
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (/ (- 1.0 u1) u1) -0.5) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f - u1) / u1), -0.5f) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((1.0e0 - u1) / u1) ** (-0.5e0)) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-0.5)) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((single(1.0) - u1) / u1) ^ single(-0.5)) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
{\left(\frac{1 - u1}{u1}\right)}^{-0.5} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.1%
clear-num99.0%
sqrt-div98.7%
metadata-eval98.7%
div-sub98.6%
pow198.6%
pow198.6%
pow-div98.6%
metadata-eval98.6%
metadata-eval98.6%
Applied egg-rr98.6%
expm1-log1p-u98.6%
expm1-udef78.5%
inv-pow78.5%
sqrt-pow278.5%
sub-neg78.5%
metadata-eval78.5%
metadata-eval78.5%
Applied egg-rr78.5%
expm1-def98.9%
expm1-log1p99.0%
metadata-eval99.0%
sub-neg99.0%
*-inverses99.0%
div-sub99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.06499999761581421) (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* -19.739208802181317 (* u2 u2)))) (* (cos (* 6.28318530718 u2)) (sqrt (* u1 (+ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.06499999761581421f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + (-19.739208802181317f * (u2 * u2)));
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf((u1 * (1.0f + u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.06499999761581421e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((-19.739208802181317e0) * (u2 * u2)))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt((u1 * (1.0e0 + u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.06499999761581421)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2)))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.06499999761581421)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (single(-19.739208802181317) * (u2 * u2))); else tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 * (single(1.0) + u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.06499999761581421:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0649999976Initial program 99.4%
Taylor expanded in u2 around 0 99.2%
+-commutative99.2%
*-lft-identity99.2%
associate-*r*99.2%
distribute-rgt-out99.2%
unpow299.2%
Simplified99.2%
if 0.0649999976 < (*.f32 314159265359/50000000000 u2) Initial program 97.7%
clear-num97.8%
associate-/r/97.6%
Applied egg-rr97.6%
Taylor expanded in u1 around 0 86.7%
+-commutative86.7%
Simplified86.7%
Final simplification96.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.12999999523162842) (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* -19.739208802181317 (* u2 u2)))) (* (cos (* 6.28318530718 u2)) (pow (/ 1.0 u1) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.12999999523162842f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + (-19.739208802181317f * (u2 * u2)));
} else {
tmp = cosf((6.28318530718f * u2)) * powf((1.0f / u1), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.12999999523162842e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((-19.739208802181317e0) * (u2 * u2)))
else
tmp = cos((6.28318530718e0 * u2)) * ((1.0e0 / u1) ** (-0.5e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.12999999523162842)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2)))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * (Float32(Float32(1.0) / u1) ^ Float32(-0.5))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.12999999523162842)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (single(-19.739208802181317) * (u2 * u2))); else tmp = cos((single(6.28318530718) * u2)) * ((single(1.0) / u1) ^ single(-0.5)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.12999999523162842:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot {\left(\frac{1}{u1}\right)}^{-0.5}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.129999995Initial program 99.4%
Taylor expanded in u2 around 0 98.7%
+-commutative98.7%
*-lft-identity98.7%
associate-*r*98.7%
distribute-rgt-out98.7%
unpow298.7%
Simplified98.7%
if 0.129999995 < (*.f32 314159265359/50000000000 u2) Initial program 97.5%
clear-num97.5%
sqrt-div97.5%
metadata-eval97.5%
div-sub97.7%
pow197.7%
pow197.7%
pow-div97.7%
metadata-eval97.7%
metadata-eval97.7%
Applied egg-rr97.7%
expm1-log1p-u97.6%
expm1-udef78.5%
inv-pow78.5%
sqrt-pow278.5%
sub-neg78.5%
metadata-eval78.5%
metadata-eval78.5%
Applied egg-rr78.5%
expm1-def97.7%
expm1-log1p97.8%
metadata-eval97.8%
sub-neg97.8%
*-inverses97.8%
div-sub97.8%
Simplified97.8%
Taylor expanded in u1 around 0 75.9%
Final simplification94.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.12999999523162842) (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* -19.739208802181317 (* u2 u2)))) (/ (cos (* 6.28318530718 u2)) (/ 1.0 (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.12999999523162842f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + (-19.739208802181317f * (u2 * u2)));
} else {
tmp = cosf((6.28318530718f * u2)) / (1.0f / sqrtf(u1));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.12999999523162842e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((-19.739208802181317e0) * (u2 * u2)))
else
tmp = cos((6.28318530718e0 * u2)) / (1.0e0 / sqrt(u1))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.12999999523162842)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2)))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) / Float32(Float32(1.0) / sqrt(u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.12999999523162842)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (single(-19.739208802181317) * (u2 * u2))); else tmp = cos((single(6.28318530718) * u2)) / (single(1.0) / sqrt(u1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.12999999523162842:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos \left(6.28318530718 \cdot u2\right)}{\frac{1}{\sqrt{u1}}}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.129999995Initial program 99.4%
Taylor expanded in u2 around 0 98.7%
+-commutative98.7%
*-lft-identity98.7%
associate-*r*98.7%
distribute-rgt-out98.7%
unpow298.7%
Simplified98.7%
if 0.129999995 < (*.f32 314159265359/50000000000 u2) Initial program 97.5%
*-commutative97.5%
sqrt-div97.5%
associate-*r/97.6%
Applied egg-rr97.6%
associate-/l*97.5%
Simplified97.5%
Taylor expanded in u1 around 0 75.8%
Final simplification94.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.12999999523162842) (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* -19.739208802181317 (* u2 u2)))) (* (cos (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.12999999523162842f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + (-19.739208802181317f * (u2 * u2)));
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.12999999523162842e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((-19.739208802181317e0) * (u2 * u2)))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.12999999523162842)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2)))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.12999999523162842)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (single(-19.739208802181317) * (u2 * u2))); else tmp = cos((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.12999999523162842:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.129999995Initial program 99.4%
Taylor expanded in u2 around 0 98.7%
+-commutative98.7%
*-lft-identity98.7%
associate-*r*98.7%
distribute-rgt-out98.7%
unpow298.7%
Simplified98.7%
if 0.129999995 < (*.f32 314159265359/50000000000 u2) Initial program 97.5%
Taylor expanded in u1 around 0 75.7%
Final simplification94.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* -19.739208802181317 (* u2 u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (1.0f + (-19.739208802181317f * (u2 * u2)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((-19.739208802181317e0) * (u2 * u2)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (single(-19.739208802181317) * (u2 * u2))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right)
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0 90.0%
+-commutative90.0%
*-lft-identity90.0%
associate-*r*90.0%
distribute-rgt-out90.0%
unpow290.0%
Simplified90.0%
Final simplification90.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= u2 0.0004400000034365803) (sqrt (/ u1 (- 1.0 u1))) (* (+ 1.0 (* -19.739208802181317 (* u2 u2))) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.0004400000034365803f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = (1.0f + (-19.739208802181317f * (u2 * u2))) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.0004400000034365803e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = (1.0e0 + ((-19.739208802181317e0) * (u2 * u2))) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.0004400000034365803)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(-19.739208802181317) * Float32(u2 * u2))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.0004400000034365803)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = (single(1.0) + (single(-19.739208802181317) * (u2 * u2))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.0004400000034365803:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\left(1 + -19.739208802181317 \cdot \left(u2 \cdot u2\right)\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if u2 < 4.40000003e-4Initial program 99.5%
Taylor expanded in u2 around 0 98.2%
if 4.40000003e-4 < u2 Initial program 98.4%
Taylor expanded in u2 around 0 73.1%
+-commutative73.1%
*-lft-identity73.1%
associate-*r*73.1%
distribute-rgt-out73.1%
unpow273.1%
Simplified73.1%
Taylor expanded in u1 around 0 60.4%
Final simplification84.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0 80.8%
Final simplification80.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0 80.8%
Taylor expanded in u1 around 0 66.5%
Final simplification66.5%
herbie shell --seed 2023257
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))