
(FPCore (re im) :precision binary64 (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
double code(double re, double im) {
return 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((2.0d0 * (sqrt(((re * re) + (im * im))) + re)))
end function
public static double code(double re, double im) {
return 0.5 * Math.sqrt((2.0 * (Math.sqrt(((re * re) + (im * im))) + re)));
}
def code(re, im): return 0.5 * math.sqrt((2.0 * (math.sqrt(((re * re) + (im * im))) + re)))
function code(re, im) return Float64(0.5 * sqrt(Float64(2.0 * Float64(sqrt(Float64(Float64(re * re) + Float64(im * im))) + re)))) end
function tmp = code(re, im) tmp = 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re))); end
code[re_, im_] := N[(0.5 * N[Sqrt[N[(2.0 * N[(N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{2 \cdot \left(\sqrt{re \cdot re + im \cdot im} + re\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
double code(double re, double im) {
return 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((2.0d0 * (sqrt(((re * re) + (im * im))) + re)))
end function
public static double code(double re, double im) {
return 0.5 * Math.sqrt((2.0 * (Math.sqrt(((re * re) + (im * im))) + re)));
}
def code(re, im): return 0.5 * math.sqrt((2.0 * (math.sqrt(((re * re) + (im * im))) + re)))
function code(re, im) return Float64(0.5 * sqrt(Float64(2.0 * Float64(sqrt(Float64(Float64(re * re) + Float64(im * im))) + re)))) end
function tmp = code(re, im) tmp = 0.5 * sqrt((2.0 * (sqrt(((re * re) + (im * im))) + re))); end
code[re_, im_] := N[(0.5 * N[Sqrt[N[(2.0 * N[(N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{2 \cdot \left(\sqrt{re \cdot re + im \cdot im} + re\right)}
\end{array}
NOTE: im should be positive before calling this function (FPCore (re im) :precision binary64 (if (<= (sqrt (* 2.0 (+ re (sqrt (+ (* re re) (* im im)))))) 0.0) (* 0.5 (pow (exp (* 0.25 (+ (* 2.0 (log im)) (log (/ -1.0 re))))) 2.0)) (* 0.5 (sqrt (* 2.0 (+ re (hypot re im)))))))
im = abs(im);
double code(double re, double im) {
double tmp;
if (sqrt((2.0 * (re + sqrt(((re * re) + (im * im)))))) <= 0.0) {
tmp = 0.5 * pow(exp((0.25 * ((2.0 * log(im)) + log((-1.0 / re))))), 2.0);
} else {
tmp = 0.5 * sqrt((2.0 * (re + hypot(re, im))));
}
return tmp;
}
im = Math.abs(im);
public static double code(double re, double im) {
double tmp;
if (Math.sqrt((2.0 * (re + Math.sqrt(((re * re) + (im * im)))))) <= 0.0) {
tmp = 0.5 * Math.pow(Math.exp((0.25 * ((2.0 * Math.log(im)) + Math.log((-1.0 / re))))), 2.0);
} else {
tmp = 0.5 * Math.sqrt((2.0 * (re + Math.hypot(re, im))));
}
return tmp;
}
im = abs(im) def code(re, im): tmp = 0 if math.sqrt((2.0 * (re + math.sqrt(((re * re) + (im * im)))))) <= 0.0: tmp = 0.5 * math.pow(math.exp((0.25 * ((2.0 * math.log(im)) + math.log((-1.0 / re))))), 2.0) else: tmp = 0.5 * math.sqrt((2.0 * (re + math.hypot(re, im)))) return tmp
im = abs(im) function code(re, im) tmp = 0.0 if (sqrt(Float64(2.0 * Float64(re + sqrt(Float64(Float64(re * re) + Float64(im * im)))))) <= 0.0) tmp = Float64(0.5 * (exp(Float64(0.25 * Float64(Float64(2.0 * log(im)) + log(Float64(-1.0 / re))))) ^ 2.0)); else tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(re + hypot(re, im))))); end return tmp end
im = abs(im) function tmp_2 = code(re, im) tmp = 0.0; if (sqrt((2.0 * (re + sqrt(((re * re) + (im * im)))))) <= 0.0) tmp = 0.5 * (exp((0.25 * ((2.0 * log(im)) + log((-1.0 / re))))) ^ 2.0); else tmp = 0.5 * sqrt((2.0 * (re + hypot(re, im)))); end tmp_2 = tmp; end
NOTE: im should be positive before calling this function code[re_, im_] := If[LessEqual[N[Sqrt[N[(2.0 * N[(re + N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.0], N[(0.5 * N[Power[N[Exp[N[(0.25 * N[(N[(2.0 * N[Log[im], $MachinePrecision]), $MachinePrecision] + N[Log[N[(-1.0 / re), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(2.0 * N[(re + N[Sqrt[re ^ 2 + im ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
im = |im|\\
\\
\begin{array}{l}
\mathbf{if}\;\sqrt{2 \cdot \left(re + \sqrt{re \cdot re + im \cdot im}\right)} \leq 0:\\
\;\;\;\;0.5 \cdot {\left(e^{0.25 \cdot \left(2 \cdot \log im + \log \left(\frac{-1}{re}\right)\right)}\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(re + \mathsf{hypot}\left(re, im\right)\right)}\\
\end{array}
\end{array}
if (sqrt.f64 (*.f64 2 (+.f64 (sqrt.f64 (+.f64 (*.f64 re re) (*.f64 im im))) re))) < 0.0Initial program 15.2%
+-commutative15.2%
hypot-def15.2%
Simplified15.2%
add-sqr-sqrt15.2%
pow215.2%
pow1/215.2%
sqrt-pow115.2%
*-commutative15.2%
metadata-eval15.2%
Applied egg-rr15.2%
Taylor expanded in re around -inf 56.6%
pow-to-exp26.2%
add-log-exp48.7%
Applied egg-rr48.7%
if 0.0 < (sqrt.f64 (*.f64 2 (+.f64 (sqrt.f64 (+.f64 (*.f64 re re) (*.f64 im im))) re))) Initial program 49.1%
+-commutative49.1%
hypot-def90.8%
Simplified90.8%
Final simplification85.5%
NOTE: im should be positive before calling this function (FPCore (re im) :precision binary64 (if (<= (sqrt (* 2.0 (+ re (sqrt (+ (* re re) (* im im)))))) 0.0) (* 0.5 (sqrt (* im (- (/ im re))))) (* 0.5 (sqrt (* 2.0 (+ re (hypot re im)))))))
im = abs(im);
double code(double re, double im) {
double tmp;
if (sqrt((2.0 * (re + sqrt(((re * re) + (im * im)))))) <= 0.0) {
tmp = 0.5 * sqrt((im * -(im / re)));
} else {
tmp = 0.5 * sqrt((2.0 * (re + hypot(re, im))));
}
return tmp;
}
im = Math.abs(im);
public static double code(double re, double im) {
double tmp;
if (Math.sqrt((2.0 * (re + Math.sqrt(((re * re) + (im * im)))))) <= 0.0) {
tmp = 0.5 * Math.sqrt((im * -(im / re)));
} else {
tmp = 0.5 * Math.sqrt((2.0 * (re + Math.hypot(re, im))));
}
return tmp;
}
im = abs(im) def code(re, im): tmp = 0 if math.sqrt((2.0 * (re + math.sqrt(((re * re) + (im * im)))))) <= 0.0: tmp = 0.5 * math.sqrt((im * -(im / re))) else: tmp = 0.5 * math.sqrt((2.0 * (re + math.hypot(re, im)))) return tmp
im = abs(im) function code(re, im) tmp = 0.0 if (sqrt(Float64(2.0 * Float64(re + sqrt(Float64(Float64(re * re) + Float64(im * im)))))) <= 0.0) tmp = Float64(0.5 * sqrt(Float64(im * Float64(-Float64(im / re))))); else tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(re + hypot(re, im))))); end return tmp end
im = abs(im) function tmp_2 = code(re, im) tmp = 0.0; if (sqrt((2.0 * (re + sqrt(((re * re) + (im * im)))))) <= 0.0) tmp = 0.5 * sqrt((im * -(im / re))); else tmp = 0.5 * sqrt((2.0 * (re + hypot(re, im)))); end tmp_2 = tmp; end
NOTE: im should be positive before calling this function code[re_, im_] := If[LessEqual[N[Sqrt[N[(2.0 * N[(re + N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.0], N[(0.5 * N[Sqrt[N[(im * (-N[(im / re), $MachinePrecision])), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(2.0 * N[(re + N[Sqrt[re ^ 2 + im ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
im = |im|\\
\\
\begin{array}{l}
\mathbf{if}\;\sqrt{2 \cdot \left(re + \sqrt{re \cdot re + im \cdot im}\right)} \leq 0:\\
\;\;\;\;0.5 \cdot \sqrt{im \cdot \left(-\frac{im}{re}\right)}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(re + \mathsf{hypot}\left(re, im\right)\right)}\\
\end{array}
\end{array}
if (sqrt.f64 (*.f64 2 (+.f64 (sqrt.f64 (+.f64 (*.f64 re re) (*.f64 im im))) re))) < 0.0Initial program 15.2%
+-commutative15.2%
hypot-def15.2%
Simplified15.2%
Taylor expanded in re around -inf 60.4%
*-commutative60.4%
unpow260.4%
associate-/l*66.3%
Simplified66.3%
expm1-log1p-u65.8%
expm1-udef25.0%
*-commutative25.0%
associate-*r*25.0%
metadata-eval25.0%
div-inv25.0%
clear-num25.0%
Applied egg-rr25.0%
expm1-def65.9%
expm1-log1p66.3%
mul-1-neg66.3%
distribute-rgt-neg-in66.3%
Simplified66.3%
if 0.0 < (sqrt.f64 (*.f64 2 (+.f64 (sqrt.f64 (+.f64 (*.f64 re re) (*.f64 im im))) re))) Initial program 49.1%
+-commutative49.1%
hypot-def90.8%
Simplified90.8%
Final simplification87.7%
NOTE: im should be positive before calling this function
(FPCore (re im)
:precision binary64
(if (<= re -1.5e+96)
(* 0.5 (sqrt (/ (* im (- im)) re)))
(if (<= re 3100000.0)
(* 0.5 (sqrt (* 2.0 (+ re im))))
(* 0.5 (* 2.0 (sqrt re))))))im = abs(im);
double code(double re, double im) {
double tmp;
if (re <= -1.5e+96) {
tmp = 0.5 * sqrt(((im * -im) / re));
} else if (re <= 3100000.0) {
tmp = 0.5 * sqrt((2.0 * (re + im)));
} else {
tmp = 0.5 * (2.0 * sqrt(re));
}
return tmp;
}
NOTE: im should be positive before calling this function
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= (-1.5d+96)) then
tmp = 0.5d0 * sqrt(((im * -im) / re))
else if (re <= 3100000.0d0) then
tmp = 0.5d0 * sqrt((2.0d0 * (re + im)))
else
tmp = 0.5d0 * (2.0d0 * sqrt(re))
end if
code = tmp
end function
im = Math.abs(im);
public static double code(double re, double im) {
double tmp;
if (re <= -1.5e+96) {
tmp = 0.5 * Math.sqrt(((im * -im) / re));
} else if (re <= 3100000.0) {
tmp = 0.5 * Math.sqrt((2.0 * (re + im)));
} else {
tmp = 0.5 * (2.0 * Math.sqrt(re));
}
return tmp;
}
im = abs(im) def code(re, im): tmp = 0 if re <= -1.5e+96: tmp = 0.5 * math.sqrt(((im * -im) / re)) elif re <= 3100000.0: tmp = 0.5 * math.sqrt((2.0 * (re + im))) else: tmp = 0.5 * (2.0 * math.sqrt(re)) return tmp
im = abs(im) function code(re, im) tmp = 0.0 if (re <= -1.5e+96) tmp = Float64(0.5 * sqrt(Float64(Float64(im * Float64(-im)) / re))); elseif (re <= 3100000.0) tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(re + im)))); else tmp = Float64(0.5 * Float64(2.0 * sqrt(re))); end return tmp end
im = abs(im) function tmp_2 = code(re, im) tmp = 0.0; if (re <= -1.5e+96) tmp = 0.5 * sqrt(((im * -im) / re)); elseif (re <= 3100000.0) tmp = 0.5 * sqrt((2.0 * (re + im))); else tmp = 0.5 * (2.0 * sqrt(re)); end tmp_2 = tmp; end
NOTE: im should be positive before calling this function code[re_, im_] := If[LessEqual[re, -1.5e+96], N[(0.5 * N[Sqrt[N[(N[(im * (-im)), $MachinePrecision] / re), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[re, 3100000.0], N[(0.5 * N[Sqrt[N[(2.0 * N[(re + im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(2.0 * N[Sqrt[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
im = |im|\\
\\
\begin{array}{l}
\mathbf{if}\;re \leq -1.5 \cdot 10^{+96}:\\
\;\;\;\;0.5 \cdot \sqrt{\frac{im \cdot \left(-im\right)}{re}}\\
\mathbf{elif}\;re \leq 3100000:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(re + im\right)}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 \cdot \sqrt{re}\right)\\
\end{array}
\end{array}
if re < -1.5e96Initial program 12.4%
+-commutative12.4%
hypot-def46.4%
Simplified46.4%
Taylor expanded in re around -inf 65.4%
*-commutative65.4%
unpow265.4%
associate-/l*72.0%
Simplified72.0%
expm1-log1p-u70.9%
expm1-udef50.4%
*-commutative50.4%
associate-*r*50.4%
metadata-eval50.4%
div-inv50.4%
clear-num50.4%
Applied egg-rr50.4%
expm1-def70.9%
expm1-log1p72.0%
mul-1-neg72.0%
associate-*r/65.4%
Simplified65.4%
if -1.5e96 < re < 3.1e6Initial program 53.6%
+-commutative53.6%
hypot-def84.5%
Simplified84.5%
Taylor expanded in re around 0 33.7%
if 3.1e6 < re Initial program 47.1%
+-commutative47.1%
hypot-def100.0%
Simplified100.0%
Taylor expanded in im around 0 80.9%
unpow280.9%
rem-square-sqrt82.4%
Simplified82.4%
Final simplification50.3%
NOTE: im should be positive before calling this function
(FPCore (re im)
:precision binary64
(if (<= re -5.5e+95)
(* 0.5 (sqrt (* im (- (/ im re)))))
(if (<= re 12000000.0)
(* 0.5 (sqrt (* 2.0 (+ re im))))
(* 0.5 (* 2.0 (sqrt re))))))im = abs(im);
double code(double re, double im) {
double tmp;
if (re <= -5.5e+95) {
tmp = 0.5 * sqrt((im * -(im / re)));
} else if (re <= 12000000.0) {
tmp = 0.5 * sqrt((2.0 * (re + im)));
} else {
tmp = 0.5 * (2.0 * sqrt(re));
}
return tmp;
}
NOTE: im should be positive before calling this function
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= (-5.5d+95)) then
tmp = 0.5d0 * sqrt((im * -(im / re)))
else if (re <= 12000000.0d0) then
tmp = 0.5d0 * sqrt((2.0d0 * (re + im)))
else
tmp = 0.5d0 * (2.0d0 * sqrt(re))
end if
code = tmp
end function
im = Math.abs(im);
public static double code(double re, double im) {
double tmp;
if (re <= -5.5e+95) {
tmp = 0.5 * Math.sqrt((im * -(im / re)));
} else if (re <= 12000000.0) {
tmp = 0.5 * Math.sqrt((2.0 * (re + im)));
} else {
tmp = 0.5 * (2.0 * Math.sqrt(re));
}
return tmp;
}
im = abs(im) def code(re, im): tmp = 0 if re <= -5.5e+95: tmp = 0.5 * math.sqrt((im * -(im / re))) elif re <= 12000000.0: tmp = 0.5 * math.sqrt((2.0 * (re + im))) else: tmp = 0.5 * (2.0 * math.sqrt(re)) return tmp
im = abs(im) function code(re, im) tmp = 0.0 if (re <= -5.5e+95) tmp = Float64(0.5 * sqrt(Float64(im * Float64(-Float64(im / re))))); elseif (re <= 12000000.0) tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(re + im)))); else tmp = Float64(0.5 * Float64(2.0 * sqrt(re))); end return tmp end
im = abs(im) function tmp_2 = code(re, im) tmp = 0.0; if (re <= -5.5e+95) tmp = 0.5 * sqrt((im * -(im / re))); elseif (re <= 12000000.0) tmp = 0.5 * sqrt((2.0 * (re + im))); else tmp = 0.5 * (2.0 * sqrt(re)); end tmp_2 = tmp; end
NOTE: im should be positive before calling this function code[re_, im_] := If[LessEqual[re, -5.5e+95], N[(0.5 * N[Sqrt[N[(im * (-N[(im / re), $MachinePrecision])), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[re, 12000000.0], N[(0.5 * N[Sqrt[N[(2.0 * N[(re + im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(2.0 * N[Sqrt[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
im = |im|\\
\\
\begin{array}{l}
\mathbf{if}\;re \leq -5.5 \cdot 10^{+95}:\\
\;\;\;\;0.5 \cdot \sqrt{im \cdot \left(-\frac{im}{re}\right)}\\
\mathbf{elif}\;re \leq 12000000:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(re + im\right)}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 \cdot \sqrt{re}\right)\\
\end{array}
\end{array}
if re < -5.4999999999999997e95Initial program 12.4%
+-commutative12.4%
hypot-def46.4%
Simplified46.4%
Taylor expanded in re around -inf 65.4%
*-commutative65.4%
unpow265.4%
associate-/l*72.0%
Simplified72.0%
expm1-log1p-u70.9%
expm1-udef50.4%
*-commutative50.4%
associate-*r*50.4%
metadata-eval50.4%
div-inv50.4%
clear-num50.4%
Applied egg-rr50.4%
expm1-def70.9%
expm1-log1p72.0%
mul-1-neg72.0%
distribute-rgt-neg-in72.0%
Simplified72.0%
if -5.4999999999999997e95 < re < 1.2e7Initial program 53.6%
+-commutative53.6%
hypot-def84.5%
Simplified84.5%
Taylor expanded in re around 0 33.7%
if 1.2e7 < re Initial program 47.1%
+-commutative47.1%
hypot-def100.0%
Simplified100.0%
Taylor expanded in im around 0 80.9%
unpow280.9%
rem-square-sqrt82.4%
Simplified82.4%
Final simplification51.5%
NOTE: im should be positive before calling this function (FPCore (re im) :precision binary64 (if (<= re 300000000000.0) (* 0.5 (sqrt (* 2.0 im))) (* 0.5 (* 2.0 (sqrt re)))))
im = abs(im);
double code(double re, double im) {
double tmp;
if (re <= 300000000000.0) {
tmp = 0.5 * sqrt((2.0 * im));
} else {
tmp = 0.5 * (2.0 * sqrt(re));
}
return tmp;
}
NOTE: im should be positive before calling this function
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 300000000000.0d0) then
tmp = 0.5d0 * sqrt((2.0d0 * im))
else
tmp = 0.5d0 * (2.0d0 * sqrt(re))
end if
code = tmp
end function
im = Math.abs(im);
public static double code(double re, double im) {
double tmp;
if (re <= 300000000000.0) {
tmp = 0.5 * Math.sqrt((2.0 * im));
} else {
tmp = 0.5 * (2.0 * Math.sqrt(re));
}
return tmp;
}
im = abs(im) def code(re, im): tmp = 0 if re <= 300000000000.0: tmp = 0.5 * math.sqrt((2.0 * im)) else: tmp = 0.5 * (2.0 * math.sqrt(re)) return tmp
im = abs(im) function code(re, im) tmp = 0.0 if (re <= 300000000000.0) tmp = Float64(0.5 * sqrt(Float64(2.0 * im))); else tmp = Float64(0.5 * Float64(2.0 * sqrt(re))); end return tmp end
im = abs(im) function tmp_2 = code(re, im) tmp = 0.0; if (re <= 300000000000.0) tmp = 0.5 * sqrt((2.0 * im)); else tmp = 0.5 * (2.0 * sqrt(re)); end tmp_2 = tmp; end
NOTE: im should be positive before calling this function code[re_, im_] := If[LessEqual[re, 300000000000.0], N[(0.5 * N[Sqrt[N[(2.0 * im), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(2.0 * N[Sqrt[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
im = |im|\\
\\
\begin{array}{l}
\mathbf{if}\;re \leq 300000000000:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot im}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(2 \cdot \sqrt{re}\right)\\
\end{array}
\end{array}
if re < 3e11Initial program 44.2%
+-commutative44.2%
hypot-def75.9%
Simplified75.9%
Taylor expanded in re around 0 25.5%
if 3e11 < re Initial program 47.1%
+-commutative47.1%
hypot-def100.0%
Simplified100.0%
Taylor expanded in im around 0 80.9%
unpow280.9%
rem-square-sqrt82.4%
Simplified82.4%
Final simplification38.4%
NOTE: im should be positive before calling this function (FPCore (re im) :precision binary64 (* 0.5 (sqrt (* 2.0 im))))
im = abs(im);
double code(double re, double im) {
return 0.5 * sqrt((2.0 * im));
}
NOTE: im should be positive before calling this function
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * sqrt((2.0d0 * im))
end function
im = Math.abs(im);
public static double code(double re, double im) {
return 0.5 * Math.sqrt((2.0 * im));
}
im = abs(im) def code(re, im): return 0.5 * math.sqrt((2.0 * im))
im = abs(im) function code(re, im) return Float64(0.5 * sqrt(Float64(2.0 * im))) end
im = abs(im) function tmp = code(re, im) tmp = 0.5 * sqrt((2.0 * im)); end
NOTE: im should be positive before calling this function code[re_, im_] := N[(0.5 * N[Sqrt[N[(2.0 * im), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
im = |im|\\
\\
0.5 \cdot \sqrt{2 \cdot im}
\end{array}
Initial program 44.9%
+-commutative44.9%
hypot-def81.3%
Simplified81.3%
Taylor expanded in re around 0 22.2%
Final simplification22.2%
(FPCore (re im)
:precision binary64
(let* ((t_0 (sqrt (+ (* re re) (* im im)))))
(if (< re 0.0)
(* 0.5 (* (sqrt 2.0) (sqrt (/ (* im im) (- t_0 re)))))
(* 0.5 (sqrt (* 2.0 (+ t_0 re)))))))
double code(double re, double im) {
double t_0 = sqrt(((re * re) + (im * im)));
double tmp;
if (re < 0.0) {
tmp = 0.5 * (sqrt(2.0) * sqrt(((im * im) / (t_0 - re))));
} else {
tmp = 0.5 * sqrt((2.0 * (t_0 + re)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((re * re) + (im * im)))
if (re < 0.0d0) then
tmp = 0.5d0 * (sqrt(2.0d0) * sqrt(((im * im) / (t_0 - re))))
else
tmp = 0.5d0 * sqrt((2.0d0 * (t_0 + re)))
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = Math.sqrt(((re * re) + (im * im)));
double tmp;
if (re < 0.0) {
tmp = 0.5 * (Math.sqrt(2.0) * Math.sqrt(((im * im) / (t_0 - re))));
} else {
tmp = 0.5 * Math.sqrt((2.0 * (t_0 + re)));
}
return tmp;
}
def code(re, im): t_0 = math.sqrt(((re * re) + (im * im))) tmp = 0 if re < 0.0: tmp = 0.5 * (math.sqrt(2.0) * math.sqrt(((im * im) / (t_0 - re)))) else: tmp = 0.5 * math.sqrt((2.0 * (t_0 + re))) return tmp
function code(re, im) t_0 = sqrt(Float64(Float64(re * re) + Float64(im * im))) tmp = 0.0 if (re < 0.0) tmp = Float64(0.5 * Float64(sqrt(2.0) * sqrt(Float64(Float64(im * im) / Float64(t_0 - re))))); else tmp = Float64(0.5 * sqrt(Float64(2.0 * Float64(t_0 + re)))); end return tmp end
function tmp_2 = code(re, im) t_0 = sqrt(((re * re) + (im * im))); tmp = 0.0; if (re < 0.0) tmp = 0.5 * (sqrt(2.0) * sqrt(((im * im) / (t_0 - re)))); else tmp = 0.5 * sqrt((2.0 * (t_0 + re))); end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[Sqrt[N[(N[(re * re), $MachinePrecision] + N[(im * im), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Less[re, 0.0], N[(0.5 * N[(N[Sqrt[2.0], $MachinePrecision] * N[Sqrt[N[(N[(im * im), $MachinePrecision] / N[(t$95$0 - re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Sqrt[N[(2.0 * N[(t$95$0 + re), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{re \cdot re + im \cdot im}\\
\mathbf{if}\;re < 0:\\
\;\;\;\;0.5 \cdot \left(\sqrt{2} \cdot \sqrt{\frac{im \cdot im}{t_0 - re}}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \sqrt{2 \cdot \left(t_0 + re\right)}\\
\end{array}
\end{array}
herbie shell --seed 2023257
(FPCore (re im)
:name "math.sqrt on complex, real part"
:precision binary64
:herbie-target
(if (< re 0.0) (* 0.5 (* (sqrt 2.0) (sqrt (/ (* im im) (- (sqrt (+ (* re re) (* im im))) re))))) (* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))
(* 0.5 (sqrt (* 2.0 (+ (sqrt (+ (* re re) (* im im))) re)))))