
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* u2 (* 39.47841760436263 u2))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((u2 * (39.47841760436263f * u2))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt((u2 * (39.47841760436263e0 * u2))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32(u2 * Float32(Float32(39.47841760436263) * u2))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt((u2 * (single(39.47841760436263) * u2)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{u2 \cdot \left(39.47841760436263 \cdot u2\right)}\right)
\end{array}
Initial program 98.2%
add-sqr-sqrt97.7%
pow1/297.7%
pow1/297.7%
pow-prod-down98.2%
swap-sqr98.1%
metadata-eval98.4%
Applied egg-rr98.4%
unpow1/298.4%
Simplified98.4%
Taylor expanded in u2 around 0 98.4%
unpow298.4%
associate-*r*98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* 39.47841760436263 (* u2 u2))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((39.47841760436263f * (u2 * u2))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt((39.47841760436263e0 * (u2 * u2))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32(Float32(39.47841760436263) * Float32(u2 * u2))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt((single(39.47841760436263) * (u2 * u2)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{39.47841760436263 \cdot \left(u2 \cdot u2\right)}\right)
\end{array}
Initial program 98.2%
add-sqr-sqrt97.7%
pow1/297.7%
pow1/297.7%
pow-prod-down98.2%
swap-sqr98.1%
metadata-eval98.4%
Applied egg-rr98.4%
unpow1/298.4%
Simplified98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.00279999990016222) (sqrt (* (* u2 u2) (* (/ u1 (- 1.0 u1)) 39.47841760436263))) (* (sin (* u2 6.28318530718)) (sqrt (+ u1 (* u1 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.00279999990016222f) {
tmp = sqrtf(((u2 * u2) * ((u1 / (1.0f - u1)) * 39.47841760436263f)));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf((u1 + (u1 * u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.00279999990016222e0) then
tmp = sqrt(((u2 * u2) * ((u1 / (1.0e0 - u1)) * 39.47841760436263e0)))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt((u1 + (u1 * u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.00279999990016222)) tmp = sqrt(Float32(Float32(u2 * u2) * Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(39.47841760436263)))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 + Float32(u1 * u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.00279999990016222)) tmp = sqrt(((u2 * u2) * ((u1 / (single(1.0) - u1)) * single(39.47841760436263)))); else tmp = sin((u2 * single(6.28318530718))) * sqrt((u1 + (u1 * u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.00279999990016222:\\
\;\;\;\;\sqrt{\left(u2 \cdot u2\right) \cdot \left(\frac{u1}{1 - u1} \cdot 39.47841760436263\right)}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1 + u1 \cdot u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0027999999Initial program 98.4%
Taylor expanded in u2 around 0 98.0%
add-log-exp78.4%
Applied egg-rr78.4%
add-sqr-sqrt78.3%
sqrt-unprod78.4%
swap-sqr78.4%
metadata-eval78.4%
add-log-exp80.8%
*-commutative80.8%
add-log-exp97.8%
*-commutative97.8%
swap-sqr97.9%
add-sqr-sqrt98.3%
Applied egg-rr98.3%
associate-*r*98.3%
Simplified98.3%
if 0.0027999999 < (*.f32 314159265359/50000000000 u2) Initial program 97.9%
Taylor expanded in u1 around 0 89.7%
associate-+r+89.7%
unpow289.7%
cube-mult89.7%
unpow289.7%
distribute-lft-out89.7%
+-commutative89.7%
unpow289.7%
fma-udef89.7%
+-commutative89.7%
Simplified89.7%
Taylor expanded in u1 around 0 85.9%
unpow285.9%
Simplified85.9%
Final simplification93.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.017999999225139618) (sqrt (* (* u2 u2) (* (/ u1 (- 1.0 u1)) 39.47841760436263))) (* (sin (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.017999999225139618f) {
tmp = sqrtf(((u2 * u2) * ((u1 / (1.0f - u1)) * 39.47841760436263f)));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.017999999225139618e0) then
tmp = sqrt(((u2 * u2) * ((u1 / (1.0e0 - u1)) * 39.47841760436263e0)))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.017999999225139618)) tmp = sqrt(Float32(Float32(u2 * u2) * Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(39.47841760436263)))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.017999999225139618)) tmp = sqrt(((u2 * u2) * ((u1 / (single(1.0) - u1)) * single(39.47841760436263)))); else tmp = sin((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.017999999225139618:\\
\;\;\;\;\sqrt{\left(u2 \cdot u2\right) \cdot \left(\frac{u1}{1 - u1} \cdot 39.47841760436263\right)}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0179999992Initial program 98.4%
Taylor expanded in u2 around 0 95.4%
add-log-exp77.5%
Applied egg-rr77.5%
add-sqr-sqrt77.3%
sqrt-unprod77.5%
swap-sqr77.5%
metadata-eval77.4%
add-log-exp79.8%
*-commutative79.8%
add-log-exp95.3%
*-commutative95.3%
swap-sqr95.3%
add-sqr-sqrt95.7%
Applied egg-rr95.7%
associate-*r*95.7%
Simplified95.7%
if 0.0179999992 < (*.f32 314159265359/50000000000 u2) Initial program 97.9%
Taylor expanded in u1 around 0 74.8%
Final simplification90.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* u2 6.28318530718)) (sqrt (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) / sqrtf(((1.0f / u1) + -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0)) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))) / sqrt(((single(1.0) / u1) + single(-1.0))); end
\begin{array}{l}
\\
\frac{\sin \left(u2 \cdot 6.28318530718\right)}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.2%
clear-num98.3%
inv-pow98.3%
div-sub98.3%
pow198.3%
pow198.3%
pow-div98.3%
metadata-eval98.3%
metadata-eval98.3%
Applied egg-rr98.3%
unpow-198.3%
sub-neg98.3%
metadata-eval98.3%
Simplified98.3%
*-commutative98.3%
sqrt-div98.1%
metadata-eval98.1%
un-div-inv98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* 39.47841760436263 (* (/ u1 (- 1.0 u1)) (* u2 u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((39.47841760436263f * ((u1 / (1.0f - u1)) * (u2 * u2))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((39.47841760436263e0 * ((u1 / (1.0e0 - u1)) * (u2 * u2))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(39.47841760436263) * Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(u2 * u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(39.47841760436263) * ((u1 / (single(1.0) - u1)) * (u2 * u2)))); end
\begin{array}{l}
\\
\sqrt{39.47841760436263 \cdot \left(\frac{u1}{1 - u1} \cdot \left(u2 \cdot u2\right)\right)}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 82.3%
add-sqr-sqrt81.7%
sqrt-unprod82.3%
swap-sqr82.2%
metadata-eval82.2%
swap-sqr82.2%
add-sqr-sqrt82.5%
Applied egg-rr82.5%
Final simplification82.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* (* u2 u2) (* (/ u1 (- 1.0 u1)) 39.47841760436263))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u2 * u2) * ((u1 / (1.0f - u1)) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u2 * u2) * ((u1 / (1.0e0 - u1)) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(u2 * u2) * Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(39.47841760436263)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u2 * u2) * ((u1 / (single(1.0) - u1)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\left(u2 \cdot u2\right) \cdot \left(\frac{u1}{1 - u1} \cdot 39.47841760436263\right)}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 82.3%
add-log-exp69.0%
Applied egg-rr69.0%
add-sqr-sqrt68.9%
sqrt-unprod69.0%
swap-sqr69.0%
metadata-eval69.0%
add-log-exp70.7%
*-commutative70.7%
add-log-exp82.2%
*-commutative82.2%
swap-sqr82.2%
add-sqr-sqrt82.5%
Applied egg-rr82.5%
associate-*r*82.5%
Simplified82.5%
Final simplification82.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 82.3%
Final simplification82.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (sqrt (* u1 (* u2 u2)))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * sqrtf((u1 * (u2 * u2)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * sqrt((u1 * (u2 * u2)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * sqrt(Float32(u1 * Float32(u2 * u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * sqrt((u1 * (u2 * u2))); end
\begin{array}{l}
\\
6.28318530718 \cdot \sqrt{u1 \cdot \left(u2 \cdot u2\right)}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 82.3%
Taylor expanded in u1 around 0 67.8%
add-sqr-sqrt67.5%
sqrt-unprod67.8%
*-commutative67.8%
*-commutative67.8%
swap-sqr67.7%
add-sqr-sqrt67.8%
Applied egg-rr67.8%
Final simplification67.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 82.3%
Taylor expanded in u1 around 0 67.8%
Final simplification67.8%
herbie shell --seed 2023257
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))