
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (+ 1.0 (* PI (* angle 0.005555555555555556)))))
(+
(pow (* a (sin (/ PI (/ 180.0 angle)))) 2.0)
(pow (* b (fma (cos t_0) (cos 1.0) (* (sin t_0) (sin 1.0)))) 2.0))))angle = abs(angle);
double code(double a, double b, double angle) {
double t_0 = 1.0 + (((double) M_PI) * (angle * 0.005555555555555556));
return pow((a * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow((b * fma(cos(t_0), cos(1.0), (sin(t_0) * sin(1.0)))), 2.0);
}
angle = abs(angle) function code(a, b, angle) t_0 = Float64(1.0 + Float64(pi * Float64(angle * 0.005555555555555556))) return Float64((Float64(a * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (Float64(b * fma(cos(t_0), cos(1.0), Float64(sin(t_0) * sin(1.0)))) ^ 2.0)) end
NOTE: angle should be positive before calling this function
code[a_, b_, angle_] := Block[{t$95$0 = N[(1.0 + N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[(N[Cos[t$95$0], $MachinePrecision] * N[Cos[1.0], $MachinePrecision] + N[(N[Sin[t$95$0], $MachinePrecision] * N[Sin[1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
t_0 := 1 + \pi \cdot \left(angle \cdot 0.005555555555555556\right)\\
{\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {\left(b \cdot \mathsf{fma}\left(\cos t_0, \cos 1, \sin t_0 \cdot \sin 1\right)\right)}^{2}
\end{array}
\end{array}
Initial program 78.5%
*-commutative78.5%
clear-num78.5%
un-div-inv78.5%
Applied egg-rr78.5%
associate-*l/78.5%
expm1-log1p-u65.5%
associate-*r/65.5%
div-inv65.5%
metadata-eval65.5%
Applied egg-rr65.5%
expm1-udef65.6%
cos-diff65.5%
log1p-udef65.5%
add-exp-log65.5%
log1p-udef65.5%
add-exp-log78.5%
Applied egg-rr78.5%
fma-def78.5%
*-commutative78.5%
associate-*l*78.4%
*-commutative78.4%
associate-*l*78.5%
Simplified78.5%
Final simplification78.5%
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (+ 1.0 (* angle (* PI 0.005555555555555556)))))
(+
(pow (* a (sin (/ PI (/ 180.0 angle)))) 2.0)
(pow (* b (+ (* (cos 1.0) (cos t_0)) (* (sin 1.0) (sin t_0)))) 2.0))))angle = abs(angle);
double code(double a, double b, double angle) {
double t_0 = 1.0 + (angle * (((double) M_PI) * 0.005555555555555556));
return pow((a * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow((b * ((cos(1.0) * cos(t_0)) + (sin(1.0) * sin(t_0)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
double t_0 = 1.0 + (angle * (Math.PI * 0.005555555555555556));
return Math.pow((a * Math.sin((Math.PI / (180.0 / angle)))), 2.0) + Math.pow((b * ((Math.cos(1.0) * Math.cos(t_0)) + (Math.sin(1.0) * Math.sin(t_0)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): t_0 = 1.0 + (angle * (math.pi * 0.005555555555555556)) return math.pow((a * math.sin((math.pi / (180.0 / angle)))), 2.0) + math.pow((b * ((math.cos(1.0) * math.cos(t_0)) + (math.sin(1.0) * math.sin(t_0)))), 2.0)
angle = abs(angle) function code(a, b, angle) t_0 = Float64(1.0 + Float64(angle * Float64(pi * 0.005555555555555556))) return Float64((Float64(a * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (Float64(b * Float64(Float64(cos(1.0) * cos(t_0)) + Float64(sin(1.0) * sin(t_0)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) t_0 = 1.0 + (angle * (pi * 0.005555555555555556)); tmp = ((a * sin((pi / (180.0 / angle)))) ^ 2.0) + ((b * ((cos(1.0) * cos(t_0)) + (sin(1.0) * sin(t_0)))) ^ 2.0); end
NOTE: angle should be positive before calling this function
code[a_, b_, angle_] := Block[{t$95$0 = N[(1.0 + N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[(N[(N[Cos[1.0], $MachinePrecision] * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[1.0], $MachinePrecision] * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
t_0 := 1 + angle \cdot \left(\pi \cdot 0.005555555555555556\right)\\
{\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {\left(b \cdot \left(\cos 1 \cdot \cos t_0 + \sin 1 \cdot \sin t_0\right)\right)}^{2}
\end{array}
\end{array}
Initial program 78.5%
*-commutative78.5%
clear-num78.5%
un-div-inv78.5%
Applied egg-rr78.5%
associate-*l/78.5%
expm1-log1p-u65.5%
associate-*r/65.5%
div-inv65.5%
metadata-eval65.5%
Applied egg-rr65.5%
expm1-udef65.6%
cos-diff65.5%
log1p-udef65.5%
add-exp-log65.5%
log1p-udef65.5%
add-exp-log78.5%
Applied egg-rr78.5%
Final simplification78.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* PI (/ angle 180.0)))) 2.0) (pow (* b (cos (exp (log (* angle (* PI 0.005555555555555556)))))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * cos(exp(log((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.cos(Math.exp(Math.log((angle * (Math.PI * 0.005555555555555556)))))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.cos(math.exp(math.log((angle * (math.pi * 0.005555555555555556)))))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * cos(exp(log(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((pi * (angle / 180.0)))) ^ 2.0) + ((b * cos(exp(log((angle * (pi * 0.005555555555555556)))))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Exp[N[Log[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(e^{\log \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)}\right)\right)}^{2}
\end{array}
Initial program 78.5%
associate-*l/78.5%
add-exp-log37.1%
associate-*r/37.1%
div-inv37.1%
metadata-eval37.1%
Applied egg-rr37.1%
Final simplification37.1%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ PI (/ 180.0 angle)))) 2.0) (pow (* b (cos (expm1 (log1p (* angle (* PI 0.005555555555555556)))))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow((b * cos(expm1(log1p((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI / (180.0 / angle)))), 2.0) + Math.pow((b * Math.cos(Math.expm1(Math.log1p((angle * (Math.PI * 0.005555555555555556)))))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((math.pi / (180.0 / angle)))), 2.0) + math.pow((b * math.cos(math.expm1(math.log1p((angle * (math.pi * 0.005555555555555556)))))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (Float64(b * cos(expm1(log1p(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Exp[N[Log[1 + N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {\left(b \cdot \cos \left(\mathsf{expm1}\left(\mathsf{log1p}\left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 78.5%
*-commutative78.5%
clear-num78.5%
un-div-inv78.5%
Applied egg-rr78.5%
associate-*l/78.5%
expm1-log1p-u65.5%
associate-*r/65.5%
div-inv65.5%
metadata-eval65.5%
Applied egg-rr65.5%
Final simplification65.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
angle = abs(angle) def code(a, b, angle): t_0 = angle * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
angle = abs(angle) function code(a, b, angle) t_0 = Float64(angle * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) t_0 = angle * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
NOTE: angle should be positive before calling this function
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 78.5%
associate-*l/78.5%
associate-*r/78.5%
associate-*l/78.5%
associate-*r/78.4%
Simplified78.4%
Final simplification78.4%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* b (cos (/ (* PI angle) 180.0))) 2.0) (pow (* a (sin (* PI (* angle 0.005555555555555556)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((b * cos(((((double) M_PI) * angle) / 180.0))), 2.0) + pow((a * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.cos(((Math.PI * angle) / 180.0))), 2.0) + Math.pow((a * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((b * math.cos(((math.pi * angle) / 180.0))), 2.0) + math.pow((a * math.sin((math.pi * (angle * 0.005555555555555556)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(b * cos(Float64(Float64(pi * angle) / 180.0))) ^ 2.0) + (Float64(a * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((b * cos(((pi * angle) / 180.0))) ^ 2.0) + ((a * sin((pi * (angle * 0.005555555555555556)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(b * N[Cos[N[(N[(Pi * angle), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(b \cdot \cos \left(\frac{\pi \cdot angle}{180}\right)\right)}^{2} + {\left(a \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 78.5%
associate-*l/78.5%
associate-*l/78.5%
Simplified78.5%
associate-*l/78.5%
div-inv78.5%
metadata-eval78.5%
Applied egg-rr78.5%
Final simplification78.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* PI angle)))) 2.0) (pow (* b (cos (/ (* PI angle) 180.0))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0) + pow((b * cos(((((double) M_PI) * angle) / 180.0))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0) + Math.pow((b * Math.cos(((Math.PI * angle) / 180.0))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0) + math.pow((b * math.cos(((math.pi * angle) / 180.0))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0) + (Float64(b * cos(Float64(Float64(pi * angle) / 180.0))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0) + ((b * cos(((pi * angle) / 180.0))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[(Pi * angle), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{\pi \cdot angle}{180}\right)\right)}^{2}
\end{array}
Initial program 78.5%
associate-*l/78.5%
associate-*l/78.5%
Simplified78.5%
div-inv78.5%
metadata-eval78.5%
Applied egg-rr78.5%
Final simplification78.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ PI (/ 180.0 angle)))) 2.0) (pow (* b (cos (* PI (/ angle 180.0)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow((b * cos((((double) M_PI) * (angle / 180.0)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI / (180.0 / angle)))), 2.0) + Math.pow((b * Math.cos((Math.PI * (angle / 180.0)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((math.pi / (180.0 / angle)))), 2.0) + math.pow((b * math.cos((math.pi * (angle / 180.0)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((pi / (180.0 / angle)))) ^ 2.0) + ((b * cos((pi * (angle / 180.0)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 78.5%
*-commutative78.5%
clear-num78.5%
un-div-inv78.5%
Applied egg-rr78.5%
Final simplification78.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* PI angle)))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0) + math.pow(b, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0) + (b ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0) + (b ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.5%
associate-*l/78.5%
associate-*r/78.5%
associate-*l/78.5%
associate-*r/78.4%
Simplified78.4%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around inf 78.0%
Final simplification78.0%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.5%
associate-*l/78.5%
associate-*r/78.5%
associate-*l/78.5%
associate-*r/78.4%
Simplified78.4%
Taylor expanded in angle around 0 78.0%
Final simplification78.0%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ PI (/ 180.0 angle)))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) / (180.0 / angle)))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI / (180.0 / angle)))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((math.pi / (180.0 / angle)))), 2.0) + math.pow(b, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0) + (b ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((pi / (180.0 / angle)))) ^ 2.0) + (b ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.5%
*-commutative78.5%
clear-num78.5%
un-div-inv78.5%
Applied egg-rr78.5%
Taylor expanded in angle around 0 78.0%
Final simplification78.0%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (* PI (* a angle)) (* 0.005555555555555556 (* (* angle 0.005555555555555556) (* a PI))))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + ((((double) M_PI) * (a * angle)) * (0.005555555555555556 * ((angle * 0.005555555555555556) * (a * ((double) M_PI)))));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + ((Math.PI * (a * angle)) * (0.005555555555555556 * ((angle * 0.005555555555555556) * (a * Math.PI))));
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + ((math.pi * (a * angle)) * (0.005555555555555556 * ((angle * 0.005555555555555556) * (a * math.pi))))
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + Float64(Float64(pi * Float64(a * angle)) * Float64(0.005555555555555556 * Float64(Float64(angle * 0.005555555555555556) * Float64(a * pi))))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((pi * (a * angle)) * (0.005555555555555556 * ((angle * 0.005555555555555556) * (a * pi)))); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 * N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + \left(\pi \cdot \left(a \cdot angle\right)\right) \cdot \left(0.005555555555555556 \cdot \left(\left(angle \cdot 0.005555555555555556\right) \cdot \left(a \cdot \pi\right)\right)\right)
\end{array}
Initial program 78.5%
associate-*l/78.5%
associate-*r/78.5%
associate-*l/78.5%
associate-*r/78.4%
Simplified78.4%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
*-commutative72.1%
Simplified72.1%
unpow272.1%
associate-*r*72.1%
*-commutative72.1%
*-commutative72.1%
associate-*l*72.1%
associate-*r*72.2%
*-commutative72.2%
associate-*l*72.2%
Applied egg-rr72.2%
Final simplification72.2%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 0.005555555555555556 (* (* (* angle 0.005555555555555556) (* a PI)) (* PI (* a angle))))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + (0.005555555555555556 * (((angle * 0.005555555555555556) * (a * ((double) M_PI))) * (((double) M_PI) * (a * angle))));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (0.005555555555555556 * (((angle * 0.005555555555555556) * (a * Math.PI)) * (Math.PI * (a * angle))));
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + (0.005555555555555556 * (((angle * 0.005555555555555556) * (a * math.pi)) * (math.pi * (a * angle))))
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + Float64(0.005555555555555556 * Float64(Float64(Float64(angle * 0.005555555555555556) * Float64(a * pi)) * Float64(pi * Float64(a * angle))))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (0.005555555555555556 * (((angle * 0.005555555555555556) * (a * pi)) * (pi * (a * angle)))); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[(a * Pi), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + 0.005555555555555556 \cdot \left(\left(\left(angle \cdot 0.005555555555555556\right) \cdot \left(a \cdot \pi\right)\right) \cdot \left(\pi \cdot \left(a \cdot angle\right)\right)\right)
\end{array}
Initial program 78.5%
associate-*l/78.5%
associate-*r/78.5%
associate-*l/78.5%
associate-*r/78.4%
Simplified78.4%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
*-commutative72.1%
Simplified72.1%
unpow272.1%
*-commutative72.1%
associate-*r*72.2%
*-commutative72.2%
*-commutative72.2%
associate-*l*72.2%
associate-*r*72.2%
*-commutative72.2%
associate-*l*72.2%
Applied egg-rr72.2%
Final simplification72.2%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* angle (* a PI)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * pow((angle * (a * ((double) M_PI))), 2.0));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (a * Math.PI)), 2.0));
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((angle * (a * math.pi)), 2.0))
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(a * pi)) ^ 2.0))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((angle * (a * pi)) ^ 2.0)); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(a \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 78.5%
associate-*l/78.5%
associate-*r/78.5%
associate-*l/78.5%
associate-*r/78.4%
Simplified78.4%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
*-commutative72.1%
Simplified72.1%
Taylor expanded in angle around 0 59.2%
associate-*r*59.2%
unpow259.2%
unpow259.2%
unswap-sqr72.2%
*-commutative72.2%
unpow272.2%
swap-sqr72.2%
unpow272.2%
*-commutative72.2%
associate-*r*72.2%
*-commutative72.2%
Simplified72.2%
Final simplification72.2%
herbie shell --seed 2023257
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))