
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.75e+125) (not (<= x 6.8e+64))) (+ (* x (cos y)) (* y z)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.75e+125) || !(x <= 6.8e+64)) {
tmp = (x * cos(y)) + (y * z);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.75d+125)) .or. (.not. (x <= 6.8d+64))) then
tmp = (x * cos(y)) + (y * z)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.75e+125) || !(x <= 6.8e+64)) {
tmp = (x * Math.cos(y)) + (y * z);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.75e+125) or not (x <= 6.8e+64): tmp = (x * math.cos(y)) + (y * z) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.75e+125) || !(x <= 6.8e+64)) tmp = Float64(Float64(x * cos(y)) + Float64(y * z)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.75e+125) || ~((x <= 6.8e+64))) tmp = (x * cos(y)) + (y * z); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.75e+125], N[Not[LessEqual[x, 6.8e+64]], $MachinePrecision]], N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \cdot 10^{+125} \lor \neg \left(x \leq 6.8 \cdot 10^{+64}\right):\\
\;\;\;\;x \cdot \cos y + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -1.75000000000000006e125 or 6.8000000000000003e64 < x Initial program 99.9%
Taylor expanded in y around 0 91.4%
if -1.75000000000000006e125 < x < 6.8000000000000003e64Initial program 99.8%
Taylor expanded in y around 0 85.0%
Final simplification87.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.06) (not (<= y 0.008))) (* z (sin y)) (+ (* y z) (+ x (* -0.5 (* y (* x y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.06) || !(y <= 0.008)) {
tmp = z * sin(y);
} else {
tmp = (y * z) + (x + (-0.5 * (y * (x * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.06d0)) .or. (.not. (y <= 0.008d0))) then
tmp = z * sin(y)
else
tmp = (y * z) + (x + ((-0.5d0) * (y * (x * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.06) || !(y <= 0.008)) {
tmp = z * Math.sin(y);
} else {
tmp = (y * z) + (x + (-0.5 * (y * (x * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.06) or not (y <= 0.008): tmp = z * math.sin(y) else: tmp = (y * z) + (x + (-0.5 * (y * (x * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.06) || !(y <= 0.008)) tmp = Float64(z * sin(y)); else tmp = Float64(Float64(y * z) + Float64(x + Float64(-0.5 * Float64(y * Float64(x * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.06) || ~((y <= 0.008))) tmp = z * sin(y); else tmp = (y * z) + (x + (-0.5 * (y * (x * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.06], N[Not[LessEqual[y, 0.008]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(N[(y * z), $MachinePrecision] + N[(x + N[(-0.5 * N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.06 \lor \neg \left(y \leq 0.008\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z + \left(x + -0.5 \cdot \left(y \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.059999999999999998 or 0.0080000000000000002 < y Initial program 99.6%
Taylor expanded in x around 0 50.4%
if -0.059999999999999998 < y < 0.0080000000000000002Initial program 100.0%
Taylor expanded in y around 0 99.6%
expm1-log1p-u89.9%
expm1-udef89.7%
unpow289.7%
associate-*l*89.7%
Applied egg-rr89.7%
expm1-def89.9%
expm1-log1p99.6%
Simplified99.6%
Final simplification75.2%
(FPCore (x y z) :precision binary64 (+ x (* z (sin y))))
double code(double x, double y, double z) {
return x + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return x + (z * Math.sin(y));
}
def code(x, y, z): return x + (z * math.sin(y))
function code(x, y, z) return Float64(x + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = x + (z * sin(y)); end
code[x_, y_, z_] := N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \sin y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 77.0%
Final simplification77.0%
(FPCore (x y z) :precision binary64 (if (<= z -1.7e+155) (* y z) (if (<= z 3.9e+33) x (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.7e+155) {
tmp = y * z;
} else if (z <= 3.9e+33) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.7d+155)) then
tmp = y * z
else if (z <= 3.9d+33) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.7e+155) {
tmp = y * z;
} else if (z <= 3.9e+33) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.7e+155: tmp = y * z elif z <= 3.9e+33: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.7e+155) tmp = Float64(y * z); elseif (z <= 3.9e+33) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.7e+155) tmp = y * z; elseif (z <= 3.9e+33) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.7e+155], N[(y * z), $MachinePrecision], If[LessEqual[z, 3.9e+33], x, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.7 \cdot 10^{+155}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 3.9 \cdot 10^{+33}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -1.7e155 or 3.9000000000000002e33 < z Initial program 99.7%
Taylor expanded in y around 0 49.8%
Taylor expanded in y around inf 40.5%
if -1.7e155 < z < 3.9000000000000002e33Initial program 99.9%
Taylor expanded in y around 0 69.4%
Taylor expanded in x around inf 51.0%
Final simplification47.7%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.0%
Final simplification53.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 77.0%
Taylor expanded in x around inf 38.7%
Final simplification38.7%
herbie shell --seed 2023257
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))