
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (- (fma (log y) (- -0.5 y) y) z)))
double code(double x, double y, double z) {
return x + (fma(log(y), (-0.5 - y), y) - z);
}
function code(x, y, z) return Float64(x + Float64(fma(log(y), Float64(-0.5 - y), y) - z)) end
code[x_, y_, z_] := N[(x + N[(N[(N[Log[y], $MachinePrecision] * N[(-0.5 - y), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\mathsf{fma}\left(\log y, -0.5 - y, y\right) - z\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+l+99.8%
sub-neg99.8%
neg-sub099.8%
associate-+l-99.8%
neg-sub099.8%
neg-mul-199.8%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(if (<= y 1.1e-206)
(- x z)
(if (<= y 1.4e-128)
(+ x (* (log y) -0.5))
(if (<= y 1.85e+51) (- x z) (+ x (* y (- 1.0 (log y))))))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.1e-206) {
tmp = x - z;
} else if (y <= 1.4e-128) {
tmp = x + (log(y) * -0.5);
} else if (y <= 1.85e+51) {
tmp = x - z;
} else {
tmp = x + (y * (1.0 - log(y)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.1d-206) then
tmp = x - z
else if (y <= 1.4d-128) then
tmp = x + (log(y) * (-0.5d0))
else if (y <= 1.85d+51) then
tmp = x - z
else
tmp = x + (y * (1.0d0 - log(y)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.1e-206) {
tmp = x - z;
} else if (y <= 1.4e-128) {
tmp = x + (Math.log(y) * -0.5);
} else if (y <= 1.85e+51) {
tmp = x - z;
} else {
tmp = x + (y * (1.0 - Math.log(y)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.1e-206: tmp = x - z elif y <= 1.4e-128: tmp = x + (math.log(y) * -0.5) elif y <= 1.85e+51: tmp = x - z else: tmp = x + (y * (1.0 - math.log(y))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.1e-206) tmp = Float64(x - z); elseif (y <= 1.4e-128) tmp = Float64(x + Float64(log(y) * -0.5)); elseif (y <= 1.85e+51) tmp = Float64(x - z); else tmp = Float64(x + Float64(y * Float64(1.0 - log(y)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.1e-206) tmp = x - z; elseif (y <= 1.4e-128) tmp = x + (log(y) * -0.5); elseif (y <= 1.85e+51) tmp = x - z; else tmp = x + (y * (1.0 - log(y))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.1e-206], N[(x - z), $MachinePrecision], If[LessEqual[y, 1.4e-128], N[(x + N[(N[Log[y], $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.85e+51], N[(x - z), $MachinePrecision], N[(x + N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.1 \cdot 10^{-206}:\\
\;\;\;\;x - z\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{-128}:\\
\;\;\;\;x + \log y \cdot -0.5\\
\mathbf{elif}\;y \leq 1.85 \cdot 10^{+51}:\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(1 - \log y\right)\\
\end{array}
\end{array}
if y < 1.0999999999999999e-206 or 1.3999999999999999e-128 < y < 1.8500000000000001e51Initial program 100.0%
Taylor expanded in y around inf 81.1%
mul-1-neg81.1%
distribute-rgt-neg-in81.1%
log-rec81.1%
remove-double-neg81.1%
Simplified81.1%
Taylor expanded in y around 0 76.0%
if 1.0999999999999999e-206 < y < 1.3999999999999999e-128Initial program 100.0%
associate--l+100.0%
sub-neg100.0%
+-commutative100.0%
associate-+l+100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
fma-def100.0%
neg-sub0100.0%
+-commutative100.0%
associate--r+100.0%
metadata-eval100.0%
associate-+r-100.0%
+-commutative100.0%
associate-+r-100.0%
Simplified100.0%
Taylor expanded in z around 0 76.0%
Taylor expanded in y around 0 76.0%
if 1.8500000000000001e51 < y Initial program 99.6%
Taylor expanded in y around inf 99.6%
mul-1-neg99.6%
distribute-rgt-neg-in99.6%
log-rec99.6%
remove-double-neg99.6%
Simplified99.6%
Taylor expanded in y around 0 99.7%
Taylor expanded in z around 0 87.1%
Final simplification79.9%
(FPCore (x y z) :precision binary64 (if (<= y 3.3) (- (- x (* (log y) 0.5)) z) (+ x (- (* y (- 1.0 (log y))) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 3.3) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 - log(y))) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.3d0) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = x + ((y * (1.0d0 - log(y))) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.3) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 - Math.log(y))) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 3.3: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = x + ((y * (1.0 - math.log(y))) - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 3.3) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(x + Float64(Float64(y * Float64(1.0 - log(y))) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 3.3) tmp = (x - (log(y) * 0.5)) - z; else tmp = x + ((y * (1.0 - log(y))) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 3.3], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(x + N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.3:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;x + \left(y \cdot \left(1 - \log y\right) - z\right)\\
\end{array}
\end{array}
if y < 3.2999999999999998Initial program 100.0%
Taylor expanded in y around 0 98.6%
if 3.2999999999999998 < y Initial program 99.7%
sub-neg99.7%
sub-neg99.7%
associate-+l+99.7%
associate-+l+99.7%
sub-neg99.7%
neg-sub099.7%
associate-+l-99.7%
neg-sub099.7%
neg-mul-199.7%
Simplified99.8%
Taylor expanded in y around inf 98.8%
log-rec98.8%
sub-neg98.8%
Simplified98.8%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (- (+ y (- x (* (log y) (+ y 0.5)))) z))
double code(double x, double y, double z) {
return (y + (x - (log(y) * (y + 0.5)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x - (log(y) * (y + 0.5d0)))) - z
end function
public static double code(double x, double y, double z) {
return (y + (x - (Math.log(y) * (y + 0.5)))) - z;
}
def code(x, y, z): return (y + (x - (math.log(y) * (y + 0.5)))) - z
function code(x, y, z) return Float64(Float64(y + Float64(x - Float64(log(y) * Float64(y + 0.5)))) - z) end
function tmp = code(x, y, z) tmp = (y + (x - (log(y) * (y + 0.5)))) - z; end
code[x_, y_, z_] := N[(N[(y + N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \left(x - \log y \cdot \left(y + 0.5\right)\right)\right) - z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (+ x (- y (* (log y) (+ y 0.5)))) z))
double code(double x, double y, double z) {
return (x + (y - (log(y) * (y + 0.5)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y - (log(y) * (y + 0.5d0)))) - z
end function
public static double code(double x, double y, double z) {
return (x + (y - (Math.log(y) * (y + 0.5)))) - z;
}
def code(x, y, z): return (x + (y - (math.log(y) * (y + 0.5)))) - z
function code(x, y, z) return Float64(Float64(x + Float64(y - Float64(log(y) * Float64(y + 0.5)))) - z) end
function tmp = code(x, y, z) tmp = (x + (y - (log(y) * (y + 0.5)))) - z; end
code[x_, y_, z_] := N[(N[(x + N[(y - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \left(y - \log y \cdot \left(y + 0.5\right)\right)\right) - z
\end{array}
Initial program 99.8%
associate-+l-99.8%
*-commutative99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -510.0) (not (<= z 112.0))) (- x z) (+ x (* (log y) -0.5))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -510.0) || !(z <= 112.0)) {
tmp = x - z;
} else {
tmp = x + (log(y) * -0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-510.0d0)) .or. (.not. (z <= 112.0d0))) then
tmp = x - z
else
tmp = x + (log(y) * (-0.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -510.0) || !(z <= 112.0)) {
tmp = x - z;
} else {
tmp = x + (Math.log(y) * -0.5);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -510.0) or not (z <= 112.0): tmp = x - z else: tmp = x + (math.log(y) * -0.5) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -510.0) || !(z <= 112.0)) tmp = Float64(x - z); else tmp = Float64(x + Float64(log(y) * -0.5)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -510.0) || ~((z <= 112.0))) tmp = x - z; else tmp = x + (log(y) * -0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -510.0], N[Not[LessEqual[z, 112.0]], $MachinePrecision]], N[(x - z), $MachinePrecision], N[(x + N[(N[Log[y], $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -510 \lor \neg \left(z \leq 112\right):\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;x + \log y \cdot -0.5\\
\end{array}
\end{array}
if z < -510 or 112 < z Initial program 99.9%
Taylor expanded in y around inf 99.5%
mul-1-neg99.5%
distribute-rgt-neg-in99.5%
log-rec99.5%
remove-double-neg99.5%
Simplified99.5%
Taylor expanded in y around 0 77.5%
if -510 < z < 112Initial program 99.8%
associate--l+99.8%
sub-neg99.8%
+-commutative99.8%
associate-+l+99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
neg-sub099.8%
+-commutative99.8%
associate--r+99.8%
metadata-eval99.8%
associate-+r-99.8%
+-commutative99.8%
associate-+r-99.8%
Simplified99.8%
Taylor expanded in z around 0 98.8%
Taylor expanded in y around 0 68.4%
Final simplification72.9%
(FPCore (x y z) :precision binary64 (if (<= y 2.15e+51) (- (- x (* (log y) 0.5)) z) (+ x (* y (- 1.0 (log y))))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.15e+51) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = x + (y * (1.0 - log(y)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.15d+51) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = x + (y * (1.0d0 - log(y)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.15e+51) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = x + (y * (1.0 - Math.log(y)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.15e+51: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = x + (y * (1.0 - math.log(y))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.15e+51) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(x + Float64(y * Float64(1.0 - log(y)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.15e+51) tmp = (x - (log(y) * 0.5)) - z; else tmp = x + (y * (1.0 - log(y))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.15e+51], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(x + N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.15 \cdot 10^{+51}:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(1 - \log y\right)\\
\end{array}
\end{array}
if y < 2.1499999999999999e51Initial program 100.0%
Taylor expanded in y around 0 94.7%
if 2.1499999999999999e51 < y Initial program 99.6%
Taylor expanded in y around inf 99.6%
mul-1-neg99.6%
distribute-rgt-neg-in99.6%
log-rec99.6%
remove-double-neg99.6%
Simplified99.6%
Taylor expanded in y around 0 99.7%
Taylor expanded in z around 0 87.1%
Final simplification92.0%
(FPCore (x y z) :precision binary64 (if (<= y 1.35e+144) (- x z) (* y (- 1.0 (log y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.35e+144) {
tmp = x - z;
} else {
tmp = y * (1.0 - log(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.35d+144) then
tmp = x - z
else
tmp = y * (1.0d0 - log(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.35e+144) {
tmp = x - z;
} else {
tmp = y * (1.0 - Math.log(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.35e+144: tmp = x - z else: tmp = y * (1.0 - math.log(y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.35e+144) tmp = Float64(x - z); else tmp = Float64(y * Float64(1.0 - log(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.35e+144) tmp = x - z; else tmp = y * (1.0 - log(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.35e+144], N[(x - z), $MachinePrecision], N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.35 \cdot 10^{+144}:\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right)\\
\end{array}
\end{array}
if y < 1.35000000000000008e144Initial program 99.9%
Taylor expanded in y around inf 80.3%
mul-1-neg80.3%
distribute-rgt-neg-in80.3%
log-rec80.3%
remove-double-neg80.3%
Simplified80.3%
Taylor expanded in y around 0 69.2%
if 1.35000000000000008e144 < y Initial program 99.5%
Taylor expanded in y around inf 99.5%
mul-1-neg99.5%
distribute-rgt-neg-in99.5%
log-rec99.5%
remove-double-neg99.5%
Simplified99.5%
Taylor expanded in y around 0 99.7%
Taylor expanded in z around 0 90.0%
*-commutative90.0%
fma-udef90.0%
Simplified90.0%
Taylor expanded in x around 0 73.5%
Final simplification70.2%
(FPCore (x y z) :precision binary64 (if (<= z -7.5e+89) (- z) (if (<= z 5e+42) x (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e+89) {
tmp = -z;
} else if (z <= 5e+42) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-7.5d+89)) then
tmp = -z
else if (z <= 5d+42) then
tmp = x
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e+89) {
tmp = -z;
} else if (z <= 5e+42) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -7.5e+89: tmp = -z elif z <= 5e+42: tmp = x else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -7.5e+89) tmp = Float64(-z); elseif (z <= 5e+42) tmp = x; else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -7.5e+89) tmp = -z; elseif (z <= 5e+42) tmp = x; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -7.5e+89], (-z), If[LessEqual[z, 5e+42], x, (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.5 \cdot 10^{+89}:\\
\;\;\;\;-z\\
\mathbf{elif}\;z \leq 5 \cdot 10^{+42}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if z < -7.49999999999999947e89 or 5.00000000000000007e42 < z Initial program 99.8%
associate-+l-99.8%
*-commutative99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 66.9%
neg-mul-166.9%
Simplified66.9%
if -7.49999999999999947e89 < z < 5.00000000000000007e42Initial program 99.8%
sub-neg99.8%
sub-neg99.8%
associate-+l+99.9%
associate-+l+99.9%
sub-neg99.9%
neg-sub099.9%
associate-+l-99.9%
neg-sub099.9%
neg-mul-199.9%
Simplified99.9%
Taylor expanded in x around inf 44.7%
Final simplification52.8%
(FPCore (x y z) :precision binary64 (- x z))
double code(double x, double y, double z) {
return x - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - z
end function
public static double code(double x, double y, double z) {
return x - z;
}
def code(x, y, z): return x - z
function code(x, y, z) return Float64(x - z) end
function tmp = code(x, y, z) tmp = x - z; end
code[x_, y_, z_] := N[(x - z), $MachinePrecision]
\begin{array}{l}
\\
x - z
\end{array}
Initial program 99.8%
Taylor expanded in y around inf 84.7%
mul-1-neg84.7%
distribute-rgt-neg-in84.7%
log-rec84.7%
remove-double-neg84.7%
Simplified84.7%
Taylor expanded in y around 0 59.0%
Final simplification59.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
sub-neg99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+l+99.8%
sub-neg99.8%
neg-sub099.8%
associate-+l-99.8%
neg-sub099.8%
neg-mul-199.8%
Simplified99.9%
Taylor expanded in x around inf 33.3%
Final simplification33.3%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2023258
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(- (- (+ y x) z) (* (+ y 0.5) (log y)))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))