
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (pow (hypot a1 a2) 2.0) (pow 2.0 -0.5))))
double code(double a1, double a2, double th) {
return cos(th) * (pow(hypot(a1, a2), 2.0) * pow(2.0, -0.5));
}
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (Math.pow(Math.hypot(a1, a2), 2.0) * Math.pow(2.0, -0.5));
}
def code(a1, a2, th): return math.cos(th) * (math.pow(math.hypot(a1, a2), 2.0) * math.pow(2.0, -0.5))
function code(a1, a2, th) return Float64(cos(th) * Float64((hypot(a1, a2) ^ 2.0) * (2.0 ^ -0.5))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((hypot(a1, a2) ^ 2.0) * (2.0 ^ -0.5)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[Power[N[Sqrt[a1 ^ 2 + a2 ^ 2], $MachinePrecision], 2.0], $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left({\left(\mathsf{hypot}\left(a1, a2\right)\right)}^{2} \cdot {2}^{-0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.5%
fma-def99.5%
Simplified99.5%
fma-def99.5%
div-inv99.5%
add-sqr-sqrt99.4%
pow299.4%
hypot-def99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (pow 2.0 -0.5)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) * pow(2.0, -0.5)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * (2.0d0 ** (-0.5d0))) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.pow(2.0, -0.5)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) * math.pow(2.0, -0.5)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) * (2.0 ^ -0.5)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * (2.0 ^ -0.5)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot {2}^{-0.5}\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (/ (sqrt 2.0) (cos th)))))
double code(double a1, double a2, double th) {
return a2 * (a2 / (sqrt(2.0) / cos(th)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / (sqrt(2.0d0) / cos(th)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / (Math.sqrt(2.0) / Math.cos(th)));
}
def code(a1, a2, th): return a2 * (a2 / (math.sqrt(2.0) / math.cos(th)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / Float64(sqrt(2.0) / cos(th)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / (sqrt(2.0) / cos(th))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in a1 around 0 56.1%
unpow256.1%
associate-*l*56.1%
associate-*r/56.1%
associate-/l*56.1%
Simplified56.1%
Final simplification56.1%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (* a2 a2) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) * Math.sqrt(0.5));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(\left(a2 \cdot a2\right) \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in a1 around 0 56.1%
unpow256.1%
associate-/l*56.1%
Simplified56.1%
associate-/r/56.1%
associate-*l/56.1%
un-div-inv56.1%
add-sqr-sqrt56.1%
sqrt-unprod56.1%
frac-times56.1%
metadata-eval56.1%
add-sqr-sqrt56.1%
metadata-eval56.1%
Applied egg-rr56.1%
Final simplification56.1%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 * Math.sqrt(0.5)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in a1 around 0 56.1%
unpow256.1%
associate-/l*56.1%
Simplified56.1%
associate-/r/56.1%
div-inv56.1%
add-sqr-sqrt56.1%
sqrt-unprod56.1%
frac-times56.1%
metadata-eval56.1%
add-sqr-sqrt56.1%
metadata-eval56.1%
Applied egg-rr56.1%
Final simplification56.1%
(FPCore (a1 a2 th)
:precision binary64
(if (<= a2 1e+168)
(* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5))
(if (<= a2 2e+217)
(* (sqrt 0.5) (* (* a2 a2) (+ (* -0.5 (* th th)) 1.0)))
(* a2 (/ a2 (sqrt 2.0))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1e+168) {
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
} else if (a2 <= 2e+217) {
tmp = sqrt(0.5) * ((a2 * a2) * ((-0.5 * (th * th)) + 1.0));
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 1d+168) then
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
else if (a2 <= 2d+217) then
tmp = sqrt(0.5d0) * ((a2 * a2) * (((-0.5d0) * (th * th)) + 1.0d0))
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1e+168) {
tmp = ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
} else if (a2 <= 2e+217) {
tmp = Math.sqrt(0.5) * ((a2 * a2) * ((-0.5 * (th * th)) + 1.0));
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 1e+168: tmp = ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5) elif a2 <= 2e+217: tmp = math.sqrt(0.5) * ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 1e+168) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)); elseif (a2 <= 2e+217) tmp = Float64(sqrt(0.5) * Float64(Float64(a2 * a2) * Float64(Float64(-0.5 * Float64(th * th)) + 1.0))); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 1e+168) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); elseif (a2 <= 2e+217) tmp = sqrt(0.5) * ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 1e+168], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], If[LessEqual[a2, 2e+217], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] * N[(N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 10^{+168}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\
\mathbf{elif}\;a2 \leq 2 \cdot 10^{+217}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(\left(a2 \cdot a2\right) \cdot \left(-0.5 \cdot \left(th \cdot th\right) + 1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if a2 < 9.9999999999999993e167Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 64.5%
if 9.9999999999999993e167 < a2 < 1.99999999999999992e217Initial program 100.0%
distribute-lft-out100.0%
associate-*l/100.0%
associate-*r/100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in a1 around 0 100.0%
unpow2100.0%
associate-/l*100.0%
Simplified100.0%
associate-/r/100.0%
div-inv100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
frac-times100.0%
metadata-eval100.0%
add-sqr-sqrt100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Taylor expanded in th around inf 100.0%
unpow2100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in th around 0 0.0%
unpow20.0%
unpow20.0%
associate-*r*0.0%
distribute-rgt1-in85.7%
unpow285.7%
Simplified85.7%
if 1.99999999999999992e217 < a2 Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in th around 0 88.2%
Taylor expanded in a1 around 0 88.2%
unpow288.2%
Simplified88.2%
Taylor expanded in a2 around 0 88.2%
unpow288.2%
*-lft-identity88.2%
times-frac88.2%
/-rgt-identity88.2%
Simplified88.2%
Final simplification66.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 65.9%
Final simplification65.9%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 65.8%
Taylor expanded in a1 around 0 37.0%
unpow237.0%
Simplified37.0%
Taylor expanded in a2 around 0 37.0%
unpow237.0%
*-lft-identity37.0%
times-frac37.0%
/-rgt-identity37.0%
Simplified37.0%
Final simplification37.0%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 a2) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return (a2 * a2) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) * Math.sqrt(0.5);
}
def code(a1, a2, th): return (a2 * a2) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(a2 * a2) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 65.8%
Taylor expanded in a1 around 0 37.0%
unpow237.0%
Simplified37.0%
div-inv37.0%
add-sqr-sqrt37.0%
sqrt-unprod37.0%
frac-times37.0%
metadata-eval37.0%
add-sqr-sqrt37.0%
metadata-eval37.0%
Applied egg-rr37.0%
Final simplification37.0%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 65.8%
Taylor expanded in a1 around 0 37.0%
unpow237.0%
Simplified37.0%
div-inv37.0%
add-sqr-sqrt37.0%
sqrt-unprod37.0%
frac-times37.0%
metadata-eval37.0%
add-sqr-sqrt37.0%
metadata-eval37.0%
associate-*l*37.0%
*-commutative37.0%
Applied egg-rr37.0%
Final simplification37.0%
(FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (sqrt 2.0) a2)))
double code(double a1, double a2, double th) {
return a2 / (sqrt(2.0) / a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (sqrt(2.0d0) / a2)
end function
public static double code(double a1, double a2, double th) {
return a2 / (Math.sqrt(2.0) / a2);
}
def code(a1, a2, th): return a2 / (math.sqrt(2.0) / a2)
function code(a1, a2, th) return Float64(a2 / Float64(sqrt(2.0) / a2)) end
function tmp = code(a1, a2, th) tmp = a2 / (sqrt(2.0) / a2); end
code[a1_, a2_, th_] := N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 65.8%
Taylor expanded in a1 around 0 37.0%
unpow237.0%
/-rgt-identity37.0%
associate-/r/37.0%
associate-/r*37.0%
associate-*l/37.0%
*-lft-identity37.0%
Simplified37.0%
Final simplification37.0%
herbie shell --seed 2023257
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))