
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (pow E (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + powf(((float) M_E), (-x / s)));
}
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + (Float32(exp(1)) ^ Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + (single(2.71828182845904523536) ^ (-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + {e}^{\left(\frac{-x}{s}\right)}}
\end{array}
Initial program 99.8%
distribute-frac-neg99.8%
exp-neg99.8%
Applied egg-rr99.8%
*-un-lft-identity99.8%
exp-prod99.9%
exp-1-e99.9%
Applied egg-rr99.9%
pow-flip99.9%
distribute-neg-frac99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ (- x) s)))
(if (<= t_0 -10.0)
(/ 1.0 (+ 1.0 (/ s x)))
(if (<= t_0 0.20000000298023224)
(+ 0.5 (* (/ x s) 0.25))
(* 2.0 (/ (/ 1.0 (/ x (* s s))) x))))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= -10.0f) {
tmp = 1.0f / (1.0f + (s / x));
} else if (t_0 <= 0.20000000298023224f) {
tmp = 0.5f + ((x / s) * 0.25f);
} else {
tmp = 2.0f * ((1.0f / (x / (s * s))) / x);
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= (-10.0e0)) then
tmp = 1.0e0 / (1.0e0 + (s / x))
else if (t_0 <= 0.20000000298023224e0) then
tmp = 0.5e0 + ((x / s) * 0.25e0)
else
tmp = 2.0e0 * ((1.0e0 / (x / (s * s))) / x)
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(-10.0)) tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(s / x))); elseif (t_0 <= Float32(0.20000000298023224)) tmp = Float32(Float32(0.5) + Float32(Float32(x / s) * Float32(0.25))); else tmp = Float32(Float32(2.0) * Float32(Float32(Float32(1.0) / Float32(x / Float32(s * s))) / x)); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(-10.0)) tmp = single(1.0) / (single(1.0) + (s / x)); elseif (t_0 <= single(0.20000000298023224)) tmp = single(0.5) + ((x / s) * single(0.25)); else tmp = single(2.0) * ((single(1.0) / (x / (s * s))) / x); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq -10:\\
\;\;\;\;\frac{1}{1 + \frac{s}{x}}\\
\mathbf{elif}\;t_0 \leq 0.20000000298023224:\\
\;\;\;\;0.5 + \frac{x}{s} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{\frac{1}{\frac{x}{s \cdot s}}}{x}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -10Initial program 100.0%
distribute-frac-neg100.0%
exp-neg100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 95.6%
Taylor expanded in x around inf 95.6%
if -10 < (/.f32 (neg.f32 x) s) < 0.200000003Initial program 99.7%
Taylor expanded in x around 0 96.3%
*-commutative96.3%
Simplified96.3%
if 0.200000003 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0 80.9%
mul-1-neg80.9%
unsub-neg80.9%
unpow280.9%
unpow280.9%
times-frac72.8%
Simplified72.8%
Taylor expanded in x around inf 79.6%
unpow279.6%
associate-/l*69.8%
unpow269.8%
associate-*l/70.4%
associate-/r*75.7%
Simplified75.7%
clear-num81.2%
inv-pow81.2%
Applied egg-rr81.2%
unpow-181.2%
associate-/l/86.2%
Simplified86.2%
Final simplification91.9%
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ (- x) s)))
(if (<= t_0 -10.0)
(/ 1.0 (+ 1.0 (/ s x)))
(if (<= t_0 0.20000000298023224)
(+ 0.5 (* (/ x s) 0.25))
(* 2.0 (* (/ s x) (/ s x)))))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= -10.0f) {
tmp = 1.0f / (1.0f + (s / x));
} else if (t_0 <= 0.20000000298023224f) {
tmp = 0.5f + ((x / s) * 0.25f);
} else {
tmp = 2.0f * ((s / x) * (s / x));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= (-10.0e0)) then
tmp = 1.0e0 / (1.0e0 + (s / x))
else if (t_0 <= 0.20000000298023224e0) then
tmp = 0.5e0 + ((x / s) * 0.25e0)
else
tmp = 2.0e0 * ((s / x) * (s / x))
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(-10.0)) tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(s / x))); elseif (t_0 <= Float32(0.20000000298023224)) tmp = Float32(Float32(0.5) + Float32(Float32(x / s) * Float32(0.25))); else tmp = Float32(Float32(2.0) * Float32(Float32(s / x) * Float32(s / x))); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(-10.0)) tmp = single(1.0) / (single(1.0) + (s / x)); elseif (t_0 <= single(0.20000000298023224)) tmp = single(0.5) + ((x / s) * single(0.25)); else tmp = single(2.0) * ((s / x) * (s / x)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq -10:\\
\;\;\;\;\frac{1}{1 + \frac{s}{x}}\\
\mathbf{elif}\;t_0 \leq 0.20000000298023224:\\
\;\;\;\;0.5 + \frac{x}{s} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\frac{s}{x} \cdot \frac{s}{x}\right)\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -10Initial program 100.0%
distribute-frac-neg100.0%
exp-neg100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 95.6%
Taylor expanded in x around inf 95.6%
if -10 < (/.f32 (neg.f32 x) s) < 0.200000003Initial program 99.7%
Taylor expanded in x around 0 96.3%
*-commutative96.3%
Simplified96.3%
if 0.200000003 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0 80.9%
mul-1-neg80.9%
unsub-neg80.9%
unpow280.9%
unpow280.9%
times-frac72.8%
Simplified72.8%
Taylor expanded in x around inf 79.6%
unpow279.6%
associate-/l*69.8%
unpow269.8%
associate-*l/70.4%
associate-/r*75.7%
Simplified75.7%
associate-/l/70.4%
clear-num70.4%
div-inv70.4%
associate-/r/69.9%
Applied egg-rr69.9%
Final simplification85.0%
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ (- x) s)))
(if (<= t_0 -10.0)
(/ 1.0 (+ 1.0 (/ s x)))
(if (<= t_0 0.20000000298023224)
(+ 0.5 (* (/ x s) 0.25))
(* 2.0 (/ s (* x (/ x s))))))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= -10.0f) {
tmp = 1.0f / (1.0f + (s / x));
} else if (t_0 <= 0.20000000298023224f) {
tmp = 0.5f + ((x / s) * 0.25f);
} else {
tmp = 2.0f * (s / (x * (x / s)));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= (-10.0e0)) then
tmp = 1.0e0 / (1.0e0 + (s / x))
else if (t_0 <= 0.20000000298023224e0) then
tmp = 0.5e0 + ((x / s) * 0.25e0)
else
tmp = 2.0e0 * (s / (x * (x / s)))
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(-10.0)) tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(s / x))); elseif (t_0 <= Float32(0.20000000298023224)) tmp = Float32(Float32(0.5) + Float32(Float32(x / s) * Float32(0.25))); else tmp = Float32(Float32(2.0) * Float32(s / Float32(x * Float32(x / s)))); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(-10.0)) tmp = single(1.0) / (single(1.0) + (s / x)); elseif (t_0 <= single(0.20000000298023224)) tmp = single(0.5) + ((x / s) * single(0.25)); else tmp = single(2.0) * (s / (x * (x / s))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq -10:\\
\;\;\;\;\frac{1}{1 + \frac{s}{x}}\\
\mathbf{elif}\;t_0 \leq 0.20000000298023224:\\
\;\;\;\;0.5 + \frac{x}{s} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{s}{x \cdot \frac{x}{s}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -10Initial program 100.0%
distribute-frac-neg100.0%
exp-neg100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 95.6%
Taylor expanded in x around inf 95.6%
if -10 < (/.f32 (neg.f32 x) s) < 0.200000003Initial program 99.7%
Taylor expanded in x around 0 96.3%
*-commutative96.3%
Simplified96.3%
if 0.200000003 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0 80.9%
mul-1-neg80.9%
unsub-neg80.9%
unpow280.9%
unpow280.9%
times-frac72.8%
Simplified72.8%
Taylor expanded in x around inf 79.6%
unpow279.6%
associate-/l*69.8%
unpow269.8%
associate-*l/70.4%
associate-/r*75.7%
Simplified75.7%
associate-/l/70.4%
clear-num70.4%
div-inv70.4%
div-inv70.4%
div-inv70.4%
clear-num70.4%
Applied egg-rr70.4%
associate-*r/70.4%
*-rgt-identity70.4%
Simplified70.4%
Final simplification85.2%
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ (- x) s)))
(if (<= t_0 -10.0)
(/ 1.0 (+ 1.0 (/ s x)))
(if (<= t_0 100000.0)
(+ 0.5 (* (/ x s) 0.25))
(* 2.0 (/ (* s s) (* x x)))))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= -10.0f) {
tmp = 1.0f / (1.0f + (s / x));
} else if (t_0 <= 100000.0f) {
tmp = 0.5f + ((x / s) * 0.25f);
} else {
tmp = 2.0f * ((s * s) / (x * x));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= (-10.0e0)) then
tmp = 1.0e0 / (1.0e0 + (s / x))
else if (t_0 <= 100000.0e0) then
tmp = 0.5e0 + ((x / s) * 0.25e0)
else
tmp = 2.0e0 * ((s * s) / (x * x))
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(-10.0)) tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(s / x))); elseif (t_0 <= Float32(100000.0)) tmp = Float32(Float32(0.5) + Float32(Float32(x / s) * Float32(0.25))); else tmp = Float32(Float32(2.0) * Float32(Float32(s * s) / Float32(x * x))); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(-10.0)) tmp = single(1.0) / (single(1.0) + (s / x)); elseif (t_0 <= single(100000.0)) tmp = single(0.5) + ((x / s) * single(0.25)); else tmp = single(2.0) * ((s * s) / (x * x)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq -10:\\
\;\;\;\;\frac{1}{1 + \frac{s}{x}}\\
\mathbf{elif}\;t_0 \leq 100000:\\
\;\;\;\;0.5 + \frac{x}{s} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{s \cdot s}{x \cdot x}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -10Initial program 100.0%
distribute-frac-neg100.0%
exp-neg100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 95.6%
Taylor expanded in x around inf 95.6%
if -10 < (/.f32 (neg.f32 x) s) < 1e5Initial program 99.5%
Taylor expanded in x around 0 87.7%
*-commutative87.7%
Simplified87.7%
if 1e5 < (/.f32 (neg.f32 x) s) Initial program 100.0%
Taylor expanded in x around 0 86.3%
mul-1-neg86.3%
unsub-neg86.3%
unpow286.3%
unpow286.3%
times-frac77.1%
Simplified77.1%
Taylor expanded in x around inf 84.9%
unpow284.9%
associate-/l*74.2%
unpow274.2%
associate-*l/74.5%
associate-/r*80.2%
Simplified80.2%
Taylor expanded in s around 0 84.9%
unpow284.9%
unpow284.9%
Simplified84.9%
Final simplification89.1%
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ (- x) s)))
(if (<= t_0 -10.0)
(/ 1.0 (+ 1.0 (/ s x)))
(if (<= t_0 0.20000000298023224)
(+ 0.5 (* (/ x s) 0.25))
(/ (* 2.0 (/ (* s s) x)) x)))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= -10.0f) {
tmp = 1.0f / (1.0f + (s / x));
} else if (t_0 <= 0.20000000298023224f) {
tmp = 0.5f + ((x / s) * 0.25f);
} else {
tmp = (2.0f * ((s * s) / x)) / x;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= (-10.0e0)) then
tmp = 1.0e0 / (1.0e0 + (s / x))
else if (t_0 <= 0.20000000298023224e0) then
tmp = 0.5e0 + ((x / s) * 0.25e0)
else
tmp = (2.0e0 * ((s * s) / x)) / x
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(-10.0)) tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(s / x))); elseif (t_0 <= Float32(0.20000000298023224)) tmp = Float32(Float32(0.5) + Float32(Float32(x / s) * Float32(0.25))); else tmp = Float32(Float32(Float32(2.0) * Float32(Float32(s * s) / x)) / x); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(-10.0)) tmp = single(1.0) / (single(1.0) + (s / x)); elseif (t_0 <= single(0.20000000298023224)) tmp = single(0.5) + ((x / s) * single(0.25)); else tmp = (single(2.0) * ((s * s) / x)) / x; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq -10:\\
\;\;\;\;\frac{1}{1 + \frac{s}{x}}\\
\mathbf{elif}\;t_0 \leq 0.20000000298023224:\\
\;\;\;\;0.5 + \frac{x}{s} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot \frac{s \cdot s}{x}}{x}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -10Initial program 100.0%
distribute-frac-neg100.0%
exp-neg100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 95.6%
Taylor expanded in x around inf 95.6%
if -10 < (/.f32 (neg.f32 x) s) < 0.200000003Initial program 99.7%
Taylor expanded in x around 0 96.3%
*-commutative96.3%
Simplified96.3%
if 0.200000003 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0 80.9%
mul-1-neg80.9%
unsub-neg80.9%
unpow280.9%
unpow280.9%
times-frac72.8%
Simplified72.8%
Taylor expanded in x around inf 79.6%
unpow279.6%
associate-/l*69.8%
unpow269.8%
associate-*l/70.4%
associate-/r*75.7%
Simplified75.7%
associate-*r/75.7%
div-inv75.7%
clear-num75.7%
Applied egg-rr75.7%
associate-*r/86.0%
Applied egg-rr86.0%
Final simplification91.8%
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ (- x) s)))
(if (<= t_0 -10.0)
(- 1.0 (/ s x))
(if (<= t_0 0.20000000298023224) (+ 0.5 (* (/ x s) 0.25)) (/ 1.0 t_0)))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= -10.0f) {
tmp = 1.0f - (s / x);
} else if (t_0 <= 0.20000000298023224f) {
tmp = 0.5f + ((x / s) * 0.25f);
} else {
tmp = 1.0f / t_0;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= (-10.0e0)) then
tmp = 1.0e0 - (s / x)
else if (t_0 <= 0.20000000298023224e0) then
tmp = 0.5e0 + ((x / s) * 0.25e0)
else
tmp = 1.0e0 / t_0
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(-10.0)) tmp = Float32(Float32(1.0) - Float32(s / x)); elseif (t_0 <= Float32(0.20000000298023224)) tmp = Float32(Float32(0.5) + Float32(Float32(x / s) * Float32(0.25))); else tmp = Float32(Float32(1.0) / t_0); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(-10.0)) tmp = single(1.0) - (s / x); elseif (t_0 <= single(0.20000000298023224)) tmp = single(0.5) + ((x / s) * single(0.25)); else tmp = single(1.0) / t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq -10:\\
\;\;\;\;1 - \frac{s}{x}\\
\mathbf{elif}\;t_0 \leq 0.20000000298023224:\\
\;\;\;\;0.5 + \frac{x}{s} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{t_0}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -10Initial program 100.0%
distribute-frac-neg100.0%
exp-neg100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 95.6%
Taylor expanded in x around inf 95.6%
+-commutative95.6%
mul-1-neg95.6%
unsub-neg95.6%
Simplified95.6%
if -10 < (/.f32 (neg.f32 x) s) < 0.200000003Initial program 99.7%
Taylor expanded in x around 0 96.3%
*-commutative96.3%
Simplified96.3%
if 0.200000003 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0 41.7%
mul-1-neg41.7%
unsub-neg41.7%
Simplified41.7%
Taylor expanded in x around inf 41.7%
mul-1-neg41.7%
distribute-frac-neg41.7%
Simplified41.7%
Final simplification73.2%
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ (- x) s)))
(if (<= t_0 -10.0)
(/ 1.0 (+ 1.0 (/ s x)))
(if (<= t_0 0.20000000298023224) (+ 0.5 (* (/ x s) 0.25)) (/ 1.0 t_0)))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= -10.0f) {
tmp = 1.0f / (1.0f + (s / x));
} else if (t_0 <= 0.20000000298023224f) {
tmp = 0.5f + ((x / s) * 0.25f);
} else {
tmp = 1.0f / t_0;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= (-10.0e0)) then
tmp = 1.0e0 / (1.0e0 + (s / x))
else if (t_0 <= 0.20000000298023224e0) then
tmp = 0.5e0 + ((x / s) * 0.25e0)
else
tmp = 1.0e0 / t_0
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(-10.0)) tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(s / x))); elseif (t_0 <= Float32(0.20000000298023224)) tmp = Float32(Float32(0.5) + Float32(Float32(x / s) * Float32(0.25))); else tmp = Float32(Float32(1.0) / t_0); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(-10.0)) tmp = single(1.0) / (single(1.0) + (s / x)); elseif (t_0 <= single(0.20000000298023224)) tmp = single(0.5) + ((x / s) * single(0.25)); else tmp = single(1.0) / t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq -10:\\
\;\;\;\;\frac{1}{1 + \frac{s}{x}}\\
\mathbf{elif}\;t_0 \leq 0.20000000298023224:\\
\;\;\;\;0.5 + \frac{x}{s} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{t_0}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -10Initial program 100.0%
distribute-frac-neg100.0%
exp-neg100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 95.6%
Taylor expanded in x around inf 95.6%
if -10 < (/.f32 (neg.f32 x) s) < 0.200000003Initial program 99.7%
Taylor expanded in x around 0 96.3%
*-commutative96.3%
Simplified96.3%
if 0.200000003 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0 41.7%
mul-1-neg41.7%
unsub-neg41.7%
Simplified41.7%
Taylor expanded in x around inf 41.7%
mul-1-neg41.7%
distribute-frac-neg41.7%
Simplified41.7%
Final simplification73.2%
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ (- x) s)))
(if (<= t_0 -2.0)
(- 1.0 (/ s x))
(if (<= t_0 0.20000000298023224) 0.5 (/ 1.0 t_0)))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= -2.0f) {
tmp = 1.0f - (s / x);
} else if (t_0 <= 0.20000000298023224f) {
tmp = 0.5f;
} else {
tmp = 1.0f / t_0;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= (-2.0e0)) then
tmp = 1.0e0 - (s / x)
else if (t_0 <= 0.20000000298023224e0) then
tmp = 0.5e0
else
tmp = 1.0e0 / t_0
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(-2.0)) tmp = Float32(Float32(1.0) - Float32(s / x)); elseif (t_0 <= Float32(0.20000000298023224)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / t_0); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(-2.0)) tmp = single(1.0) - (s / x); elseif (t_0 <= single(0.20000000298023224)) tmp = single(0.5); else tmp = single(1.0) / t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq -2:\\
\;\;\;\;1 - \frac{s}{x}\\
\mathbf{elif}\;t_0 \leq 0.20000000298023224:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{t_0}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -2Initial program 100.0%
distribute-frac-neg100.0%
exp-neg100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 94.9%
Taylor expanded in x around inf 94.8%
+-commutative94.8%
mul-1-neg94.8%
unsub-neg94.8%
Simplified94.8%
if -2 < (/.f32 (neg.f32 x) s) < 0.200000003Initial program 99.8%
Taylor expanded in x around 0 90.1%
if 0.200000003 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0 41.7%
mul-1-neg41.7%
unsub-neg41.7%
Simplified41.7%
Taylor expanded in x around inf 41.7%
mul-1-neg41.7%
distribute-frac-neg41.7%
Simplified41.7%
Final simplification71.4%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) 4.0) (/ 1.0 (+ 1.0 (/ 1.0 (+ 1.0 (/ x s))))) (* 2.0 (/ (/ 1.0 (/ x (* s s))) x))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= 4.0f) {
tmp = 1.0f / (1.0f + (1.0f / (1.0f + (x / s))));
} else {
tmp = 2.0f * ((1.0f / (x / (s * s))) / x);
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= 4.0e0) then
tmp = 1.0e0 / (1.0e0 + (1.0e0 / (1.0e0 + (x / s))))
else
tmp = 2.0e0 * ((1.0e0 / (x / (s * s))) / x)
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(4.0)) tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(x / s))))); else tmp = Float32(Float32(2.0) * Float32(Float32(Float32(1.0) / Float32(x / Float32(s * s))) / x)); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(4.0)) tmp = single(1.0) / (single(1.0) + (single(1.0) / (single(1.0) + (x / s)))); else tmp = single(2.0) * ((single(1.0) / (x / (s * s))) / x); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq 4:\\
\;\;\;\;\frac{1}{1 + \frac{1}{1 + \frac{x}{s}}}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{\frac{1}{\frac{x}{s \cdot s}}}{x}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 4Initial program 99.9%
distribute-frac-neg99.9%
exp-neg99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 94.6%
if 4 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0 81.6%
mul-1-neg81.6%
unsub-neg81.6%
unpow281.6%
unpow281.6%
times-frac73.2%
Simplified73.2%
Taylor expanded in x around inf 80.4%
unpow280.4%
associate-/l*70.4%
unpow270.4%
associate-*l/70.8%
associate-/r*76.2%
Simplified76.2%
clear-num81.7%
inv-pow81.7%
Applied egg-rr81.7%
unpow-181.7%
associate-/l/87.0%
Simplified87.0%
Final simplification91.4%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) -1.0) (/ 1.0 (+ 1.0 (/ s x))) (/ 1.0 (- 2.0 (/ x s)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= -1.0f) {
tmp = 1.0f / (1.0f + (s / x));
} else {
tmp = 1.0f / (2.0f - (x / s));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= (-1.0e0)) then
tmp = 1.0e0 / (1.0e0 + (s / x))
else
tmp = 1.0e0 / (2.0e0 - (x / s))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-1.0)) tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(s / x))); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) - Float32(x / s))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(-1.0)) tmp = single(1.0) / (single(1.0) + (s / x)); else tmp = single(1.0) / (single(2.0) - (x / s)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq -1:\\
\;\;\;\;\frac{1}{1 + \frac{s}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 - \frac{x}{s}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -1Initial program 100.0%
distribute-frac-neg100.0%
exp-neg100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 94.1%
Taylor expanded in x around inf 94.1%
if -1 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0 62.3%
mul-1-neg62.3%
unsub-neg62.3%
Simplified62.3%
Final simplification72.8%
(FPCore (x s) :precision binary32 (if (<= x -0.0020000000949949026) (/ (- s) x) (if (<= x 2.0000000072549875e-15) 0.5 (- 1.0 (/ s x)))))
float code(float x, float s) {
float tmp;
if (x <= -0.0020000000949949026f) {
tmp = -s / x;
} else if (x <= 2.0000000072549875e-15f) {
tmp = 0.5f;
} else {
tmp = 1.0f - (s / x);
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-0.0020000000949949026e0)) then
tmp = -s / x
else if (x <= 2.0000000072549875e-15) then
tmp = 0.5e0
else
tmp = 1.0e0 - (s / x)
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-0.0020000000949949026)) tmp = Float32(Float32(-s) / x); elseif (x <= Float32(2.0000000072549875e-15)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) - Float32(s / x)); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-0.0020000000949949026)) tmp = -s / x; elseif (x <= single(2.0000000072549875e-15)) tmp = single(0.5); else tmp = single(1.0) - (s / x); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.0020000000949949026:\\
\;\;\;\;\frac{-s}{x}\\
\mathbf{elif}\;x \leq 2.0000000072549875 \cdot 10^{-15}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{s}{x}\\
\end{array}
\end{array}
if x < -0.00200000009Initial program 100.0%
Taylor expanded in x around 0 53.7%
mul-1-neg53.7%
unsub-neg53.7%
Simplified53.7%
Taylor expanded in x around inf 48.6%
associate-*r/48.6%
neg-mul-148.6%
Simplified48.6%
if -0.00200000009 < x < 2.00000001e-15Initial program 99.7%
Taylor expanded in x around 0 59.7%
if 2.00000001e-15 < x Initial program 99.9%
distribute-frac-neg99.9%
exp-neg99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 96.1%
Taylor expanded in x around inf 88.9%
+-commutative88.9%
mul-1-neg88.9%
unsub-neg88.9%
Simplified88.9%
Final simplification64.9%
(FPCore (x s) :precision binary32 (if (<= x -0.0020000000949949026) (/ (- s) x) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -0.0020000000949949026f) {
tmp = -s / x;
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-0.0020000000949949026e0)) then
tmp = -s / x
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-0.0020000000949949026)) tmp = Float32(Float32(-s) / x); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-0.0020000000949949026)) tmp = -s / x; else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.0020000000949949026:\\
\;\;\;\;\frac{-s}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -0.00200000009Initial program 100.0%
Taylor expanded in x around 0 53.7%
mul-1-neg53.7%
unsub-neg53.7%
Simplified53.7%
Taylor expanded in x around inf 48.6%
associate-*r/48.6%
neg-mul-148.6%
Simplified48.6%
if -0.00200000009 < x Initial program 99.8%
Taylor expanded in x around 0 47.8%
Final simplification48.0%
(FPCore (x s) :precision binary32 0.5)
float code(float x, float s) {
return 0.5f;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.5e0
end function
function code(x, s) return Float32(0.5) end
function tmp = code(x, s) tmp = single(0.5); end
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 35.1%
Final simplification35.1%
herbie shell --seed 2023257
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))