
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ (expm1 (log1p (* angle PI))) 180.0))) 2.0) (pow (* b (cos (/ (* angle PI) 180.0))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((expm1(log1p((angle * ((double) M_PI)))) / 180.0))), 2.0) + pow((b * cos(((angle * ((double) M_PI)) / 180.0))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.expm1(Math.log1p((angle * Math.PI))) / 180.0))), 2.0) + Math.pow((b * Math.cos(((angle * Math.PI) / 180.0))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((math.expm1(math.log1p((angle * math.pi))) / 180.0))), 2.0) + math.pow((b * math.cos(((angle * math.pi) / 180.0))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(expm1(log1p(Float64(angle * pi))) / 180.0))) ^ 2.0) + (Float64(b * cos(Float64(Float64(angle * pi) / 180.0))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(Exp[N[Log[1 + N[(angle * Pi), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(angle \cdot \pi\right)\right)}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{angle \cdot \pi}{180}\right)\right)}^{2}
\end{array}
Initial program 82.5%
associate-*l/82.5%
associate-*l/82.6%
Simplified82.6%
expm1-log1p-u66.3%
Applied egg-rr66.3%
Final simplification66.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (expm1 (log1p (* angle (* PI 0.005555555555555556)))))) 2.0) (pow (* b (cos (* PI (/ angle 180.0)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(expm1(log1p((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0) + pow((b * cos((((double) M_PI) * (angle / 180.0)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(Math.expm1(Math.log1p((angle * (Math.PI * 0.005555555555555556)))))), 2.0) + Math.pow((b * Math.cos((Math.PI * (angle / 180.0)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin(math.expm1(math.log1p((angle * (math.pi * 0.005555555555555556)))))), 2.0) + math.pow((b * math.cos((math.pi * (angle / 180.0)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(expm1(log1p(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Exp[N[Log[1 + N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 82.5%
associate-*l/82.5%
associate-*r/82.5%
expm1-log1p-u67.0%
div-inv67.0%
metadata-eval67.0%
Applied egg-rr67.0%
Final simplification67.0%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (cos (* (* angle PI) 0.005555555555555556))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * cos(((angle * ((double) M_PI)) * 0.005555555555555556))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.cos(((angle * Math.PI) * 0.005555555555555556))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * math.cos(((angle * math.pi) * 0.005555555555555556))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(Float64(angle * pi) * 0.005555555555555556))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + ((b * cos(((angle * pi) * 0.005555555555555556))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[(angle * Pi), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(\left(angle \cdot \pi\right) \cdot 0.005555555555555556\right)\right)}^{2}
\end{array}
Initial program 82.5%
associate-*l/82.5%
associate-*r/82.5%
associate-*l/82.6%
associate-*r/82.6%
Simplified82.6%
Taylor expanded in angle around inf 82.6%
Final simplification82.6%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (let* ((t_0 (/ (* angle PI) 180.0))) (+ (pow (* b (cos t_0)) 2.0) (pow (* a (sin t_0)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
double t_0 = (angle * ((double) M_PI)) / 180.0;
return pow((b * cos(t_0)), 2.0) + pow((a * sin(t_0)), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
double t_0 = (angle * Math.PI) / 180.0;
return Math.pow((b * Math.cos(t_0)), 2.0) + Math.pow((a * Math.sin(t_0)), 2.0);
}
angle = abs(angle) def code(a, b, angle): t_0 = (angle * math.pi) / 180.0 return math.pow((b * math.cos(t_0)), 2.0) + math.pow((a * math.sin(t_0)), 2.0)
angle = abs(angle) function code(a, b, angle) t_0 = Float64(Float64(angle * pi) / 180.0) return Float64((Float64(b * cos(t_0)) ^ 2.0) + (Float64(a * sin(t_0)) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) t_0 = (angle * pi) / 180.0; tmp = ((b * cos(t_0)) ^ 2.0) + ((a * sin(t_0)) ^ 2.0); end
NOTE: angle should be positive before calling this function
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]}, N[(N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
t_0 := \frac{angle \cdot \pi}{180}\\
{\left(b \cdot \cos t_0\right)}^{2} + {\left(a \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Initial program 82.5%
associate-*l/82.5%
associate-*l/82.6%
Simplified82.6%
Final simplification82.6%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (expm1 (log1p (* PI (* angle 0.005555555555555556)))))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin(expm1(log1p((((double) M_PI) * (angle * 0.005555555555555556)))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin(Math.expm1(Math.log1p((Math.PI * (angle * 0.005555555555555556)))))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin(math.expm1(math.log1p((math.pi * (angle * 0.005555555555555556)))))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(expm1(log1p(Float64(pi * Float64(angle * 0.005555555555555556)))))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(Exp[N[Log[1 + N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(a \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 82.5%
associate-*l/82.5%
associate-*r/82.5%
associate-*l/82.6%
associate-*r/82.6%
Simplified82.6%
Taylor expanded in angle around 0 81.8%
div-inv81.8%
metadata-eval81.8%
expm1-log1p-u66.3%
associate-*r*66.3%
*-commutative66.3%
associate-*r*66.3%
Applied egg-rr66.3%
Final simplification66.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ (expm1 (log1p (* angle PI))) 180.0))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((expm1(log1p((angle * ((double) M_PI)))) / 180.0))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.expm1(Math.log1p((angle * Math.PI))) / 180.0))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((math.expm1(math.log1p((angle * math.pi))) / 180.0))), 2.0) + math.pow(b, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(expm1(log1p(Float64(angle * pi))) / 180.0))) ^ 2.0) + (b ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(Exp[N[Log[1 + N[(angle * Pi), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{\mathsf{expm1}\left(\mathsf{log1p}\left(angle \cdot \pi\right)\right)}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 82.5%
associate-*l/82.5%
associate-*l/82.6%
Simplified82.6%
expm1-log1p-u66.3%
Applied egg-rr66.3%
Taylor expanded in angle around 0 65.7%
Final simplification65.7%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 82.5%
associate-*l/82.5%
associate-*r/82.5%
associate-*l/82.6%
associate-*r/82.6%
Simplified82.6%
Taylor expanded in angle around 0 81.8%
Final simplification81.8%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (/ PI (/ 180.0 angle)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((math.pi / (180.0 / angle)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((pi / (180.0 / angle)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 82.5%
associate-*l/82.5%
associate-*r/82.5%
associate-*l/82.6%
associate-*r/82.6%
Simplified82.6%
Taylor expanded in angle around 0 81.8%
associate-*r/81.8%
*-commutative81.8%
associate-/l*81.8%
Applied egg-rr81.8%
Final simplification81.8%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* angle (* a PI)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * pow((angle * (a * ((double) M_PI))), 2.0));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (a * Math.PI)), 2.0));
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((angle * (a * math.pi)), 2.0))
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(a * pi)) ^ 2.0))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((angle * (a * pi)) ^ 2.0)); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(a \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 82.5%
associate-*l/82.5%
associate-*r/82.5%
associate-*l/82.6%
associate-*r/82.6%
Simplified82.6%
Taylor expanded in angle around 0 81.8%
Taylor expanded in angle around 0 77.1%
*-commutative77.1%
Simplified77.1%
Taylor expanded in angle around 0 64.1%
*-commutative64.1%
*-commutative64.1%
unpow264.1%
unpow264.1%
swap-sqr64.1%
unpow264.1%
swap-sqr77.1%
associate-*r*77.2%
associate-*r*77.1%
unpow277.1%
associate-*r*77.1%
*-commutative77.1%
Simplified77.1%
Final simplification77.1%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (* angle (/ PI 180.0))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * (angle * (((double) M_PI) / 180.0))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * (angle * (Math.PI / 180.0))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * (angle * (math.pi / 180.0))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * Float64(angle * Float64(pi / 180.0))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * (angle * (pi / 180.0))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(a \cdot \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 82.5%
associate-*l/82.5%
associate-*r/82.5%
associate-*l/82.6%
associate-*r/82.6%
Simplified82.6%
Taylor expanded in angle around 0 81.8%
Taylor expanded in angle around 0 77.1%
associate-*r*77.1%
metadata-eval77.1%
associate-/r/77.1%
associate-*l/77.1%
*-lft-identity77.1%
associate-/r/77.1%
*-commutative77.1%
Simplified77.1%
Final simplification77.1%
herbie shell --seed 2023255
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))