
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (cos th) (/ (sqrt 2.0) (pow (hypot a1 a2) 2.0))))
double code(double a1, double a2, double th) {
return cos(th) / (sqrt(2.0) / pow(hypot(a1, a2), 2.0));
}
public static double code(double a1, double a2, double th) {
return Math.cos(th) / (Math.sqrt(2.0) / Math.pow(Math.hypot(a1, a2), 2.0));
}
def code(a1, a2, th): return math.cos(th) / (math.sqrt(2.0) / math.pow(math.hypot(a1, a2), 2.0))
function code(a1, a2, th) return Float64(cos(th) / Float64(sqrt(2.0) / (hypot(a1, a2) ^ 2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) / (sqrt(2.0) / (hypot(a1, a2) ^ 2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Power[N[Sqrt[a1 ^ 2 + a2 ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\frac{\sqrt{2}}{{\left(\mathsf{hypot}\left(a1, a2\right)\right)}^{2}}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
fma-def99.6%
clear-num99.6%
un-div-inv99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a1 a1 (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a1, a1, (a2 * a2)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a1, a1, Float64(a2 * a2)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* (cos th) (* a2 a2)) (* (sqrt 0.5) (+ (* a2 a2) (* a1 a1)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = cos(th) * (a2 * a2);
} else {
tmp = sqrt(0.5) * ((a2 * a2) + (a1 * a1));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = cos(th) * (a2 * a2)
else
tmp = sqrt(0.5d0) * ((a2 * a2) + (a1 * a1))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = Math.cos(th) * (a2 * a2);
} else {
tmp = Math.sqrt(0.5) * ((a2 * a2) + (a1 * a1));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = math.cos(th) * (a2 * a2) else: tmp = math.sqrt(0.5) * ((a2 * a2) + (a1 * a1)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(cos(th) * Float64(a2 * a2)); else tmp = Float64(sqrt(0.5) * Float64(Float64(a2 * a2) + Float64(a1 * a1))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = cos(th) * (a2 * a2); else tmp = sqrt(0.5) * ((a2 * a2) + (a1 * a1)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;\cos th \cdot \left(a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
fma-def99.6%
clear-num99.6%
un-div-inv99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0 58.2%
unpow258.2%
Simplified58.2%
Applied egg-rr41.9%
*-commutative41.9%
*-commutative41.9%
associate-*r*41.9%
Simplified41.9%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 90.9%
Final simplification74.2%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (sqrt 0.5)) (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return (cos(th) * sqrt(0.5)) * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * sqrt(0.5d0)) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.sqrt(0.5)) * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return (math.cos(th) * math.sqrt(0.5)) * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(Float64(cos(th) * sqrt(0.5)) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * sqrt(0.5)) * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot \sqrt{0.5}\right) \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* (cos th) (* a2 a2)) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = cos(th) * (a2 * a2);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = cos(th) * (a2 * a2)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = Math.cos(th) * (a2 * a2);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = math.cos(th) * (a2 * a2) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(cos(th) * Float64(a2 * a2)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = cos(th) * (a2 * a2); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;\cos th \cdot \left(a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
fma-def99.6%
clear-num99.6%
un-div-inv99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0 58.2%
unpow258.2%
Simplified58.2%
Applied egg-rr41.9%
*-commutative41.9%
*-commutative41.9%
associate-*r*41.9%
Simplified41.9%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in a1 around 0 54.2%
unpow254.2%
associate-*l*54.2%
associate-*r/54.3%
associate-/l*54.3%
Simplified54.3%
Taylor expanded in th around 0 50.2%
Final simplification47.4%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* (cos th) (* a2 a2)) (/ a2 (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = cos(th) * (a2 * a2);
} else {
tmp = a2 / (sqrt(2.0) / a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = cos(th) * (a2 * a2)
else
tmp = a2 / (sqrt(2.0d0) / a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = Math.cos(th) * (a2 * a2);
} else {
tmp = a2 / (Math.sqrt(2.0) / a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = math.cos(th) * (a2 * a2) else: tmp = a2 / (math.sqrt(2.0) / a2) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(cos(th) * Float64(a2 * a2)); else tmp = Float64(a2 / Float64(sqrt(2.0) / a2)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = cos(th) * (a2 * a2); else tmp = a2 / (sqrt(2.0) / a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision], N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;\cos th \cdot \left(a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2}{\frac{\sqrt{2}}{a2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
fma-def99.6%
clear-num99.6%
un-div-inv99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0 58.2%
unpow258.2%
Simplified58.2%
Applied egg-rr41.9%
*-commutative41.9%
*-commutative41.9%
associate-*r*41.9%
Simplified41.9%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in a1 around 0 54.2%
unpow254.2%
associate-*l*54.2%
associate-*r/54.3%
associate-/l*54.3%
Simplified54.3%
Taylor expanded in th around 0 50.2%
Taylor expanded in a2 around 0 50.2%
unpow250.2%
associate-/l*50.2%
Simplified50.2%
Final simplification47.4%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* (cos th) (* a2 a2)) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = cos(th) * (a2 * a2);
} else {
tmp = (a2 * a2) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = cos(th) * (a2 * a2)
else
tmp = (a2 * a2) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = Math.cos(th) * (a2 * a2);
} else {
tmp = (a2 * a2) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = math.cos(th) * (a2 * a2) else: tmp = (a2 * a2) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(cos(th) * Float64(a2 * a2)); else tmp = Float64(Float64(a2 * a2) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = cos(th) * (a2 * a2); else tmp = (a2 * a2) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision], N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;\cos th \cdot \left(a2 \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
fma-def99.6%
clear-num99.6%
un-div-inv99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.6%
Applied egg-rr99.6%
Taylor expanded in a1 around 0 58.2%
unpow258.2%
Simplified58.2%
Applied egg-rr41.9%
*-commutative41.9%
*-commutative41.9%
associate-*r*41.9%
Simplified41.9%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 90.8%
Taylor expanded in a1 around 0 50.2%
unpow250.2%
Simplified50.2%
Final simplification47.3%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (/ (sqrt 2.0) (cos th)))))
double code(double a1, double a2, double th) {
return a2 * (a2 / (sqrt(2.0) / cos(th)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / (sqrt(2.0d0) / cos(th)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / (Math.sqrt(2.0) / Math.cos(th)));
}
def code(a1, a2, th): return a2 * (a2 / (math.sqrt(2.0) / math.cos(th)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / Float64(sqrt(2.0) / cos(th)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / (sqrt(2.0) / cos(th))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 55.6%
unpow255.6%
associate-*l*55.6%
associate-*r/55.6%
associate-/l*55.6%
Simplified55.6%
Final simplification55.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 55.6%
unpow255.6%
Simplified55.6%
Final simplification55.6%
(FPCore (a1 a2 th) :precision binary64 (/ (cos th) (/ (sqrt 2.0) (* a2 a2))))
double code(double a1, double a2, double th) {
return cos(th) / (sqrt(2.0) / (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) / (sqrt(2.0d0) / (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) / (Math.sqrt(2.0) / (a2 * a2));
}
def code(a1, a2, th): return math.cos(th) / (math.sqrt(2.0) / (a2 * a2))
function code(a1, a2, th) return Float64(cos(th) / Float64(sqrt(2.0) / Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) / (sqrt(2.0) / (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\frac{\sqrt{2}}{a2 \cdot a2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
fma-def99.6%
clear-num99.6%
un-div-inv99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.7%
Applied egg-rr99.7%
Taylor expanded in a1 around 0 55.6%
unpow255.6%
Simplified55.6%
Final simplification55.6%
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (* a2 a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (cos(th) * (a2 * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * (a2 * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * (a2 * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (math.cos(th) * (a2 * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(a2 * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * (a2 * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \left(a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 55.6%
unpow255.6%
*-commutative55.6%
Simplified55.6%
Final simplification55.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 55.6%
unpow255.6%
associate-*l*55.6%
associate-*r/55.6%
associate-/l*55.6%
Simplified55.6%
Taylor expanded in th around 0 39.8%
Final simplification39.8%
(FPCore (a1 a2 th) :precision binary64 (if (<= th 4.4e+236) (* a2 (* a2 (- -0.5))) (* a2 (* 0.5 (- a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 4.4e+236) {
tmp = a2 * (a2 * -(-0.5));
} else {
tmp = a2 * (0.5 * -a2);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 4.4d+236) then
tmp = a2 * (a2 * -(-0.5d0))
else
tmp = a2 * (0.5d0 * -a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 4.4e+236) {
tmp = a2 * (a2 * -(-0.5));
} else {
tmp = a2 * (0.5 * -a2);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 4.4e+236: tmp = a2 * (a2 * -(-0.5)) else: tmp = a2 * (0.5 * -a2) return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 4.4e+236) tmp = Float64(a2 * Float64(a2 * Float64(-(-0.5)))); else tmp = Float64(a2 * Float64(0.5 * Float64(-a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 4.4e+236) tmp = a2 * (a2 * -(-0.5)); else tmp = a2 * (0.5 * -a2); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 4.4e+236], N[(a2 * N[(a2 * (--0.5)), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(0.5 * (-a2)), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 4.4 \cdot 10^{+236}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \left(--0.5\right)\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(0.5 \cdot \left(-a2\right)\right)\\
\end{array}
\end{array}
if th < 4.39999999999999956e236Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in a1 around 0 55.8%
unpow255.8%
associate-*l*55.8%
associate-*r/55.8%
associate-/l*55.8%
Simplified55.8%
Taylor expanded in th around 0 41.1%
frac-2neg41.1%
div-inv41.0%
Applied egg-rr41.0%
Applied egg-rr31.3%
if 4.39999999999999956e236 < th Initial program 99.4%
distribute-lft-out99.4%
associate-*l/99.8%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 51.9%
unpow251.9%
associate-*l*51.8%
associate-*r/51.8%
associate-/l*51.9%
Simplified51.9%
Taylor expanded in th around 0 18.0%
frac-2neg18.0%
div-inv18.0%
Applied egg-rr18.0%
Applied egg-rr33.7%
Final simplification31.5%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (- -0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * -(-0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * -(-0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * -(-0.5));
}
def code(a1, a2, th): return a2 * (a2 * -(-0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(-(-0.5)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * -(-0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * (--0.5)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \left(--0.5\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 55.6%
unpow255.6%
associate-*l*55.6%
associate-*r/55.6%
associate-/l*55.6%
Simplified55.6%
Taylor expanded in th around 0 39.8%
frac-2neg39.8%
div-inv39.8%
Applied egg-rr39.8%
Applied egg-rr30.6%
Final simplification30.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 a2))
double code(double a1, double a2, double th) {
return a2 * a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * a2
end function
public static double code(double a1, double a2, double th) {
return a2 * a2;
}
def code(a1, a2, th): return a2 * a2
function code(a1, a2, th) return Float64(a2 * a2) end
function tmp = code(a1, a2, th) tmp = a2 * a2; end
code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 55.6%
unpow255.6%
associate-*l*55.6%
associate-*r/55.6%
associate-/l*55.6%
Simplified55.6%
Taylor expanded in th around 0 39.8%
frac-2neg39.8%
div-inv39.8%
Applied egg-rr39.8%
Applied egg-rr30.4%
Final simplification30.4%
(FPCore (a1 a2 th) :precision binary64 1.0)
double code(double a1, double a2, double th) {
return 1.0;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0
end function
public static double code(double a1, double a2, double th) {
return 1.0;
}
def code(a1, a2, th): return 1.0
function code(a1, a2, th) return 1.0 end
function tmp = code(a1, a2, th) tmp = 1.0; end
code[a1_, a2_, th_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 55.6%
unpow255.6%
*-commutative55.6%
Simplified55.6%
div-inv55.5%
*-commutative55.5%
associate-*r*55.5%
add-sqr-sqrt55.5%
sqrt-unprod55.5%
frac-times55.5%
metadata-eval55.5%
add-sqr-sqrt55.6%
metadata-eval55.6%
Applied egg-rr55.6%
Taylor expanded in th around 0 39.8%
unpow239.8%
Simplified39.8%
Applied egg-rr3.4%
*-inverses3.4%
Simplified3.4%
Final simplification3.4%
herbie shell --seed 2023254
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))