
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
(FPCore (a1 a2 b1 b2)
:precision binary64
(if (<= (* a1 a2) -4e-192)
(/ (* a2 (/ a1 b2)) b1)
(if (<= (* a1 a2) 2e-310)
(/ a2 (* b2 (/ b1 a1)))
(if (<= (* a1 a2) 5e+269)
(* (/ (* a1 a2) b2) (/ 1.0 b1))
(* a2 (/ (/ a1 b2) b1))))))
double code(double a1, double a2, double b1, double b2) {
double tmp;
if ((a1 * a2) <= -4e-192) {
tmp = (a2 * (a1 / b2)) / b1;
} else if ((a1 * a2) <= 2e-310) {
tmp = a2 / (b2 * (b1 / a1));
} else if ((a1 * a2) <= 5e+269) {
tmp = ((a1 * a2) / b2) * (1.0 / b1);
} else {
tmp = a2 * ((a1 / b2) / b1);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: tmp
if ((a1 * a2) <= (-4d-192)) then
tmp = (a2 * (a1 / b2)) / b1
else if ((a1 * a2) <= 2d-310) then
tmp = a2 / (b2 * (b1 / a1))
else if ((a1 * a2) <= 5d+269) then
tmp = ((a1 * a2) / b2) * (1.0d0 / b1)
else
tmp = a2 * ((a1 / b2) / b1)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double tmp;
if ((a1 * a2) <= -4e-192) {
tmp = (a2 * (a1 / b2)) / b1;
} else if ((a1 * a2) <= 2e-310) {
tmp = a2 / (b2 * (b1 / a1));
} else if ((a1 * a2) <= 5e+269) {
tmp = ((a1 * a2) / b2) * (1.0 / b1);
} else {
tmp = a2 * ((a1 / b2) / b1);
}
return tmp;
}
def code(a1, a2, b1, b2): tmp = 0 if (a1 * a2) <= -4e-192: tmp = (a2 * (a1 / b2)) / b1 elif (a1 * a2) <= 2e-310: tmp = a2 / (b2 * (b1 / a1)) elif (a1 * a2) <= 5e+269: tmp = ((a1 * a2) / b2) * (1.0 / b1) else: tmp = a2 * ((a1 / b2) / b1) return tmp
function code(a1, a2, b1, b2) tmp = 0.0 if (Float64(a1 * a2) <= -4e-192) tmp = Float64(Float64(a2 * Float64(a1 / b2)) / b1); elseif (Float64(a1 * a2) <= 2e-310) tmp = Float64(a2 / Float64(b2 * Float64(b1 / a1))); elseif (Float64(a1 * a2) <= 5e+269) tmp = Float64(Float64(Float64(a1 * a2) / b2) * Float64(1.0 / b1)); else tmp = Float64(a2 * Float64(Float64(a1 / b2) / b1)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) tmp = 0.0; if ((a1 * a2) <= -4e-192) tmp = (a2 * (a1 / b2)) / b1; elseif ((a1 * a2) <= 2e-310) tmp = a2 / (b2 * (b1 / a1)); elseif ((a1 * a2) <= 5e+269) tmp = ((a1 * a2) / b2) * (1.0 / b1); else tmp = a2 * ((a1 / b2) / b1); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := If[LessEqual[N[(a1 * a2), $MachinePrecision], -4e-192], N[(N[(a2 * N[(a1 / b2), $MachinePrecision]), $MachinePrecision] / b1), $MachinePrecision], If[LessEqual[N[(a1 * a2), $MachinePrecision], 2e-310], N[(a2 / N[(b2 * N[(b1 / a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a1 * a2), $MachinePrecision], 5e+269], N[(N[(N[(a1 * a2), $MachinePrecision] / b2), $MachinePrecision] * N[(1.0 / b1), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(N[(a1 / b2), $MachinePrecision] / b1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a1 \cdot a2 \leq -4 \cdot 10^{-192}:\\
\;\;\;\;\frac{a2 \cdot \frac{a1}{b2}}{b1}\\
\mathbf{elif}\;a1 \cdot a2 \leq 2 \cdot 10^{-310}:\\
\;\;\;\;\frac{a2}{b2 \cdot \frac{b1}{a1}}\\
\mathbf{elif}\;a1 \cdot a2 \leq 5 \cdot 10^{+269}:\\
\;\;\;\;\frac{a1 \cdot a2}{b2} \cdot \frac{1}{b1}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{\frac{a1}{b2}}{b1}\\
\end{array}
\end{array}
if (*.f64 a1 a2) < -4.0000000000000004e-192Initial program 86.1%
times-frac82.8%
Simplified82.8%
frac-times86.1%
*-commutative86.1%
frac-times84.9%
associate-*r/95.2%
Applied egg-rr95.2%
if -4.0000000000000004e-192 < (*.f64 a1 a2) < 1.999999999999994e-310Initial program 71.5%
times-frac93.2%
Simplified93.2%
clear-num93.0%
frac-times99.8%
*-un-lft-identity99.8%
Applied egg-rr99.8%
if 1.999999999999994e-310 < (*.f64 a1 a2) < 5.0000000000000002e269Initial program 89.4%
associate-/l*82.7%
*-commutative82.7%
associate-/l*83.8%
Simplified83.8%
associate-/r/85.7%
frac-times89.4%
associate-/r*98.7%
associate-*r/91.5%
div-inv91.4%
associate-*r/98.6%
Applied egg-rr98.6%
if 5.0000000000000002e269 < (*.f64 a1 a2) Initial program 69.6%
times-frac88.7%
Simplified88.7%
frac-times69.6%
*-commutative69.6%
frac-times95.7%
associate-*r/88.4%
Applied egg-rr88.4%
associate-*l/99.9%
Applied egg-rr99.9%
Final simplification97.8%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b2 b1))))
(if (or (<= t_0 -2e-279) (and (not (<= t_0 0.0)) (<= t_0 2e+293)))
t_0
(* (/ a1 b1) (/ a2 b2)))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b2 * b1);
double tmp;
if ((t_0 <= -2e-279) || (!(t_0 <= 0.0) && (t_0 <= 2e+293))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a1 * a2) / (b2 * b1)
if ((t_0 <= (-2d-279)) .or. (.not. (t_0 <= 0.0d0)) .and. (t_0 <= 2d+293)) then
tmp = t_0
else
tmp = (a1 / b1) * (a2 / b2)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b2 * b1);
double tmp;
if ((t_0 <= -2e-279) || (!(t_0 <= 0.0) && (t_0 <= 2e+293))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b2 * b1) tmp = 0 if (t_0 <= -2e-279) or (not (t_0 <= 0.0) and (t_0 <= 2e+293)): tmp = t_0 else: tmp = (a1 / b1) * (a2 / b2) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b2 * b1)) tmp = 0.0 if ((t_0 <= -2e-279) || (!(t_0 <= 0.0) && (t_0 <= 2e+293))) tmp = t_0; else tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b2 * b1); tmp = 0.0; if ((t_0 <= -2e-279) || (~((t_0 <= 0.0)) && (t_0 <= 2e+293))) tmp = t_0; else tmp = (a1 / b1) * (a2 / b2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b2 * b1), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e-279], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 2e+293]]], t$95$0, N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b2 \cdot b1}\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{-279} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 2 \cdot 10^{+293}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -2.00000000000000011e-279 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 1.9999999999999998e293Initial program 95.3%
if -2.00000000000000011e-279 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0 or 1.9999999999999998e293 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 69.7%
times-frac95.7%
Simplified95.7%
Final simplification95.5%
(FPCore (a1 a2 b1 b2) :precision binary64 (if (<= b1 1.25e+97) (* a2 (/ (/ a1 b2) b1)) (* (/ a1 b1) (/ a2 b2))))
double code(double a1, double a2, double b1, double b2) {
double tmp;
if (b1 <= 1.25e+97) {
tmp = a2 * ((a1 / b2) / b1);
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: tmp
if (b1 <= 1.25d+97) then
tmp = a2 * ((a1 / b2) / b1)
else
tmp = (a1 / b1) * (a2 / b2)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double tmp;
if (b1 <= 1.25e+97) {
tmp = a2 * ((a1 / b2) / b1);
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
def code(a1, a2, b1, b2): tmp = 0 if b1 <= 1.25e+97: tmp = a2 * ((a1 / b2) / b1) else: tmp = (a1 / b1) * (a2 / b2) return tmp
function code(a1, a2, b1, b2) tmp = 0.0 if (b1 <= 1.25e+97) tmp = Float64(a2 * Float64(Float64(a1 / b2) / b1)); else tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) tmp = 0.0; if (b1 <= 1.25e+97) tmp = a2 * ((a1 / b2) / b1); else tmp = (a1 / b1) * (a2 / b2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := If[LessEqual[b1, 1.25e+97], N[(a2 * N[(N[(a1 / b2), $MachinePrecision] / b1), $MachinePrecision]), $MachinePrecision], N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b1 \leq 1.25 \cdot 10^{+97}:\\
\;\;\;\;a2 \cdot \frac{\frac{a1}{b2}}{b1}\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\end{array}
\end{array}
if b1 < 1.25e97Initial program 83.0%
times-frac84.5%
Simplified84.5%
frac-times83.0%
*-commutative83.0%
frac-times87.6%
associate-*r/92.1%
Applied egg-rr92.1%
associate-*l/91.6%
Applied egg-rr91.6%
if 1.25e97 < b1 Initial program 82.8%
times-frac92.6%
Simplified92.6%
Final simplification91.8%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
Initial program 82.9%
times-frac86.0%
Simplified86.0%
Final simplification86.0%
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a2 (/ a1 b2)) b1))
double code(double a1, double a2, double b1, double b2) {
return (a2 * (a1 / b2)) / b1;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a2 * (a1 / b2)) / b1
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a2 * (a1 / b2)) / b1;
}
def code(a1, a2, b1, b2): return (a2 * (a1 / b2)) / b1
function code(a1, a2, b1, b2) return Float64(Float64(a2 * Float64(a1 / b2)) / b1) end
function tmp = code(a1, a2, b1, b2) tmp = (a2 * (a1 / b2)) / b1; end
code[a1_, a2_, b1_, b2_] := N[(N[(a2 * N[(a1 / b2), $MachinePrecision]), $MachinePrecision] / b1), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot \frac{a1}{b2}}{b1}
\end{array}
Initial program 82.9%
times-frac86.0%
Simplified86.0%
frac-times82.9%
*-commutative82.9%
frac-times87.6%
associate-*r/92.0%
Applied egg-rr92.0%
Final simplification92.0%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
herbie shell --seed 2023252
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))