
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -3.4e-49) (not (<= y 1e-22))) (+ (* 2.0 (/ x y)) -1.0) (+ 1.0 (* -2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -3.4e-49) || !(y <= 1e-22)) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.4d-49)) .or. (.not. (y <= 1d-22))) then
tmp = (2.0d0 * (x / y)) + (-1.0d0)
else
tmp = 1.0d0 + ((-2.0d0) * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.4e-49) || !(y <= 1e-22)) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.4e-49) or not (y <= 1e-22): tmp = (2.0 * (x / y)) + -1.0 else: tmp = 1.0 + (-2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.4e-49) || !(y <= 1e-22)) tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); else tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.4e-49) || ~((y <= 1e-22))) tmp = (2.0 * (x / y)) + -1.0; else tmp = 1.0 + (-2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.4e-49], N[Not[LessEqual[y, 1e-22]], $MachinePrecision]], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{-49} \lor \neg \left(y \leq 10^{-22}\right):\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -3.40000000000000005e-49 or 1e-22 < y Initial program 99.9%
Taylor expanded in x around 0 79.1%
if -3.40000000000000005e-49 < y < 1e-22Initial program 100.0%
Taylor expanded in y around 0 81.4%
Final simplification80.1%
(FPCore (x y) :precision binary64 (if (<= y -1.05e-48) -1.0 (if (<= y 3.7e-8) (+ 1.0 (* -2.0 (/ y x))) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.05e-48) {
tmp = -1.0;
} else if (y <= 3.7e-8) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.05d-48)) then
tmp = -1.0d0
else if (y <= 3.7d-8) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.05e-48) {
tmp = -1.0;
} else if (y <= 3.7e-8) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.05e-48: tmp = -1.0 elif y <= 3.7e-8: tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.05e-48) tmp = -1.0; elseif (y <= 3.7e-8) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.05e-48) tmp = -1.0; elseif (y <= 3.7e-8) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.05e-48], -1.0, If[LessEqual[y, 3.7e-8], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{-48}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 3.7 \cdot 10^{-8}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.04999999999999994e-48 or 3.7e-8 < y Initial program 100.0%
Taylor expanded in x around 0 79.0%
if -1.04999999999999994e-48 < y < 3.7e-8Initial program 100.0%
Taylor expanded in y around 0 79.8%
Final simplification79.4%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -1e-48) -1.0 (if (<= y 9.5e-25) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1e-48) {
tmp = -1.0;
} else if (y <= 9.5e-25) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1d-48)) then
tmp = -1.0d0
else if (y <= 9.5d-25) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1e-48) {
tmp = -1.0;
} else if (y <= 9.5e-25) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1e-48: tmp = -1.0 elif y <= 9.5e-25: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1e-48) tmp = -1.0; elseif (y <= 9.5e-25) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1e-48) tmp = -1.0; elseif (y <= 9.5e-25) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1e-48], -1.0, If[LessEqual[y, 9.5e-25], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-48}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{-25}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -9.9999999999999997e-49 or 9.50000000000000065e-25 < y Initial program 99.9%
Taylor expanded in x around 0 77.7%
if -9.9999999999999997e-49 < y < 9.50000000000000065e-25Initial program 100.0%
Taylor expanded in x around inf 80.5%
Final simplification78.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 52.1%
Final simplification52.1%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023258
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))