
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (* PI (/ angle 180.0))))
(+
(pow (* a (cos (pow (cbrt (pow (cbrt t_0) 3.0)) 3.0))) 2.0)
(pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(pow(cbrt(pow(cbrt(t_0), 3.0)), 3.0))), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(Math.pow(Math.cbrt(Math.pow(Math.cbrt(t_0), 3.0)), 3.0))), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos((cbrt((cbrt(t_0) ^ 3.0)) ^ 3.0))) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[N[Power[N[Power[N[Power[N[Power[t$95$0, 1/3], $MachinePrecision], 3.0], $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos \left({\left(\sqrt[3]{{\left(\sqrt[3]{t_0}\right)}^{3}}\right)}^{3}\right)\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Initial program 78.3%
add-cube-cbrt78.4%
pow378.4%
div-inv78.3%
metadata-eval78.3%
Applied egg-rr78.3%
add-cube-cbrt78.4%
pow378.4%
metadata-eval78.4%
div-inv78.5%
Applied egg-rr78.5%
Final simplification78.5%
(FPCore (a b angle)
:precision binary64
(+
(pow (* b (sin (* PI (/ angle 180.0)))) 2.0)
(pow
(*
a
(cos
(pow (cbrt (* PI (expm1 (log1p (* angle 0.005555555555555556))))) 3.0)))
2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(pow(cbrt((((double) M_PI) * expm1(log1p((angle * 0.005555555555555556))))), 3.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(Math.pow(Math.cbrt((Math.PI * Math.expm1(Math.log1p((angle * 0.005555555555555556))))), 3.0))), 2.0);
}
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos((cbrt(Float64(pi * expm1(log1p(Float64(angle * 0.005555555555555556))))) ^ 3.0))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[Power[N[Power[N[(Pi * N[(Exp[N[Log[1 + N[(angle * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left({\left(\sqrt[3]{\pi \cdot \mathsf{expm1}\left(\mathsf{log1p}\left(angle \cdot 0.005555555555555556\right)\right)}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 78.3%
add-cube-cbrt78.4%
pow378.4%
div-inv78.3%
metadata-eval78.3%
Applied egg-rr78.3%
expm1-log1p-u65.6%
Applied egg-rr65.6%
Final simplification65.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (* PI (* angle (cbrt 1.7146776406035666e-7))))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos((((double) M_PI) * (angle * cbrt(1.7146776406035666e-7))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos((Math.PI * (angle * Math.cbrt(1.7146776406035666e-7))))), 2.0);
}
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(pi * Float64(angle * cbrt(1.7146776406035666e-7))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[(angle * N[Power[1.7146776406035666e-7, 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot \left(angle \cdot \sqrt[3]{1.7146776406035666 \cdot 10^{-7}}\right)\right)\right)}^{2}
\end{array}
Initial program 78.3%
add-cbrt-cube62.9%
pow1/350.5%
pow350.5%
div-inv50.5%
metadata-eval50.5%
Applied egg-rr50.5%
Taylor expanded in angle around 0 78.4%
*-commutative78.4%
*-commutative78.4%
associate-*l*78.4%
Simplified78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((pi * (angle / 180.0)))) ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 78.3%
Taylor expanded in angle around inf 78.2%
Final simplification78.2%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* b (sin t_0)) 2.0) (pow (* a (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((b * sin(t_0)), 2.0) + pow((a * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((b * Math.sin(t_0)), 2.0) + Math.pow((a * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((b * math.sin(t_0)), 2.0) + math.pow((a * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(b * sin(t_0)) ^ 2.0) + (Float64(a * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((b * sin(t_0)) ^ 2.0) + ((a * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(b \cdot \sin t_0\right)}^{2} + {\left(a \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 78.3%
Final simplification78.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * math.cos((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + ((a * cos((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 78.3%
clear-num78.3%
un-div-inv78.4%
Applied egg-rr78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (expm1 (log1p (* PI (* angle 0.005555555555555556)))))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin(expm1(log1p((((double) M_PI) * (angle * 0.005555555555555556)))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin(Math.expm1(Math.log1p((Math.PI * (angle * 0.005555555555555556)))))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin(math.expm1(math.log1p((math.pi * (angle * 0.005555555555555556)))))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(expm1(log1p(Float64(pi * Float64(angle * 0.005555555555555556)))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Exp[N[Log[1 + N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 78.3%
Taylor expanded in angle around 0 78.1%
expm1-log1p-u65.2%
div-inv65.2%
metadata-eval65.2%
Applied egg-rr65.2%
Final simplification65.2%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 78.3%
Taylor expanded in angle around 0 78.1%
Taylor expanded in b around 0 78.0%
Final simplification78.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 78.3%
Taylor expanded in angle around 0 78.1%
Final simplification78.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (* (* angle b) (* PI (* PI (* angle b)))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * ((angle * b) * (((double) M_PI) * (((double) M_PI) * (angle * b)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * ((angle * b) * (Math.PI * (Math.PI * (angle * b)))));
}
def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * ((angle * b) * (math.pi * (math.pi * (angle * b)))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * Float64(Float64(angle * b) * Float64(pi * Float64(pi * Float64(angle * b)))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((angle * b) * (pi * (pi * (angle * b))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[(N[(angle * b), $MachinePrecision] * N[(Pi * N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot \left(\left(angle \cdot b\right) \cdot \left(\pi \cdot \left(\pi \cdot \left(angle \cdot b\right)\right)\right)\right)
\end{array}
Initial program 78.3%
Taylor expanded in angle around 0 78.1%
Taylor expanded in angle around 0 71.7%
Taylor expanded in angle around 0 62.3%
associate-*r*62.3%
unpow262.3%
unpow262.3%
unswap-sqr71.7%
*-commutative71.7%
unpow271.7%
swap-sqr71.7%
unpow271.7%
associate-*r*71.7%
*-commutative71.7%
*-commutative71.7%
Simplified71.7%
unpow271.7%
associate-*r*71.7%
associate-*l*71.7%
*-commutative71.7%
*-commutative71.7%
associate-*l*71.8%
Applied egg-rr71.8%
Final simplification71.8%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* b (* PI angle)) 2.0))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((b * (((double) M_PI) * angle)), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((b * (Math.PI * angle)), 2.0));
}
def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((b * (math.pi * angle)), 2.0))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(b * Float64(pi * angle)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((b * (pi * angle)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(b * N[(Pi * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(b \cdot \left(\pi \cdot angle\right)\right)}^{2}
\end{array}
Initial program 78.3%
Taylor expanded in angle around 0 78.1%
Taylor expanded in angle around 0 71.7%
Taylor expanded in angle around 0 62.3%
associate-*r*62.3%
unpow262.3%
unpow262.3%
unswap-sqr71.7%
*-commutative71.7%
unpow271.7%
swap-sqr71.7%
unpow271.7%
associate-*r*71.7%
*-commutative71.7%
*-commutative71.7%
Simplified71.7%
Final simplification71.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* PI (* angle b)) 2.0))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((((double) M_PI) * (angle * b)), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((Math.PI * (angle * b)), 2.0));
}
def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((math.pi * (angle * b)), 2.0))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(pi * Float64(angle * b)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((pi * (angle * b)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(\pi \cdot \left(angle \cdot b\right)\right)}^{2}
\end{array}
Initial program 78.3%
Taylor expanded in angle around 0 78.1%
Taylor expanded in angle around 0 71.7%
*-commutative71.7%
unpow-prod-down71.7%
associate-*r*71.7%
*-commutative71.7%
metadata-eval71.7%
Applied egg-rr71.7%
Final simplification71.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* 0.005555555555555556 (* angle (* PI b))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((0.005555555555555556 * (angle * (((double) M_PI) * b))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((0.005555555555555556 * (angle * (Math.PI * b))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((0.005555555555555556 * (angle * (math.pi * b))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(0.005555555555555556 * Float64(angle * Float64(pi * b))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((0.005555555555555556 * (angle * (pi * b))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(0.005555555555555556 \cdot \left(angle \cdot \left(\pi \cdot b\right)\right)\right)}^{2}
\end{array}
Initial program 78.3%
Taylor expanded in angle around 0 78.1%
Taylor expanded in angle around 0 71.7%
Final simplification71.7%
herbie shell --seed 2023257
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))