
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma x y (* z (- t))))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * -t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * Float64(-t))) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(-t\right)\right)
\end{array}
Initial program 99.2%
fma-neg100.0%
distribute-rgt-neg-in100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t)
:precision binary64
(if (or (<= t -3.1e+77)
(not
(or (<= t 1.15e+39) (and (not (<= t 1.3e+135)) (<= t 8.2e+144)))))
(* z (- t))
(* x y)))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -3.1e+77) || !((t <= 1.15e+39) || (!(t <= 1.3e+135) && (t <= 8.2e+144)))) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((t <= (-3.1d+77)) .or. (.not. (t <= 1.15d+39) .or. (.not. (t <= 1.3d+135)) .and. (t <= 8.2d+144))) then
tmp = z * -t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -3.1e+77) || !((t <= 1.15e+39) || (!(t <= 1.3e+135) && (t <= 8.2e+144)))) {
tmp = z * -t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (t <= -3.1e+77) or not ((t <= 1.15e+39) or (not (t <= 1.3e+135) and (t <= 8.2e+144))): tmp = z * -t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if ((t <= -3.1e+77) || !((t <= 1.15e+39) || (!(t <= 1.3e+135) && (t <= 8.2e+144)))) tmp = Float64(z * Float64(-t)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((t <= -3.1e+77) || ~(((t <= 1.15e+39) || (~((t <= 1.3e+135)) && (t <= 8.2e+144))))) tmp = z * -t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -3.1e+77], N[Not[Or[LessEqual[t, 1.15e+39], And[N[Not[LessEqual[t, 1.3e+135]], $MachinePrecision], LessEqual[t, 8.2e+144]]]], $MachinePrecision]], N[(z * (-t)), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -3.1 \cdot 10^{+77} \lor \neg \left(t \leq 1.15 \cdot 10^{+39} \lor \neg \left(t \leq 1.3 \cdot 10^{+135}\right) \land t \leq 8.2 \cdot 10^{+144}\right):\\
\;\;\;\;z \cdot \left(-t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if t < -3.09999999999999999e77 or 1.15000000000000006e39 < t < 1.3e135 or 8.20000000000000002e144 < t Initial program 98.0%
Taylor expanded in x around 0 73.5%
associate-*r*73.5%
neg-mul-173.5%
*-commutative73.5%
Simplified73.5%
if -3.09999999999999999e77 < t < 1.15000000000000006e39 or 1.3e135 < t < 8.20000000000000002e144Initial program 100.0%
Taylor expanded in x around inf 68.4%
Final simplification70.4%
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.2%
Taylor expanded in x around inf 52.6%
Final simplification52.6%
herbie shell --seed 2023257
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))