
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -20.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- y) x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -20.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-20.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-y - x)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -20.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -20.0) or not ((1.0 - z) <= 2.0): tmp = z * (-y - x) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -20.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-y) - x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -20.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-y - x); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -20.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-y) - x), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -20 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-y\right) - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -20 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 96.6%
mul-1-neg96.6%
+-commutative96.6%
distribute-rgt-neg-out96.6%
+-commutative96.6%
Simplified96.6%
if -20 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.1%
Final simplification97.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- 1.0 z))))
(if (<= z -4.2e-7)
t_0
(if (<= z 1.05e-8) (+ x y) (if (<= z 5.8e+15) t_0 (* x (- z)))))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if (z <= -4.2e-7) {
tmp = t_0;
} else if (z <= 1.05e-8) {
tmp = x + y;
} else if (z <= 5.8e+15) {
tmp = t_0;
} else {
tmp = x * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - z)
if (z <= (-4.2d-7)) then
tmp = t_0
else if (z <= 1.05d-8) then
tmp = x + y
else if (z <= 5.8d+15) then
tmp = t_0
else
tmp = x * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if (z <= -4.2e-7) {
tmp = t_0;
} else if (z <= 1.05e-8) {
tmp = x + y;
} else if (z <= 5.8e+15) {
tmp = t_0;
} else {
tmp = x * -z;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - z) tmp = 0 if z <= -4.2e-7: tmp = t_0 elif z <= 1.05e-8: tmp = x + y elif z <= 5.8e+15: tmp = t_0 else: tmp = x * -z return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - z)) tmp = 0.0 if (z <= -4.2e-7) tmp = t_0; elseif (z <= 1.05e-8) tmp = Float64(x + y); elseif (z <= 5.8e+15) tmp = t_0; else tmp = Float64(x * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - z); tmp = 0.0; if (z <= -4.2e-7) tmp = t_0; elseif (z <= 1.05e-8) tmp = x + y; elseif (z <= 5.8e+15) tmp = t_0; else tmp = x * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.2e-7], t$95$0, If[LessEqual[z, 1.05e-8], N[(x + y), $MachinePrecision], If[LessEqual[z, 5.8e+15], t$95$0, N[(x * (-z)), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - z\right)\\
\mathbf{if}\;z \leq -4.2 \cdot 10^{-7}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1.05 \cdot 10^{-8}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 5.8 \cdot 10^{+15}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < -4.2e-7 or 1.04999999999999997e-8 < z < 5.8e15Initial program 100.0%
Taylor expanded in x around 0 56.5%
if -4.2e-7 < z < 1.04999999999999997e-8Initial program 100.0%
Taylor expanded in z around 0 99.6%
if 5.8e15 < z Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in98.1%
Applied egg-rr98.1%
Taylor expanded in z around inf 98.1%
associate-*r*98.1%
mul-1-neg98.1%
Simplified98.1%
Taylor expanded in y around 0 49.4%
mul-1-neg49.4%
*-commutative49.4%
Simplified49.4%
Final simplification76.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -7.5) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -7.5) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-7.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -7.5) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -7.5) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -7.5) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -7.5) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -7.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -7.5 or 1 < z Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in98.4%
Applied egg-rr98.4%
Taylor expanded in z around inf 97.1%
associate-*r*97.1%
mul-1-neg97.1%
Simplified97.1%
Taylor expanded in y around 0 45.9%
mul-1-neg45.9%
*-commutative45.9%
Simplified45.9%
if -7.5 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.1%
Final simplification72.4%
(FPCore (x y z) :precision binary64 (if (<= z -116000.0) (* y (- z)) (if (<= z 1.0) (+ x y) (* x (- z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -116000.0) {
tmp = y * -z;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = x * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-116000.0d0)) then
tmp = y * -z
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = x * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -116000.0) {
tmp = y * -z;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = x * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -116000.0: tmp = y * -z elif z <= 1.0: tmp = x + y else: tmp = x * -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -116000.0) tmp = Float64(y * Float64(-z)); elseif (z <= 1.0) tmp = Float64(x + y); else tmp = Float64(x * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -116000.0) tmp = y * -z; elseif (z <= 1.0) tmp = x + y; else tmp = x * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -116000.0], N[(y * (-z)), $MachinePrecision], If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], N[(x * (-z)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -116000:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < -116000Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in98.5%
Applied egg-rr98.5%
Taylor expanded in z around inf 98.0%
associate-*r*98.0%
mul-1-neg98.0%
Simplified98.0%
Taylor expanded in z around inf 97.3%
associate-*r*97.3%
mul-1-neg97.3%
Simplified97.3%
Taylor expanded in y around inf 56.7%
associate-*r*56.7%
mul-1-neg56.7%
Simplified56.7%
if -116000 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.8%
if 1 < z Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in98.2%
Applied egg-rr98.2%
Taylor expanded in z around inf 97.9%
associate-*r*97.9%
mul-1-neg97.9%
Simplified97.9%
Taylor expanded in y around 0 46.6%
mul-1-neg46.6%
*-commutative46.6%
Simplified46.6%
Final simplification75.1%
(FPCore (x y z) :precision binary64 (if (<= y 8e-121) (- x (* x z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 8e-121) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8d-121) then
tmp = x - (x * z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8e-121) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 8e-121: tmp = x - (x * z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 8e-121) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 8e-121) tmp = x - (x * z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 8e-121], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8 \cdot 10^{-121}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 7.9999999999999998e-121Initial program 100.0%
Taylor expanded in x around inf 63.0%
sub-neg63.0%
+-commutative63.0%
distribute-rgt1-in63.0%
distribute-lft-neg-out63.0%
unsub-neg63.0%
Simplified63.0%
if 7.9999999999999998e-121 < y Initial program 100.0%
Taylor expanded in x around 0 71.2%
Final simplification65.9%
(FPCore (x y z) :precision binary64 (if (<= x -9.2e-84) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -9.2e-84) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9.2d-84)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9.2e-84) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9.2e-84: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9.2e-84) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9.2e-84) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9.2e-84], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.2 \cdot 10^{-84}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -9.19999999999999922e-84Initial program 100.0%
*-commutative100.0%
flip--92.2%
associate-*l/88.3%
metadata-eval88.3%
Applied egg-rr88.3%
Taylor expanded in x around inf 69.0%
*-commutative69.0%
unpow269.0%
Simplified69.0%
Taylor expanded in z around 0 44.9%
if -9.19999999999999922e-84 < x Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in99.3%
Applied egg-rr99.3%
Taylor expanded in z around inf 79.7%
associate-*r*79.7%
mul-1-neg79.7%
Simplified79.7%
Taylor expanded in z around 0 30.0%
Final simplification35.5%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 51.7%
Final simplification51.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
*-commutative100.0%
flip--88.5%
associate-*l/85.3%
metadata-eval85.3%
Applied egg-rr85.3%
Taylor expanded in x around inf 49.0%
*-commutative49.0%
unpow249.0%
Simplified49.0%
Taylor expanded in z around 0 30.0%
Final simplification30.0%
herbie shell --seed 2023257
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))