
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* z (* y z))))
double code(double x, double y, double z) {
return x + (z * (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * (y * z))
end function
public static double code(double x, double y, double z) {
return x + (z * (y * z));
}
def code(x, y, z): return x + (z * (y * z))
function code(x, y, z) return Float64(x + Float64(z * Float64(y * z))) end
function tmp = code(x, y, z) tmp = x + (z * (y * z)); end
code[x_, y_, z_] := N[(x + N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(y \cdot z\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= z 1.05e+152) (+ x (* y (* z z))) (* z (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.05e+152) {
tmp = x + (y * (z * z));
} else {
tmp = z * (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.05d+152) then
tmp = x + (y * (z * z))
else
tmp = z * (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.05e+152) {
tmp = x + (y * (z * z));
} else {
tmp = z * (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.05e+152: tmp = x + (y * (z * z)) else: tmp = z * (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.05e+152) tmp = Float64(x + Float64(y * Float64(z * z))); else tmp = Float64(z * Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.05e+152) tmp = x + (y * (z * z)); else tmp = z * (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.05e+152], N[(x + N[(y * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.05 \cdot 10^{+152}:\\
\;\;\;\;x + y \cdot \left(z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
if z < 1.0500000000000001e152Initial program 99.9%
associate-*l*95.1%
Simplified95.1%
if 1.0500000000000001e152 < z Initial program 99.9%
associate-*l*84.5%
Simplified84.5%
add-cbrt-cube84.5%
pow384.5%
+-commutative84.5%
associate-*r*84.5%
*-commutative84.5%
fma-def84.5%
Applied egg-rr84.5%
Taylor expanded in z around inf 84.5%
unpow284.5%
Simplified84.5%
add-cube-cbrt84.5%
pow384.5%
associate-*r*99.8%
*-commutative99.8%
Applied egg-rr99.8%
rem-cube-cbrt99.9%
associate-*r*99.9%
Applied egg-rr99.9%
Final simplification95.7%
(FPCore (x y z) :precision binary64 (if (<= z 1.65e-25) x (* y (* z z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.65e-25) {
tmp = x;
} else {
tmp = y * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.65d-25) then
tmp = x
else
tmp = y * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.65e-25) {
tmp = x;
} else {
tmp = y * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.65e-25: tmp = x else: tmp = y * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.65e-25) tmp = x; else tmp = Float64(y * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.65e-25) tmp = x; else tmp = y * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.65e-25], x, N[(y * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.65 \cdot 10^{-25}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if z < 1.6499999999999999e-25Initial program 99.9%
associate-*l*94.3%
Simplified94.3%
Taylor expanded in x around inf 65.5%
if 1.6499999999999999e-25 < z Initial program 99.9%
associate-*l*92.4%
Simplified92.4%
add-cbrt-cube64.3%
pow364.3%
+-commutative64.3%
associate-*r*64.3%
*-commutative64.3%
fma-def64.3%
Applied egg-rr64.3%
Taylor expanded in z around inf 78.5%
unpow278.5%
Simplified78.5%
Final simplification68.7%
(FPCore (x y z) :precision binary64 (if (<= z 2.4e-25) x (* z (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 2.4e-25) {
tmp = x;
} else {
tmp = z * (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 2.4d-25) then
tmp = x
else
tmp = z * (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 2.4e-25) {
tmp = x;
} else {
tmp = z * (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 2.4e-25: tmp = x else: tmp = z * (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 2.4e-25) tmp = x; else tmp = Float64(z * Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 2.4e-25) tmp = x; else tmp = z * (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 2.4e-25], x, N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.4 \cdot 10^{-25}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
if z < 2.40000000000000009e-25Initial program 99.9%
associate-*l*94.3%
Simplified94.3%
Taylor expanded in x around inf 65.5%
if 2.40000000000000009e-25 < z Initial program 99.9%
associate-*l*92.4%
Simplified92.4%
add-cbrt-cube64.3%
pow364.3%
+-commutative64.3%
associate-*r*64.3%
*-commutative64.3%
fma-def64.3%
Applied egg-rr64.3%
Taylor expanded in z around inf 78.5%
unpow278.5%
Simplified78.5%
add-cube-cbrt78.2%
pow378.1%
associate-*r*85.4%
*-commutative85.4%
Applied egg-rr85.4%
rem-cube-cbrt86.1%
associate-*r*86.1%
Applied egg-rr86.1%
Final simplification70.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
associate-*l*93.9%
Simplified93.9%
Taylor expanded in x around inf 53.5%
Final simplification53.5%
herbie shell --seed 2023257
(FPCore (x y z)
:name "Statistics.Sample:robustSumVarWeighted from math-functions-0.1.5.2"
:precision binary64
(+ x (* (* y z) z)))