Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5

No valid values. (more)

?

\[\left(\left(\left(\left(0.0001 \leq alphax \land alphax \leq 1\right) \land \left(0.0001 \leq alphay \land alphay \leq 1\right)\right) \land \left(2.328306437 \cdot 10^{-10} \leq u0 \land u0 \leq 1\right)\right) \land \left(0 \leq cos2phi \land cos2phi \leq 1\right)\right) \land 0 \leq sin2phi\]
\[\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}} \]
(FPCore (alphax alphay u0 cos2phi sin2phi)
 :precision binary32
 (/
  (- (log (- 1.0 u0)))
  (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
	return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
    real(4), intent (in) :: alphax
    real(4), intent (in) :: alphay
    real(4), intent (in) :: u0
    real(4), intent (in) :: cos2phi
    real(4), intent (in) :: sin2phi
    code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi)
	return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay))))
end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi)
	tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
end
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}