
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (/ (- 1.0 x) (* (/ 3.0 (- 3.0 x)) y)))
double code(double x, double y) {
return (1.0 - x) / ((3.0 / (3.0 - x)) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / ((3.0d0 / (3.0d0 - x)) * y)
end function
public static double code(double x, double y) {
return (1.0 - x) / ((3.0 / (3.0 - x)) * y);
}
def code(x, y): return (1.0 - x) / ((3.0 / (3.0 - x)) * y)
function code(x, y) return Float64(Float64(1.0 - x) / Float64(Float64(3.0 / Float64(3.0 - x)) * y)) end
function tmp = code(x, y) tmp = (1.0 - x) / ((3.0 / (3.0 - x)) * y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / N[(N[(3.0 / N[(3.0 - x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{\frac{3}{3 - x} \cdot y}
\end{array}
Initial program 90.3%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
associate-/l*99.8%
associate-/r/99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.7) (not (<= x 1.7))) (* (* x -0.3333333333333333) (/ (- 3.0 x) y)) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.7)) {
tmp = (x * -0.3333333333333333) * ((3.0 - x) / y);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.7d0)) .or. (.not. (x <= 1.7d0))) then
tmp = (x * (-0.3333333333333333d0)) * ((3.0d0 - x) / y)
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.7)) {
tmp = (x * -0.3333333333333333) * ((3.0 - x) / y);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.7) or not (x <= 1.7): tmp = (x * -0.3333333333333333) * ((3.0 - x) / y) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.7) || !(x <= 1.7)) tmp = Float64(Float64(x * -0.3333333333333333) * Float64(Float64(3.0 - x) / y)); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.7) || ~((x <= 1.7))) tmp = (x * -0.3333333333333333) * ((3.0 - x) / y); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.7], N[Not[LessEqual[x, 1.7]], $MachinePrecision]], N[(N[(x * -0.3333333333333333), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \lor \neg \left(x \leq 1.7\right):\\
\;\;\;\;\left(x \cdot -0.3333333333333333\right) \cdot \frac{3 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -1.69999999999999996 or 1.69999999999999996 < x Initial program 82.7%
*-commutative82.7%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 97.5%
if -1.69999999999999996 < x < 1.69999999999999996Initial program 99.5%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 98.5%
clear-num98.5%
associate-/r/98.5%
Applied egg-rr98.5%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (or (<= x -2.3) (not (<= x 1.3))) (* (* x -0.3333333333333333) (/ (- 3.0 x) y)) (+ (/ 1.0 y) (* (/ x y) -1.3333333333333333))))
double code(double x, double y) {
double tmp;
if ((x <= -2.3) || !(x <= 1.3)) {
tmp = (x * -0.3333333333333333) * ((3.0 - x) / y);
} else {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.3d0)) .or. (.not. (x <= 1.3d0))) then
tmp = (x * (-0.3333333333333333d0)) * ((3.0d0 - x) / y)
else
tmp = (1.0d0 / y) + ((x / y) * (-1.3333333333333333d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.3) || !(x <= 1.3)) {
tmp = (x * -0.3333333333333333) * ((3.0 - x) / y);
} else {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.3) or not (x <= 1.3): tmp = (x * -0.3333333333333333) * ((3.0 - x) / y) else: tmp = (1.0 / y) + ((x / y) * -1.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.3) || !(x <= 1.3)) tmp = Float64(Float64(x * -0.3333333333333333) * Float64(Float64(3.0 - x) / y)); else tmp = Float64(Float64(1.0 / y) + Float64(Float64(x / y) * -1.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.3) || ~((x <= 1.3))) tmp = (x * -0.3333333333333333) * ((3.0 - x) / y); else tmp = (1.0 / y) + ((x / y) * -1.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.3], N[Not[LessEqual[x, 1.3]], $MachinePrecision]], N[(N[(x * -0.3333333333333333), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / y), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \lor \neg \left(x \leq 1.3\right):\\
\;\;\;\;\left(x \cdot -0.3333333333333333\right) \cdot \frac{3 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y} + \frac{x}{y} \cdot -1.3333333333333333\\
\end{array}
\end{array}
if x < -2.2999999999999998 or 1.30000000000000004 < x Initial program 82.7%
*-commutative82.7%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 97.5%
if -2.2999999999999998 < x < 1.30000000000000004Initial program 99.5%
associate-*l/99.3%
*-commutative99.3%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around 0 99.0%
*-commutative99.0%
Simplified99.0%
Final simplification98.2%
(FPCore (x y)
:precision binary64
(if (<= x -2.3)
(/ -0.3333333333333333 (/ (/ y x) (- 3.0 x)))
(if (<= x 1.3)
(+ (/ 1.0 y) (* (/ x y) -1.3333333333333333))
(* (* x -0.3333333333333333) (/ (- 3.0 x) y)))))
double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = -0.3333333333333333 / ((y / x) / (3.0 - x));
} else if (x <= 1.3) {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
} else {
tmp = (x * -0.3333333333333333) * ((3.0 - x) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.3d0)) then
tmp = (-0.3333333333333333d0) / ((y / x) / (3.0d0 - x))
else if (x <= 1.3d0) then
tmp = (1.0d0 / y) + ((x / y) * (-1.3333333333333333d0))
else
tmp = (x * (-0.3333333333333333d0)) * ((3.0d0 - x) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = -0.3333333333333333 / ((y / x) / (3.0 - x));
} else if (x <= 1.3) {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
} else {
tmp = (x * -0.3333333333333333) * ((3.0 - x) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.3: tmp = -0.3333333333333333 / ((y / x) / (3.0 - x)) elif x <= 1.3: tmp = (1.0 / y) + ((x / y) * -1.3333333333333333) else: tmp = (x * -0.3333333333333333) * ((3.0 - x) / y) return tmp
function code(x, y) tmp = 0.0 if (x <= -2.3) tmp = Float64(-0.3333333333333333 / Float64(Float64(y / x) / Float64(3.0 - x))); elseif (x <= 1.3) tmp = Float64(Float64(1.0 / y) + Float64(Float64(x / y) * -1.3333333333333333)); else tmp = Float64(Float64(x * -0.3333333333333333) * Float64(Float64(3.0 - x) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.3) tmp = -0.3333333333333333 / ((y / x) / (3.0 - x)); elseif (x <= 1.3) tmp = (1.0 / y) + ((x / y) * -1.3333333333333333); else tmp = (x * -0.3333333333333333) * ((3.0 - x) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.3], N[(-0.3333333333333333 / N[(N[(y / x), $MachinePrecision] / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.3], N[(N[(1.0 / y), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(N[(x * -0.3333333333333333), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3:\\
\;\;\;\;\frac{-0.3333333333333333}{\frac{\frac{y}{x}}{3 - x}}\\
\mathbf{elif}\;x \leq 1.3:\\
\;\;\;\;\frac{1}{y} + \frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot -0.3333333333333333\right) \cdot \frac{3 - x}{y}\\
\end{array}
\end{array}
if x < -2.2999999999999998Initial program 86.4%
associate-*l/99.8%
*-commutative99.8%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around inf 97.3%
Taylor expanded in y around 0 84.0%
clear-num84.0%
un-div-inv84.0%
*-commutative84.0%
associate-/r*97.3%
Applied egg-rr97.3%
if -2.2999999999999998 < x < 1.30000000000000004Initial program 99.5%
associate-*l/99.3%
*-commutative99.3%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around 0 99.0%
*-commutative99.0%
Simplified99.0%
if 1.30000000000000004 < x Initial program 79.1%
*-commutative79.1%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 97.6%
Final simplification98.2%
(FPCore (x y)
:precision binary64
(if (<= x -2.3)
(/ (- 3.0 x) (/ (- y) (* x 0.3333333333333333)))
(if (<= x 1.3)
(+ (/ 1.0 y) (* (/ x y) -1.3333333333333333))
(* (* x -0.3333333333333333) (/ (- 3.0 x) y)))))
double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (3.0 - x) / (-y / (x * 0.3333333333333333));
} else if (x <= 1.3) {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
} else {
tmp = (x * -0.3333333333333333) * ((3.0 - x) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.3d0)) then
tmp = (3.0d0 - x) / (-y / (x * 0.3333333333333333d0))
else if (x <= 1.3d0) then
tmp = (1.0d0 / y) + ((x / y) * (-1.3333333333333333d0))
else
tmp = (x * (-0.3333333333333333d0)) * ((3.0d0 - x) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (3.0 - x) / (-y / (x * 0.3333333333333333));
} else if (x <= 1.3) {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
} else {
tmp = (x * -0.3333333333333333) * ((3.0 - x) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.3: tmp = (3.0 - x) / (-y / (x * 0.3333333333333333)) elif x <= 1.3: tmp = (1.0 / y) + ((x / y) * -1.3333333333333333) else: tmp = (x * -0.3333333333333333) * ((3.0 - x) / y) return tmp
function code(x, y) tmp = 0.0 if (x <= -2.3) tmp = Float64(Float64(3.0 - x) / Float64(Float64(-y) / Float64(x * 0.3333333333333333))); elseif (x <= 1.3) tmp = Float64(Float64(1.0 / y) + Float64(Float64(x / y) * -1.3333333333333333)); else tmp = Float64(Float64(x * -0.3333333333333333) * Float64(Float64(3.0 - x) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.3) tmp = (3.0 - x) / (-y / (x * 0.3333333333333333)); elseif (x <= 1.3) tmp = (1.0 / y) + ((x / y) * -1.3333333333333333); else tmp = (x * -0.3333333333333333) * ((3.0 - x) / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.3], N[(N[(3.0 - x), $MachinePrecision] / N[((-y) / N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.3], N[(N[(1.0 / y), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(N[(x * -0.3333333333333333), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3:\\
\;\;\;\;\frac{3 - x}{\frac{-y}{x \cdot 0.3333333333333333}}\\
\mathbf{elif}\;x \leq 1.3:\\
\;\;\;\;\frac{1}{y} + \frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot -0.3333333333333333\right) \cdot \frac{3 - x}{y}\\
\end{array}
\end{array}
if x < -2.2999999999999998Initial program 86.4%
associate-*l/99.8%
*-commutative99.8%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around inf 97.3%
associate-*r*97.3%
frac-2neg97.3%
associate-*r/84.0%
Applied egg-rr84.0%
associate-*l*84.0%
*-commutative84.0%
distribute-lft-neg-in84.0%
distribute-rgt-neg-in84.0%
metadata-eval84.0%
associate-/l*97.4%
*-commutative97.4%
Simplified97.4%
if -2.2999999999999998 < x < 1.30000000000000004Initial program 99.5%
associate-*l/99.3%
*-commutative99.3%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around 0 99.0%
*-commutative99.0%
Simplified99.0%
if 1.30000000000000004 < x Initial program 79.1%
*-commutative79.1%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 97.6%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (or (<= x -3.7) (not (<= x 3.0))) (* 0.3333333333333333 (/ (* x x) y)) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.7) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.7d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * ((x * x) / y)
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.7) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.7) or not (x <= 3.0): tmp = 0.3333333333333333 * ((x * x) / y) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.7) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(Float64(x * x) / y)); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.7) || ~((x <= 3.0))) tmp = 0.3333333333333333 * ((x * x) / y); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.7], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(N[(x * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.7 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7000000000000002 or 3 < x Initial program 82.7%
associate-*l/99.7%
*-commutative99.7%
associate-/r*99.7%
Simplified99.7%
Taylor expanded in x around inf 80.3%
unpow280.3%
Simplified80.3%
if -3.7000000000000002 < x < 3Initial program 99.5%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 98.5%
Final simplification88.5%
(FPCore (x y) :precision binary64 (if (or (<= x -3.7) (not (<= x 3.0))) (* x (* x (/ 0.3333333333333333 y))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.7) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.7d0)) .or. (.not. (x <= 3.0d0))) then
tmp = x * (x * (0.3333333333333333d0 / y))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.7) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.7) or not (x <= 3.0): tmp = x * (x * (0.3333333333333333 / y)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.7) || !(x <= 3.0)) tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.7) || ~((x <= 3.0))) tmp = x * (x * (0.3333333333333333 / y)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.7], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.7 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7000000000000002 or 3 < x Initial program 82.7%
Taylor expanded in x around inf 80.3%
unpow280.3%
Simplified80.3%
div-inv80.3%
associate-*l*97.2%
*-commutative97.2%
associate-/r*97.2%
metadata-eval97.2%
Applied egg-rr97.2%
if -3.7000000000000002 < x < 3Initial program 99.5%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 98.5%
Final simplification97.8%
(FPCore (x y) :precision binary64 (if (or (<= x -3.7) (not (<= x 3.0))) (* x (* x (/ 0.3333333333333333 y))) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -3.7) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.7d0)) .or. (.not. (x <= 3.0d0))) then
tmp = x * (x * (0.3333333333333333d0 / y))
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.7) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.7) or not (x <= 3.0): tmp = x * (x * (0.3333333333333333 / y)) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.7) || !(x <= 3.0)) tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.7) || ~((x <= 3.0))) tmp = x * (x * (0.3333333333333333 / y)); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.7], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.7 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -3.7000000000000002 or 3 < x Initial program 82.7%
Taylor expanded in x around inf 80.3%
unpow280.3%
Simplified80.3%
div-inv80.3%
associate-*l*97.2%
*-commutative97.2%
associate-/r*97.2%
metadata-eval97.2%
Applied egg-rr97.2%
if -3.7000000000000002 < x < 3Initial program 99.5%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 98.5%
clear-num98.5%
associate-/r/98.5%
Applied egg-rr98.5%
Final simplification97.8%
(FPCore (x y)
:precision binary64
(if (<= x -3.7)
(* x (* x (/ 0.3333333333333333 y)))
(if (<= x 3.0)
(* (- 1.0 x) (/ 1.0 y))
(* (/ x y) (* x 0.3333333333333333)))))
double code(double x, double y) {
double tmp;
if (x <= -3.7) {
tmp = x * (x * (0.3333333333333333 / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = (x / y) * (x * 0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.7d0)) then
tmp = x * (x * (0.3333333333333333d0 / y))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = (x / y) * (x * 0.3333333333333333d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.7) {
tmp = x * (x * (0.3333333333333333 / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = (x / y) * (x * 0.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.7: tmp = x * (x * (0.3333333333333333 / y)) elif x <= 3.0: tmp = (1.0 - x) * (1.0 / y) else: tmp = (x / y) * (x * 0.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.7) tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(Float64(x / y) * Float64(x * 0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.7) tmp = x * (x * (0.3333333333333333 / y)); elseif (x <= 3.0) tmp = (1.0 - x) * (1.0 / y); else tmp = (x / y) * (x * 0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.7], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.7:\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(x \cdot 0.3333333333333333\right)\\
\end{array}
\end{array}
if x < -3.7000000000000002Initial program 86.4%
Taylor expanded in x around inf 83.8%
unpow283.8%
Simplified83.8%
div-inv83.9%
associate-*l*97.2%
*-commutative97.2%
associate-/r*97.2%
metadata-eval97.2%
Applied egg-rr97.2%
if -3.7000000000000002 < x < 3Initial program 99.5%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 98.5%
clear-num98.5%
associate-/r/98.5%
Applied egg-rr98.5%
if 3 < x Initial program 79.1%
Taylor expanded in x around inf 76.8%
unpow276.8%
Simplified76.8%
times-frac97.4%
div-inv97.4%
metadata-eval97.4%
Applied egg-rr97.4%
Final simplification97.8%
(FPCore (x y)
:precision binary64
(if (<= x -3.7)
(* x (/ x (* 3.0 y)))
(if (<= x 3.0)
(* (- 1.0 x) (/ 1.0 y))
(* (/ x y) (* x 0.3333333333333333)))))
double code(double x, double y) {
double tmp;
if (x <= -3.7) {
tmp = x * (x / (3.0 * y));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = (x / y) * (x * 0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.7d0)) then
tmp = x * (x / (3.0d0 * y))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = (x / y) * (x * 0.3333333333333333d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.7) {
tmp = x * (x / (3.0 * y));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = (x / y) * (x * 0.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.7: tmp = x * (x / (3.0 * y)) elif x <= 3.0: tmp = (1.0 - x) * (1.0 / y) else: tmp = (x / y) * (x * 0.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.7) tmp = Float64(x * Float64(x / Float64(3.0 * y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(Float64(x / y) * Float64(x * 0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.7) tmp = x * (x / (3.0 * y)); elseif (x <= 3.0) tmp = (1.0 - x) * (1.0 / y); else tmp = (x / y) * (x * 0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.7], N[(x * N[(x / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.7:\\
\;\;\;\;x \cdot \frac{x}{3 \cdot y}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(x \cdot 0.3333333333333333\right)\\
\end{array}
\end{array}
if x < -3.7000000000000002Initial program 86.4%
Taylor expanded in x around inf 83.8%
unpow283.8%
Simplified83.8%
associate-/l*97.2%
associate-/r/97.2%
*-commutative97.2%
Applied egg-rr97.2%
if -3.7000000000000002 < x < 3Initial program 99.5%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 98.5%
clear-num98.5%
associate-/r/98.5%
Applied egg-rr98.5%
if 3 < x Initial program 79.1%
Taylor expanded in x around inf 76.8%
unpow276.8%
Simplified76.8%
times-frac97.4%
div-inv97.4%
metadata-eval97.4%
Applied egg-rr97.4%
Final simplification97.9%
(FPCore (x y)
:precision binary64
(if (<= x -3.7)
(* x (/ x (* 3.0 y)))
(if (<= x 3.0)
(* (- 1.0 x) (/ 1.0 y))
(* 0.3333333333333333 (/ x (/ y x))))))
double code(double x, double y) {
double tmp;
if (x <= -3.7) {
tmp = x * (x / (3.0 * y));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.7d0)) then
tmp = x * (x / (3.0d0 * y))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = 0.3333333333333333d0 * (x / (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.7) {
tmp = x * (x / (3.0 * y));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.7: tmp = x * (x / (3.0 * y)) elif x <= 3.0: tmp = (1.0 - x) * (1.0 / y) else: tmp = 0.3333333333333333 * (x / (y / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.7) tmp = Float64(x * Float64(x / Float64(3.0 * y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.7) tmp = x * (x / (3.0 * y)); elseif (x <= 3.0) tmp = (1.0 - x) * (1.0 / y); else tmp = 0.3333333333333333 * (x / (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.7], N[(x * N[(x / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.7:\\
\;\;\;\;x \cdot \frac{x}{3 \cdot y}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\end{array}
\end{array}
if x < -3.7000000000000002Initial program 86.4%
Taylor expanded in x around inf 83.8%
unpow283.8%
Simplified83.8%
associate-/l*97.2%
associate-/r/97.2%
*-commutative97.2%
Applied egg-rr97.2%
if -3.7000000000000002 < x < 3Initial program 99.5%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 98.5%
clear-num98.5%
associate-/r/98.5%
Applied egg-rr98.5%
if 3 < x Initial program 79.1%
Taylor expanded in x around inf 76.8%
unpow276.8%
Simplified76.8%
associate-/r*76.8%
div-inv76.8%
associate-/l*97.4%
metadata-eval97.4%
Applied egg-rr97.4%
Final simplification97.9%
(FPCore (x y)
:precision binary64
(if (<= x -3.7)
(/ x (* 3.0 (/ y x)))
(if (<= x 3.0)
(* (- 1.0 x) (/ 1.0 y))
(* 0.3333333333333333 (/ x (/ y x))))))
double code(double x, double y) {
double tmp;
if (x <= -3.7) {
tmp = x / (3.0 * (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.7d0)) then
tmp = x / (3.0d0 * (y / x))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = 0.3333333333333333d0 * (x / (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.7) {
tmp = x / (3.0 * (y / x));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.7: tmp = x / (3.0 * (y / x)) elif x <= 3.0: tmp = (1.0 - x) * (1.0 / y) else: tmp = 0.3333333333333333 * (x / (y / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.7) tmp = Float64(x / Float64(3.0 * Float64(y / x))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.7) tmp = x / (3.0 * (y / x)); elseif (x <= 3.0) tmp = (1.0 - x) * (1.0 / y); else tmp = 0.3333333333333333 * (x / (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.7], N[(x / N[(3.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.7:\\
\;\;\;\;\frac{x}{3 \cdot \frac{y}{x}}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\end{array}
\end{array}
if x < -3.7000000000000002Initial program 86.4%
Taylor expanded in x around inf 83.8%
unpow283.8%
Simplified83.8%
associate-/l*97.2%
associate-/r/97.2%
*-commutative97.2%
Applied egg-rr97.2%
associate-*l/83.8%
associate-/l*97.2%
*-un-lft-identity97.2%
times-frac97.2%
metadata-eval97.2%
Applied egg-rr97.2%
if -3.7000000000000002 < x < 3Initial program 99.5%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 98.5%
clear-num98.5%
associate-/r/98.5%
Applied egg-rr98.5%
if 3 < x Initial program 79.1%
Taylor expanded in x around inf 76.8%
unpow276.8%
Simplified76.8%
associate-/r*76.8%
div-inv76.8%
associate-/l*97.4%
metadata-eval97.4%
Applied egg-rr97.4%
Final simplification97.9%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (/ (- 1.0 x) y) 3.0)))
double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * (((1.0d0 - x) / y) / 3.0d0)
end function
public static double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
def code(x, y): return (3.0 - x) * (((1.0 - x) / y) / 3.0)
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(Float64(1.0 - x) / y) / 3.0)) end
function tmp = code(x, y) tmp = (3.0 - x) * (((1.0 - x) / y) / 3.0); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{\frac{1 - x}{y}}{3}
\end{array}
Initial program 90.3%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (- (/ x y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -(x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -(x / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -(x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -(x / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(-Float64(x / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -(x / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], (-N[(x / y), $MachinePrecision]), N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 86.4%
associate-*l/99.8%
*-commutative99.8%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around inf 97.3%
Taylor expanded in x around 0 34.8%
neg-mul-134.8%
distribute-neg-frac34.8%
Simplified34.8%
if -1 < x Initial program 91.7%
associate-*l/99.4%
*-commutative99.4%
associate-/r*99.7%
Simplified99.7%
Taylor expanded in x around 0 62.7%
Final simplification55.1%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 90.3%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 54.0%
Final simplification54.0%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 90.3%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.7%
Simplified99.7%
Taylor expanded in x around 0 46.9%
Final simplification46.9%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023257
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))