
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (fma a2 a2 (* a1 a1)) (/ (sqrt 2.0) (cos th))))
double code(double a1, double a2, double th) {
return fma(a2, a2, (a1 * a1)) / (sqrt(2.0) / cos(th));
}
function code(a1, a2, th) return Float64(fma(a2, a2, Float64(a1 * a1)) / Float64(sqrt(2.0) / cos(th))) end
code[a1_, a2_, th_] := N[(N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(a2, a2, a1 \cdot a1\right)}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in th around inf 99.6%
associate-/l*99.6%
unpow299.6%
unpow299.6%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (* a2 (cos th)) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * ((a2 * cos(th)) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((a2 * cos(th)) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * ((a2 * Math.cos(th)) * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * ((a2 * math.cos(th)) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(Float64(a2 * cos(th)) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * ((a2 * cos(th)) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\left(a2 \cdot \cos th\right) \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 61.6%
unpow261.6%
associate-*l*61.7%
associate-*r/61.7%
associate-/l*61.6%
Simplified61.6%
expm1-log1p-u39.9%
expm1-udef28.8%
div-inv28.8%
clear-num28.8%
div-inv28.8%
add-sqr-sqrt28.8%
sqrt-unprod28.8%
frac-times28.8%
metadata-eval28.8%
add-sqr-sqrt28.8%
metadata-eval28.8%
Applied egg-rr28.8%
expm1-def39.9%
expm1-log1p61.6%
associate-*r*61.6%
*-commutative61.6%
Simplified61.6%
Final simplification61.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 61.6%
unpow261.6%
Simplified61.6%
Final simplification61.6%
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (* a2 a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (cos(th) * (a2 * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * (a2 * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * (a2 * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (math.cos(th) * (a2 * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(a2 * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * (a2 * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \left(a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 61.6%
unpow261.6%
*-commutative61.6%
Simplified61.6%
Final simplification61.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (* a1 a1) 1.15e+196) (/ a2 (/ (sqrt 2.0) a2)) (* a2 (/ a2 (/ (sqrt 2.0) (+ 1.0 (* -0.5 (* th th))))))))
double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 1.15e+196) {
tmp = a2 / (sqrt(2.0) / a2);
} else {
tmp = a2 * (a2 / (sqrt(2.0) / (1.0 + (-0.5 * (th * th)))));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((a1 * a1) <= 1.15d+196) then
tmp = a2 / (sqrt(2.0d0) / a2)
else
tmp = a2 * (a2 / (sqrt(2.0d0) / (1.0d0 + ((-0.5d0) * (th * th)))))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 1.15e+196) {
tmp = a2 / (Math.sqrt(2.0) / a2);
} else {
tmp = a2 * (a2 / (Math.sqrt(2.0) / (1.0 + (-0.5 * (th * th)))));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (a1 * a1) <= 1.15e+196: tmp = a2 / (math.sqrt(2.0) / a2) else: tmp = a2 * (a2 / (math.sqrt(2.0) / (1.0 + (-0.5 * (th * th))))) return tmp
function code(a1, a2, th) tmp = 0.0 if (Float64(a1 * a1) <= 1.15e+196) tmp = Float64(a2 / Float64(sqrt(2.0) / a2)); else tmp = Float64(a2 * Float64(a2 / Float64(sqrt(2.0) / Float64(1.0 + Float64(-0.5 * Float64(th * th)))))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((a1 * a1) <= 1.15e+196) tmp = a2 / (sqrt(2.0) / a2); else tmp = a2 * (a2 / (sqrt(2.0) / (1.0 + (-0.5 * (th * th))))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[(a1 * a1), $MachinePrecision], 1.15e+196], N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / N[(1.0 + N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a1 \cdot a1 \leq 1.15 \cdot 10^{+196}:\\
\;\;\;\;\frac{a2}{\frac{\sqrt{2}}{a2}}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\frac{\sqrt{2}}{1 + -0.5 \cdot \left(th \cdot th\right)}}\\
\end{array}
\end{array}
if (*.f64 a1 a1) < 1.1499999999999999e196Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.5%
associate-*r/99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in a1 around 0 74.4%
unpow274.4%
associate-*l*74.5%
associate-*r/74.5%
associate-/l*74.4%
Simplified74.4%
Taylor expanded in th around 0 51.4%
clear-num51.4%
un-div-inv51.5%
Applied egg-rr51.5%
if 1.1499999999999999e196 < (*.f64 a1 a1) Initial program 99.9%
distribute-lft-out99.9%
associate-*l/99.9%
associate-*r/99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in a1 around 0 31.8%
unpow231.8%
associate-*l*31.8%
associate-*r/31.8%
associate-/l*31.8%
Simplified31.8%
Taylor expanded in th around 0 32.4%
unpow232.4%
Simplified32.4%
Final simplification45.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
add-sqr-sqrt73.9%
sqrt-unprod76.9%
frac-times76.9%
pow276.9%
add-sqr-sqrt76.9%
Applied egg-rr76.9%
Taylor expanded in th around 0 68.3%
*-commutative68.3%
unpow268.3%
unpow268.3%
+-commutative68.3%
Simplified68.3%
Taylor expanded in a1 around 0 42.3%
unpow242.3%
*-commutative42.3%
associate-*l*42.3%
Simplified42.3%
Final simplification42.3%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 61.6%
unpow261.6%
associate-*l*61.7%
associate-*r/61.7%
associate-/l*61.6%
Simplified61.6%
Taylor expanded in th around 0 42.3%
Final simplification42.3%
(FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (sqrt 2.0) a2)))
double code(double a1, double a2, double th) {
return a2 / (sqrt(2.0) / a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (sqrt(2.0d0) / a2)
end function
public static double code(double a1, double a2, double th) {
return a2 / (Math.sqrt(2.0) / a2);
}
def code(a1, a2, th): return a2 / (math.sqrt(2.0) / a2)
function code(a1, a2, th) return Float64(a2 / Float64(sqrt(2.0) / a2)) end
function tmp = code(a1, a2, th) tmp = a2 / (sqrt(2.0) / a2); end
code[a1_, a2_, th_] := N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 61.6%
unpow261.6%
associate-*l*61.7%
associate-*r/61.7%
associate-/l*61.6%
Simplified61.6%
Taylor expanded in th around 0 42.3%
clear-num42.3%
un-div-inv42.3%
Applied egg-rr42.3%
Final simplification42.3%
herbie shell --seed 2023256
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))