
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ (* 4.0 (/ (- x z) y)) 2.0))
double code(double x, double y, double z) {
return (4.0 * ((x - z) / y)) + 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - z) / y)) + 2.0d0
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - z) / y)) + 2.0;
}
def code(x, y, z): return (4.0 * ((x - z) / y)) + 2.0
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - z) / y)) + 2.0) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - z) / y)) + 2.0; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x - z}{y} + 2
\end{array}
Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
associate-*r/100.0%
associate-*l/100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
neg-sub0100.0%
distribute-neg-frac100.0%
*-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.1e+36) (not (<= x 2.2e+90))) (+ 1.0 (/ 4.0 (/ y x))) 2.0))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.1e+36) || !(x <= 2.2e+90)) {
tmp = 1.0 + (4.0 / (y / x));
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.1d+36)) .or. (.not. (x <= 2.2d+90))) then
tmp = 1.0d0 + (4.0d0 / (y / x))
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.1e+36) || !(x <= 2.2e+90)) {
tmp = 1.0 + (4.0 / (y / x));
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.1e+36) or not (x <= 2.2e+90): tmp = 1.0 + (4.0 / (y / x)) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.1e+36) || !(x <= 2.2e+90)) tmp = Float64(1.0 + Float64(4.0 / Float64(y / x))); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.1e+36) || ~((x <= 2.2e+90))) tmp = 1.0 + (4.0 / (y / x)); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.1e+36], N[Not[LessEqual[x, 2.2e+90]], $MachinePrecision]], N[(1.0 + N[(4.0 / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{+36} \lor \neg \left(x \leq 2.2 \cdot 10^{+90}\right):\\
\;\;\;\;1 + \frac{4}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if x < -2.10000000000000004e36 or 2.1999999999999999e90 < x Initial program 99.9%
associate-/l*99.8%
associate--l+99.8%
Simplified99.8%
Taylor expanded in x around inf 72.4%
if -2.10000000000000004e36 < x < 2.1999999999999999e90Initial program 100.0%
associate-/l*99.8%
associate--l+99.8%
Simplified99.8%
Taylor expanded in y around inf 51.1%
Final simplification58.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.9e+34) (not (<= x 1.35e+27))) (+ 2.0 (* 4.0 (/ x y))) (+ 2.0 (* z (/ -4.0 y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.9e+34) || !(x <= 1.35e+27)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + (z * (-4.0 / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.9d+34)) .or. (.not. (x <= 1.35d+27))) then
tmp = 2.0d0 + (4.0d0 * (x / y))
else
tmp = 2.0d0 + (z * ((-4.0d0) / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.9e+34) || !(x <= 1.35e+27)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + (z * (-4.0 / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.9e+34) or not (x <= 1.35e+27): tmp = 2.0 + (4.0 * (x / y)) else: tmp = 2.0 + (z * (-4.0 / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.9e+34) || !(x <= 1.35e+27)) tmp = Float64(2.0 + Float64(4.0 * Float64(x / y))); else tmp = Float64(2.0 + Float64(z * Float64(-4.0 / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.9e+34) || ~((x <= 1.35e+27))) tmp = 2.0 + (4.0 * (x / y)); else tmp = 2.0 + (z * (-4.0 / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.9e+34], N[Not[LessEqual[x, 1.35e+27]], $MachinePrecision]], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.9 \cdot 10^{+34} \lor \neg \left(x \leq 1.35 \cdot 10^{+27}\right):\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + z \cdot \frac{-4}{y}\\
\end{array}
\end{array}
if x < -3.90000000000000019e34 or 1.3499999999999999e27 < x Initial program 99.9%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
associate-*r/100.0%
associate-*l/100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
neg-sub0100.0%
distribute-neg-frac100.0%
*-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in z around 0 86.6%
+-commutative86.6%
Simplified86.6%
if -3.90000000000000019e34 < x < 1.3499999999999999e27Initial program 100.0%
associate-*l/99.9%
+-commutative99.9%
associate--l+99.9%
distribute-lft-in99.9%
associate-+r+99.9%
*-commutative99.9%
+-commutative99.9%
associate-*r/100.0%
associate-*l/100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
neg-sub0100.0%
distribute-neg-frac100.0%
*-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in x around 0 94.4%
+-commutative94.4%
*-commutative94.4%
Simplified94.4%
*-commutative94.4%
clear-num94.3%
un-div-inv94.3%
Applied egg-rr94.3%
associate-/r/94.3%
Applied egg-rr94.3%
Final simplification91.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1e+31) (not (<= x 8e+27))) (+ 2.0 (* 4.0 (/ x y))) (+ 2.0 (* (/ z y) -4.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1e+31) || !(x <= 8e+27)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + ((z / y) * -4.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1d+31)) .or. (.not. (x <= 8d+27))) then
tmp = 2.0d0 + (4.0d0 * (x / y))
else
tmp = 2.0d0 + ((z / y) * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1e+31) || !(x <= 8e+27)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + ((z / y) * -4.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1e+31) or not (x <= 8e+27): tmp = 2.0 + (4.0 * (x / y)) else: tmp = 2.0 + ((z / y) * -4.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1e+31) || !(x <= 8e+27)) tmp = Float64(2.0 + Float64(4.0 * Float64(x / y))); else tmp = Float64(2.0 + Float64(Float64(z / y) * -4.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1e+31) || ~((x <= 8e+27))) tmp = 2.0 + (4.0 * (x / y)); else tmp = 2.0 + ((z / y) * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1e+31], N[Not[LessEqual[x, 8e+27]], $MachinePrecision]], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+31} \lor \neg \left(x \leq 8 \cdot 10^{+27}\right):\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + \frac{z}{y} \cdot -4\\
\end{array}
\end{array}
if x < -9.9999999999999996e30 or 8.0000000000000001e27 < x Initial program 99.9%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
associate-*r/100.0%
associate-*l/100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
neg-sub0100.0%
distribute-neg-frac100.0%
*-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in z around 0 86.6%
+-commutative86.6%
Simplified86.6%
if -9.9999999999999996e30 < x < 8.0000000000000001e27Initial program 100.0%
associate-*l/99.9%
+-commutative99.9%
associate--l+99.9%
distribute-lft-in99.9%
associate-+r+99.9%
*-commutative99.9%
+-commutative99.9%
associate-*r/100.0%
associate-*l/100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
neg-sub0100.0%
distribute-neg-frac100.0%
*-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in x around 0 94.4%
+-commutative94.4%
*-commutative94.4%
Simplified94.4%
Final simplification91.1%
(FPCore (x y z) :precision binary64 (+ 2.0 (* 4.0 (/ x y))))
double code(double x, double y, double z) {
return 2.0 + (4.0 * (x / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + (4.0d0 * (x / y))
end function
public static double code(double x, double y, double z) {
return 2.0 + (4.0 * (x / y));
}
def code(x, y, z): return 2.0 + (4.0 * (x / y))
function code(x, y, z) return Float64(2.0 + Float64(4.0 * Float64(x / y))) end
function tmp = code(x, y, z) tmp = 2.0 + (4.0 * (x / y)); end
code[x_, y_, z_] := N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + 4 \cdot \frac{x}{y}
\end{array}
Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
associate-*r/100.0%
associate-*l/100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
neg-sub0100.0%
distribute-neg-frac100.0%
*-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in z around 0 68.2%
+-commutative68.2%
Simplified68.2%
Final simplification68.2%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
associate-/l*99.8%
associate--l+99.8%
Simplified99.8%
Taylor expanded in y around inf 38.5%
Final simplification38.5%
herbie shell --seed 2023257
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))