
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 (- INFINITY))
(/ (/ a1 b2) (/ b1 a2))
(if (or (<= t_0 -5e-298) (and (not (<= t_0 0.0)) (<= t_0 1e+288)))
t_0
(* (/ a1 b1) (/ a2 b2))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = (a1 / b2) / (b1 / a2);
} else if ((t_0 <= -5e-298) || (!(t_0 <= 0.0) && (t_0 <= 1e+288))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = (a1 / b2) / (b1 / a2);
} else if ((t_0 <= -5e-298) || (!(t_0 <= 0.0) && (t_0 <= 1e+288))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -math.inf: tmp = (a1 / b2) / (b1 / a2) elif (t_0 <= -5e-298) or (not (t_0 <= 0.0) and (t_0 <= 1e+288)): tmp = t_0 else: tmp = (a1 / b1) * (a2 / b2) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(Float64(a1 / b2) / Float64(b1 / a2)); elseif ((t_0 <= -5e-298) || (!(t_0 <= 0.0) && (t_0 <= 1e+288))) tmp = t_0; else tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -Inf) tmp = (a1 / b2) / (b1 / a2); elseif ((t_0 <= -5e-298) || (~((t_0 <= 0.0)) && (t_0 <= 1e+288))) tmp = t_0; else tmp = (a1 / b1) * (a2 / b2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(N[(a1 / b2), $MachinePrecision] / N[(b1 / a2), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[t$95$0, -5e-298], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 1e+288]]], t$95$0, N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;\frac{\frac{a1}{b2}}{\frac{b1}{a2}}\\
\mathbf{elif}\;t_0 \leq -5 \cdot 10^{-298} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 10^{+288}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0Initial program 75.1%
times-frac92.5%
Simplified92.5%
frac-times75.1%
*-commutative75.1%
frac-times99.8%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr99.8%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -5.0000000000000002e-298 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 1e288Initial program 98.6%
if -5.0000000000000002e-298 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0 or 1e288 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 65.0%
times-frac93.3%
Simplified93.3%
Final simplification96.8%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 (- INFINITY))
(/ a1 (/ b2 (/ a2 b1)))
(if (or (<= t_0 -5e-298) (and (not (<= t_0 0.0)) (<= t_0 1e+288)))
t_0
(* (/ a1 b1) (/ a2 b2))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = a1 / (b2 / (a2 / b1));
} else if ((t_0 <= -5e-298) || (!(t_0 <= 0.0) && (t_0 <= 1e+288))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = a1 / (b2 / (a2 / b1));
} else if ((t_0 <= -5e-298) || (!(t_0 <= 0.0) && (t_0 <= 1e+288))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -math.inf: tmp = a1 / (b2 / (a2 / b1)) elif (t_0 <= -5e-298) or (not (t_0 <= 0.0) and (t_0 <= 1e+288)): tmp = t_0 else: tmp = (a1 / b1) * (a2 / b2) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(a1 / Float64(b2 / Float64(a2 / b1))); elseif ((t_0 <= -5e-298) || (!(t_0 <= 0.0) && (t_0 <= 1e+288))) tmp = t_0; else tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -Inf) tmp = a1 / (b2 / (a2 / b1)); elseif ((t_0 <= -5e-298) || (~((t_0 <= 0.0)) && (t_0 <= 1e+288))) tmp = t_0; else tmp = (a1 / b1) * (a2 / b2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(a1 / N[(b2 / N[(a2 / b1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[t$95$0, -5e-298], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 1e+288]]], t$95$0, N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;\frac{a1}{\frac{b2}{\frac{a2}{b1}}}\\
\mathbf{elif}\;t_0 \leq -5 \cdot 10^{-298} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 10^{+288}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0Initial program 75.1%
associate-/l*87.5%
*-commutative87.5%
associate-/l*94.8%
Simplified94.8%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -5.0000000000000002e-298 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 1e288Initial program 98.6%
if -5.0000000000000002e-298 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0 or 1e288 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 65.0%
times-frac93.3%
Simplified93.3%
Final simplification96.0%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ a2 (/ (* b1 b2) a1))) (t_1 (* (/ a1 b1) (/ a2 b2))))
(if (<= (* b1 b2) -1e+163)
t_1
(if (<= (* b1 b2) -1e-237)
t_0
(if (<= (* b1 b2) 0.0)
t_1
(if (<= (* b1 b2) 2e+213) t_0 (/ a1 (/ b2 (/ a2 b1)))))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = a2 / ((b1 * b2) / a1);
double t_1 = (a1 / b1) * (a2 / b2);
double tmp;
if ((b1 * b2) <= -1e+163) {
tmp = t_1;
} else if ((b1 * b2) <= -1e-237) {
tmp = t_0;
} else if ((b1 * b2) <= 0.0) {
tmp = t_1;
} else if ((b1 * b2) <= 2e+213) {
tmp = t_0;
} else {
tmp = a1 / (b2 / (a2 / b1));
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = a2 / ((b1 * b2) / a1)
t_1 = (a1 / b1) * (a2 / b2)
if ((b1 * b2) <= (-1d+163)) then
tmp = t_1
else if ((b1 * b2) <= (-1d-237)) then
tmp = t_0
else if ((b1 * b2) <= 0.0d0) then
tmp = t_1
else if ((b1 * b2) <= 2d+213) then
tmp = t_0
else
tmp = a1 / (b2 / (a2 / b1))
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = a2 / ((b1 * b2) / a1);
double t_1 = (a1 / b1) * (a2 / b2);
double tmp;
if ((b1 * b2) <= -1e+163) {
tmp = t_1;
} else if ((b1 * b2) <= -1e-237) {
tmp = t_0;
} else if ((b1 * b2) <= 0.0) {
tmp = t_1;
} else if ((b1 * b2) <= 2e+213) {
tmp = t_0;
} else {
tmp = a1 / (b2 / (a2 / b1));
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = a2 / ((b1 * b2) / a1) t_1 = (a1 / b1) * (a2 / b2) tmp = 0 if (b1 * b2) <= -1e+163: tmp = t_1 elif (b1 * b2) <= -1e-237: tmp = t_0 elif (b1 * b2) <= 0.0: tmp = t_1 elif (b1 * b2) <= 2e+213: tmp = t_0 else: tmp = a1 / (b2 / (a2 / b1)) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(a2 / Float64(Float64(b1 * b2) / a1)) t_1 = Float64(Float64(a1 / b1) * Float64(a2 / b2)) tmp = 0.0 if (Float64(b1 * b2) <= -1e+163) tmp = t_1; elseif (Float64(b1 * b2) <= -1e-237) tmp = t_0; elseif (Float64(b1 * b2) <= 0.0) tmp = t_1; elseif (Float64(b1 * b2) <= 2e+213) tmp = t_0; else tmp = Float64(a1 / Float64(b2 / Float64(a2 / b1))); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = a2 / ((b1 * b2) / a1); t_1 = (a1 / b1) * (a2 / b2); tmp = 0.0; if ((b1 * b2) <= -1e+163) tmp = t_1; elseif ((b1 * b2) <= -1e-237) tmp = t_0; elseif ((b1 * b2) <= 0.0) tmp = t_1; elseif ((b1 * b2) <= 2e+213) tmp = t_0; else tmp = a1 / (b2 / (a2 / b1)); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(a2 / N[(N[(b1 * b2), $MachinePrecision] / a1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(b1 * b2), $MachinePrecision], -1e+163], t$95$1, If[LessEqual[N[(b1 * b2), $MachinePrecision], -1e-237], t$95$0, If[LessEqual[N[(b1 * b2), $MachinePrecision], 0.0], t$95$1, If[LessEqual[N[(b1 * b2), $MachinePrecision], 2e+213], t$95$0, N[(a1 / N[(b2 / N[(a2 / b1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a2}{\frac{b1 \cdot b2}{a1}}\\
t_1 := \frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{if}\;b1 \cdot b2 \leq -1 \cdot 10^{+163}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;b1 \cdot b2 \leq -1 \cdot 10^{-237}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;b1 \cdot b2 \leq 0:\\
\;\;\;\;t_1\\
\mathbf{elif}\;b1 \cdot b2 \leq 2 \cdot 10^{+213}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{\frac{b2}{\frac{a2}{b1}}}\\
\end{array}
\end{array}
if (*.f64 b1 b2) < -9.9999999999999994e162 or -9.9999999999999999e-238 < (*.f64 b1 b2) < 0.0Initial program 67.8%
times-frac95.6%
Simplified95.6%
if -9.9999999999999994e162 < (*.f64 b1 b2) < -9.9999999999999999e-238 or 0.0 < (*.f64 b1 b2) < 1.99999999999999997e213Initial program 91.7%
times-frac73.2%
Simplified73.2%
frac-times91.7%
*-commutative91.7%
associate-/l*91.6%
Applied egg-rr91.6%
if 1.99999999999999997e213 < (*.f64 b1 b2) Initial program 71.7%
associate-/l*66.6%
*-commutative66.6%
associate-/l*94.4%
Simplified94.4%
Final simplification93.2%
(FPCore (a1 a2 b1 b2) :precision binary64 (if (<= b1 -2.65e-97) (* (/ a1 b1) (/ a2 b2)) (/ a1 (/ b2 (/ a2 b1)))))
double code(double a1, double a2, double b1, double b2) {
double tmp;
if (b1 <= -2.65e-97) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = a1 / (b2 / (a2 / b1));
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: tmp
if (b1 <= (-2.65d-97)) then
tmp = (a1 / b1) * (a2 / b2)
else
tmp = a1 / (b2 / (a2 / b1))
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double tmp;
if (b1 <= -2.65e-97) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = a1 / (b2 / (a2 / b1));
}
return tmp;
}
def code(a1, a2, b1, b2): tmp = 0 if b1 <= -2.65e-97: tmp = (a1 / b1) * (a2 / b2) else: tmp = a1 / (b2 / (a2 / b1)) return tmp
function code(a1, a2, b1, b2) tmp = 0.0 if (b1 <= -2.65e-97) tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); else tmp = Float64(a1 / Float64(b2 / Float64(a2 / b1))); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) tmp = 0.0; if (b1 <= -2.65e-97) tmp = (a1 / b1) * (a2 / b2); else tmp = a1 / (b2 / (a2 / b1)); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := If[LessEqual[b1, -2.65e-97], N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision], N[(a1 / N[(b2 / N[(a2 / b1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b1 \leq -2.65 \cdot 10^{-97}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{\frac{b2}{\frac{a2}{b1}}}\\
\end{array}
\end{array}
if b1 < -2.64999999999999996e-97Initial program 81.6%
times-frac86.1%
Simplified86.1%
if -2.64999999999999996e-97 < b1 Initial program 82.8%
associate-/l*86.7%
*-commutative86.7%
associate-/l*88.7%
Simplified88.7%
Final simplification87.8%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
Initial program 82.4%
times-frac81.8%
Simplified81.8%
Final simplification81.8%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
herbie shell --seed 2023257
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))