
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(if (or (<= z -5.5e-21)
(not
(or (<= z -3.1e-43) (and (not (<= z -1.65e-107)) (<= z 1.1e-34)))))
(* z (cos y))
(* x (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -5.5e-21) || !((z <= -3.1e-43) || (!(z <= -1.65e-107) && (z <= 1.1e-34)))) {
tmp = z * cos(y);
} else {
tmp = x * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-5.5d-21)) .or. (.not. (z <= (-3.1d-43)) .or. (.not. (z <= (-1.65d-107))) .and. (z <= 1.1d-34))) then
tmp = z * cos(y)
else
tmp = x * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -5.5e-21) || !((z <= -3.1e-43) || (!(z <= -1.65e-107) && (z <= 1.1e-34)))) {
tmp = z * Math.cos(y);
} else {
tmp = x * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -5.5e-21) or not ((z <= -3.1e-43) or (not (z <= -1.65e-107) and (z <= 1.1e-34))): tmp = z * math.cos(y) else: tmp = x * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -5.5e-21) || !((z <= -3.1e-43) || (!(z <= -1.65e-107) && (z <= 1.1e-34)))) tmp = Float64(z * cos(y)); else tmp = Float64(x * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -5.5e-21) || ~(((z <= -3.1e-43) || (~((z <= -1.65e-107)) && (z <= 1.1e-34))))) tmp = z * cos(y); else tmp = x * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -5.5e-21], N[Not[Or[LessEqual[z, -3.1e-43], And[N[Not[LessEqual[z, -1.65e-107]], $MachinePrecision], LessEqual[z, 1.1e-34]]]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.5 \cdot 10^{-21} \lor \neg \left(z \leq -3.1 \cdot 10^{-43} \lor \neg \left(z \leq -1.65 \cdot 10^{-107}\right) \land z \leq 1.1 \cdot 10^{-34}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sin y\\
\end{array}
\end{array}
if z < -5.49999999999999977e-21 or -3.0999999999999999e-43 < z < -1.65000000000000002e-107 or 1.0999999999999999e-34 < z Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 85.1%
if -5.49999999999999977e-21 < z < -3.0999999999999999e-43 or -1.65000000000000002e-107 < z < 1.0999999999999999e-34Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-def99.7%
Applied egg-rr99.7%
Taylor expanded in z around 0 78.3%
Final simplification82.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.4e-30) (not (<= x 3.1e-139))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.4e-30) || !(x <= 3.1e-139)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.4d-30)) .or. (.not. (x <= 3.1d-139))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.4e-30) || !(x <= 3.1e-139)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.4e-30) or not (x <= 3.1e-139): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.4e-30) || !(x <= 3.1e-139)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.4e-30) || ~((x <= 3.1e-139))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.4e-30], N[Not[LessEqual[x, 3.1e-139]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.4 \cdot 10^{-30} \lor \neg \left(x \leq 3.1 \cdot 10^{-139}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -6.400000000000001e-30 or 3.0999999999999999e-139 < x Initial program 99.8%
Taylor expanded in y around 0 86.7%
if -6.400000000000001e-30 < x < 3.0999999999999999e-139Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 92.5%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00017) (not (<= y 7.6))) (* z (cos y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00017) || !(y <= 7.6)) {
tmp = z * cos(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00017d0)) .or. (.not. (y <= 7.6d0))) then
tmp = z * cos(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00017) || !(y <= 7.6)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00017) or not (y <= 7.6): tmp = z * math.cos(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00017) || !(y <= 7.6)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00017) || ~((y <= 7.6))) tmp = z * cos(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00017], N[Not[LessEqual[y, 7.6]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00017 \lor \neg \left(y \leq 7.6\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -1.7e-4 or 7.5999999999999996 < y Initial program 99.6%
+-commutative99.6%
*-commutative99.6%
fma-def99.6%
Applied egg-rr99.6%
Taylor expanded in z around inf 52.4%
if -1.7e-4 < y < 7.5999999999999996Initial program 100.0%
Taylor expanded in y around 0 98.3%
Final simplification76.6%
(FPCore (x y z) :precision binary64 (if (<= z -1.2e-108) z (if (<= z 9e-144) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.2e-108) {
tmp = z;
} else if (z <= 9e-144) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.2d-108)) then
tmp = z
else if (z <= 9d-144) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.2e-108) {
tmp = z;
} else if (z <= 9e-144) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.2e-108: tmp = z elif z <= 9e-144: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.2e-108) tmp = z; elseif (z <= 9e-144) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.2e-108) tmp = z; elseif (z <= 9e-144) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.2e-108], z, If[LessEqual[z, 9e-144], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.2 \cdot 10^{-108}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 9 \cdot 10^{-144}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -1.20000000000000009e-108 or 8.9999999999999996e-144 < z Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 49.9%
if -1.20000000000000009e-108 < z < 8.9999999999999996e-144Initial program 99.7%
Taylor expanded in y around 0 52.3%
Taylor expanded in y around inf 40.6%
Final simplification47.2%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.6%
Final simplification54.6%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 40.2%
Final simplification40.2%
herbie shell --seed 2023252
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))