
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
def code(x, y, z): return (x * x) - ((y * 4.0) * z)
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = (x * x) - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma y (* z -4.0) (* x x)))
double code(double x, double y, double z) {
return fma(y, (z * -4.0), (x * x));
}
function code(x, y, z) return fma(y, Float64(z * -4.0), Float64(x * x)) end
code[x_, y_, z_] := N[(y * N[(z * -4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z \cdot -4, x \cdot x\right)
\end{array}
Initial program 97.7%
sub-neg97.7%
+-commutative97.7%
associate-*l*97.7%
distribute-rgt-neg-in97.7%
fma-def98.8%
*-commutative98.8%
distribute-rgt-neg-in98.8%
metadata-eval98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (fma x x (* z (* y -4.0))))
double code(double x, double y, double z) {
return fma(x, x, (z * (y * -4.0)));
}
function code(x, y, z) return fma(x, x, Float64(z * Float64(y * -4.0))) end
code[x_, y_, z_] := N[(x * x + N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, z \cdot \left(y \cdot -4\right)\right)
\end{array}
Initial program 97.7%
fma-neg98.8%
*-commutative98.8%
distribute-rgt-neg-in98.8%
distribute-rgt-neg-in98.8%
metadata-eval98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (if (<= (* x x) 66.0) (* -4.0 (* y z)) (* x x)))
double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 66.0) {
tmp = -4.0 * (y * z);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x * x) <= 66.0d0) then
tmp = (-4.0d0) * (y * z)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 66.0) {
tmp = -4.0 * (y * z);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x * x) <= 66.0: tmp = -4.0 * (y * z) else: tmp = x * x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x * x) <= 66.0) tmp = Float64(-4.0 * Float64(y * z)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x * x) <= 66.0) tmp = -4.0 * (y * z); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x * x), $MachinePrecision], 66.0], N[(-4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 66:\\
\;\;\;\;-4 \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 66Initial program 100.0%
Taylor expanded in x around 0 87.0%
if 66 < (*.f64 x x) Initial program 94.6%
Taylor expanded in x around inf 83.5%
unpow283.5%
Simplified83.5%
Final simplification85.5%
(FPCore (x y z) :precision binary64 (if (<= (* x x) 1900.0) (* y (* z -4.0)) (* x x)))
double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 1900.0) {
tmp = y * (z * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x * x) <= 1900.0d0) then
tmp = y * (z * (-4.0d0))
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x * x) <= 1900.0) {
tmp = y * (z * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x * x) <= 1900.0: tmp = y * (z * -4.0) else: tmp = x * x return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x * x) <= 1900.0) tmp = Float64(y * Float64(z * -4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x * x) <= 1900.0) tmp = y * (z * -4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x * x), $MachinePrecision], 1900.0], N[(y * N[(z * -4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 1900:\\
\;\;\;\;y \cdot \left(z \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 1900Initial program 100.0%
Taylor expanded in x around 0 87.0%
expm1-log1p-u59.6%
expm1-udef31.9%
log1p-udef31.9%
add-exp-log59.3%
Applied egg-rr59.3%
+-commutative59.3%
associate--l+87.0%
*-commutative87.0%
metadata-eval87.0%
associate-*l*87.0%
Simplified87.0%
if 1900 < (*.f64 x x) Initial program 94.6%
Taylor expanded in x around inf 83.5%
unpow283.5%
Simplified83.5%
Final simplification85.5%
(FPCore (x y z) :precision binary64 (- (* x x) (* z (* y 4.0))))
double code(double x, double y, double z) {
return (x * x) - (z * (y * 4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * x) - (z * (y * 4.0d0))
end function
public static double code(double x, double y, double z) {
return (x * x) - (z * (y * 4.0));
}
def code(x, y, z): return (x * x) - (z * (y * 4.0))
function code(x, y, z) return Float64(Float64(x * x) - Float64(z * Float64(y * 4.0))) end
function tmp = code(x, y, z) tmp = (x * x) - (z * (y * 4.0)); end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - z \cdot \left(y \cdot 4\right)
\end{array}
Initial program 97.7%
Final simplification97.7%
(FPCore (x y z) :precision binary64 (* x x))
double code(double x, double y, double z) {
return x * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * x
end function
public static double code(double x, double y, double z) {
return x * x;
}
def code(x, y, z): return x * x
function code(x, y, z) return Float64(x * x) end
function tmp = code(x, y, z) tmp = x * x; end
code[x_, y_, z_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 97.7%
Taylor expanded in x around inf 48.6%
unpow248.6%
Simplified48.6%
Final simplification48.6%
herbie shell --seed 2023256
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4.0) z)))