
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(+ (* (- 1.0 u) n0_i) (* n1_i u))
(*
(+
(+
(* -0.16666666666666666 (* n1_i (pow u 3.0)))
(* -0.16666666666666666 (* (pow (- 1.0 u) 3.0) n0_i)))
(* -0.16666666666666666 (- (* n0_i (+ u -1.0)) (* n1_i u))))
(pow normAngle 2.0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (((1.0f - u) * n0_i) + (n1_i * u)) + ((((-0.16666666666666666f * (n1_i * powf(u, 3.0f))) + (-0.16666666666666666f * (powf((1.0f - u), 3.0f) * n0_i))) + (-0.16666666666666666f * ((n0_i * (u + -1.0f)) - (n1_i * u)))) * powf(normAngle, 2.0f));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (((1.0e0 - u) * n0_i) + (n1_i * u)) + (((((-0.16666666666666666e0) * (n1_i * (u ** 3.0e0))) + ((-0.16666666666666666e0) * (((1.0e0 - u) ** 3.0e0) * n0_i))) + ((-0.16666666666666666e0) * ((n0_i * (u + (-1.0e0))) - (n1_i * u)))) * (normangle ** 2.0e0))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * u)) + Float32(Float32(Float32(Float32(Float32(-0.16666666666666666) * Float32(n1_i * (u ^ Float32(3.0)))) + Float32(Float32(-0.16666666666666666) * Float32((Float32(Float32(1.0) - u) ^ Float32(3.0)) * n0_i))) + Float32(Float32(-0.16666666666666666) * Float32(Float32(n0_i * Float32(u + Float32(-1.0))) - Float32(n1_i * u)))) * (normAngle ^ Float32(2.0)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (((single(1.0) - u) * n0_i) + (n1_i * u)) + ((((single(-0.16666666666666666) * (n1_i * (u ^ single(3.0)))) + (single(-0.16666666666666666) * (((single(1.0) - u) ^ single(3.0)) * n0_i))) + (single(-0.16666666666666666) * ((n0_i * (u + single(-1.0))) - (n1_i * u)))) * (normAngle ^ single(2.0))); end
\begin{array}{l}
\\
\left(\left(1 - u\right) \cdot n0_i + n1_i \cdot u\right) + \left(\left(-0.16666666666666666 \cdot \left(n1_i \cdot {u}^{3}\right) + -0.16666666666666666 \cdot \left({\left(1 - u\right)}^{3} \cdot n0_i\right)\right) + -0.16666666666666666 \cdot \left(n0_i \cdot \left(u + -1\right) - n1_i \cdot u\right)\right) \cdot {normAngle}^{2}
\end{array}
Initial program 97.6%
+-commutative97.6%
*-commutative97.6%
associate-*r*85.7%
*-commutative85.7%
associate-*r*73.3%
distribute-rgt-out73.3%
*-commutative73.3%
associate-*r/73.4%
associate-/l*73.4%
*-commutative73.4%
fma-def73.4%
*-commutative73.4%
/-rgt-identity73.4%
Simplified73.4%
Taylor expanded in normAngle around 0 98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (+ (* (- 1.0 u) n0_i) (* n1_i u)) (* (pow normAngle 2.0) (* u (+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (((1.0f - u) * n0_i) + (n1_i * u)) + (powf(normAngle, 2.0f) * (u * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (((1.0e0 - u) * n0_i) + (n1_i * u)) + ((normangle ** 2.0e0) * (u * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * u)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (((single(1.0) - u) * n0_i) + (n1_i * u)) + ((normAngle ^ single(2.0)) * (u * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666))))); end
\begin{array}{l}
\\
\left(\left(1 - u\right) \cdot n0_i + n1_i \cdot u\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n0_i \cdot 0.3333333333333333 + n1_i \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 97.6%
+-commutative97.6%
*-commutative97.6%
associate-*r*85.7%
*-commutative85.7%
associate-*r*73.3%
distribute-rgt-out73.3%
*-commutative73.3%
associate-*r/73.4%
associate-/l*73.4%
*-commutative73.4%
fma-def73.4%
*-commutative73.4%
/-rgt-identity73.4%
Simplified73.4%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around 0 98.0%
*-commutative98.0%
cancel-sign-sub-inv98.0%
*-commutative98.0%
metadata-eval98.0%
mul-1-neg98.0%
Simplified98.0%
Taylor expanded in n0_i around 0 98.0%
Final simplification98.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (+ (* (- 1.0 u) n0_i) (* n1_i u)) (* (pow normAngle 2.0) (* n1_i (* u 0.16666666666666666)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (((1.0f - u) * n0_i) + (n1_i * u)) + (powf(normAngle, 2.0f) * (n1_i * (u * 0.16666666666666666f)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (((1.0e0 - u) * n0_i) + (n1_i * u)) + ((normangle ** 2.0e0) * (n1_i * (u * 0.16666666666666666e0)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * u)) + Float32((normAngle ^ Float32(2.0)) * Float32(n1_i * Float32(u * Float32(0.16666666666666666))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (((single(1.0) - u) * n0_i) + (n1_i * u)) + ((normAngle ^ single(2.0)) * (n1_i * (u * single(0.16666666666666666)))); end
\begin{array}{l}
\\
\left(\left(1 - u\right) \cdot n0_i + n1_i \cdot u\right) + {normAngle}^{2} \cdot \left(n1_i \cdot \left(u \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 97.6%
+-commutative97.6%
*-commutative97.6%
associate-*r*85.7%
*-commutative85.7%
associate-*r*73.3%
distribute-rgt-out73.3%
*-commutative73.3%
associate-*r/73.4%
associate-/l*73.4%
*-commutative73.4%
fma-def73.4%
*-commutative73.4%
/-rgt-identity73.4%
Simplified73.4%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around 0 98.0%
*-commutative98.0%
cancel-sign-sub-inv98.0%
*-commutative98.0%
metadata-eval98.0%
mul-1-neg98.0%
Simplified98.0%
Taylor expanded in n0_i around 0 97.9%
associate-*r*97.9%
*-commutative97.9%
associate-*l*97.9%
Simplified97.9%
Final simplification97.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around 0 97.6%
*-commutative97.6%
fma-def97.7%
mul-1-neg97.7%
unsub-neg97.7%
Simplified97.7%
Final simplification97.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -3.5000000656357872e-15) (* n1_i u) (if (<= n1_i 1.9999999920083944e-12) (* (- 1.0 u) n0_i) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -3.5000000656357872e-15f) {
tmp = n1_i * u;
} else if (n1_i <= 1.9999999920083944e-12f) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-3.5000000656357872e-15)) then
tmp = n1_i * u
else if (n1_i <= 1.9999999920083944e-12) then
tmp = (1.0e0 - u) * n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-3.5000000656357872e-15)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(1.9999999920083944e-12)) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-3.5000000656357872e-15)) tmp = n1_i * u; elseif (n1_i <= single(1.9999999920083944e-12)) tmp = (single(1.0) - u) * n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -3.5000000656357872 \cdot 10^{-15}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 1.9999999920083944 \cdot 10^{-12}:\\
\;\;\;\;\left(1 - u\right) \cdot n0_i\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -3.50000007e-15 or 1.99999999e-12 < n1_i Initial program 97.3%
fma-def97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in normAngle around 0 97.1%
Taylor expanded in n1_i around inf 68.1%
*-commutative68.1%
Simplified68.1%
if -3.50000007e-15 < n1_i < 1.99999999e-12Initial program 97.8%
fma-def97.9%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 97.4%
Taylor expanded in n1_i around 0 75.5%
Final simplification72.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -3.5000000656357872e-15) (* n1_i u) (if (<= n1_i 1.9999999920083944e-12) n0_i (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -3.5000000656357872e-15f) {
tmp = n1_i * u;
} else if (n1_i <= 1.9999999920083944e-12f) {
tmp = n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-3.5000000656357872e-15)) then
tmp = n1_i * u
else if (n1_i <= 1.9999999920083944e-12) then
tmp = n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-3.5000000656357872e-15)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(1.9999999920083944e-12)) tmp = n0_i; else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-3.5000000656357872e-15)) tmp = n1_i * u; elseif (n1_i <= single(1.9999999920083944e-12)) tmp = n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -3.5000000656357872 \cdot 10^{-15}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 1.9999999920083944 \cdot 10^{-12}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -3.50000007e-15 or 1.99999999e-12 < n1_i Initial program 97.3%
fma-def97.3%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in normAngle around 0 97.1%
Taylor expanded in n1_i around inf 68.1%
*-commutative68.1%
Simplified68.1%
if -3.50000007e-15 < n1_i < 1.99999999e-12Initial program 97.8%
fma-def97.9%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 58.6%
Final simplification62.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around 0 97.6%
*-commutative97.6%
fma-def97.7%
mul-1-neg97.7%
unsub-neg97.7%
Simplified97.7%
Taylor expanded in u around 0 97.6%
Final simplification97.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (n1_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (n1_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(n1_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (n1_i * u); end
\begin{array}{l}
\\
n0_i + n1_i \cdot u
\end{array}
Initial program 97.6%
+-commutative97.6%
*-commutative97.6%
associate-*r*85.7%
*-commutative85.7%
associate-*r*73.3%
distribute-rgt-out73.3%
*-commutative73.3%
associate-*r/73.4%
associate-/l*73.4%
Simplified73.5%
fma-udef73.5%
Applied egg-rr73.5%
Taylor expanded in u around 0 63.0%
Taylor expanded in normAngle around 0 81.0%
Final simplification81.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 44.6%
Final simplification44.6%
herbie shell --seed 2023258
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))