
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (exp (* -2.0 x))))
(t_1 (+ (* 4.0 (/ 1.0 (pow t_0 2.0))) -1.0)))
(if (<= (* -2.0 x) -0.5)
(* t_1 (/ 1.0 (+ 1.0 (/ 2.0 t_0))))
(if (<= (* -2.0 x) 0.02)
(+
(* -0.05396825396825397 (pow x 7.0))
(+
(* -0.3333333333333333 (pow x 3.0))
(+ x (* 0.13333333333333333 (pow x 5.0)))))
(*
(log1p (expm1 t_1))
(/ 1.0 (+ 1.0 (/ 2.0 (+ 1.0 (pow (exp -2.0) x))))))))))
double code(double x, double y) {
double t_0 = 1.0 + exp((-2.0 * x));
double t_1 = (4.0 * (1.0 / pow(t_0, 2.0))) + -1.0;
double tmp;
if ((-2.0 * x) <= -0.5) {
tmp = t_1 * (1.0 / (1.0 + (2.0 / t_0)));
} else if ((-2.0 * x) <= 0.02) {
tmp = (-0.05396825396825397 * pow(x, 7.0)) + ((-0.3333333333333333 * pow(x, 3.0)) + (x + (0.13333333333333333 * pow(x, 5.0))));
} else {
tmp = log1p(expm1(t_1)) * (1.0 / (1.0 + (2.0 / (1.0 + pow(exp(-2.0), x)))));
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = 1.0 + Math.exp((-2.0 * x));
double t_1 = (4.0 * (1.0 / Math.pow(t_0, 2.0))) + -1.0;
double tmp;
if ((-2.0 * x) <= -0.5) {
tmp = t_1 * (1.0 / (1.0 + (2.0 / t_0)));
} else if ((-2.0 * x) <= 0.02) {
tmp = (-0.05396825396825397 * Math.pow(x, 7.0)) + ((-0.3333333333333333 * Math.pow(x, 3.0)) + (x + (0.13333333333333333 * Math.pow(x, 5.0))));
} else {
tmp = Math.log1p(Math.expm1(t_1)) * (1.0 / (1.0 + (2.0 / (1.0 + Math.pow(Math.exp(-2.0), x)))));
}
return tmp;
}
def code(x, y): t_0 = 1.0 + math.exp((-2.0 * x)) t_1 = (4.0 * (1.0 / math.pow(t_0, 2.0))) + -1.0 tmp = 0 if (-2.0 * x) <= -0.5: tmp = t_1 * (1.0 / (1.0 + (2.0 / t_0))) elif (-2.0 * x) <= 0.02: tmp = (-0.05396825396825397 * math.pow(x, 7.0)) + ((-0.3333333333333333 * math.pow(x, 3.0)) + (x + (0.13333333333333333 * math.pow(x, 5.0)))) else: tmp = math.log1p(math.expm1(t_1)) * (1.0 / (1.0 + (2.0 / (1.0 + math.pow(math.exp(-2.0), x))))) return tmp
function code(x, y) t_0 = Float64(1.0 + exp(Float64(-2.0 * x))) t_1 = Float64(Float64(4.0 * Float64(1.0 / (t_0 ^ 2.0))) + -1.0) tmp = 0.0 if (Float64(-2.0 * x) <= -0.5) tmp = Float64(t_1 * Float64(1.0 / Float64(1.0 + Float64(2.0 / t_0)))); elseif (Float64(-2.0 * x) <= 0.02) tmp = Float64(Float64(-0.05396825396825397 * (x ^ 7.0)) + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(x + Float64(0.13333333333333333 * (x ^ 5.0))))); else tmp = Float64(log1p(expm1(t_1)) * Float64(1.0 / Float64(1.0 + Float64(2.0 / Float64(1.0 + (exp(-2.0) ^ x)))))); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(1.0 / N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[N[(-2.0 * x), $MachinePrecision], -0.5], N[(t$95$1 * N[(1.0 / N[(1.0 + N[(2.0 / t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.02], N[(N[(-0.05396825396825397 * N[Power[x, 7.0], $MachinePrecision]), $MachinePrecision] + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(x + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Log[1 + N[(Exp[t$95$1] - 1), $MachinePrecision]], $MachinePrecision] * N[(1.0 / N[(1.0 + N[(2.0 / N[(1.0 + N[Power[N[Exp[-2.0], $MachinePrecision], x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + e^{-2 \cdot x}\\
t_1 := 4 \cdot \frac{1}{{t_0}^{2}} + -1\\
\mathbf{if}\;-2 \cdot x \leq -0.5:\\
\;\;\;\;t_1 \cdot \frac{1}{1 + \frac{2}{t_0}}\\
\mathbf{elif}\;-2 \cdot x \leq 0.02:\\
\;\;\;\;-0.05396825396825397 \cdot {x}^{7} + \left(-0.3333333333333333 \cdot {x}^{3} + \left(x + 0.13333333333333333 \cdot {x}^{5}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{log1p}\left(\mathsf{expm1}\left(t_1\right)\right) \cdot \frac{1}{1 + \frac{2}{1 + {\left(e^{-2}\right)}^{x}}}\\
\end{array}
\end{array}
if (*.f64 -2 x) < -0.5Initial program 100.0%
flip--100.0%
div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 100.0%
Taylor expanded in x around inf 100.0%
if -0.5 < (*.f64 -2 x) < 0.0200000000000000004Initial program 8.6%
Taylor expanded in x around 0 100.0%
if 0.0200000000000000004 < (*.f64 -2 x) Initial program 100.0%
flip--100.0%
div-inv100.0%
Applied egg-rr100.0%
log1p-expm1-u100.0%
+-commutative100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (exp (* -2.0 x)))) (t_1 (/ 2.0 t_0)))
(if (<= (* -2.0 x) -0.5)
(* (+ (* 4.0 (/ 1.0 (pow t_0 2.0))) -1.0) (/ 1.0 (+ 1.0 t_1)))
(if (<= (* -2.0 x) 0.02)
(+
(* -0.05396825396825397 (pow x 7.0))
(+
(* -0.3333333333333333 (pow x 3.0))
(+ x (* 0.13333333333333333 (pow x 5.0)))))
(+ t_1 -1.0)))))
double code(double x, double y) {
double t_0 = 1.0 + exp((-2.0 * x));
double t_1 = 2.0 / t_0;
double tmp;
if ((-2.0 * x) <= -0.5) {
tmp = ((4.0 * (1.0 / pow(t_0, 2.0))) + -1.0) * (1.0 / (1.0 + t_1));
} else if ((-2.0 * x) <= 0.02) {
tmp = (-0.05396825396825397 * pow(x, 7.0)) + ((-0.3333333333333333 * pow(x, 3.0)) + (x + (0.13333333333333333 * pow(x, 5.0))));
} else {
tmp = t_1 + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 + exp(((-2.0d0) * x))
t_1 = 2.0d0 / t_0
if (((-2.0d0) * x) <= (-0.5d0)) then
tmp = ((4.0d0 * (1.0d0 / (t_0 ** 2.0d0))) + (-1.0d0)) * (1.0d0 / (1.0d0 + t_1))
else if (((-2.0d0) * x) <= 0.02d0) then
tmp = ((-0.05396825396825397d0) * (x ** 7.0d0)) + (((-0.3333333333333333d0) * (x ** 3.0d0)) + (x + (0.13333333333333333d0 * (x ** 5.0d0))))
else
tmp = t_1 + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + Math.exp((-2.0 * x));
double t_1 = 2.0 / t_0;
double tmp;
if ((-2.0 * x) <= -0.5) {
tmp = ((4.0 * (1.0 / Math.pow(t_0, 2.0))) + -1.0) * (1.0 / (1.0 + t_1));
} else if ((-2.0 * x) <= 0.02) {
tmp = (-0.05396825396825397 * Math.pow(x, 7.0)) + ((-0.3333333333333333 * Math.pow(x, 3.0)) + (x + (0.13333333333333333 * Math.pow(x, 5.0))));
} else {
tmp = t_1 + -1.0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + math.exp((-2.0 * x)) t_1 = 2.0 / t_0 tmp = 0 if (-2.0 * x) <= -0.5: tmp = ((4.0 * (1.0 / math.pow(t_0, 2.0))) + -1.0) * (1.0 / (1.0 + t_1)) elif (-2.0 * x) <= 0.02: tmp = (-0.05396825396825397 * math.pow(x, 7.0)) + ((-0.3333333333333333 * math.pow(x, 3.0)) + (x + (0.13333333333333333 * math.pow(x, 5.0)))) else: tmp = t_1 + -1.0 return tmp
function code(x, y) t_0 = Float64(1.0 + exp(Float64(-2.0 * x))) t_1 = Float64(2.0 / t_0) tmp = 0.0 if (Float64(-2.0 * x) <= -0.5) tmp = Float64(Float64(Float64(4.0 * Float64(1.0 / (t_0 ^ 2.0))) + -1.0) * Float64(1.0 / Float64(1.0 + t_1))); elseif (Float64(-2.0 * x) <= 0.02) tmp = Float64(Float64(-0.05396825396825397 * (x ^ 7.0)) + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(x + Float64(0.13333333333333333 * (x ^ 5.0))))); else tmp = Float64(t_1 + -1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + exp((-2.0 * x)); t_1 = 2.0 / t_0; tmp = 0.0; if ((-2.0 * x) <= -0.5) tmp = ((4.0 * (1.0 / (t_0 ^ 2.0))) + -1.0) * (1.0 / (1.0 + t_1)); elseif ((-2.0 * x) <= 0.02) tmp = (-0.05396825396825397 * (x ^ 7.0)) + ((-0.3333333333333333 * (x ^ 3.0)) + (x + (0.13333333333333333 * (x ^ 5.0)))); else tmp = t_1 + -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(2.0 / t$95$0), $MachinePrecision]}, If[LessEqual[N[(-2.0 * x), $MachinePrecision], -0.5], N[(N[(N[(4.0 * N[(1.0 / N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision] * N[(1.0 / N[(1.0 + t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.02], N[(N[(-0.05396825396825397 * N[Power[x, 7.0], $MachinePrecision]), $MachinePrecision] + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(x + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 + -1.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + e^{-2 \cdot x}\\
t_1 := \frac{2}{t_0}\\
\mathbf{if}\;-2 \cdot x \leq -0.5:\\
\;\;\;\;\left(4 \cdot \frac{1}{{t_0}^{2}} + -1\right) \cdot \frac{1}{1 + t_1}\\
\mathbf{elif}\;-2 \cdot x \leq 0.02:\\
\;\;\;\;-0.05396825396825397 \cdot {x}^{7} + \left(-0.3333333333333333 \cdot {x}^{3} + \left(x + 0.13333333333333333 \cdot {x}^{5}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t_1 + -1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -0.5Initial program 100.0%
flip--100.0%
div-inv100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 100.0%
Taylor expanded in x around inf 100.0%
if -0.5 < (*.f64 -2 x) < 0.0200000000000000004Initial program 8.6%
Taylor expanded in x around 0 100.0%
if 0.0200000000000000004 < (*.f64 -2 x) Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= (* -2.0 x) -0.5) (not (<= (* -2.0 x) 0.02)))
(+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0)
(+
(* -0.05396825396825397 (pow x 7.0))
(+
(* -0.3333333333333333 (pow x 3.0))
(+ x (* 0.13333333333333333 (pow x 5.0)))))))
double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -0.5) || !((-2.0 * x) <= 0.02)) {
tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0;
} else {
tmp = (-0.05396825396825397 * pow(x, 7.0)) + ((-0.3333333333333333 * pow(x, 3.0)) + (x + (0.13333333333333333 * pow(x, 5.0))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((((-2.0d0) * x) <= (-0.5d0)) .or. (.not. (((-2.0d0) * x) <= 0.02d0))) then
tmp = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) + (-1.0d0)
else
tmp = ((-0.05396825396825397d0) * (x ** 7.0d0)) + (((-0.3333333333333333d0) * (x ** 3.0d0)) + (x + (0.13333333333333333d0 * (x ** 5.0d0))))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -0.5) || !((-2.0 * x) <= 0.02)) {
tmp = (2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0;
} else {
tmp = (-0.05396825396825397 * Math.pow(x, 7.0)) + ((-0.3333333333333333 * Math.pow(x, 3.0)) + (x + (0.13333333333333333 * Math.pow(x, 5.0))));
}
return tmp;
}
def code(x, y): tmp = 0 if ((-2.0 * x) <= -0.5) or not ((-2.0 * x) <= 0.02): tmp = (2.0 / (1.0 + math.exp((-2.0 * x)))) + -1.0 else: tmp = (-0.05396825396825397 * math.pow(x, 7.0)) + ((-0.3333333333333333 * math.pow(x, 3.0)) + (x + (0.13333333333333333 * math.pow(x, 5.0)))) return tmp
function code(x, y) tmp = 0.0 if ((Float64(-2.0 * x) <= -0.5) || !(Float64(-2.0 * x) <= 0.02)) tmp = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0); else tmp = Float64(Float64(-0.05396825396825397 * (x ^ 7.0)) + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(x + Float64(0.13333333333333333 * (x ^ 5.0))))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((-2.0 * x) <= -0.5) || ~(((-2.0 * x) <= 0.02))) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0; else tmp = (-0.05396825396825397 * (x ^ 7.0)) + ((-0.3333333333333333 * (x ^ 3.0)) + (x + (0.13333333333333333 * (x ^ 5.0)))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(-2.0 * x), $MachinePrecision], -0.5], N[Not[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.02]], $MachinePrecision]], N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(-0.05396825396825397 * N[Power[x, 7.0], $MachinePrecision]), $MachinePrecision] + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(x + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -0.5 \lor \neg \left(-2 \cdot x \leq 0.02\right):\\
\;\;\;\;\frac{2}{1 + e^{-2 \cdot x}} + -1\\
\mathbf{else}:\\
\;\;\;\;-0.05396825396825397 \cdot {x}^{7} + \left(-0.3333333333333333 \cdot {x}^{3} + \left(x + 0.13333333333333333 \cdot {x}^{5}\right)\right)\\
\end{array}
\end{array}
if (*.f64 -2 x) < -0.5 or 0.0200000000000000004 < (*.f64 -2 x) Initial program 100.0%
if -0.5 < (*.f64 -2 x) < 0.0200000000000000004Initial program 8.6%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= (* -2.0 x) -0.5) (not (<= (* -2.0 x) 0.02)))
(+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0)
(+
(* -0.3333333333333333 (pow x 3.0))
(+ x (* 0.13333333333333333 (pow x 5.0))))))
double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -0.5) || !((-2.0 * x) <= 0.02)) {
tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0;
} else {
tmp = (-0.3333333333333333 * pow(x, 3.0)) + (x + (0.13333333333333333 * pow(x, 5.0)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((((-2.0d0) * x) <= (-0.5d0)) .or. (.not. (((-2.0d0) * x) <= 0.02d0))) then
tmp = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) + (-1.0d0)
else
tmp = ((-0.3333333333333333d0) * (x ** 3.0d0)) + (x + (0.13333333333333333d0 * (x ** 5.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -0.5) || !((-2.0 * x) <= 0.02)) {
tmp = (2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0;
} else {
tmp = (-0.3333333333333333 * Math.pow(x, 3.0)) + (x + (0.13333333333333333 * Math.pow(x, 5.0)));
}
return tmp;
}
def code(x, y): tmp = 0 if ((-2.0 * x) <= -0.5) or not ((-2.0 * x) <= 0.02): tmp = (2.0 / (1.0 + math.exp((-2.0 * x)))) + -1.0 else: tmp = (-0.3333333333333333 * math.pow(x, 3.0)) + (x + (0.13333333333333333 * math.pow(x, 5.0))) return tmp
function code(x, y) tmp = 0.0 if ((Float64(-2.0 * x) <= -0.5) || !(Float64(-2.0 * x) <= 0.02)) tmp = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0); else tmp = Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(x + Float64(0.13333333333333333 * (x ^ 5.0)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((-2.0 * x) <= -0.5) || ~(((-2.0 * x) <= 0.02))) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0; else tmp = (-0.3333333333333333 * (x ^ 3.0)) + (x + (0.13333333333333333 * (x ^ 5.0))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(-2.0 * x), $MachinePrecision], -0.5], N[Not[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.02]], $MachinePrecision]], N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(x + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -0.5 \lor \neg \left(-2 \cdot x \leq 0.02\right):\\
\;\;\;\;\frac{2}{1 + e^{-2 \cdot x}} + -1\\
\mathbf{else}:\\
\;\;\;\;-0.3333333333333333 \cdot {x}^{3} + \left(x + 0.13333333333333333 \cdot {x}^{5}\right)\\
\end{array}
\end{array}
if (*.f64 -2 x) < -0.5 or 0.0200000000000000004 < (*.f64 -2 x) Initial program 100.0%
if -0.5 < (*.f64 -2 x) < 0.0200000000000000004Initial program 8.6%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= (* -2.0 x) -0.5) (not (<= (* -2.0 x) 5e-5))) (+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0) (+ x (* -0.3333333333333333 (pow x 3.0)))))
double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -0.5) || !((-2.0 * x) <= 5e-5)) {
tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0;
} else {
tmp = x + (-0.3333333333333333 * pow(x, 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((((-2.0d0) * x) <= (-0.5d0)) .or. (.not. (((-2.0d0) * x) <= 5d-5))) then
tmp = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) + (-1.0d0)
else
tmp = x + ((-0.3333333333333333d0) * (x ** 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -0.5) || !((-2.0 * x) <= 5e-5)) {
tmp = (2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0;
} else {
tmp = x + (-0.3333333333333333 * Math.pow(x, 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if ((-2.0 * x) <= -0.5) or not ((-2.0 * x) <= 5e-5): tmp = (2.0 / (1.0 + math.exp((-2.0 * x)))) + -1.0 else: tmp = x + (-0.3333333333333333 * math.pow(x, 3.0)) return tmp
function code(x, y) tmp = 0.0 if ((Float64(-2.0 * x) <= -0.5) || !(Float64(-2.0 * x) <= 5e-5)) tmp = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0); else tmp = Float64(x + Float64(-0.3333333333333333 * (x ^ 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((-2.0 * x) <= -0.5) || ~(((-2.0 * x) <= 5e-5))) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0; else tmp = x + (-0.3333333333333333 * (x ^ 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(-2.0 * x), $MachinePrecision], -0.5], N[Not[LessEqual[N[(-2.0 * x), $MachinePrecision], 5e-5]], $MachinePrecision]], N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(x + N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -0.5 \lor \neg \left(-2 \cdot x \leq 5 \cdot 10^{-5}\right):\\
\;\;\;\;\frac{2}{1 + e^{-2 \cdot x}} + -1\\
\mathbf{else}:\\
\;\;\;\;x + -0.3333333333333333 \cdot {x}^{3}\\
\end{array}
\end{array}
if (*.f64 -2 x) < -0.5 or 5.00000000000000024e-5 < (*.f64 -2 x) Initial program 99.7%
if -0.5 < (*.f64 -2 x) < 5.00000000000000024e-5Initial program 6.7%
Taylor expanded in x around 0 100.0%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= x -1.0) -1.0 (if (<= x 2.5) x (- 2.0 (/ 4.0 x)))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else if (x <= 2.5) {
tmp = x;
} else {
tmp = 2.0 - (4.0 / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -1.0d0
else if (x <= 2.5d0) then
tmp = x
else
tmp = 2.0d0 - (4.0d0 / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else if (x <= 2.5) {
tmp = x;
} else {
tmp = 2.0 - (4.0 / x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -1.0 elif x <= 2.5: tmp = x else: tmp = 2.0 - (4.0 / x) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = -1.0; elseif (x <= 2.5) tmp = x; else tmp = Float64(2.0 - Float64(4.0 / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -1.0; elseif (x <= 2.5) tmp = x; else tmp = 2.0 - (4.0 / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], -1.0, If[LessEqual[x, 2.5], x, N[(2.0 - N[(4.0 / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 2.5:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;2 - \frac{4}{x}\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around 0 97.3%
*-commutative97.3%
Simplified97.3%
Taylor expanded in x around inf 100.0%
if -1 < x < 2.5Initial program 10.6%
Taylor expanded in x around 0 96.7%
if 2.5 < x Initial program 100.0%
Taylor expanded in x around 0 5.4%
+-commutative5.4%
Simplified5.4%
flip--5.1%
metadata-eval5.1%
Applied egg-rr5.1%
Taylor expanded in x around 0 18.8%
Taylor expanded in x around inf 18.8%
associate-*r/18.8%
metadata-eval18.8%
Simplified18.8%
Final simplification80.5%
(FPCore (x y) :precision binary64 (if (<= x -0.68) -1.0 (* x (/ 2.0 (+ x 2.0)))))
double code(double x, double y) {
double tmp;
if (x <= -0.68) {
tmp = -1.0;
} else {
tmp = x * (2.0 / (x + 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.68d0)) then
tmp = -1.0d0
else
tmp = x * (2.0d0 / (x + 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.68) {
tmp = -1.0;
} else {
tmp = x * (2.0 / (x + 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.68: tmp = -1.0 else: tmp = x * (2.0 / (x + 2.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.68) tmp = -1.0; else tmp = Float64(x * Float64(2.0 / Float64(x + 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.68) tmp = -1.0; else tmp = x * (2.0 / (x + 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.68], -1.0, N[(x * N[(2.0 / N[(x + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.68:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{2}{x + 2}\\
\end{array}
\end{array}
if x < -0.680000000000000049Initial program 100.0%
Taylor expanded in x around 0 97.3%
*-commutative97.3%
Simplified97.3%
Taylor expanded in x around inf 100.0%
if -0.680000000000000049 < x Initial program 36.8%
Taylor expanded in x around 0 7.2%
+-commutative7.2%
Simplified7.2%
flip--7.1%
metadata-eval7.1%
Applied egg-rr7.1%
Taylor expanded in x around 0 10.6%
div-sub10.6%
fma-def10.6%
associate-+l+10.6%
metadata-eval10.6%
associate-+l+10.6%
metadata-eval10.6%
Applied egg-rr10.6%
div-sub10.6%
fma-udef10.6%
*-commutative10.6%
+-rgt-identity10.6%
associate--l+73.3%
+-rgt-identity73.3%
metadata-eval73.3%
+-rgt-identity73.3%
*-rgt-identity73.3%
*-commutative73.3%
times-frac73.3%
/-rgt-identity73.3%
Simplified73.3%
Final simplification80.0%
(FPCore (x y) :precision binary64 (if (<= x -1.0) -1.0 (if (<= x 2.0) x 2.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else if (x <= 2.0) {
tmp = x;
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -1.0d0
else if (x <= 2.0d0) then
tmp = x
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else if (x <= 2.0) {
tmp = x;
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -1.0 elif x <= 2.0: tmp = x else: tmp = 2.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = -1.0; elseif (x <= 2.0) tmp = x; else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -1.0; elseif (x <= 2.0) tmp = x; else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], -1.0, If[LessEqual[x, 2.0], x, 2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 2:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around 0 97.3%
*-commutative97.3%
Simplified97.3%
Taylor expanded in x around inf 100.0%
if -1 < x < 2Initial program 10.6%
Taylor expanded in x around 0 96.7%
if 2 < x Initial program 100.0%
Taylor expanded in x around 0 5.4%
+-commutative5.4%
Simplified5.4%
flip--5.1%
metadata-eval5.1%
Applied egg-rr5.1%
Taylor expanded in x around 0 18.8%
Taylor expanded in x around inf 18.8%
Final simplification80.5%
(FPCore (x y) :precision binary64 (if (<= x 1.1e-308) -1.0 2.0))
double code(double x, double y) {
double tmp;
if (x <= 1.1e-308) {
tmp = -1.0;
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.1d-308) then
tmp = -1.0d0
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.1e-308) {
tmp = -1.0;
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.1e-308: tmp = -1.0 else: tmp = 2.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 1.1e-308) tmp = -1.0; else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.1e-308) tmp = -1.0; else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.1e-308], -1.0, 2.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.1 \cdot 10^{-308}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if x < 1.1000000000000001e-308Initial program 53.4%
Taylor expanded in x around 0 49.9%
*-commutative49.9%
Simplified49.9%
Taylor expanded in x around inf 49.8%
if 1.1000000000000001e-308 < x Initial program 52.3%
Taylor expanded in x around 0 5.7%
+-commutative5.7%
Simplified5.7%
flip--5.5%
metadata-eval5.5%
Applied egg-rr5.5%
Taylor expanded in x around 0 12.1%
Taylor expanded in x around inf 11.9%
Final simplification32.5%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 52.9%
Taylor expanded in x around 0 28.8%
*-commutative28.8%
Simplified28.8%
Taylor expanded in x around inf 27.9%
Final simplification27.9%
herbie shell --seed 2023257
(FPCore (x y)
:name "Logistic function from Lakshay Garg"
:precision binary64
(- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))