
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (a b) :precision binary64 (if (<= a -380000000.0) (/ (exp a) 2.0) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (a <= -380000000.0) {
tmp = exp(a) / 2.0;
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-380000000.0d0)) then
tmp = exp(a) / 2.0d0
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -380000000.0) {
tmp = Math.exp(a) / 2.0;
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -380000000.0: tmp = math.exp(a) / 2.0 else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -380000000.0) tmp = Float64(exp(a) / 2.0); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -380000000.0) tmp = exp(a) / 2.0; else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -380000000.0], N[(N[Exp[a], $MachinePrecision] / 2.0), $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -380000000:\\
\;\;\;\;\frac{e^{a}}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if a < -3.8e8Initial program 100.0%
Taylor expanded in b around 0 100.0%
Taylor expanded in a around 0 100.0%
if -3.8e8 < a Initial program 98.5%
Taylor expanded in a around 0 98.4%
Final simplification98.8%
(FPCore (a b) :precision binary64 (if (<= b 2.65e+50) (/ (exp a) 2.0) (* -0.020833333333333332 (pow a 3.0))))
double code(double a, double b) {
double tmp;
if (b <= 2.65e+50) {
tmp = exp(a) / 2.0;
} else {
tmp = -0.020833333333333332 * pow(a, 3.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 2.65d+50) then
tmp = exp(a) / 2.0d0
else
tmp = (-0.020833333333333332d0) * (a ** 3.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 2.65e+50) {
tmp = Math.exp(a) / 2.0;
} else {
tmp = -0.020833333333333332 * Math.pow(a, 3.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 2.65e+50: tmp = math.exp(a) / 2.0 else: tmp = -0.020833333333333332 * math.pow(a, 3.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 2.65e+50) tmp = Float64(exp(a) / 2.0); else tmp = Float64(-0.020833333333333332 * (a ^ 3.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 2.65e+50) tmp = exp(a) / 2.0; else tmp = -0.020833333333333332 * (a ^ 3.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 2.65e+50], N[(N[Exp[a], $MachinePrecision] / 2.0), $MachinePrecision], N[(-0.020833333333333332 * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2.65 \cdot 10^{+50}:\\
\;\;\;\;\frac{e^{a}}{2}\\
\mathbf{else}:\\
\;\;\;\;-0.020833333333333332 \cdot {a}^{3}\\
\end{array}
\end{array}
if b < 2.6500000000000001e50Initial program 98.5%
Taylor expanded in b around 0 78.4%
Taylor expanded in a around 0 77.4%
if 2.6500000000000001e50 < b Initial program 100.0%
Taylor expanded in b around 0 23.3%
Taylor expanded in a around 0 2.8%
Taylor expanded in a around inf 56.6%
Final simplification73.5%
(FPCore (a b) :precision binary64 (/ (exp a) 2.0))
double code(double a, double b) {
return exp(a) / 2.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / 2.0d0
end function
public static double code(double a, double b) {
return Math.exp(a) / 2.0;
}
def code(a, b): return math.exp(a) / 2.0
function code(a, b) return Float64(exp(a) / 2.0) end
function tmp = code(a, b) tmp = exp(a) / 2.0; end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{2}
\end{array}
Initial program 98.8%
Taylor expanded in b around 0 68.1%
Taylor expanded in a around 0 67.2%
Final simplification67.2%
(FPCore (a b) :precision binary64 (+ 0.5 (* a 0.25)))
double code(double a, double b) {
return 0.5 + (a * 0.25);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0 + (a * 0.25d0)
end function
public static double code(double a, double b) {
return 0.5 + (a * 0.25);
}
def code(a, b): return 0.5 + (a * 0.25)
function code(a, b) return Float64(0.5 + Float64(a * 0.25)) end
function tmp = code(a, b) tmp = 0.5 + (a * 0.25); end
code[a_, b_] := N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 + a \cdot 0.25
\end{array}
Initial program 98.8%
Taylor expanded in b around 0 68.1%
Taylor expanded in a around 0 46.0%
*-commutative46.0%
Simplified46.0%
Final simplification46.0%
(FPCore (a b) :precision binary64 0.5)
double code(double a, double b) {
return 0.5;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0
end function
public static double code(double a, double b) {
return 0.5;
}
def code(a, b): return 0.5
function code(a, b) return 0.5 end
function tmp = code(a, b) tmp = 0.5; end
code[a_, b_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 98.8%
Taylor expanded in b around 0 68.1%
Taylor expanded in a around 0 45.5%
Final simplification45.5%
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
herbie shell --seed 2023258
(FPCore (a b)
:name "Quotient of sum of exps"
:precision binary64
:herbie-target
(/ 1.0 (+ 1.0 (exp (- b a))))
(/ (exp a) (+ (exp a) (exp b))))