
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= (* z t) 2e+284) (/ x (- y (* z t))) (/ (* x (/ -1.0 t)) z)))
assert(z < t);
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= 2e+284) {
tmp = x / (y - (z * t));
} else {
tmp = (x * (-1.0 / t)) / z;
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * t) <= 2d+284) then
tmp = x / (y - (z * t))
else
tmp = (x * ((-1.0d0) / t)) / z
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= 2e+284) {
tmp = x / (y - (z * t));
} else {
tmp = (x * (-1.0 / t)) / z;
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t): tmp = 0 if (z * t) <= 2e+284: tmp = x / (y - (z * t)) else: tmp = (x * (-1.0 / t)) / z return tmp
z, t = sort([z, t]) function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= 2e+284) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = Float64(Float64(x * Float64(-1.0 / t)) / z); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if ((z * t) <= 2e+284)
tmp = x / (y - (z * t));
else
tmp = (x * (-1.0 / t)) / z;
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], 2e+284], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(-1.0 / t), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq 2 \cdot 10^{+284}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \frac{-1}{t}}{z}\\
\end{array}
\end{array}
if (*.f64 z t) < 2.00000000000000016e284Initial program 98.7%
if 2.00000000000000016e284 < (*.f64 z t) Initial program 81.5%
clear-num81.5%
associate-/r/81.5%
Applied egg-rr81.5%
Taylor expanded in y around 0 81.5%
associate-/r*81.5%
associate-*l/99.9%
Applied egg-rr99.9%
Final simplification98.8%
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ x z) (- t))))
(if (<= (* z t) -1e-21)
t_1
(if (<= (* z t) 2e-97)
(/ x y)
(if (<= (* z t) 1e-28)
t_1
(if (<= (* z t) 10000000.0)
(/ x y)
(if (<= (* z t) 2e+240) (/ (- x) (* z t)) t_1)))))))assert(z < t);
double code(double x, double y, double z, double t) {
double t_1 = (x / z) / -t;
double tmp;
if ((z * t) <= -1e-21) {
tmp = t_1;
} else if ((z * t) <= 2e-97) {
tmp = x / y;
} else if ((z * t) <= 1e-28) {
tmp = t_1;
} else if ((z * t) <= 10000000.0) {
tmp = x / y;
} else if ((z * t) <= 2e+240) {
tmp = -x / (z * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / z) / -t
if ((z * t) <= (-1d-21)) then
tmp = t_1
else if ((z * t) <= 2d-97) then
tmp = x / y
else if ((z * t) <= 1d-28) then
tmp = t_1
else if ((z * t) <= 10000000.0d0) then
tmp = x / y
else if ((z * t) <= 2d+240) then
tmp = -x / (z * t)
else
tmp = t_1
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = (x / z) / -t;
double tmp;
if ((z * t) <= -1e-21) {
tmp = t_1;
} else if ((z * t) <= 2e-97) {
tmp = x / y;
} else if ((z * t) <= 1e-28) {
tmp = t_1;
} else if ((z * t) <= 10000000.0) {
tmp = x / y;
} else if ((z * t) <= 2e+240) {
tmp = -x / (z * t);
} else {
tmp = t_1;
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t): t_1 = (x / z) / -t tmp = 0 if (z * t) <= -1e-21: tmp = t_1 elif (z * t) <= 2e-97: tmp = x / y elif (z * t) <= 1e-28: tmp = t_1 elif (z * t) <= 10000000.0: tmp = x / y elif (z * t) <= 2e+240: tmp = -x / (z * t) else: tmp = t_1 return tmp
z, t = sort([z, t]) function code(x, y, z, t) t_1 = Float64(Float64(x / z) / Float64(-t)) tmp = 0.0 if (Float64(z * t) <= -1e-21) tmp = t_1; elseif (Float64(z * t) <= 2e-97) tmp = Float64(x / y); elseif (Float64(z * t) <= 1e-28) tmp = t_1; elseif (Float64(z * t) <= 10000000.0) tmp = Float64(x / y); elseif (Float64(z * t) <= 2e+240) tmp = Float64(Float64(-x) / Float64(z * t)); else tmp = t_1; end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = (x / z) / -t;
tmp = 0.0;
if ((z * t) <= -1e-21)
tmp = t_1;
elseif ((z * t) <= 2e-97)
tmp = x / y;
elseif ((z * t) <= 1e-28)
tmp = t_1;
elseif ((z * t) <= 10000000.0)
tmp = x / y;
elseif ((z * t) <= 2e+240)
tmp = -x / (z * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / z), $MachinePrecision] / (-t)), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -1e-21], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 2e-97], N[(x / y), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1e-28], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 10000000.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 2e+240], N[((-x) / N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \frac{\frac{x}{z}}{-t}\\
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{-21}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \cdot t \leq 2 \cdot 10^{-97}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;z \cdot t \leq 10^{-28}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \cdot t \leq 10000000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;z \cdot t \leq 2 \cdot 10^{+240}:\\
\;\;\;\;\frac{-x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (*.f64 z t) < -9.99999999999999908e-22 or 2.00000000000000007e-97 < (*.f64 z t) < 9.99999999999999971e-29 or 2.00000000000000003e240 < (*.f64 z t) Initial program 93.8%
clear-num93.6%
associate-/r/93.7%
Applied egg-rr93.7%
Taylor expanded in y around 0 78.4%
associate-*l/78.5%
neg-mul-178.5%
frac-2neg78.5%
remove-double-neg78.5%
*-commutative78.5%
distribute-rgt-neg-in78.5%
Applied egg-rr78.5%
associate-/r*83.7%
Simplified83.7%
if -9.99999999999999908e-22 < (*.f64 z t) < 2.00000000000000007e-97 or 9.99999999999999971e-29 < (*.f64 z t) < 1e7Initial program 99.9%
Taylor expanded in y around inf 87.4%
if 1e7 < (*.f64 z t) < 2.00000000000000003e240Initial program 99.7%
Taylor expanded in y around 0 83.1%
associate-*r/83.1%
neg-mul-183.1%
Simplified83.1%
Final simplification85.1%
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (/ x z) (- t))))
(if (<= (* z t) -1e-21)
t_1
(if (<= (* z t) 2e-97)
(/ x y)
(if (<= (* z t) 1e-28)
t_1
(if (<= (* z t) 10000000.0) (/ x y) (/ (/ (- x) t) z)))))))assert(z < t);
double code(double x, double y, double z, double t) {
double t_1 = (x / z) / -t;
double tmp;
if ((z * t) <= -1e-21) {
tmp = t_1;
} else if ((z * t) <= 2e-97) {
tmp = x / y;
} else if ((z * t) <= 1e-28) {
tmp = t_1;
} else if ((z * t) <= 10000000.0) {
tmp = x / y;
} else {
tmp = (-x / t) / z;
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / z) / -t
if ((z * t) <= (-1d-21)) then
tmp = t_1
else if ((z * t) <= 2d-97) then
tmp = x / y
else if ((z * t) <= 1d-28) then
tmp = t_1
else if ((z * t) <= 10000000.0d0) then
tmp = x / y
else
tmp = (-x / t) / z
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = (x / z) / -t;
double tmp;
if ((z * t) <= -1e-21) {
tmp = t_1;
} else if ((z * t) <= 2e-97) {
tmp = x / y;
} else if ((z * t) <= 1e-28) {
tmp = t_1;
} else if ((z * t) <= 10000000.0) {
tmp = x / y;
} else {
tmp = (-x / t) / z;
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t): t_1 = (x / z) / -t tmp = 0 if (z * t) <= -1e-21: tmp = t_1 elif (z * t) <= 2e-97: tmp = x / y elif (z * t) <= 1e-28: tmp = t_1 elif (z * t) <= 10000000.0: tmp = x / y else: tmp = (-x / t) / z return tmp
z, t = sort([z, t]) function code(x, y, z, t) t_1 = Float64(Float64(x / z) / Float64(-t)) tmp = 0.0 if (Float64(z * t) <= -1e-21) tmp = t_1; elseif (Float64(z * t) <= 2e-97) tmp = Float64(x / y); elseif (Float64(z * t) <= 1e-28) tmp = t_1; elseif (Float64(z * t) <= 10000000.0) tmp = Float64(x / y); else tmp = Float64(Float64(Float64(-x) / t) / z); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = (x / z) / -t;
tmp = 0.0;
if ((z * t) <= -1e-21)
tmp = t_1;
elseif ((z * t) <= 2e-97)
tmp = x / y;
elseif ((z * t) <= 1e-28)
tmp = t_1;
elseif ((z * t) <= 10000000.0)
tmp = x / y;
else
tmp = (-x / t) / z;
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / z), $MachinePrecision] / (-t)), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -1e-21], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 2e-97], N[(x / y), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1e-28], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 10000000.0], N[(x / y), $MachinePrecision], N[(N[((-x) / t), $MachinePrecision] / z), $MachinePrecision]]]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \frac{\frac{x}{z}}{-t}\\
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{-21}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \cdot t \leq 2 \cdot 10^{-97}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;z \cdot t \leq 10^{-28}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \cdot t \leq 10000000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-x}{t}}{z}\\
\end{array}
\end{array}
if (*.f64 z t) < -9.99999999999999908e-22 or 2.00000000000000007e-97 < (*.f64 z t) < 9.99999999999999971e-29Initial program 96.8%
clear-num96.6%
associate-/r/96.7%
Applied egg-rr96.7%
Taylor expanded in y around 0 77.8%
associate-*l/77.9%
neg-mul-177.9%
frac-2neg77.9%
remove-double-neg77.9%
*-commutative77.9%
distribute-rgt-neg-in77.9%
Applied egg-rr77.9%
associate-/r*79.7%
Simplified79.7%
if -9.99999999999999908e-22 < (*.f64 z t) < 2.00000000000000007e-97 or 9.99999999999999971e-29 < (*.f64 z t) < 1e7Initial program 99.9%
Taylor expanded in y around inf 87.4%
if 1e7 < (*.f64 z t) Initial program 93.5%
clear-num93.2%
associate-/r/93.4%
Applied egg-rr93.4%
associate-/r/93.2%
Applied egg-rr93.2%
Taylor expanded in y around 0 82.1%
associate-*r/82.1%
times-frac81.3%
associate-*r/89.8%
associate-*l/89.8%
neg-mul-189.8%
Simplified89.8%
Final simplification85.4%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -1e-21) (not (<= (* z t) 10000000.0))) (/ (- x) (* z t)) (/ x y)))
assert(z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -1e-21) || !((z * t) <= 10000000.0)) {
tmp = -x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-1d-21)) .or. (.not. ((z * t) <= 10000000.0d0))) then
tmp = -x / (z * t)
else
tmp = x / y
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -1e-21) || !((z * t) <= 10000000.0)) {
tmp = -x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t): tmp = 0 if ((z * t) <= -1e-21) or not ((z * t) <= 10000000.0): tmp = -x / (z * t) else: tmp = x / y return tmp
z, t = sort([z, t]) function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -1e-21) || !(Float64(z * t) <= 10000000.0)) tmp = Float64(Float64(-x) / Float64(z * t)); else tmp = Float64(x / y); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((z * t) <= -1e-21) || ~(((z * t) <= 10000000.0)))
tmp = -x / (z * t);
else
tmp = x / y;
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -1e-21], N[Not[LessEqual[N[(z * t), $MachinePrecision], 10000000.0]], $MachinePrecision]], N[((-x) / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{-21} \lor \neg \left(z \cdot t \leq 10000000\right):\\
\;\;\;\;\frac{-x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -9.99999999999999908e-22 or 1e7 < (*.f64 z t) Initial program 95.0%
Taylor expanded in y around 0 80.2%
associate-*r/80.2%
neg-mul-180.2%
Simplified80.2%
if -9.99999999999999908e-22 < (*.f64 z t) < 1e7Initial program 99.9%
Taylor expanded in y around inf 82.8%
Final simplification81.4%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -2e+148) (not (<= (* z t) 1e+86))) (/ x (* z t)) (/ x y)))
assert(z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -2e+148) || !((z * t) <= 1e+86)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-2d+148)) .or. (.not. ((z * t) <= 1d+86))) then
tmp = x / (z * t)
else
tmp = x / y
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -2e+148) || !((z * t) <= 1e+86)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t): tmp = 0 if ((z * t) <= -2e+148) or not ((z * t) <= 1e+86): tmp = x / (z * t) else: tmp = x / y return tmp
z, t = sort([z, t]) function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -2e+148) || !(Float64(z * t) <= 1e+86)) tmp = Float64(x / Float64(z * t)); else tmp = Float64(x / y); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((z * t) <= -2e+148) || ~(((z * t) <= 1e+86)))
tmp = x / (z * t);
else
tmp = x / y;
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -2e+148], N[Not[LessEqual[N[(z * t), $MachinePrecision], 1e+86]], $MachinePrecision]], N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+148} \lor \neg \left(z \cdot t \leq 10^{+86}\right):\\
\;\;\;\;\frac{x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -2.0000000000000001e148 or 1e86 < (*.f64 z t) Initial program 92.3%
clear-num92.1%
associate-/r/92.2%
Applied egg-rr92.2%
Taylor expanded in y around 0 88.0%
associate-*l/88.0%
neg-mul-188.0%
add-sqr-sqrt44.1%
sqrt-unprod71.3%
sqr-neg71.3%
sqrt-unprod34.3%
add-sqr-sqrt61.4%
*-commutative61.4%
Applied egg-rr61.4%
if -2.0000000000000001e148 < (*.f64 z t) < 1e86Initial program 99.9%
Taylor expanded in y around inf 68.8%
Final simplification66.2%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= (* z t) 2e+284) (/ x (- y (* z t))) (/ (/ (- x) t) z)))
assert(z < t);
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= 2e+284) {
tmp = x / (y - (z * t));
} else {
tmp = (-x / t) / z;
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * t) <= 2d+284) then
tmp = x / (y - (z * t))
else
tmp = (-x / t) / z
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= 2e+284) {
tmp = x / (y - (z * t));
} else {
tmp = (-x / t) / z;
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t): tmp = 0 if (z * t) <= 2e+284: tmp = x / (y - (z * t)) else: tmp = (-x / t) / z return tmp
z, t = sort([z, t]) function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= 2e+284) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = Float64(Float64(Float64(-x) / t) / z); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if ((z * t) <= 2e+284)
tmp = x / (y - (z * t));
else
tmp = (-x / t) / z;
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], 2e+284], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[((-x) / t), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq 2 \cdot 10^{+284}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-x}{t}}{z}\\
\end{array}
\end{array}
if (*.f64 z t) < 2.00000000000000016e284Initial program 98.7%
if 2.00000000000000016e284 < (*.f64 z t) Initial program 81.5%
clear-num81.5%
associate-/r/81.5%
Applied egg-rr81.5%
associate-/r/81.5%
Applied egg-rr81.5%
Taylor expanded in y around 0 81.5%
associate-*r/81.5%
times-frac99.8%
associate-*r/99.9%
associate-*l/99.9%
neg-mul-199.9%
Simplified99.9%
Final simplification98.8%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x y))
assert(z < t);
double code(double x, double y, double z, double t) {
return x / y;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
assert z < t;
public static double code(double x, double y, double z, double t) {
return x / y;
}
[z, t] = sort([z, t]) def code(x, y, z, t): return x / y
z, t = sort([z, t]) function code(x, y, z, t) return Float64(x / y) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / y;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\frac{x}{y}
\end{array}
Initial program 97.2%
Taylor expanded in y around inf 51.8%
Final simplification51.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2023257
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))