
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt x) (sqrt (+ 1.0 x)))))
double code(double x) {
return 1.0 / (sqrt(x) + sqrt((1.0 + x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt(x) + sqrt((1.0d0 + x)))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt(x) + Math.sqrt((1.0 + x)));
}
def code(x): return 1.0 / (math.sqrt(x) + math.sqrt((1.0 + x)))
function code(x) return Float64(1.0 / Float64(sqrt(x) + sqrt(Float64(1.0 + x)))) end
function tmp = code(x) tmp = 1.0 / (sqrt(x) + sqrt((1.0 + x))); end
code[x_] := N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x} + \sqrt{1 + x}}
\end{array}
Initial program 51.1%
flip--51.2%
div-inv51.2%
add-sqr-sqrt51.1%
add-sqr-sqrt51.5%
Applied egg-rr51.5%
associate-*r/51.5%
*-rgt-identity51.5%
remove-double-neg51.5%
sub-neg51.5%
div-sub51.1%
rem-square-sqrt51.0%
sqr-neg51.0%
div-sub51.1%
sqr-neg51.1%
+-commutative51.1%
rem-square-sqrt51.5%
associate--l+99.8%
+-inverses99.8%
metadata-eval99.8%
sub-neg99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ 1.0 x)) (sqrt x)))) (if (<= t_0 1e-5) (* 0.5 (pow x -0.5)) t_0)))
double code(double x) {
double t_0 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if (t_0 <= 1e-5) {
tmp = 0.5 * pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((1.0d0 + x)) - sqrt(x)
if (t_0 <= 1d-5) then
tmp = 0.5d0 * (x ** (-0.5d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x)) - Math.sqrt(x);
double tmp;
if (t_0 <= 1e-5) {
tmp = 0.5 * Math.pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((1.0 + x)) - math.sqrt(x) tmp = 0 if t_0 <= 1e-5: tmp = 0.5 * math.pow(x, -0.5) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (t_0 <= 1e-5) tmp = Float64(0.5 * (x ^ -0.5)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((1.0 + x)) - sqrt(x); tmp = 0.0; if (t_0 <= 1e-5) tmp = 0.5 * (x ^ -0.5); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-5], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;t_0 \leq 10^{-5}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x 1)) (sqrt.f64 x)) < 1.00000000000000008e-5Initial program 4.2%
flip3--2.6%
div-inv2.6%
sqrt-pow22.7%
metadata-eval2.7%
sqrt-pow22.7%
metadata-eval2.7%
add-sqr-sqrt2.7%
add-sqr-sqrt2.7%
associate-+r+2.7%
sqrt-unprod2.7%
Applied egg-rr2.7%
associate-*r/2.7%
*-rgt-identity2.7%
sub-neg2.7%
+-commutative2.7%
neg-sub02.7%
associate-+l-2.7%
sub-neg2.7%
remove-double-neg2.7%
distribute-neg-in2.7%
+-commutative2.7%
sub-neg2.7%
Simplified2.7%
Taylor expanded in x around inf 99.6%
expm1-log1p-u99.6%
expm1-udef6.1%
pow1/26.1%
inv-pow6.1%
pow-pow6.1%
metadata-eval6.1%
Applied egg-rr6.1%
expm1-def99.8%
expm1-log1p99.8%
Simplified99.8%
if 1.00000000000000008e-5 < (-.f64 (sqrt.f64 (+.f64 x 1)) (sqrt.f64 x)) Initial program 99.4%
Final simplification99.6%
(FPCore (x) :precision binary64 (if (<= x 1.0) (+ (* x 0.5) (- 1.0 (sqrt x))) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (x * 0.5) + (1.0 - sqrt(x));
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (x * 0.5d0) + (1.0d0 - sqrt(x))
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (x * 0.5) + (1.0 - Math.sqrt(x));
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = (x * 0.5) + (1.0 - math.sqrt(x)) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(Float64(x * 0.5) + Float64(1.0 - sqrt(x))); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = (x * 0.5) + (1.0 - sqrt(x)); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[(x * 0.5), $MachinePrecision] + N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;x \cdot 0.5 + \left(1 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 100.0%
associate--l+100.0%
Applied egg-rr100.0%
if 1 < x Initial program 7.3%
flip3--5.7%
div-inv5.7%
sqrt-pow25.8%
metadata-eval5.8%
sqrt-pow25.8%
metadata-eval5.8%
add-sqr-sqrt5.8%
add-sqr-sqrt5.8%
associate-+r+5.8%
sqrt-unprod5.8%
Applied egg-rr5.8%
associate-*r/5.8%
*-rgt-identity5.8%
sub-neg5.8%
+-commutative5.8%
neg-sub05.8%
associate-+l-5.8%
sub-neg5.8%
remove-double-neg5.8%
distribute-neg-in5.8%
+-commutative5.8%
sub-neg5.8%
Simplified5.8%
Taylor expanded in x around inf 97.3%
expm1-log1p-u97.3%
expm1-udef7.3%
pow1/27.3%
inv-pow7.3%
pow-pow7.3%
metadata-eval7.3%
Applied egg-rr7.3%
expm1-def97.5%
expm1-log1p97.5%
Simplified97.5%
Final simplification98.7%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ 1.0 (+ 1.0 (sqrt x))) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 / (1.0 + sqrt(x));
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0 / (1.0d0 + sqrt(x))
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 / (1.0 + Math.sqrt(x));
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 1.0 / (1.0 + math.sqrt(x)) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 / Float64(1.0 + sqrt(x))); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 1.0 / (1.0 + sqrt(x)); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(1.0 / N[(1.0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{1}{1 + \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
flip--100.0%
div-inv100.0%
add-sqr-sqrt100.0%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
associate-*r/100.0%
*-rgt-identity100.0%
remove-double-neg100.0%
sub-neg100.0%
div-sub99.9%
rem-square-sqrt99.9%
sqr-neg99.9%
div-sub100.0%
sqr-neg100.0%
+-commutative100.0%
rem-square-sqrt100.0%
associate--l+99.9%
+-inverses99.9%
metadata-eval99.9%
sub-neg99.9%
Simplified99.9%
+-commutative99.9%
add-cbrt-cube99.9%
pow399.9%
sqrt-pow299.9%
metadata-eval99.9%
+-commutative99.9%
pow1/399.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 99.1%
if 1 < x Initial program 7.3%
flip3--5.7%
div-inv5.7%
sqrt-pow25.8%
metadata-eval5.8%
sqrt-pow25.8%
metadata-eval5.8%
add-sqr-sqrt5.8%
add-sqr-sqrt5.8%
associate-+r+5.8%
sqrt-unprod5.8%
Applied egg-rr5.8%
associate-*r/5.8%
*-rgt-identity5.8%
sub-neg5.8%
+-commutative5.8%
neg-sub05.8%
associate-+l-5.8%
sub-neg5.8%
remove-double-neg5.8%
distribute-neg-in5.8%
+-commutative5.8%
sub-neg5.8%
Simplified5.8%
Taylor expanded in x around inf 97.3%
expm1-log1p-u97.3%
expm1-udef7.3%
pow1/27.3%
inv-pow7.3%
pow-pow7.3%
metadata-eval7.3%
Applied egg-rr7.3%
expm1-def97.5%
expm1-log1p97.5%
Simplified97.5%
Final simplification98.3%
(FPCore (x) :precision binary64 (if (<= x 0.25) 1.0 (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 0.25) {
tmp = 1.0;
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.25d0) then
tmp = 1.0d0
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.25) {
tmp = 1.0;
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.25: tmp = 1.0 else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.25) tmp = 1.0; else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.25) tmp = 1.0; else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.25], 1.0, N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 0.25Initial program 100.0%
Taylor expanded in x around 0 96.8%
if 0.25 < x Initial program 7.3%
flip3--5.7%
div-inv5.7%
sqrt-pow25.8%
metadata-eval5.8%
sqrt-pow25.8%
metadata-eval5.8%
add-sqr-sqrt5.8%
add-sqr-sqrt5.8%
associate-+r+5.8%
sqrt-unprod5.8%
Applied egg-rr5.8%
associate-*r/5.8%
*-rgt-identity5.8%
sub-neg5.8%
+-commutative5.8%
neg-sub05.8%
associate-+l-5.8%
sub-neg5.8%
remove-double-neg5.8%
distribute-neg-in5.8%
+-commutative5.8%
sub-neg5.8%
Simplified5.8%
Taylor expanded in x around inf 97.3%
expm1-log1p-u97.3%
expm1-udef7.3%
pow1/27.3%
inv-pow7.3%
pow-pow7.3%
metadata-eval7.3%
Applied egg-rr7.3%
expm1-def97.5%
expm1-log1p97.5%
Simplified97.5%
Final simplification97.2%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 51.1%
Taylor expanded in x around 0 49.3%
Final simplification49.3%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2023258
(FPCore (x)
:name "Main:bigenough3 from C"
:precision binary64
:herbie-target
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(- (sqrt (+ x 1.0)) (sqrt x)))