
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (fma (log y) (- -0.5 y) (+ y (- x z))))
double code(double x, double y, double z) {
return fma(log(y), (-0.5 - y), (y + (x - z)));
}
function code(x, y, z) return fma(log(y), Float64(-0.5 - y), Float64(y + Float64(x - z))) end
code[x_, y_, z_] := N[(N[Log[y], $MachinePrecision] * N[(-0.5 - y), $MachinePrecision] + N[(y + N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\log y, -0.5 - y, y + \left(x - z\right)\right)
\end{array}
Initial program 99.8%
associate--l+99.8%
sub-neg99.8%
+-commutative99.8%
associate-+l+99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.9%
neg-sub099.9%
+-commutative99.9%
associate--r+99.9%
metadata-eval99.9%
associate-+r-99.9%
+-commutative99.9%
associate-+r-99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= x -5.7e+54) (- x z) (if (<= x 9e+48) (- (* y (- 1.0 (log y))) z) (- x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.7e+54) {
tmp = x - z;
} else if (x <= 9e+48) {
tmp = (y * (1.0 - log(y))) - z;
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.7d+54)) then
tmp = x - z
else if (x <= 9d+48) then
tmp = (y * (1.0d0 - log(y))) - z
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.7e+54) {
tmp = x - z;
} else if (x <= 9e+48) {
tmp = (y * (1.0 - Math.log(y))) - z;
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.7e+54: tmp = x - z elif x <= 9e+48: tmp = (y * (1.0 - math.log(y))) - z else: tmp = x - z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.7e+54) tmp = Float64(x - z); elseif (x <= 9e+48) tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.7e+54) tmp = x - z; elseif (x <= 9e+48) tmp = (y * (1.0 - log(y))) - z; else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.7e+54], N[(x - z), $MachinePrecision], If[LessEqual[x, 9e+48], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(x - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.7 \cdot 10^{+54}:\\
\;\;\;\;x - z\\
\mathbf{elif}\;x \leq 9 \cdot 10^{+48}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if x < -5.6999999999999997e54 or 8.99999999999999991e48 < x Initial program 99.9%
Taylor expanded in x around inf 85.4%
if -5.6999999999999997e54 < x < 8.99999999999999991e48Initial program 99.7%
Taylor expanded in y around inf 72.2%
*-commutative72.2%
log-rec72.2%
cancel-sign-sub72.2%
*-commutative72.2%
neg-mul-172.2%
sub-neg72.2%
Simplified72.2%
Final simplification78.1%
(FPCore (x y z) :precision binary64 (if (<= y 3.3) (- (- x (* (log y) 0.5)) z) (- (+ x (* y (- 1.0 (log y)))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 3.3) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = (x + (y * (1.0 - log(y)))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.3d0) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = (x + (y * (1.0d0 - log(y)))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.3) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = (x + (y * (1.0 - Math.log(y)))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 3.3: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = (x + (y * (1.0 - math.log(y)))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 3.3) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(Float64(x + Float64(y * Float64(1.0 - log(y)))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 3.3) tmp = (x - (log(y) * 0.5)) - z; else tmp = (x + (y * (1.0 - log(y)))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 3.3], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x + N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.3:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;\left(x + y \cdot \left(1 - \log y\right)\right) - z\\
\end{array}
\end{array}
if y < 3.2999999999999998Initial program 99.9%
Taylor expanded in y around 0 99.4%
if 3.2999999999999998 < y Initial program 99.7%
Taylor expanded in y around inf 99.2%
mul-1-neg99.2%
distribute-rgt-neg-in99.2%
log-rec99.2%
remove-double-neg99.2%
Simplified99.2%
Taylor expanded in y around 0 99.3%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (- (+ y (- x (* (log y) (+ y 0.5)))) z))
double code(double x, double y, double z) {
return (y + (x - (log(y) * (y + 0.5)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x - (log(y) * (y + 0.5d0)))) - z
end function
public static double code(double x, double y, double z) {
return (y + (x - (Math.log(y) * (y + 0.5)))) - z;
}
def code(x, y, z): return (y + (x - (math.log(y) * (y + 0.5)))) - z
function code(x, y, z) return Float64(Float64(y + Float64(x - Float64(log(y) * Float64(y + 0.5)))) - z) end
function tmp = code(x, y, z) tmp = (y + (x - (log(y) * (y + 0.5)))) - z; end
code[x_, y_, z_] := N[(N[(y + N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \left(x - \log y \cdot \left(y + 0.5\right)\right)\right) - z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (- (+ y x) (* (log y) (+ y 0.5))) z))
double code(double x, double y, double z) {
return ((y + x) - (log(y) * (y + 0.5))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - (log(y) * (y + 0.5d0))) - z
end function
public static double code(double x, double y, double z) {
return ((y + x) - (Math.log(y) * (y + 0.5))) - z;
}
def code(x, y, z): return ((y + x) - (math.log(y) * (y + 0.5))) - z
function code(x, y, z) return Float64(Float64(Float64(y + x) - Float64(log(y) * Float64(y + 0.5))) - z) end
function tmp = code(x, y, z) tmp = ((y + x) - (log(y) * (y + 0.5))) - z; end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - \log y \cdot \left(y + 0.5\right)\right) - z
\end{array}
Initial program 99.8%
+-commutative99.8%
associate-+r-99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= x -112.0) (- x z) (if (<= x 1.22) (- (* (log y) -0.5) z) (- x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -112.0) {
tmp = x - z;
} else if (x <= 1.22) {
tmp = (log(y) * -0.5) - z;
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-112.0d0)) then
tmp = x - z
else if (x <= 1.22d0) then
tmp = (log(y) * (-0.5d0)) - z
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -112.0) {
tmp = x - z;
} else if (x <= 1.22) {
tmp = (Math.log(y) * -0.5) - z;
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -112.0: tmp = x - z elif x <= 1.22: tmp = (math.log(y) * -0.5) - z else: tmp = x - z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -112.0) tmp = Float64(x - z); elseif (x <= 1.22) tmp = Float64(Float64(log(y) * -0.5) - z); else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -112.0) tmp = x - z; elseif (x <= 1.22) tmp = (log(y) * -0.5) - z; else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -112.0], N[(x - z), $MachinePrecision], If[LessEqual[x, 1.22], N[(N[(N[Log[y], $MachinePrecision] * -0.5), $MachinePrecision] - z), $MachinePrecision], N[(x - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -112:\\
\;\;\;\;x - z\\
\mathbf{elif}\;x \leq 1.22:\\
\;\;\;\;\log y \cdot -0.5 - z\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if x < -112 or 1.21999999999999997 < x Initial program 99.9%
Taylor expanded in x around inf 79.6%
if -112 < x < 1.21999999999999997Initial program 99.7%
Taylor expanded in x around 0 98.7%
associate--r+98.7%
sub-neg98.7%
mul-1-neg98.7%
+-commutative98.7%
associate--l+98.7%
associate-*r*98.7%
fma-def98.7%
distribute-lft-in98.7%
metadata-eval98.7%
neg-mul-198.7%
sub-neg98.7%
fma-def98.7%
*-commutative98.7%
fma-def98.7%
Simplified98.7%
Taylor expanded in y around 0 66.0%
*-commutative66.0%
Simplified66.0%
Final simplification73.0%
(FPCore (x y z) :precision binary64 (if (<= y 6.4e+99) (- (- x (* (log y) 0.5)) z) (- (* y (- 1.0 (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 6.4e+99) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = (y * (1.0 - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6.4d+99) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = (y * (1.0d0 - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6.4e+99) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = (y * (1.0 - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 6.4e+99: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = (y * (1.0 - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 6.4e+99) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 6.4e+99) tmp = (x - (log(y) * 0.5)) - z; else tmp = (y * (1.0 - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 6.4e+99], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.4 \cdot 10^{+99}:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\end{array}
\end{array}
if y < 6.39999999999999999e99Initial program 99.9%
Taylor expanded in y around 0 93.7%
if 6.39999999999999999e99 < y Initial program 99.6%
Taylor expanded in y around inf 83.1%
*-commutative83.1%
log-rec83.1%
cancel-sign-sub83.1%
*-commutative83.1%
neg-mul-183.1%
sub-neg83.1%
Simplified83.1%
Final simplification90.5%
(FPCore (x y z) :precision binary64 (if (<= z -2.7e+131) (- z) (if (<= z 1.05e+74) x (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.7e+131) {
tmp = -z;
} else if (z <= 1.05e+74) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.7d+131)) then
tmp = -z
else if (z <= 1.05d+74) then
tmp = x
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.7e+131) {
tmp = -z;
} else if (z <= 1.05e+74) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.7e+131: tmp = -z elif z <= 1.05e+74: tmp = x else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.7e+131) tmp = Float64(-z); elseif (z <= 1.05e+74) tmp = x; else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.7e+131) tmp = -z; elseif (z <= 1.05e+74) tmp = x; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.7e+131], (-z), If[LessEqual[z, 1.05e+74], x, (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.7 \cdot 10^{+131}:\\
\;\;\;\;-z\\
\mathbf{elif}\;z \leq 1.05 \cdot 10^{+74}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if z < -2.70000000000000004e131 or 1.0499999999999999e74 < z Initial program 100.0%
Taylor expanded in z around inf 79.6%
neg-mul-179.6%
Simplified79.6%
if -2.70000000000000004e131 < z < 1.0499999999999999e74Initial program 99.8%
Taylor expanded in y around 0 99.8%
Taylor expanded in x around inf 41.0%
Final simplification52.5%
(FPCore (x y z) :precision binary64 (- x z))
double code(double x, double y, double z) {
return x - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - z
end function
public static double code(double x, double y, double z) {
return x - z;
}
def code(x, y, z): return x - z
function code(x, y, z) return Float64(x - z) end
function tmp = code(x, y, z) tmp = x - z; end
code[x_, y_, z_] := N[(x - z), $MachinePrecision]
\begin{array}{l}
\\
x - z
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 59.9%
Final simplification59.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 99.9%
Taylor expanded in x around inf 32.0%
Final simplification32.0%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2023257
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(- (- (+ y x) z) (* (+ y 0.5) (log y)))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))