
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.9%
fma-def97.9%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in normAngle around 0 98.1%
fma-def98.3%
Simplified98.3%
Taylor expanded in n1_i around 0 98.1%
*-commutative98.1%
sub-neg98.1%
+-commutative98.1%
distribute-lft1-in98.3%
*-commutative98.3%
associate-+r+98.3%
*-commutative98.3%
distribute-lft-neg-out98.3%
distribute-rgt-neg-in98.3%
mul-1-neg98.3%
distribute-lft-in98.3%
fma-def98.5%
mul-1-neg98.5%
unsub-neg98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.0000000031710769e-30)
(not (<= n1_i 1.9999999774532045e-26)))
(+ n0_i (* u n1_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.0000000031710769e-30f) || !(n1_i <= 1.9999999774532045e-26f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.0000000031710769e-30)) .or. (.not. (n1_i <= 1.9999999774532045e-26))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.0000000031710769e-30)) || !(n1_i <= Float32(1.9999999774532045e-26))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.0000000031710769e-30)) || ~((n1_i <= single(1.9999999774532045e-26)))) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.0000000031710769 \cdot 10^{-30} \lor \neg \left(n1_i \leq 1.9999999774532045 \cdot 10^{-26}\right):\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1e-30 or 1.99999998e-26 < n1_i Initial program 97.4%
fma-def97.5%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around 0 86.7%
if -1e-30 < n1_i < 1.99999998e-26Initial program 99.0%
fma-def99.1%
associate-*r/99.2%
*-rgt-identity99.2%
associate-*r/99.2%
*-rgt-identity99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 98.9%
fma-def98.9%
Simplified98.9%
Taylor expanded in n1_i around 0 97.5%
Final simplification89.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.0000000031710769e-30)
(not (<= n1_i 1.9999999774532045e-26)))
(+ n0_i (* u n1_i))
(- n0_i (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.0000000031710769e-30f) || !(n1_i <= 1.9999999774532045e-26f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (u * n0_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.0000000031710769e-30)) .or. (.not. (n1_i <= 1.9999999774532045e-26))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (u * n0_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.0000000031710769e-30)) || !(n1_i <= Float32(1.9999999774532045e-26))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(u * n0_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.0000000031710769e-30)) || ~((n1_i <= single(1.9999999774532045e-26)))) tmp = n0_i + (u * n1_i); else tmp = n0_i - (u * n0_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.0000000031710769 \cdot 10^{-30} \lor \neg \left(n1_i \leq 1.9999999774532045 \cdot 10^{-26}\right):\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i - u \cdot n0_i\\
\end{array}
\end{array}
if n1_i < -1e-30 or 1.99999998e-26 < n1_i Initial program 97.4%
fma-def97.5%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around 0 86.7%
if -1e-30 < n1_i < 1.99999998e-26Initial program 99.0%
fma-def99.1%
associate-*r/99.2%
*-rgt-identity99.2%
associate-*r/99.2%
*-rgt-identity99.2%
Simplified99.2%
Taylor expanded in n0_i around inf 71.3%
sub-neg71.3%
neg-mul-171.3%
neg-mul-171.3%
+-commutative71.3%
distribute-rgt1-in71.3%
cancel-sign-sub-inv71.3%
associate-*l/97.7%
*-commutative97.7%
*-rgt-identity97.7%
*-commutative97.7%
distribute-lft-out--97.8%
Simplified97.8%
Taylor expanded in u around 0 90.1%
mul-1-neg90.1%
unsub-neg90.1%
associate-/l*90.1%
Simplified90.1%
Taylor expanded in normAngle around 0 97.9%
Final simplification89.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -1.0000000036274937e-15) (* u n1_i) (if (<= n1_i 2.0000000072549875e-15) (* n0_i (- 1.0 u)) (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -1.0000000036274937e-15f) {
tmp = u * n1_i;
} else if (n1_i <= 2.0000000072549875e-15f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-1.0000000036274937e-15)) then
tmp = u * n1_i
else if (n1_i <= 2.0000000072549875e-15) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-1.0000000036274937e-15)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(2.0000000072549875e-15)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-1.0000000036274937e-15)) tmp = u * n1_i; elseif (n1_i <= single(2.0000000072549875e-15)) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.0000000036274937 \cdot 10^{-15}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 2.0000000072549875 \cdot 10^{-15}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -1e-15 or 2.00000001e-15 < n1_i Initial program 96.9%
fma-def96.9%
associate-*r/96.9%
*-rgt-identity96.9%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in normAngle around 0 97.0%
fma-def97.4%
Simplified97.4%
Taylor expanded in n1_i around inf 67.2%
*-commutative67.2%
Simplified67.2%
if -1e-15 < n1_i < 2.00000001e-15Initial program 98.5%
fma-def98.5%
associate-*r/98.7%
*-rgt-identity98.7%
associate-*r/98.8%
*-rgt-identity98.8%
Simplified98.8%
Taylor expanded in normAngle around 0 98.7%
fma-def98.9%
Simplified98.9%
Taylor expanded in n1_i around 0 78.1%
Final simplification74.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -2.600000031086329e-23) n0_i (if (<= n0_i 4.00000012549758e-22) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -2.600000031086329e-23f) {
tmp = n0_i;
} else if (n0_i <= 4.00000012549758e-22f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-2.600000031086329e-23)) then
tmp = n0_i
else if (n0_i <= 4.00000012549758e-22) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-2.600000031086329e-23)) tmp = n0_i; elseif (n0_i <= Float32(4.00000012549758e-22)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-2.600000031086329e-23)) tmp = n0_i; elseif (n0_i <= single(4.00000012549758e-22)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -2.600000031086329 \cdot 10^{-23}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 4.00000012549758 \cdot 10^{-22}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -2.60000003e-23 or 4.00000013e-22 < n0_i Initial program 98.5%
fma-def98.5%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in u around 0 62.3%
if -2.60000003e-23 < n0_i < 4.00000013e-22Initial program 97.0%
fma-def97.0%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.4%
*-rgt-identity97.4%
Simplified97.4%
Taylor expanded in normAngle around 0 97.9%
fma-def98.2%
Simplified98.2%
Taylor expanded in n1_i around inf 66.3%
*-commutative66.3%
Simplified66.3%
Final simplification63.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.9%
fma-def97.9%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in normAngle around 0 98.1%
fma-def98.3%
Simplified98.3%
Taylor expanded in u around -inf 98.3%
+-commutative98.3%
mul-1-neg98.3%
unsub-neg98.3%
+-commutative98.3%
mul-1-neg98.3%
unsub-neg98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.9%
fma-def97.9%
associate-*r/98.0%
*-rgt-identity98.0%
associate-*r/98.2%
*-rgt-identity98.2%
Simplified98.2%
Taylor expanded in u around 0 47.0%
Final simplification47.0%
herbie shell --seed 2023257
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))