
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))
INFINITY)
(+
(fma
4.0
(fma a (fma a a a) (* b (* b (fma a -3.0 1.0))))
(pow (hypot a b) 4.0))
-1.0)
(pow a 4.0)))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= ((double) INFINITY)) {
tmp = fma(4.0, fma(a, fma(a, a, a), (b * (b * fma(a, -3.0, 1.0)))), pow(hypot(a, b), 4.0)) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) <= Inf) tmp = Float64(fma(4.0, fma(a, fma(a, a, a), Float64(b * Float64(b * fma(a, -3.0, 1.0)))), (hypot(a, b) ^ 4.0)) + -1.0); else tmp = a ^ 4.0; end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(4.0 * N[(a * N[(a * a + a), $MachinePrecision] + N[(b * N[(b * N[(a * -3.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(4, \mathsf{fma}\left(a, \mathsf{fma}\left(a, a, a\right), b \cdot \left(b \cdot \mathsf{fma}\left(a, -3, 1\right)\right)\right), {\left(\mathsf{hypot}\left(a, b\right)\right)}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) < +inf.0Initial program 99.9%
sub-neg99.9%
Simplified100.0%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
Simplified10.4%
Taylor expanded in a around inf 94.4%
Final simplification98.5%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) < +inf.0Initial program 99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
Simplified10.4%
Taylor expanded in a around inf 94.4%
Final simplification98.5%
(FPCore (a b) :precision binary64 (if (<= a -2.2e+18) (pow a 4.0) (if (<= a 1.6e+27) (+ -1.0 (+ (pow b 4.0) (* (* b b) 4.0))) (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (a <= -2.2e+18) {
tmp = pow(a, 4.0);
} else if (a <= 1.6e+27) {
tmp = -1.0 + (pow(b, 4.0) + ((b * b) * 4.0));
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-2.2d+18)) then
tmp = a ** 4.0d0
else if (a <= 1.6d+27) then
tmp = (-1.0d0) + ((b ** 4.0d0) + ((b * b) * 4.0d0))
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -2.2e+18) {
tmp = Math.pow(a, 4.0);
} else if (a <= 1.6e+27) {
tmp = -1.0 + (Math.pow(b, 4.0) + ((b * b) * 4.0));
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -2.2e+18: tmp = math.pow(a, 4.0) elif a <= 1.6e+27: tmp = -1.0 + (math.pow(b, 4.0) + ((b * b) * 4.0)) else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -2.2e+18) tmp = a ^ 4.0; elseif (a <= 1.6e+27) tmp = Float64(-1.0 + Float64((b ^ 4.0) + Float64(Float64(b * b) * 4.0))); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -2.2e+18) tmp = a ^ 4.0; elseif (a <= 1.6e+27) tmp = -1.0 + ((b ^ 4.0) + ((b * b) * 4.0)); else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -2.2e+18], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[a, 1.6e+27], N[(-1.0 + N[(N[Power[b, 4.0], $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.2 \cdot 10^{+18}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;a \leq 1.6 \cdot 10^{+27}:\\
\;\;\;\;-1 + \left({b}^{4} + \left(b \cdot b\right) \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -2.2e18 or 1.60000000000000008e27 < a Initial program 47.1%
associate--l+47.1%
fma-def47.1%
Simplified52.7%
Taylor expanded in a around inf 94.0%
if -2.2e18 < a < 1.60000000000000008e27Initial program 99.2%
sub-neg99.2%
Simplified99.2%
Taylor expanded in a around 0 86.3%
+-commutative86.3%
associate-+l+86.3%
*-commutative86.3%
associate-*r*86.3%
*-commutative86.3%
distribute-lft-out97.0%
unpow297.0%
Simplified97.0%
Taylor expanded in a around 0 97.8%
Final simplification96.0%
(FPCore (a b) :precision binary64 (if (<= a -8e+20) (pow a 4.0) (if (<= a 7e+21) (+ -1.0 (* (* b b) (+ (* b b) 4.0))) (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (a <= -8e+20) {
tmp = pow(a, 4.0);
} else if (a <= 7e+21) {
tmp = -1.0 + ((b * b) * ((b * b) + 4.0));
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-8d+20)) then
tmp = a ** 4.0d0
else if (a <= 7d+21) then
tmp = (-1.0d0) + ((b * b) * ((b * b) + 4.0d0))
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -8e+20) {
tmp = Math.pow(a, 4.0);
} else if (a <= 7e+21) {
tmp = -1.0 + ((b * b) * ((b * b) + 4.0));
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -8e+20: tmp = math.pow(a, 4.0) elif a <= 7e+21: tmp = -1.0 + ((b * b) * ((b * b) + 4.0)) else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -8e+20) tmp = a ^ 4.0; elseif (a <= 7e+21) tmp = Float64(-1.0 + Float64(Float64(b * b) * Float64(Float64(b * b) + 4.0))); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -8e+20) tmp = a ^ 4.0; elseif (a <= 7e+21) tmp = -1.0 + ((b * b) * ((b * b) + 4.0)); else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -8e+20], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[a, 7e+21], N[(-1.0 + N[(N[(b * b), $MachinePrecision] * N[(N[(b * b), $MachinePrecision] + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -8 \cdot 10^{+20}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;a \leq 7 \cdot 10^{+21}:\\
\;\;\;\;-1 + \left(b \cdot b\right) \cdot \left(b \cdot b + 4\right)\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -8e20 or 7e21 < a Initial program 47.1%
associate--l+47.1%
fma-def47.1%
Simplified52.7%
Taylor expanded in a around inf 94.0%
if -8e20 < a < 7e21Initial program 99.2%
sub-neg99.2%
Simplified99.2%
Taylor expanded in a around 0 86.3%
+-commutative86.3%
associate-+l+86.3%
*-commutative86.3%
associate-*r*86.3%
*-commutative86.3%
distribute-lft-out97.0%
unpow297.0%
Simplified97.0%
Taylor expanded in a around 0 97.8%
+-commutative97.8%
sqr-pow97.7%
metadata-eval97.7%
pow297.7%
metadata-eval97.7%
pow297.7%
distribute-lft-out97.7%
Applied egg-rr97.7%
Final simplification95.9%
(FPCore (a b) :precision binary64 (+ -1.0 (* (* b b) (+ (* b b) 4.0))))
double code(double a, double b) {
return -1.0 + ((b * b) * ((b * b) + 4.0));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-1.0d0) + ((b * b) * ((b * b) + 4.0d0))
end function
public static double code(double a, double b) {
return -1.0 + ((b * b) * ((b * b) + 4.0));
}
def code(a, b): return -1.0 + ((b * b) * ((b * b) + 4.0))
function code(a, b) return Float64(-1.0 + Float64(Float64(b * b) * Float64(Float64(b * b) + 4.0))) end
function tmp = code(a, b) tmp = -1.0 + ((b * b) * ((b * b) + 4.0)); end
code[a_, b_] := N[(-1.0 + N[(N[(b * b), $MachinePrecision] * N[(N[(b * b), $MachinePrecision] + 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + \left(b \cdot b\right) \cdot \left(b \cdot b + 4\right)
\end{array}
Initial program 73.8%
sub-neg73.8%
Simplified77.3%
Taylor expanded in a around 0 54.0%
+-commutative54.0%
associate-+l+54.0%
*-commutative54.0%
associate-*r*54.0%
*-commutative54.0%
distribute-lft-out59.5%
unpow259.5%
Simplified59.5%
Taylor expanded in a around 0 67.6%
+-commutative67.6%
sqr-pow67.6%
metadata-eval67.6%
pow267.6%
metadata-eval67.6%
pow267.6%
distribute-lft-out67.6%
Applied egg-rr67.6%
Final simplification67.6%
(FPCore (a b) :precision binary64 (+ -1.0 (* (* b b) 4.0)))
double code(double a, double b) {
return -1.0 + ((b * b) * 4.0);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-1.0d0) + ((b * b) * 4.0d0)
end function
public static double code(double a, double b) {
return -1.0 + ((b * b) * 4.0);
}
def code(a, b): return -1.0 + ((b * b) * 4.0)
function code(a, b) return Float64(-1.0 + Float64(Float64(b * b) * 4.0)) end
function tmp = code(a, b) tmp = -1.0 + ((b * b) * 4.0); end
code[a_, b_] := N[(-1.0 + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + \left(b \cdot b\right) \cdot 4
\end{array}
Initial program 73.8%
sub-neg73.8%
Simplified77.3%
Taylor expanded in a around 0 54.0%
+-commutative54.0%
associate-+l+54.0%
*-commutative54.0%
associate-*r*54.0%
*-commutative54.0%
distribute-lft-out59.5%
unpow259.5%
Simplified59.5%
Taylor expanded in a around 0 67.6%
+-commutative67.6%
sqr-pow67.6%
metadata-eval67.6%
pow267.6%
metadata-eval67.6%
pow267.6%
distribute-lft-out67.6%
Applied egg-rr67.6%
Taylor expanded in b around 0 53.4%
unpow253.4%
Simplified53.4%
Final simplification53.4%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 73.8%
associate--l+73.8%
fma-def73.8%
Simplified76.5%
Taylor expanded in b around 0 56.6%
associate--l+56.6%
associate-*r*56.6%
unpow256.6%
Simplified56.6%
Taylor expanded in a around 0 27.4%
Final simplification27.4%
herbie shell --seed 2023254
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))