
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (pow (* (/ 1.0 (+ x y)) (- x y)) -1.0))
double code(double x, double y) {
return pow(((1.0 / (x + y)) * (x - y)), -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 / (x + y)) * (x - y)) ** (-1.0d0)
end function
public static double code(double x, double y) {
return Math.pow(((1.0 / (x + y)) * (x - y)), -1.0);
}
def code(x, y): return math.pow(((1.0 / (x + y)) * (x - y)), -1.0)
function code(x, y) return Float64(Float64(1.0 / Float64(x + y)) * Float64(x - y)) ^ -1.0 end
function tmp = code(x, y) tmp = ((1.0 / (x + y)) * (x - y)) ^ -1.0; end
code[x_, y_] := N[Power[N[(N[(1.0 / N[(x + y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{1}{x + y} \cdot \left(x - y\right)\right)}^{-1}
\end{array}
Initial program 99.9%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
clear-num100.0%
associate-/r/100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -2.45e+104) (not (<= y 4.4e-31))) (+ -1.0 (* -2.0 (/ x y))) (+ 1.0 (* 2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -2.45e+104) || !(y <= 4.4e-31)) {
tmp = -1.0 + (-2.0 * (x / y));
} else {
tmp = 1.0 + (2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.45d+104)) .or. (.not. (y <= 4.4d-31))) then
tmp = (-1.0d0) + ((-2.0d0) * (x / y))
else
tmp = 1.0d0 + (2.0d0 * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.45e+104) || !(y <= 4.4e-31)) {
tmp = -1.0 + (-2.0 * (x / y));
} else {
tmp = 1.0 + (2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.45e+104) or not (y <= 4.4e-31): tmp = -1.0 + (-2.0 * (x / y)) else: tmp = 1.0 + (2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.45e+104) || !(y <= 4.4e-31)) tmp = Float64(-1.0 + Float64(-2.0 * Float64(x / y))); else tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.45e+104) || ~((y <= 4.4e-31))) tmp = -1.0 + (-2.0 * (x / y)); else tmp = 1.0 + (2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.45e+104], N[Not[LessEqual[y, 4.4e-31]], $MachinePrecision]], N[(-1.0 + N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.45 \cdot 10^{+104} \lor \neg \left(y \leq 4.4 \cdot 10^{-31}\right):\\
\;\;\;\;-1 + -2 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -2.44999999999999993e104 or 4.40000000000000019e-31 < y Initial program 100.0%
Taylor expanded in x around 0 82.5%
if -2.44999999999999993e104 < y < 4.40000000000000019e-31Initial program 99.9%
Taylor expanded in y around 0 75.8%
Final simplification78.8%
(FPCore (x y) :precision binary64 (if (<= y -4.8e+104) -1.0 (if (<= y 4.4e-31) (+ 1.0 (* 2.0 (/ y x))) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -4.8e+104) {
tmp = -1.0;
} else if (y <= 4.4e-31) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.8d+104)) then
tmp = -1.0d0
else if (y <= 4.4d-31) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.8e+104) {
tmp = -1.0;
} else if (y <= 4.4e-31) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.8e+104: tmp = -1.0 elif y <= 4.4e-31: tmp = 1.0 + (2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4.8e+104) tmp = -1.0; elseif (y <= 4.4e-31) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.8e+104) tmp = -1.0; elseif (y <= 4.4e-31) tmp = 1.0 + (2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.8e+104], -1.0, If[LessEqual[y, 4.4e-31], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{+104}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 4.4 \cdot 10^{-31}:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -4.8e104 or 4.40000000000000019e-31 < y Initial program 100.0%
Taylor expanded in x around 0 82.0%
if -4.8e104 < y < 4.40000000000000019e-31Initial program 99.9%
Taylor expanded in y around 0 75.8%
Final simplification78.6%
(FPCore (x y) :precision binary64 (/ 1.0 (/ (- x y) (+ x y))))
double code(double x, double y) {
return 1.0 / ((x - y) / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x - y) / (x + y))
end function
public static double code(double x, double y) {
return 1.0 / ((x - y) / (x + y));
}
def code(x, y): return 1.0 / ((x - y) / (x + y))
function code(x, y) return Float64(1.0 / Float64(Float64(x - y) / Float64(x + y))) end
function tmp = code(x, y) tmp = 1.0 / ((x - y) / (x + y)); end
code[x_, y_] := N[(1.0 / N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x - y}{x + y}}
\end{array}
Initial program 99.9%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
unpow-1100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= y -2.05e+104) -1.0 (if (<= y 3.9e-31) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -2.05e+104) {
tmp = -1.0;
} else if (y <= 3.9e-31) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.05d+104)) then
tmp = -1.0d0
else if (y <= 3.9d-31) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.05e+104) {
tmp = -1.0;
} else if (y <= 3.9e-31) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.05e+104: tmp = -1.0 elif y <= 3.9e-31: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -2.05e+104) tmp = -1.0; elseif (y <= 3.9e-31) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.05e+104) tmp = -1.0; elseif (y <= 3.9e-31) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.05e+104], -1.0, If[LessEqual[y, 3.9e-31], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{+104}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 3.9 \cdot 10^{-31}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -2.04999999999999992e104 or 3.9000000000000001e-31 < y Initial program 100.0%
Taylor expanded in x around 0 82.0%
if -2.04999999999999992e104 < y < 3.9000000000000001e-31Initial program 99.9%
Taylor expanded in x around inf 74.9%
Final simplification78.1%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 50.4%
Final simplification50.4%
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2023257
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))