
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x (tan B))))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / tan(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / tan(b))
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / Math.tan(B));
}
def code(B, x): return (1.0 / math.sin(B)) - (x / math.tan(B))
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / tan(B))) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / tan(B)); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{\tan B}
\end{array}
Initial program 99.7%
+-commutative99.7%
unsub-neg99.7%
associate-*r/99.8%
*-rgt-identity99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (B x) :precision binary64 (if (or (<= x -1.65) (not (<= x 1.0))) (- (/ 1.0 B) (/ x (tan B))) (/ (- 1.0 x) (sin B))))
double code(double B, double x) {
double tmp;
if ((x <= -1.65) || !(x <= 1.0)) {
tmp = (1.0 / B) - (x / tan(B));
} else {
tmp = (1.0 - x) / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.65d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (1.0d0 / b) - (x / tan(b))
else
tmp = (1.0d0 - x) / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -1.65) || !(x <= 1.0)) {
tmp = (1.0 / B) - (x / Math.tan(B));
} else {
tmp = (1.0 - x) / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -1.65) or not (x <= 1.0): tmp = (1.0 / B) - (x / math.tan(B)) else: tmp = (1.0 - x) / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -1.65) || !(x <= 1.0)) tmp = Float64(Float64(1.0 / B) - Float64(x / tan(B))); else tmp = Float64(Float64(1.0 - x) / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -1.65) || ~((x <= 1.0))) tmp = (1.0 / B) - (x / tan(B)); else tmp = (1.0 - x) / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -1.65], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(1.0 / B), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.65 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{1}{B} - \frac{x}{\tan B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{\sin B}\\
\end{array}
\end{array}
if x < -1.6499999999999999 or 1 < x Initial program 99.6%
+-commutative99.6%
unsub-neg99.6%
associate-*r/99.8%
*-rgt-identity99.8%
Simplified99.8%
Taylor expanded in B around 0 98.2%
if -1.6499999999999999 < x < 1Initial program 99.8%
+-commutative99.8%
unsub-neg99.8%
associate-*r/99.8%
*-rgt-identity99.8%
Simplified99.8%
Taylor expanded in x around 0 99.8%
Taylor expanded in x around 0 99.8%
mul-1-neg99.8%
unsub-neg99.8%
*-inverses99.8%
*-commutative99.8%
*-lft-identity99.8%
*-lft-identity99.8%
times-frac99.8%
metadata-eval99.8%
*-inverses99.8%
times-frac79.9%
associate-/r*99.8%
div-sub99.8%
Simplified99.8%
Taylor expanded in B around 0 99.7%
Final simplification99.0%
(FPCore (B x) :precision binary64 (if (or (<= x -0.00044) (not (<= x 3.2e-13))) (+ (* B 0.16666666666666666) (/ (- 1.0 x) B)) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if ((x <= -0.00044) || !(x <= 3.2e-13)) {
tmp = (B * 0.16666666666666666) + ((1.0 - x) / B);
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-0.00044d0)) .or. (.not. (x <= 3.2d-13))) then
tmp = (b * 0.16666666666666666d0) + ((1.0d0 - x) / b)
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -0.00044) || !(x <= 3.2e-13)) {
tmp = (B * 0.16666666666666666) + ((1.0 - x) / B);
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -0.00044) or not (x <= 3.2e-13): tmp = (B * 0.16666666666666666) + ((1.0 - x) / B) else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -0.00044) || !(x <= 3.2e-13)) tmp = Float64(Float64(B * 0.16666666666666666) + Float64(Float64(1.0 - x) / B)); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -0.00044) || ~((x <= 3.2e-13))) tmp = (B * 0.16666666666666666) + ((1.0 - x) / B); else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -0.00044], N[Not[LessEqual[x, 3.2e-13]], $MachinePrecision]], N[(N[(B * 0.16666666666666666), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.00044 \lor \neg \left(x \leq 3.2 \cdot 10^{-13}\right):\\
\;\;\;\;B \cdot 0.16666666666666666 + \frac{1 - x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if x < -4.40000000000000016e-4 or 3.2e-13 < x Initial program 99.6%
+-commutative99.6%
unsub-neg99.6%
associate-*r/99.8%
*-rgt-identity99.8%
Simplified99.8%
expm1-log1p-u99.8%
Applied egg-rr99.8%
expm1-udef62.8%
log1p-udef62.8%
add-exp-log62.8%
+-commutative62.8%
Applied egg-rr62.8%
Taylor expanded in B around 0 19.6%
Taylor expanded in B around 0 56.7%
associate--l+56.7%
*-commutative56.7%
div-sub56.8%
Simplified56.8%
if -4.40000000000000016e-4 < x < 3.2e-13Initial program 99.8%
distribute-lft-neg-in99.8%
Simplified99.8%
Taylor expanded in x around 0 99.7%
Final simplification78.1%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) (sin B)))
double code(double B, double x) {
return (1.0 - x) / sin(B);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / sin(b)
end function
public static double code(double B, double x) {
return (1.0 - x) / Math.sin(B);
}
def code(B, x): return (1.0 - x) / math.sin(B)
function code(B, x) return Float64(Float64(1.0 - x) / sin(B)) end
function tmp = code(B, x) tmp = (1.0 - x) / sin(B); end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / N[Sin[B], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{\sin B}
\end{array}
Initial program 99.7%
+-commutative99.7%
unsub-neg99.7%
associate-*r/99.8%
*-rgt-identity99.8%
Simplified99.8%
Taylor expanded in x around 0 99.7%
Taylor expanded in x around 0 99.7%
mul-1-neg99.7%
unsub-neg99.7%
*-inverses99.7%
*-commutative99.7%
*-lft-identity99.7%
*-lft-identity99.7%
times-frac99.7%
metadata-eval99.7%
*-inverses99.7%
times-frac85.3%
associate-/r*99.7%
div-sub99.7%
Simplified99.8%
Taylor expanded in B around 0 79.2%
Final simplification79.2%
(FPCore (B x) :precision binary64 (+ (/ (- 1.0 x) B) (* B (* x 0.3333333333333333))))
double code(double B, double x) {
return ((1.0 - x) / B) + (B * (x * 0.3333333333333333));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = ((1.0d0 - x) / b) + (b * (x * 0.3333333333333333d0))
end function
public static double code(double B, double x) {
return ((1.0 - x) / B) + (B * (x * 0.3333333333333333));
}
def code(B, x): return ((1.0 - x) / B) + (B * (x * 0.3333333333333333))
function code(B, x) return Float64(Float64(Float64(1.0 - x) / B) + Float64(B * Float64(x * 0.3333333333333333))) end
function tmp = code(B, x) tmp = ((1.0 - x) / B) + (B * (x * 0.3333333333333333)); end
code[B_, x_] := N[(N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision] + N[(B * N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B} + B \cdot \left(x \cdot 0.3333333333333333\right)
\end{array}
Initial program 99.7%
distribute-lft-neg-in99.7%
Simplified99.7%
Taylor expanded in B around 0 72.1%
Taylor expanded in B around 0 51.2%
+-commutative51.2%
associate-+l+51.2%
*-commutative51.2%
associate-*l*51.2%
mul-1-neg51.2%
sub-neg51.2%
div-sub51.3%
Simplified51.3%
Final simplification51.3%
(FPCore (B x) :precision binary64 (+ (* B 0.16666666666666666) (/ (- 1.0 x) B)))
double code(double B, double x) {
return (B * 0.16666666666666666) + ((1.0 - x) / B);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (b * 0.16666666666666666d0) + ((1.0d0 - x) / b)
end function
public static double code(double B, double x) {
return (B * 0.16666666666666666) + ((1.0 - x) / B);
}
def code(B, x): return (B * 0.16666666666666666) + ((1.0 - x) / B)
function code(B, x) return Float64(Float64(B * 0.16666666666666666) + Float64(Float64(1.0 - x) / B)) end
function tmp = code(B, x) tmp = (B * 0.16666666666666666) + ((1.0 - x) / B); end
code[B_, x_] := N[(N[(B * 0.16666666666666666), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
B \cdot 0.16666666666666666 + \frac{1 - x}{B}
\end{array}
Initial program 99.7%
+-commutative99.7%
unsub-neg99.7%
associate-*r/99.8%
*-rgt-identity99.8%
Simplified99.8%
expm1-log1p-u99.7%
Applied egg-rr99.7%
expm1-udef61.0%
log1p-udef61.0%
add-exp-log61.0%
+-commutative61.0%
Applied egg-rr61.0%
Taylor expanded in B around 0 39.2%
Taylor expanded in B around 0 51.1%
associate--l+51.1%
*-commutative51.1%
div-sub51.1%
Simplified51.1%
Final simplification51.1%
(FPCore (B x) :precision binary64 (if (or (<= x -1.0) (not (<= x 80.0))) (/ (- x) B) (/ 1.0 B)))
double code(double B, double x) {
double tmp;
if ((x <= -1.0) || !(x <= 80.0)) {
tmp = -x / B;
} else {
tmp = 1.0 / B;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 80.0d0))) then
tmp = -x / b
else
tmp = 1.0d0 / b
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -1.0) || !(x <= 80.0)) {
tmp = -x / B;
} else {
tmp = 1.0 / B;
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -1.0) or not (x <= 80.0): tmp = -x / B else: tmp = 1.0 / B return tmp
function code(B, x) tmp = 0.0 if ((x <= -1.0) || !(x <= 80.0)) tmp = Float64(Float64(-x) / B); else tmp = Float64(1.0 / B); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 80.0))) tmp = -x / B; else tmp = 1.0 / B; end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 80.0]], $MachinePrecision]], N[((-x) / B), $MachinePrecision], N[(1.0 / B), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 80\right):\\
\;\;\;\;\frac{-x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{B}\\
\end{array}
\end{array}
if x < -1 or 80 < x Initial program 99.6%
distribute-lft-neg-in99.6%
Simplified99.6%
Taylor expanded in B around 0 98.6%
Taylor expanded in B around 0 55.7%
associate-*r/55.7%
mul-1-neg55.7%
Simplified55.7%
Taylor expanded in x around inf 55.4%
associate-*r/55.4%
mul-1-neg55.4%
Simplified55.4%
if -1 < x < 80Initial program 99.8%
distribute-lft-neg-in99.8%
Simplified99.8%
Taylor expanded in B around 0 46.7%
Taylor expanded in B around 0 46.1%
associate-*r/46.1%
mul-1-neg46.1%
Simplified46.1%
Taylor expanded in x around 0 44.8%
Final simplification50.0%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) B))
double code(double B, double x) {
return (1.0 - x) / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / b
end function
public static double code(double B, double x) {
return (1.0 - x) / B;
}
def code(B, x): return (1.0 - x) / B
function code(B, x) return Float64(Float64(1.0 - x) / B) end
function tmp = code(B, x) tmp = (1.0 - x) / B; end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B}
\end{array}
Initial program 99.7%
distribute-lft-neg-in99.7%
Simplified99.7%
Taylor expanded in B around 0 50.8%
mul-1-neg50.8%
sub-neg50.8%
Simplified50.8%
Final simplification50.8%
(FPCore (B x) :precision binary64 (/ 1.0 B))
double code(double B, double x) {
return 1.0 / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = 1.0d0 / b
end function
public static double code(double B, double x) {
return 1.0 / B;
}
def code(B, x): return 1.0 / B
function code(B, x) return Float64(1.0 / B) end
function tmp = code(B, x) tmp = 1.0 / B; end
code[B_, x_] := N[(1.0 / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{B}
\end{array}
Initial program 99.7%
distribute-lft-neg-in99.7%
Simplified99.7%
Taylor expanded in B around 0 72.1%
Taylor expanded in B around 0 50.8%
associate-*r/50.8%
mul-1-neg50.8%
Simplified50.8%
Taylor expanded in x around 0 24.2%
Final simplification24.2%
herbie shell --seed 2023256
(FPCore (B x)
:name "VandenBroeck and Keller, Equation (24)"
:precision binary64
(+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))