
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
(FPCore (x)
:precision binary64
(if (<= x -4e+23)
(/ 1.0 x)
(if (<= x 1000000.0)
(* (/ x (+ (pow x 4.0) -1.0)) (fma x x -1.0))
(/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -4e+23) {
tmp = 1.0 / x;
} else if (x <= 1000000.0) {
tmp = (x / (pow(x, 4.0) + -1.0)) * fma(x, x, -1.0);
} else {
tmp = 1.0 / x;
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= -4e+23) tmp = Float64(1.0 / x); elseif (x <= 1000000.0) tmp = Float64(Float64(x / Float64((x ^ 4.0) + -1.0)) * fma(x, x, -1.0)); else tmp = Float64(1.0 / x); end return tmp end
code[x_] := If[LessEqual[x, -4e+23], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 1000000.0], N[(N[(x / N[(N[Power[x, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] * N[(x * x + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{+23}:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 1000000:\\
\;\;\;\;\frac{x}{{x}^{4} + -1} \cdot \mathsf{fma}\left(x, x, -1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -3.9999999999999997e23 or 1e6 < x Initial program 49.7%
Taylor expanded in x around inf 100.0%
if -3.9999999999999997e23 < x < 1e6Initial program 100.0%
flip-+100.0%
associate-/r/100.0%
metadata-eval100.0%
sub-neg100.0%
pow2100.0%
pow2100.0%
pow-prod-up100.0%
metadata-eval100.0%
metadata-eval100.0%
fma-neg100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -13200.0) (/ 1.0 x) (if (<= x 12500.0) (* x (+ -1.0 (+ 1.0 (/ 1.0 (fma x x 1.0))))) (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -13200.0) {
tmp = 1.0 / x;
} else if (x <= 12500.0) {
tmp = x * (-1.0 + (1.0 + (1.0 / fma(x, x, 1.0))));
} else {
tmp = 1.0 / x;
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= -13200.0) tmp = Float64(1.0 / x); elseif (x <= 12500.0) tmp = Float64(x * Float64(-1.0 + Float64(1.0 + Float64(1.0 / fma(x, x, 1.0))))); else tmp = Float64(1.0 / x); end return tmp end
code[x_] := If[LessEqual[x, -13200.0], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 12500.0], N[(x * N[(-1.0 + N[(1.0 + N[(1.0 / N[(x * x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -13200:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 12500:\\
\;\;\;\;x \cdot \left(-1 + \left(1 + \frac{1}{\mathsf{fma}\left(x, x, 1\right)}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -13200 or 12500 < x Initial program 50.9%
Taylor expanded in x around inf 100.0%
if -13200 < x < 12500Initial program 100.0%
clear-num99.7%
associate-/r/100.0%
fma-def100.0%
Applied egg-rr100.0%
add-exp-log100.0%
log-rec100.0%
fma-udef100.0%
pow2100.0%
metadata-eval100.0%
+-commutative100.0%
log1p-udef100.0%
metadata-eval100.0%
pow2100.0%
Applied egg-rr100.0%
exp-neg100.0%
log1p-udef100.0%
add-exp-log100.0%
+-commutative100.0%
Applied egg-rr100.0%
expm1-log1p-u100.0%
expm1-udef100.0%
log1p-udef100.0%
add-exp-log100.0%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -500000000.0) (/ 1.0 x) (if (<= x 1000000.0) (* x (/ 1.0 (+ 1.0 (* x x)))) (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -500000000.0) {
tmp = 1.0 / x;
} else if (x <= 1000000.0) {
tmp = x * (1.0 / (1.0 + (x * x)));
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-500000000.0d0)) then
tmp = 1.0d0 / x
else if (x <= 1000000.0d0) then
tmp = x * (1.0d0 / (1.0d0 + (x * x)))
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -500000000.0) {
tmp = 1.0 / x;
} else if (x <= 1000000.0) {
tmp = x * (1.0 / (1.0 + (x * x)));
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -500000000.0: tmp = 1.0 / x elif x <= 1000000.0: tmp = x * (1.0 / (1.0 + (x * x))) else: tmp = 1.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -500000000.0) tmp = Float64(1.0 / x); elseif (x <= 1000000.0) tmp = Float64(x * Float64(1.0 / Float64(1.0 + Float64(x * x)))); else tmp = Float64(1.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -500000000.0) tmp = 1.0 / x; elseif (x <= 1000000.0) tmp = x * (1.0 / (1.0 + (x * x))); else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -500000000.0], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 1000000.0], N[(x * N[(1.0 / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -500000000:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 1000000:\\
\;\;\;\;x \cdot \frac{1}{1 + x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -5e8 or 1e6 < x Initial program 50.5%
Taylor expanded in x around inf 100.0%
if -5e8 < x < 1e6Initial program 100.0%
clear-num99.7%
associate-/r/100.0%
fma-def100.0%
Applied egg-rr100.0%
add-exp-log100.0%
log-rec100.0%
fma-udef100.0%
pow2100.0%
metadata-eval100.0%
+-commutative100.0%
log1p-udef100.0%
metadata-eval100.0%
pow2100.0%
Applied egg-rr100.0%
exp-neg100.0%
log1p-udef100.0%
add-exp-log100.0%
+-commutative100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -500000000.0) (/ 1.0 x) (if (<= x 500000000.0) (/ x (+ 1.0 (* x x))) (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -500000000.0) {
tmp = 1.0 / x;
} else if (x <= 500000000.0) {
tmp = x / (1.0 + (x * x));
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-500000000.0d0)) then
tmp = 1.0d0 / x
else if (x <= 500000000.0d0) then
tmp = x / (1.0d0 + (x * x))
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -500000000.0) {
tmp = 1.0 / x;
} else if (x <= 500000000.0) {
tmp = x / (1.0 + (x * x));
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -500000000.0: tmp = 1.0 / x elif x <= 500000000.0: tmp = x / (1.0 + (x * x)) else: tmp = 1.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -500000000.0) tmp = Float64(1.0 / x); elseif (x <= 500000000.0) tmp = Float64(x / Float64(1.0 + Float64(x * x))); else tmp = Float64(1.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -500000000.0) tmp = 1.0 / x; elseif (x <= 500000000.0) tmp = x / (1.0 + (x * x)); else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -500000000.0], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 500000000.0], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -500000000:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 500000000:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -5e8 or 5e8 < x Initial program 50.5%
Taylor expanded in x around inf 100.0%
if -5e8 < x < 5e8Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ 1.0 x) (if (<= x 1.0) x (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0 / x
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 / x elif x <= 1.0: tmp = x else: tmp = 1.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(1.0 / x); elseif (x <= 1.0) tmp = x; else tmp = Float64(1.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0 / x; elseif (x <= 1.0) tmp = x; else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], x, N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 51.2%
Taylor expanded in x around inf 99.4%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.4%
Final simplification99.4%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 74.5%
Taylor expanded in x around 0 49.3%
Final simplification49.3%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (/ 1.0 x))))
double code(double x) {
return 1.0 / (x + (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (1.0d0 / x))
end function
public static double code(double x) {
return 1.0 / (x + (1.0 / x));
}
def code(x): return 1.0 / (x + (1.0 / x))
function code(x) return Float64(1.0 / Float64(x + Float64(1.0 / x))) end
function tmp = code(x) tmp = 1.0 / (x + (1.0 / x)); end
code[x_] := N[(1.0 / N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \frac{1}{x}}
\end{array}
herbie shell --seed 2023255
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:herbie-target
(/ 1.0 (+ x (/ 1.0 x)))
(/ x (+ (* x x) 1.0)))