
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+254) (fma x x (* (- (* z z) t) (* y -4.0))) (* -4.0 (* z (* z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+254) {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+254) tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = Float64(-4.0 * Float64(z * Float64(z * y))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+254], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+254}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 9.9999999999999994e253Initial program 96.5%
fma-neg97.6%
*-commutative97.6%
distribute-rgt-neg-in97.6%
distribute-rgt-neg-in97.6%
metadata-eval97.6%
Simplified97.6%
if 9.9999999999999994e253 < (*.f64 z z) Initial program 69.9%
Taylor expanded in z around inf 78.3%
unpow278.3%
*-commutative78.3%
associate-*l*83.6%
Simplified83.6%
Final simplification93.1%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+254) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (* -4.0 (* z (* z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+254) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1d+254) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = (-4.0d0) * (z * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+254) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1e+254: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = -4.0 * (z * (z * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+254) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(-4.0 * Float64(z * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1e+254) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = -4.0 * (z * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+254], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+254}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 9.9999999999999994e253Initial program 96.5%
if 9.9999999999999994e253 < (*.f64 z z) Initial program 69.9%
Taylor expanded in z around inf 78.3%
unpow278.3%
*-commutative78.3%
associate-*l*83.6%
Simplified83.6%
Final simplification92.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* t (* y 4.0))))
(if (<= z 2.75e-269)
t_1
(if (<= z 1.55e-177)
(* x x)
(if (<= z 6.2e-26)
t_1
(if (<= z 1.6e+27) (* x x) (* -4.0 (* (* z z) y))))))))
double code(double x, double y, double z, double t) {
double t_1 = t * (y * 4.0);
double tmp;
if (z <= 2.75e-269) {
tmp = t_1;
} else if (z <= 1.55e-177) {
tmp = x * x;
} else if (z <= 6.2e-26) {
tmp = t_1;
} else if (z <= 1.6e+27) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = t * (y * 4.0d0)
if (z <= 2.75d-269) then
tmp = t_1
else if (z <= 1.55d-177) then
tmp = x * x
else if (z <= 6.2d-26) then
tmp = t_1
else if (z <= 1.6d+27) then
tmp = x * x
else
tmp = (-4.0d0) * ((z * z) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = t * (y * 4.0);
double tmp;
if (z <= 2.75e-269) {
tmp = t_1;
} else if (z <= 1.55e-177) {
tmp = x * x;
} else if (z <= 6.2e-26) {
tmp = t_1;
} else if (z <= 1.6e+27) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
def code(x, y, z, t): t_1 = t * (y * 4.0) tmp = 0 if z <= 2.75e-269: tmp = t_1 elif z <= 1.55e-177: tmp = x * x elif z <= 6.2e-26: tmp = t_1 elif z <= 1.6e+27: tmp = x * x else: tmp = -4.0 * ((z * z) * y) return tmp
function code(x, y, z, t) t_1 = Float64(t * Float64(y * 4.0)) tmp = 0.0 if (z <= 2.75e-269) tmp = t_1; elseif (z <= 1.55e-177) tmp = Float64(x * x); elseif (z <= 6.2e-26) tmp = t_1; elseif (z <= 1.6e+27) tmp = Float64(x * x); else tmp = Float64(-4.0 * Float64(Float64(z * z) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = t * (y * 4.0); tmp = 0.0; if (z <= 2.75e-269) tmp = t_1; elseif (z <= 1.55e-177) tmp = x * x; elseif (z <= 6.2e-26) tmp = t_1; elseif (z <= 1.6e+27) tmp = x * x; else tmp = -4.0 * ((z * z) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, 2.75e-269], t$95$1, If[LessEqual[z, 1.55e-177], N[(x * x), $MachinePrecision], If[LessEqual[z, 6.2e-26], t$95$1, If[LessEqual[z, 1.6e+27], N[(x * x), $MachinePrecision], N[(-4.0 * N[(N[(z * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;z \leq 2.75 \cdot 10^{-269}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 1.55 \cdot 10^{-177}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{-26}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 1.6 \cdot 10^{+27}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(\left(z \cdot z\right) \cdot y\right)\\
\end{array}
\end{array}
if z < 2.75000000000000005e-269 or 1.55000000000000009e-177 < z < 6.19999999999999966e-26Initial program 91.0%
Taylor expanded in t around inf 42.5%
associate-*r*42.5%
Simplified42.5%
if 2.75000000000000005e-269 < z < 1.55000000000000009e-177 or 6.19999999999999966e-26 < z < 1.60000000000000008e27Initial program 95.2%
Taylor expanded in x around inf 67.5%
unpow267.5%
Simplified67.5%
if 1.60000000000000008e27 < z Initial program 78.8%
Taylor expanded in z around inf 68.7%
unpow268.7%
Simplified68.7%
Final simplification52.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* t (* y 4.0))))
(if (<= z 2.42e-269)
t_1
(if (<= z 7.8e-177)
(* x x)
(if (<= z 4.8e-25)
t_1
(if (<= z 1.75e+26) (* x x) (* -4.0 (* z (* z y)))))))))
double code(double x, double y, double z, double t) {
double t_1 = t * (y * 4.0);
double tmp;
if (z <= 2.42e-269) {
tmp = t_1;
} else if (z <= 7.8e-177) {
tmp = x * x;
} else if (z <= 4.8e-25) {
tmp = t_1;
} else if (z <= 1.75e+26) {
tmp = x * x;
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = t * (y * 4.0d0)
if (z <= 2.42d-269) then
tmp = t_1
else if (z <= 7.8d-177) then
tmp = x * x
else if (z <= 4.8d-25) then
tmp = t_1
else if (z <= 1.75d+26) then
tmp = x * x
else
tmp = (-4.0d0) * (z * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = t * (y * 4.0);
double tmp;
if (z <= 2.42e-269) {
tmp = t_1;
} else if (z <= 7.8e-177) {
tmp = x * x;
} else if (z <= 4.8e-25) {
tmp = t_1;
} else if (z <= 1.75e+26) {
tmp = x * x;
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
def code(x, y, z, t): t_1 = t * (y * 4.0) tmp = 0 if z <= 2.42e-269: tmp = t_1 elif z <= 7.8e-177: tmp = x * x elif z <= 4.8e-25: tmp = t_1 elif z <= 1.75e+26: tmp = x * x else: tmp = -4.0 * (z * (z * y)) return tmp
function code(x, y, z, t) t_1 = Float64(t * Float64(y * 4.0)) tmp = 0.0 if (z <= 2.42e-269) tmp = t_1; elseif (z <= 7.8e-177) tmp = Float64(x * x); elseif (z <= 4.8e-25) tmp = t_1; elseif (z <= 1.75e+26) tmp = Float64(x * x); else tmp = Float64(-4.0 * Float64(z * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = t * (y * 4.0); tmp = 0.0; if (z <= 2.42e-269) tmp = t_1; elseif (z <= 7.8e-177) tmp = x * x; elseif (z <= 4.8e-25) tmp = t_1; elseif (z <= 1.75e+26) tmp = x * x; else tmp = -4.0 * (z * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, 2.42e-269], t$95$1, If[LessEqual[z, 7.8e-177], N[(x * x), $MachinePrecision], If[LessEqual[z, 4.8e-25], t$95$1, If[LessEqual[z, 1.75e+26], N[(x * x), $MachinePrecision], N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;z \leq 2.42 \cdot 10^{-269}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 7.8 \cdot 10^{-177}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{-25}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 1.75 \cdot 10^{+26}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\end{array}
\end{array}
if z < 2.42e-269 or 7.80000000000000028e-177 < z < 4.80000000000000018e-25Initial program 91.0%
Taylor expanded in t around inf 42.5%
associate-*r*42.5%
Simplified42.5%
if 2.42e-269 < z < 7.80000000000000028e-177 or 4.80000000000000018e-25 < z < 1.75e26Initial program 95.2%
Taylor expanded in x around inf 67.5%
unpow267.5%
Simplified67.5%
if 1.75e26 < z Initial program 78.8%
Taylor expanded in z around inf 68.7%
unpow268.7%
*-commutative68.7%
associate-*l*71.0%
Simplified71.0%
Final simplification52.7%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 2.3e+118) (* (- (* z z) t) (* y -4.0)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 2.3e+118) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 2.3d+118) then
tmp = ((z * z) - t) * (y * (-4.0d0))
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 2.3e+118) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 2.3e+118: tmp = ((z * z) - t) * (y * -4.0) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 2.3e+118) tmp = Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 2.3e+118) tmp = ((z * z) - t) * (y * -4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 2.3e+118], N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2.3 \cdot 10^{+118}:\\
\;\;\;\;\left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 2.30000000000000016e118Initial program 96.7%
Taylor expanded in x around 0 88.8%
*-commutative88.8%
*-commutative88.8%
unpow288.8%
*-commutative88.8%
associate-*l*88.8%
Simplified88.8%
if 2.30000000000000016e118 < (*.f64 x x) Initial program 71.6%
Taylor expanded in x around inf 78.4%
unpow278.4%
Simplified78.4%
Final simplification85.2%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 6e+103) (* (- (* z z) t) (* y -4.0)) (- (* x x) (* t (* y -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 6e+103) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = (x * x) - (t * (y * -4.0));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 6d+103) then
tmp = ((z * z) - t) * (y * (-4.0d0))
else
tmp = (x * x) - (t * (y * (-4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 6e+103) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = (x * x) - (t * (y * -4.0));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 6e+103: tmp = ((z * z) - t) * (y * -4.0) else: tmp = (x * x) - (t * (y * -4.0)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 6e+103) tmp = Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0)); else tmp = Float64(Float64(x * x) - Float64(t * Float64(y * -4.0))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 6e+103) tmp = ((z * z) - t) * (y * -4.0); else tmp = (x * x) - (t * (y * -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 6e+103], N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(t * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 6 \cdot 10^{+103}:\\
\;\;\;\;\left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - t \cdot \left(y \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 6e103Initial program 96.5%
Taylor expanded in x around 0 89.6%
*-commutative89.6%
*-commutative89.6%
unpow289.6%
*-commutative89.6%
associate-*l*89.6%
Simplified89.6%
if 6e103 < (*.f64 x x) Initial program 73.9%
Taylor expanded in z around 0 80.9%
associate-*r*80.9%
Simplified80.9%
Final simplification86.3%
(FPCore (x y z t) :precision binary64 (if (<= x 1.42e+59) (* t (* y 4.0)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1.42e+59) {
tmp = t * (y * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= 1.42d+59) then
tmp = t * (y * 4.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1.42e+59) {
tmp = t * (y * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= 1.42e+59: tmp = t * (y * 4.0) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= 1.42e+59) tmp = Float64(t * Float64(y * 4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= 1.42e+59) tmp = t * (y * 4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, 1.42e+59], N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.42 \cdot 10^{+59}:\\
\;\;\;\;t \cdot \left(y \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < 1.42000000000000005e59Initial program 90.6%
Taylor expanded in t around inf 38.6%
associate-*r*38.6%
Simplified38.6%
if 1.42000000000000005e59 < x Initial program 73.6%
Taylor expanded in x around inf 83.5%
unpow283.5%
Simplified83.5%
Final simplification45.8%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 87.8%
Taylor expanded in x around inf 34.9%
unpow234.9%
Simplified34.9%
Final simplification34.9%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023258
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))