
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z (* y -4.0) x))
double code(double x, double y, double z) {
return fma(z, (y * -4.0), x);
}
function code(x, y, z) return fma(z, Float64(y * -4.0), x) end
code[x_, y_, z_] := N[(z * N[(y * -4.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, y \cdot -4, x\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
fma-def100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -7e-20)
(not (or (<= z 58000.0) (and (not (<= z 8e+58)) (<= z 8.5e+85)))))
(* -4.0 (* z y))
x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7e-20) || !((z <= 58000.0) || (!(z <= 8e+58) && (z <= 8.5e+85)))) {
tmp = -4.0 * (z * y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7d-20)) .or. (.not. (z <= 58000.0d0) .or. (.not. (z <= 8d+58)) .and. (z <= 8.5d+85))) then
tmp = (-4.0d0) * (z * y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7e-20) || !((z <= 58000.0) || (!(z <= 8e+58) && (z <= 8.5e+85)))) {
tmp = -4.0 * (z * y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7e-20) or not ((z <= 58000.0) or (not (z <= 8e+58) and (z <= 8.5e+85))): tmp = -4.0 * (z * y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7e-20) || !((z <= 58000.0) || (!(z <= 8e+58) && (z <= 8.5e+85)))) tmp = Float64(-4.0 * Float64(z * y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7e-20) || ~(((z <= 58000.0) || (~((z <= 8e+58)) && (z <= 8.5e+85))))) tmp = -4.0 * (z * y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7e-20], N[Not[Or[LessEqual[z, 58000.0], And[N[Not[LessEqual[z, 8e+58]], $MachinePrecision], LessEqual[z, 8.5e+85]]]], $MachinePrecision]], N[(-4.0 * N[(z * y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7 \cdot 10^{-20} \lor \neg \left(z \leq 58000 \lor \neg \left(z \leq 8 \cdot 10^{+58}\right) \land z \leq 8.5 \cdot 10^{+85}\right):\\
\;\;\;\;-4 \cdot \left(z \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -7.00000000000000007e-20 or 58000 < z < 7.99999999999999955e58 or 8.4999999999999994e85 < z Initial program 100.0%
Taylor expanded in x around 0 68.2%
if -7.00000000000000007e-20 < z < 58000 or 7.99999999999999955e58 < z < 8.4999999999999994e85Initial program 100.0%
Taylor expanded in x around inf 71.1%
Final simplification69.8%
(FPCore (x y z) :precision binary64 (- x (* z (* y 4.0))))
double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * (y * 4.0d0))
end function
public static double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
def code(x, y, z): return x - (z * (y * 4.0))
function code(x, y, z) return Float64(x - Float64(z * Float64(y * 4.0))) end
function tmp = code(x, y, z) tmp = x - (z * (y * 4.0)); end
code[x_, y_, z_] := N[(x - N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot \left(y \cdot 4\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 54.1%
Final simplification54.1%
herbie shell --seed 2023258
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))