
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* (sin y) z) (* x (cos y))))
double code(double x, double y, double z) {
return (sin(y) * z) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (sin(y) * z) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (Math.sin(y) * z) + (x * Math.cos(y));
}
def code(x, y, z): return (math.sin(y) * z) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(sin(y) * z) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (sin(y) * z) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin y \cdot z + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* (sin y) z)))
(if (<= y -1e+158)
t_0
(if (<= y -4.9e+61)
t_1
(if (<= y -16.0)
t_0
(if (or (<= y -1.05e-7) (not (<= y 4.8e-6)))
t_1
(+ (* y z) (+ x (* -0.5 (* x (* y y)))))))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = sin(y) * z;
double tmp;
if (y <= -1e+158) {
tmp = t_0;
} else if (y <= -4.9e+61) {
tmp = t_1;
} else if (y <= -16.0) {
tmp = t_0;
} else if ((y <= -1.05e-7) || !(y <= 4.8e-6)) {
tmp = t_1;
} else {
tmp = (y * z) + (x + (-0.5 * (x * (y * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * cos(y)
t_1 = sin(y) * z
if (y <= (-1d+158)) then
tmp = t_0
else if (y <= (-4.9d+61)) then
tmp = t_1
else if (y <= (-16.0d0)) then
tmp = t_0
else if ((y <= (-1.05d-7)) .or. (.not. (y <= 4.8d-6))) then
tmp = t_1
else
tmp = (y * z) + (x + ((-0.5d0) * (x * (y * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double t_1 = Math.sin(y) * z;
double tmp;
if (y <= -1e+158) {
tmp = t_0;
} else if (y <= -4.9e+61) {
tmp = t_1;
} else if (y <= -16.0) {
tmp = t_0;
} else if ((y <= -1.05e-7) || !(y <= 4.8e-6)) {
tmp = t_1;
} else {
tmp = (y * z) + (x + (-0.5 * (x * (y * y))));
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) t_1 = math.sin(y) * z tmp = 0 if y <= -1e+158: tmp = t_0 elif y <= -4.9e+61: tmp = t_1 elif y <= -16.0: tmp = t_0 elif (y <= -1.05e-7) or not (y <= 4.8e-6): tmp = t_1 else: tmp = (y * z) + (x + (-0.5 * (x * (y * y)))) return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(sin(y) * z) tmp = 0.0 if (y <= -1e+158) tmp = t_0; elseif (y <= -4.9e+61) tmp = t_1; elseif (y <= -16.0) tmp = t_0; elseif ((y <= -1.05e-7) || !(y <= 4.8e-6)) tmp = t_1; else tmp = Float64(Float64(y * z) + Float64(x + Float64(-0.5 * Float64(x * Float64(y * y))))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); t_1 = sin(y) * z; tmp = 0.0; if (y <= -1e+158) tmp = t_0; elseif (y <= -4.9e+61) tmp = t_1; elseif (y <= -16.0) tmp = t_0; elseif ((y <= -1.05e-7) || ~((y <= 4.8e-6))) tmp = t_1; else tmp = (y * z) + (x + (-0.5 * (x * (y * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[y, -1e+158], t$95$0, If[LessEqual[y, -4.9e+61], t$95$1, If[LessEqual[y, -16.0], t$95$0, If[Or[LessEqual[y, -1.05e-7], N[Not[LessEqual[y, 4.8e-6]], $MachinePrecision]], t$95$1, N[(N[(y * z), $MachinePrecision] + N[(x + N[(-0.5 * N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := \sin y \cdot z\\
\mathbf{if}\;y \leq -1 \cdot 10^{+158}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -4.9 \cdot 10^{+61}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -16:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.05 \cdot 10^{-7} \lor \neg \left(y \leq 4.8 \cdot 10^{-6}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;y \cdot z + \left(x + -0.5 \cdot \left(x \cdot \left(y \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -9.99999999999999953e157 or -4.90000000000000025e61 < y < -16Initial program 99.5%
+-commutative99.5%
*-commutative99.5%
fma-def99.6%
Applied egg-rr99.6%
Taylor expanded in z around 0 67.6%
if -9.99999999999999953e157 < y < -4.90000000000000025e61 or -16 < y < -1.05e-7 or 4.7999999999999998e-6 < y Initial program 99.7%
Taylor expanded in x around 0 65.5%
if -1.05e-7 < y < 4.7999999999999998e-6Initial program 100.0%
Taylor expanded in y around 0 100.0%
expm1-log1p-u97.7%
expm1-udef97.7%
unpow297.7%
associate-*l*97.7%
Applied egg-rr97.7%
expm1-def97.7%
expm1-log1p100.0%
*-commutative100.0%
*-commutative100.0%
associate-*r*100.0%
Simplified100.0%
Final simplification83.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -4e+125) (not (<= x 1.8e+70))) (* x (cos y)) (+ x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4e+125) || !(x <= 1.8e+70)) {
tmp = x * cos(y);
} else {
tmp = x + (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4d+125)) .or. (.not. (x <= 1.8d+70))) then
tmp = x * cos(y)
else
tmp = x + (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4e+125) || !(x <= 1.8e+70)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4e+125) or not (x <= 1.8e+70): tmp = x * math.cos(y) else: tmp = x + (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4e+125) || !(x <= 1.8e+70)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4e+125) || ~((x <= 1.8e+70))) tmp = x * cos(y); else tmp = x + (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4e+125], N[Not[LessEqual[x, 1.8e+70]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{+125} \lor \neg \left(x \leq 1.8 \cdot 10^{+70}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y \cdot z\\
\end{array}
\end{array}
if x < -3.9999999999999997e125 or 1.8e70 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 91.5%
if -3.9999999999999997e125 < x < 1.8e70Initial program 99.8%
Taylor expanded in y around 0 87.5%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.05e-7) (not (<= y 4.8e-6))) (* (sin y) z) (+ (* y z) (+ x (* -0.5 (* x (* y y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e-7) || !(y <= 4.8e-6)) {
tmp = sin(y) * z;
} else {
tmp = (y * z) + (x + (-0.5 * (x * (y * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.05d-7)) .or. (.not. (y <= 4.8d-6))) then
tmp = sin(y) * z
else
tmp = (y * z) + (x + ((-0.5d0) * (x * (y * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e-7) || !(y <= 4.8e-6)) {
tmp = Math.sin(y) * z;
} else {
tmp = (y * z) + (x + (-0.5 * (x * (y * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.05e-7) or not (y <= 4.8e-6): tmp = math.sin(y) * z else: tmp = (y * z) + (x + (-0.5 * (x * (y * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.05e-7) || !(y <= 4.8e-6)) tmp = Float64(sin(y) * z); else tmp = Float64(Float64(y * z) + Float64(x + Float64(-0.5 * Float64(x * Float64(y * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.05e-7) || ~((y <= 4.8e-6))) tmp = sin(y) * z; else tmp = (y * z) + (x + (-0.5 * (x * (y * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.05e-7], N[Not[LessEqual[y, 4.8e-6]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision], N[(N[(y * z), $MachinePrecision] + N[(x + N[(-0.5 * N[(x * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{-7} \lor \neg \left(y \leq 4.8 \cdot 10^{-6}\right):\\
\;\;\;\;\sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot z + \left(x + -0.5 \cdot \left(x \cdot \left(y \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -1.05e-7 or 4.7999999999999998e-6 < y Initial program 99.6%
Taylor expanded in x around 0 54.0%
if -1.05e-7 < y < 4.7999999999999998e-6Initial program 100.0%
Taylor expanded in y around 0 100.0%
expm1-log1p-u97.7%
expm1-udef97.7%
unpow297.7%
associate-*l*97.7%
Applied egg-rr97.7%
expm1-def97.7%
expm1-log1p100.0%
*-commutative100.0%
*-commutative100.0%
associate-*r*100.0%
Simplified100.0%
Final simplification77.7%
(FPCore (x y z) :precision binary64 (if (<= z 5.8e+67) x (if (<= z 2.9e+147) (* y z) (if (<= z 1.05e+203) x (* y z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= 5.8e+67) {
tmp = x;
} else if (z <= 2.9e+147) {
tmp = y * z;
} else if (z <= 1.05e+203) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 5.8d+67) then
tmp = x
else if (z <= 2.9d+147) then
tmp = y * z
else if (z <= 1.05d+203) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 5.8e+67) {
tmp = x;
} else if (z <= 2.9e+147) {
tmp = y * z;
} else if (z <= 1.05e+203) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 5.8e+67: tmp = x elif z <= 2.9e+147: tmp = y * z elif z <= 1.05e+203: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 5.8e+67) tmp = x; elseif (z <= 2.9e+147) tmp = Float64(y * z); elseif (z <= 1.05e+203) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 5.8e+67) tmp = x; elseif (z <= 2.9e+147) tmp = y * z; elseif (z <= 1.05e+203) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 5.8e+67], x, If[LessEqual[z, 2.9e+147], N[(y * z), $MachinePrecision], If[LessEqual[z, 1.05e+203], x, N[(y * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5.8 \cdot 10^{+67}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 2.9 \cdot 10^{+147}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 1.05 \cdot 10^{+203}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < 5.80000000000000047e67 or 2.8999999999999998e147 < z < 1.04999999999999992e203Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 46.3%
if 5.80000000000000047e67 < z < 2.8999999999999998e147 or 1.04999999999999992e203 < z Initial program 99.9%
Taylor expanded in y around 0 55.8%
Taylor expanded in y around inf 50.2%
Final simplification46.8%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.8%
Final simplification54.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 41.4%
Final simplification41.4%
herbie shell --seed 2023256
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))