
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ (/ (* y 0.5) (pow z -0.5)) (* 0.5 x)))
double code(double x, double y, double z) {
return ((y * 0.5) / pow(z, -0.5)) + (0.5 * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y * 0.5d0) / (z ** (-0.5d0))) + (0.5d0 * x)
end function
public static double code(double x, double y, double z) {
return ((y * 0.5) / Math.pow(z, -0.5)) + (0.5 * x);
}
def code(x, y, z): return ((y * 0.5) / math.pow(z, -0.5)) + (0.5 * x)
function code(x, y, z) return Float64(Float64(Float64(y * 0.5) / (z ^ -0.5)) + Float64(0.5 * x)) end
function tmp = code(x, y, z) tmp = ((y * 0.5) / (z ^ -0.5)) + (0.5 * x); end
code[x_, y_, z_] := N[(N[(N[(y * 0.5), $MachinePrecision] / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision] + N[(0.5 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y \cdot 0.5}{{z}^{-0.5}} + 0.5 \cdot x
\end{array}
Initial program 99.5%
metadata-eval99.5%
Simplified99.5%
+-commutative99.5%
distribute-lft-in99.5%
*-commutative99.5%
associate-*l*99.8%
Applied egg-rr99.8%
add-cube-cbrt99.1%
pow399.1%
add-sqr-sqrt99.0%
sqrt-unprod99.1%
swap-sqr99.1%
add-sqr-sqrt99.1%
metadata-eval99.1%
Applied egg-rr99.1%
unpow399.1%
add-cube-cbrt99.8%
*-commutative99.8%
*-commutative99.8%
sqrt-prod99.8%
metadata-eval99.8%
metadata-eval99.8%
associate-/r/99.8%
metadata-eval99.8%
sqrt-div99.7%
associate-/r/99.8%
div-inv99.5%
clear-num99.5%
inv-pow99.5%
sqrt-pow199.5%
metadata-eval99.5%
Applied egg-rr99.5%
*-commutative99.5%
associate-*l/99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (sqrt z)))) (if (or (<= t_0 -4e-84) (not (<= t_0 1e-92))) (* 0.5 t_0) (* 0.5 x))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if ((t_0 <= -4e-84) || !(t_0 <= 1e-92)) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if ((t_0 <= (-4d-84)) .or. (.not. (t_0 <= 1d-92))) then
tmp = 0.5d0 * t_0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if ((t_0 <= -4e-84) || !(t_0 <= 1e-92)) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if (t_0 <= -4e-84) or not (t_0 <= 1e-92): tmp = 0.5 * t_0 else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if ((t_0 <= -4e-84) || !(t_0 <= 1e-92)) tmp = Float64(0.5 * t_0); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if ((t_0 <= -4e-84) || ~((t_0 <= 1e-92))) tmp = 0.5 * t_0; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4e-84], N[Not[LessEqual[t$95$0, 1e-92]], $MachinePrecision]], N[(0.5 * t$95$0), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t_0 \leq -4 \cdot 10^{-84} \lor \neg \left(t_0 \leq 10^{-92}\right):\\
\;\;\;\;0.5 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -4.0000000000000001e-84 or 9.99999999999999988e-93 < (*.f64 y (sqrt.f64 z)) Initial program 99.2%
metadata-eval99.2%
Simplified99.2%
Taylor expanded in x around 0 79.6%
if -4.0000000000000001e-84 < (*.f64 y (sqrt.f64 z)) < 9.99999999999999988e-93Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 89.2%
Final simplification82.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (<= t_0 -4e-84)
(* 0.5 t_0)
(if (<= t_0 1e-92) (* 0.5 x) (* y (* 0.5 (sqrt z)))))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if (t_0 <= -4e-84) {
tmp = 0.5 * t_0;
} else if (t_0 <= 1e-92) {
tmp = 0.5 * x;
} else {
tmp = y * (0.5 * sqrt(z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if (t_0 <= (-4d-84)) then
tmp = 0.5d0 * t_0
else if (t_0 <= 1d-92) then
tmp = 0.5d0 * x
else
tmp = y * (0.5d0 * sqrt(z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if (t_0 <= -4e-84) {
tmp = 0.5 * t_0;
} else if (t_0 <= 1e-92) {
tmp = 0.5 * x;
} else {
tmp = y * (0.5 * Math.sqrt(z));
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if t_0 <= -4e-84: tmp = 0.5 * t_0 elif t_0 <= 1e-92: tmp = 0.5 * x else: tmp = y * (0.5 * math.sqrt(z)) return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if (t_0 <= -4e-84) tmp = Float64(0.5 * t_0); elseif (t_0 <= 1e-92) tmp = Float64(0.5 * x); else tmp = Float64(y * Float64(0.5 * sqrt(z))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if (t_0 <= -4e-84) tmp = 0.5 * t_0; elseif (t_0 <= 1e-92) tmp = 0.5 * x; else tmp = y * (0.5 * sqrt(z)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e-84], N[(0.5 * t$95$0), $MachinePrecision], If[LessEqual[t$95$0, 1e-92], N[(0.5 * x), $MachinePrecision], N[(y * N[(0.5 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t_0 \leq -4 \cdot 10^{-84}:\\
\;\;\;\;0.5 \cdot t_0\\
\mathbf{elif}\;t_0 \leq 10^{-92}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(0.5 \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -4.0000000000000001e-84Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 79.9%
if -4.0000000000000001e-84 < (*.f64 y (sqrt.f64 z)) < 9.99999999999999988e-93Initial program 100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 89.2%
if 9.99999999999999988e-93 < (*.f64 y (sqrt.f64 z)) Initial program 98.8%
metadata-eval98.8%
Simplified98.8%
+-commutative98.8%
distribute-lft-in98.8%
*-commutative98.8%
associate-*l*99.7%
Applied egg-rr99.7%
*-commutative99.7%
*-commutative99.7%
associate-*l*98.8%
*-commutative98.8%
add-sqr-sqrt98.5%
sqrt-unprod65.6%
sqrt-prod54.9%
associate-*r*66.3%
distribute-lft-in66.3%
+-commutative66.3%
flip-+48.2%
add-sqr-sqrt48.2%
sqrt-prod49.1%
sqrt-prod50.1%
associate-*r*50.1%
add-sqr-sqrt50.2%
Applied egg-rr98.6%
Taylor expanded in x around 0 79.2%
*-commutative79.2%
associate-*l*80.1%
Simplified80.1%
Final simplification83.2%
(FPCore (x y z) :precision binary64 (+ (* 0.5 x) (* y (* 0.5 (sqrt z)))))
double code(double x, double y, double z) {
return (0.5 * x) + (y * (0.5 * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (0.5d0 * x) + (y * (0.5d0 * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (0.5 * x) + (y * (0.5 * Math.sqrt(z)));
}
def code(x, y, z): return (0.5 * x) + (y * (0.5 * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(0.5 * x) + Float64(y * Float64(0.5 * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (0.5 * x) + (y * (0.5 * sqrt(z))); end
code[x_, y_, z_] := N[(N[(0.5 * x), $MachinePrecision] + N[(y * N[(0.5 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x + y \cdot \left(0.5 \cdot \sqrt{z}\right)
\end{array}
Initial program 99.5%
metadata-eval99.5%
Simplified99.5%
+-commutative99.5%
distribute-lft-in99.5%
*-commutative99.5%
associate-*l*99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 44.8%
Final simplification44.8%
herbie shell --seed 2023252
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))