
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (/ y (pow z -0.5)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y / pow(z, -0.5)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y / (z ** (-0.5d0))))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y / Math.pow(z, -0.5)));
}
def code(x, y, z): return 0.5 * (x + (y / math.pow(z, -0.5)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y / (z ^ -0.5)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y / (z ^ -0.5))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + \frac{y}{{z}^{-0.5}}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
add-cube-cbrt99.1%
pow399.1%
Applied egg-rr99.1%
rem-cube-cbrt99.8%
*-commutative99.8%
add-sqr-sqrt99.5%
associate-*l*99.5%
pow1/299.5%
sqrt-pow199.6%
metadata-eval99.6%
pow1/299.6%
sqrt-pow199.5%
metadata-eval99.5%
Applied egg-rr99.5%
associate-*r*99.5%
*-commutative99.5%
Simplified99.5%
*-un-lft-identity99.5%
associate-*r*99.5%
metadata-eval99.5%
div-inv99.5%
associate-/r/99.6%
metadata-eval99.6%
pow-prod-up99.7%
metadata-eval99.7%
pow1/299.7%
sqrt-div99.8%
inv-pow99.8%
sqrt-pow199.8%
metadata-eval99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (<= t_0 -50.0)
(* 0.5 t_0)
(if (<= t_0 2e-46) (* 0.5 x) (/ 0.5 (/ (pow z -0.5) y))))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if (t_0 <= -50.0) {
tmp = 0.5 * t_0;
} else if (t_0 <= 2e-46) {
tmp = 0.5 * x;
} else {
tmp = 0.5 / (pow(z, -0.5) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if (t_0 <= (-50.0d0)) then
tmp = 0.5d0 * t_0
else if (t_0 <= 2d-46) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 / ((z ** (-0.5d0)) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if (t_0 <= -50.0) {
tmp = 0.5 * t_0;
} else if (t_0 <= 2e-46) {
tmp = 0.5 * x;
} else {
tmp = 0.5 / (Math.pow(z, -0.5) / y);
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if t_0 <= -50.0: tmp = 0.5 * t_0 elif t_0 <= 2e-46: tmp = 0.5 * x else: tmp = 0.5 / (math.pow(z, -0.5) / y) return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if (t_0 <= -50.0) tmp = Float64(0.5 * t_0); elseif (t_0 <= 2e-46) tmp = Float64(0.5 * x); else tmp = Float64(0.5 / Float64((z ^ -0.5) / y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if (t_0 <= -50.0) tmp = 0.5 * t_0; elseif (t_0 <= 2e-46) tmp = 0.5 * x; else tmp = 0.5 / ((z ^ -0.5) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -50.0], N[(0.5 * t$95$0), $MachinePrecision], If[LessEqual[t$95$0, 2e-46], N[(0.5 * x), $MachinePrecision], N[(0.5 / N[(N[Power[z, -0.5], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t_0 \leq -50:\\
\;\;\;\;0.5 \cdot t_0\\
\mathbf{elif}\;t_0 \leq 2 \cdot 10^{-46}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{\frac{{z}^{-0.5}}{y}}\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -50Initial program 99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 78.5%
if -50 < (*.f64 y (sqrt.f64 z)) < 2.00000000000000005e-46Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 80.6%
if 2.00000000000000005e-46 < (*.f64 y (sqrt.f64 z)) Initial program 99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 79.2%
*-commutative79.2%
pow1/279.2%
metadata-eval79.2%
pow-flip79.2%
associate-/r/79.2%
*-un-lft-identity79.2%
associate-*l/79.3%
un-div-inv79.3%
associate-*l/79.2%
*-un-lft-identity79.2%
Applied egg-rr79.2%
Final simplification79.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (<= t_0 -50.0)
(* 0.5 t_0)
(if (<= t_0 2e-46) (* 0.5 x) (/ (* 0.5 y) (pow z -0.5))))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if (t_0 <= -50.0) {
tmp = 0.5 * t_0;
} else if (t_0 <= 2e-46) {
tmp = 0.5 * x;
} else {
tmp = (0.5 * y) / pow(z, -0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if (t_0 <= (-50.0d0)) then
tmp = 0.5d0 * t_0
else if (t_0 <= 2d-46) then
tmp = 0.5d0 * x
else
tmp = (0.5d0 * y) / (z ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if (t_0 <= -50.0) {
tmp = 0.5 * t_0;
} else if (t_0 <= 2e-46) {
tmp = 0.5 * x;
} else {
tmp = (0.5 * y) / Math.pow(z, -0.5);
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if t_0 <= -50.0: tmp = 0.5 * t_0 elif t_0 <= 2e-46: tmp = 0.5 * x else: tmp = (0.5 * y) / math.pow(z, -0.5) return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if (t_0 <= -50.0) tmp = Float64(0.5 * t_0); elseif (t_0 <= 2e-46) tmp = Float64(0.5 * x); else tmp = Float64(Float64(0.5 * y) / (z ^ -0.5)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if (t_0 <= -50.0) tmp = 0.5 * t_0; elseif (t_0 <= 2e-46) tmp = 0.5 * x; else tmp = (0.5 * y) / (z ^ -0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -50.0], N[(0.5 * t$95$0), $MachinePrecision], If[LessEqual[t$95$0, 2e-46], N[(0.5 * x), $MachinePrecision], N[(N[(0.5 * y), $MachinePrecision] / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t_0 \leq -50:\\
\;\;\;\;0.5 \cdot t_0\\
\mathbf{elif}\;t_0 \leq 2 \cdot 10^{-46}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5 \cdot y}{{z}^{-0.5}}\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -50Initial program 99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 78.5%
if -50 < (*.f64 y (sqrt.f64 z)) < 2.00000000000000005e-46Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 80.6%
if 2.00000000000000005e-46 < (*.f64 y (sqrt.f64 z)) Initial program 99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 79.2%
*-commutative79.2%
*-commutative79.2%
pow1/279.2%
metadata-eval79.2%
pow-flip79.2%
associate-/r/79.2%
*-un-lft-identity79.2%
associate-*l/79.3%
associate-*l/79.2%
*-un-lft-identity79.2%
clear-num79.3%
associate-*l/79.3%
Applied egg-rr79.3%
Final simplification79.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (sqrt z)))) (if (or (<= t_0 -0.5) (not (<= t_0 7.1e-29))) (* 0.5 t_0) (* 0.5 x))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if ((t_0 <= -0.5) || !(t_0 <= 7.1e-29)) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if ((t_0 <= (-0.5d0)) .or. (.not. (t_0 <= 7.1d-29))) then
tmp = 0.5d0 * t_0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if ((t_0 <= -0.5) || !(t_0 <= 7.1e-29)) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if (t_0 <= -0.5) or not (t_0 <= 7.1e-29): tmp = 0.5 * t_0 else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if ((t_0 <= -0.5) || !(t_0 <= 7.1e-29)) tmp = Float64(0.5 * t_0); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if ((t_0 <= -0.5) || ~((t_0 <= 7.1e-29))) tmp = 0.5 * t_0; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -0.5], N[Not[LessEqual[t$95$0, 7.1e-29]], $MachinePrecision]], N[(0.5 * t$95$0), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t_0 \leq -0.5 \lor \neg \left(t_0 \leq 7.1 \cdot 10^{-29}\right):\\
\;\;\;\;0.5 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -0.5 or 7.10000000000000003e-29 < (*.f64 y (sqrt.f64 z)) Initial program 99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 78.8%
if -0.5 < (*.f64 y (sqrt.f64 z)) < 7.10000000000000003e-29Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 80.6%
Final simplification79.6%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 49.0%
Final simplification49.0%
herbie shell --seed 2023258
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))