
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (+ (/ 1.0 u1) -1.0) -0.5) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f / u1) + -1.0f), -0.5f) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
{\left(\frac{1}{u1} + -1\right)}^{-0.5} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.5%
pow1/298.5%
sqr-pow98.1%
clear-num98.2%
inv-pow98.2%
metadata-eval98.2%
metadata-eval98.2%
pow-pow98.1%
metadata-eval98.1%
metadata-eval98.1%
clear-num98.1%
inv-pow98.1%
metadata-eval98.1%
metadata-eval98.1%
pow-pow98.0%
metadata-eval98.0%
metadata-eval98.0%
Applied egg-rr98.0%
pow-sqr98.5%
metadata-eval98.5%
div-sub98.5%
sub-neg98.5%
*-inverses98.5%
metadata-eval98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.20000000298023224)
(*
(sqrt (/ u1 (- 1.0 u1)))
(+ (* 6.28318530718 u2) (* u2 (* u2 (* u2 -41.341702240407926)))))
(* (sin (* 6.28318530718 u2)) (sqrt (+ u1 (* u1 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.20000000298023224f) {
tmp = sqrtf((u1 / (1.0f - u1))) * ((6.28318530718f * u2) + (u2 * (u2 * (u2 * -41.341702240407926f))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf((u1 + (u1 * u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.20000000298023224e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * ((6.28318530718e0 * u2) + (u2 * (u2 * (u2 * (-41.341702240407926e0)))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt((u1 + (u1 * u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.20000000298023224)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(Float32(6.28318530718) * u2) + Float32(u2 * Float32(u2 * Float32(u2 * Float32(-41.341702240407926)))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 + Float32(u1 * u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.20000000298023224)) tmp = sqrt((u1 / (single(1.0) - u1))) * ((single(6.28318530718) * u2) + (u2 * (u2 * (u2 * single(-41.341702240407926))))); else tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 + (u1 * u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.20000000298023224:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 \cdot u2 + u2 \cdot \left(u2 \cdot \left(u2 \cdot -41.341702240407926\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1 + u1 \cdot u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.200000003Initial program 98.5%
Taylor expanded in u2 around 0 98.0%
associate-*r*98.0%
associate-*r*98.0%
distribute-rgt-out98.0%
unpow398.0%
associate-*r*98.0%
distribute-rgt-out98.0%
Simplified98.0%
distribute-rgt-in98.0%
associate-*r*98.0%
Applied egg-rr98.0%
if 0.200000003 < (*.f32 314159265359/50000000000 u2) Initial program 98.4%
clear-num98.1%
associate-/r/98.5%
Applied egg-rr98.5%
Taylor expanded in u1 around 0 89.8%
+-commutative89.8%
unpow289.8%
Simplified89.8%
Final simplification96.6%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* 6.28318530718 u2) 0.23999999463558197)
(*
(sqrt (/ u1 (- 1.0 u1)))
(+ (* 6.28318530718 u2) (* u2 (* u2 (* u2 -41.341702240407926)))))
(* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.23999999463558197f) {
tmp = sqrtf((u1 / (1.0f - u1))) * ((6.28318530718f * u2) + (u2 * (u2 * (u2 * -41.341702240407926f))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.23999999463558197e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * ((6.28318530718e0 * u2) + (u2 * (u2 * (u2 * (-41.341702240407926e0)))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.23999999463558197)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(Float32(6.28318530718) * u2) + Float32(u2 * Float32(u2 * Float32(u2 * Float32(-41.341702240407926)))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.23999999463558197)) tmp = sqrt((u1 / (single(1.0) - u1))) * ((single(6.28318530718) * u2) + (u2 * (u2 * (u2 * single(-41.341702240407926))))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.23999999463558197:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 \cdot u2 + u2 \cdot \left(u2 \cdot \left(u2 \cdot -41.341702240407926\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.239999995Initial program 98.5%
Taylor expanded in u2 around 0 97.9%
associate-*r*97.9%
associate-*r*97.9%
distribute-rgt-out97.9%
unpow397.9%
associate-*r*97.9%
distribute-rgt-out97.9%
Simplified97.9%
distribute-rgt-in97.9%
associate-*r*97.9%
Applied egg-rr97.9%
if 0.239999995 < (*.f32 314159265359/50000000000 u2) Initial program 98.4%
Taylor expanded in u1 around 0 79.3%
Final simplification94.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (+ (* 6.28318530718 u2) (* u2 (* u2 (* u2 -41.341702240407926))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * ((6.28318530718f * u2) + (u2 * (u2 * (u2 * -41.341702240407926f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * ((6.28318530718e0 * u2) + (u2 * (u2 * (u2 * (-41.341702240407926e0)))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(Float32(6.28318530718) * u2) + Float32(u2 * Float32(u2 * Float32(u2 * Float32(-41.341702240407926)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * ((single(6.28318530718) * u2) + (u2 * (u2 * (u2 * single(-41.341702240407926))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(6.28318530718 \cdot u2 + u2 \cdot \left(u2 \cdot \left(u2 \cdot -41.341702240407926\right)\right)\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 89.2%
associate-*r*89.3%
associate-*r*89.3%
distribute-rgt-out89.2%
unpow389.2%
associate-*r*89.2%
distribute-rgt-out89.2%
Simplified89.2%
distribute-rgt-in89.2%
associate-*r*89.2%
Applied egg-rr89.2%
Final simplification89.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.023000000044703484) (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))) (* (sqrt u1) (* u2 (+ 6.28318530718 (* -41.341702240407926 (* u2 u2)))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.023000000044703484f) {
tmp = (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(u1) * (u2 * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.023000000044703484e0) then
tmp = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(u1) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.023000000044703484)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sqrt(u1) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.023000000044703484)) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(u1) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.023000000044703484:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.023Initial program 98.5%
Taylor expanded in u2 around 0 95.0%
associate-*r*95.1%
Simplified95.1%
if 0.023 < (*.f32 314159265359/50000000000 u2) Initial program 98.4%
Taylor expanded in u2 around 0 59.4%
associate-*r*59.3%
associate-*r*59.3%
distribute-rgt-out59.4%
unpow359.4%
associate-*r*59.4%
distribute-rgt-out59.2%
Simplified59.2%
Taylor expanded in u1 around 0 52.4%
Final simplification84.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* u2 (+ 6.28318530718 (* -41.341702240407926 (* u2 u2))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (-41.341702240407926f * (u2 * u2))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + ((-41.341702240407926e0) * (u2 * u2))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(Float32(-41.341702240407926) * Float32(u2 * u2))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (single(-41.341702240407926) * (u2 * u2)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + -41.341702240407926 \cdot \left(u2 \cdot u2\right)\right)\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 89.2%
associate-*r*89.3%
associate-*r*89.3%
distribute-rgt-out89.2%
unpow389.2%
associate-*r*89.2%
distribute-rgt-out89.2%
Simplified89.2%
Final simplification89.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* u2 (+ 6.28318530718 (* u2 (* u2 -41.341702240407926))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (u2 * (6.28318530718f + (u2 * (u2 * -41.341702240407926f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (u2 * (6.28318530718e0 + (u2 * (u2 * (-41.341702240407926e0)))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(Float32(6.28318530718) + Float32(u2 * Float32(u2 * Float32(-41.341702240407926)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * (single(6.28318530718) + (u2 * (u2 * single(-41.341702240407926))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot \left(6.28318530718 + u2 \cdot \left(u2 \cdot -41.341702240407926\right)\right)\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 89.2%
associate-*r*89.3%
associate-*r*89.3%
distribute-rgt-out89.2%
unpow389.2%
associate-*r*89.2%
distribute-rgt-out89.2%
Simplified89.2%
Taylor expanded in u2 around 0 89.2%
*-commutative89.2%
unpow289.2%
associate-*r*89.2%
Simplified89.2%
Final simplification89.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (+ u1 (* u1 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 + (u1 * u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 + (u1 * u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 + Float32(u1 * u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 + (u1 * u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 + u1 \cdot u1}\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 81.5%
flip--81.5%
associate-/r/81.5%
metadata-eval81.5%
+-commutative81.5%
Applied egg-rr81.5%
Taylor expanded in u1 around 0 72.8%
+-commutative72.8%
unpow272.8%
Simplified72.8%
Final simplification72.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 81.5%
Final simplification81.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 81.5%
associate-*r*81.6%
Simplified81.6%
Final simplification81.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 81.5%
Taylor expanded in u1 around 0 64.1%
Final simplification64.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt(u1)); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.5%
Taylor expanded in u2 around 0 81.5%
Taylor expanded in u1 around 0 64.1%
expm1-log1p-u64.1%
expm1-udef25.8%
Applied egg-rr25.8%
expm1-def64.1%
expm1-log1p64.1%
*-commutative64.1%
associate-*l*64.1%
Simplified64.1%
Final simplification64.1%
herbie shell --seed 2023252
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))