
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y 3e+63) (not (<= y 1.8e+256))) (* (cosh x) (+ 1.0 (* -0.16666666666666666 (* y y)))) (cosh x)))
double code(double x, double y) {
double tmp;
if ((y <= 3e+63) || !(y <= 1.8e+256)) {
tmp = cosh(x) * (1.0 + (-0.16666666666666666 * (y * y)));
} else {
tmp = cosh(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= 3d+63) .or. (.not. (y <= 1.8d+256))) then
tmp = cosh(x) * (1.0d0 + ((-0.16666666666666666d0) * (y * y)))
else
tmp = cosh(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= 3e+63) || !(y <= 1.8e+256)) {
tmp = Math.cosh(x) * (1.0 + (-0.16666666666666666 * (y * y)));
} else {
tmp = Math.cosh(x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= 3e+63) or not (y <= 1.8e+256): tmp = math.cosh(x) * (1.0 + (-0.16666666666666666 * (y * y))) else: tmp = math.cosh(x) return tmp
function code(x, y) tmp = 0.0 if ((y <= 3e+63) || !(y <= 1.8e+256)) tmp = Float64(cosh(x) * Float64(1.0 + Float64(-0.16666666666666666 * Float64(y * y)))); else tmp = cosh(x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= 3e+63) || ~((y <= 1.8e+256))) tmp = cosh(x) * (1.0 + (-0.16666666666666666 * (y * y))); else tmp = cosh(x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, 3e+63], N[Not[LessEqual[y, 1.8e+256]], $MachinePrecision]], N[(N[Cosh[x], $MachinePrecision] * N[(1.0 + N[(-0.16666666666666666 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Cosh[x], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3 \cdot 10^{+63} \lor \neg \left(y \leq 1.8 \cdot 10^{+256}\right):\\
\;\;\;\;\cosh x \cdot \left(1 + -0.16666666666666666 \cdot \left(y \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\cosh x\\
\end{array}
\end{array}
if y < 2.99999999999999999e63 or 1.79999999999999985e256 < y Initial program 99.9%
Taylor expanded in y around 0 70.1%
unpow270.1%
Simplified70.1%
if 2.99999999999999999e63 < y < 1.79999999999999985e256Initial program 99.9%
Taylor expanded in y around 0 43.6%
Final simplification65.5%
(FPCore (x y) :precision binary64 (cosh x))
double code(double x, double y) {
return cosh(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x)
end function
public static double code(double x, double y) {
return Math.cosh(x);
}
def code(x, y): return math.cosh(x)
function code(x, y) return cosh(x) end
function tmp = code(x, y) tmp = cosh(x); end
code[x_, y_] := N[Cosh[x], $MachinePrecision]
\begin{array}{l}
\\
\cosh x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 62.5%
Final simplification62.5%
(FPCore (x y) :precision binary64 (/ 1.0 (+ 1.0 (* y (* y 0.16666666666666666)))))
double code(double x, double y) {
return 1.0 / (1.0 + (y * (y * 0.16666666666666666)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / (1.0d0 + (y * (y * 0.16666666666666666d0)))
end function
public static double code(double x, double y) {
return 1.0 / (1.0 + (y * (y * 0.16666666666666666)));
}
def code(x, y): return 1.0 / (1.0 + (y * (y * 0.16666666666666666)))
function code(x, y) return Float64(1.0 / Float64(1.0 + Float64(y * Float64(y * 0.16666666666666666)))) end
function tmp = code(x, y) tmp = 1.0 / (1.0 + (y * (y * 0.16666666666666666))); end
code[x_, y_] := N[(1.0 / N[(1.0 + N[(y * N[(y * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + y \cdot \left(y \cdot 0.16666666666666666\right)}
\end{array}
Initial program 99.9%
clear-num99.5%
associate-/r/99.8%
Applied egg-rr99.8%
associate-/r/99.5%
div-inv99.4%
associate-/r*99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 56.2%
*-commutative56.2%
Simplified56.2%
Taylor expanded in x around 0 28.0%
*-commutative28.0%
*-commutative28.0%
distribute-rgt-in28.0%
lft-mult-inverse28.1%
Simplified28.1%
Final simplification28.1%
(FPCore (x y) :precision binary64 (/ (* (cosh x) (sin y)) y))
double code(double x, double y) {
return (cosh(x) * sin(y)) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (cosh(x) * sin(y)) / y
end function
public static double code(double x, double y) {
return (Math.cosh(x) * Math.sin(y)) / y;
}
def code(x, y): return (math.cosh(x) * math.sin(y)) / y
function code(x, y) return Float64(Float64(cosh(x) * sin(y)) / y) end
function tmp = code(x, y) tmp = (cosh(x) * sin(y)) / y; end
code[x_, y_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \sin y}{y}
\end{array}
herbie shell --seed 2023258
(FPCore (x y)
:name "Linear.Quaternion:$csinh from linear-1.19.1.3"
:precision binary64
:herbie-target
(/ (* (cosh x) (sin y)) y)
(* (cosh x) (/ (sin y) y)))