a b c) :precision binary64 (/ c b))
double code(double a, double b, double c) {
return c / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c / b
end function
public static double code(double a, double b, double c) {
return c / b;
}
def code(a, b, c): return c / b
function code(a, b, c) return Float64(c / b) end
function tmp = code(a, b, c) tmp = c / b; end
code[a_, b_, c_] := N[(c / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{b}
\end{array}
Initial program 50.3%
Taylor expanded in b around inf 33.3%
Taylor expanded in c around inf 12.8%
Final simplification12.8%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* a c))))))
(if (< b 0.0)
(/ c (* a (/ (+ (- b) t_0) (* 2.0 a))))
(/ (- (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (a * c))));
double tmp;
if (b < 0.0) {
tmp = c / (a * ((-b + t_0) / (2.0 * a)));
} else {
tmp = (-b - t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - (4.0d0 * (a * c))))
if (b < 0.0d0) then
tmp = c / (a * ((-b + t_0) / (2.0d0 * a)))
else
tmp = (-b - t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (a * c))));
double tmp;
if (b < 0.0) {
tmp = c / (a * ((-b + t_0) / (2.0 * a)));
} else {
tmp = (-b - t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (a * c)))) tmp = 0 if b < 0.0: tmp = c / (a * ((-b + t_0) / (2.0 * a))) else: tmp = (-b - t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) tmp = 0.0 if (b < 0.0) tmp = Float64(c / Float64(a * Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)))); else tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (a * c)))); tmp = 0.0; if (b < 0.0) tmp = c / (a * ((-b + t_0) / (2.0 * a))); else tmp = (-b - t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Less[b, 0.0], N[(c / N[(a * N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}\\
\mathbf{if}\;b < 0:\\
\;\;\;\;\frac{c}{a \cdot \frac{\left(-b\right) + t_0}{2 \cdot a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\end{array}
\end{array}
herbie shell --seed 2023261
(FPCore (a b c)
:name "quadm (p42, negative)"
:precision binary64
:herbie-target
(if (< b 0.0) (/ c (* a (/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))) (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))