
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (log1p (* u -4.0)) (- s)))
float code(float s, float u) {
return log1pf((u * -4.0f)) * -s;
}
function code(s, u) return Float32(log1p(Float32(u * Float32(-4.0))) * Float32(-s)) end
\begin{array}{l}
\\
\mathsf{log1p}\left(u \cdot -4\right) \cdot \left(-s\right)
\end{array}
Initial program 63.0%
*-commutative63.0%
log-rec66.0%
distribute-lft-neg-out66.0%
distribute-rgt-neg-in66.0%
sub-neg66.0%
log1p-def99.3%
*-commutative99.3%
distribute-rgt-neg-in99.3%
metadata-eval99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u 21.333333333333332)))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * 21.333333333333332f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * 21.333333333333332e0)))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(21.333333333333332))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * single(21.333333333333332)))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot 21.333333333333332\right)\right)\right)
\end{array}
Initial program 63.0%
Taylor expanded in u around 0 88.5%
associate-+r+88.5%
+-commutative88.5%
*-commutative88.5%
unpow288.5%
associate-*r*88.5%
unpow388.5%
unpow288.5%
associate-*r*88.5%
distribute-rgt-out88.5%
distribute-lft-out88.3%
unpow288.3%
associate-*r*88.3%
*-commutative88.3%
distribute-rgt-out88.3%
Simplified88.3%
Final simplification88.3%
(FPCore (s u) :precision binary32 (* u (+ (* s 4.0) (* 8.0 (* u s)))))
float code(float s, float u) {
return u * ((s * 4.0f) + (8.0f * (u * s)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * ((s * 4.0e0) + (8.0e0 * (u * s)))
end function
function code(s, u) return Float32(u * Float32(Float32(s * Float32(4.0)) + Float32(Float32(8.0) * Float32(u * s)))) end
function tmp = code(s, u) tmp = u * ((s * single(4.0)) + (single(8.0) * (u * s))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4 + 8 \cdot \left(u \cdot s\right)\right)
\end{array}
Initial program 63.0%
Taylor expanded in u around 0 83.5%
associate-*r*83.7%
associate-*r*83.8%
unpow283.8%
associate-*r*83.8%
distribute-rgt-out83.8%
*-commutative83.8%
*-commutative83.8%
associate-*l*83.8%
distribute-lft-out83.7%
*-commutative83.7%
Simplified83.7%
Taylor expanded in u around 0 83.8%
Final simplification83.8%
(FPCore (s u) :precision binary32 (/ (* u (* s 16.0)) (+ 4.0 (* u -8.0))))
float code(float s, float u) {
return (u * (s * 16.0f)) / (4.0f + (u * -8.0f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (u * (s * 16.0e0)) / (4.0e0 + (u * (-8.0e0)))
end function
function code(s, u) return Float32(Float32(u * Float32(s * Float32(16.0))) / Float32(Float32(4.0) + Float32(u * Float32(-8.0)))) end
function tmp = code(s, u) tmp = (u * (s * single(16.0))) / (single(4.0) + (u * single(-8.0))); end
\begin{array}{l}
\\
\frac{u \cdot \left(s \cdot 16\right)}{4 + u \cdot -8}
\end{array}
Initial program 63.0%
Taylor expanded in u around 0 83.5%
associate-*r*83.7%
associate-*r*83.8%
unpow283.8%
associate-*r*83.8%
distribute-rgt-out83.8%
*-commutative83.8%
*-commutative83.8%
associate-*l*83.8%
distribute-lft-out83.7%
*-commutative83.7%
Simplified83.7%
associate-*r*83.4%
flip-+83.3%
associate-*r/83.6%
metadata-eval83.6%
swap-sqr83.6%
metadata-eval83.6%
*-commutative83.6%
cancel-sign-sub-inv83.6%
metadata-eval83.6%
Applied egg-rr83.6%
Taylor expanded in u around 0 85.8%
*-commutative85.8%
*-commutative85.8%
associate-*l*86.0%
Simplified86.0%
Final simplification86.0%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return s * (u * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 63.0%
Taylor expanded in u around 0 83.9%
+-commutative83.9%
unpow283.9%
associate-*r*83.9%
distribute-rgt-out83.8%
*-commutative83.8%
Simplified83.8%
Final simplification83.8%
(FPCore (s u) :precision binary32 (* 4.0 (* u s)))
float code(float s, float u) {
return 4.0f * (u * s);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (u * s)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(u * s)) end
function tmp = code(s, u) tmp = single(4.0) * (u * s); end
\begin{array}{l}
\\
4 \cdot \left(u \cdot s\right)
\end{array}
Initial program 63.0%
Taylor expanded in u around 0 71.0%
*-commutative71.0%
Simplified71.0%
Final simplification71.0%
(FPCore (s u) :precision binary32 (* u (* s 4.0)))
float code(float s, float u) {
return u * (s * 4.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * (s * 4.0e0)
end function
function code(s, u) return Float32(u * Float32(s * Float32(4.0))) end
function tmp = code(s, u) tmp = u * (s * single(4.0)); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4\right)
\end{array}
Initial program 63.0%
Taylor expanded in u around 0 71.0%
associate-*r*71.2%
*-commutative71.2%
Simplified71.2%
Final simplification71.2%
(FPCore (s u) :precision binary32 (* s 0.0))
float code(float s, float u) {
return s * 0.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * 0.0e0
end function
function code(s, u) return Float32(s * Float32(0.0)) end
function tmp = code(s, u) tmp = s * single(0.0); end
\begin{array}{l}
\\
s \cdot 0
\end{array}
Initial program 63.0%
Applied egg-rr15.8%
Final simplification15.8%
herbie shell --seed 2023255
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))