
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (- x (* y y)))
double code(double x, double y) {
return x - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y * y)
end function
public static double code(double x, double y) {
return x - (y * y);
}
def code(x, y): return x - (y * y)
function code(x, y) return Float64(x - Float64(y * y)) end
function tmp = code(x, y) tmp = x - (y * y); end
code[x_, y_] := N[(x - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 6.5e-50) x (if (or (<= y 1.08e-38) (not (<= y 1500000000.0))) (* y (- y)) x)))
double code(double x, double y) {
double tmp;
if (y <= 6.5e-50) {
tmp = x;
} else if ((y <= 1.08e-38) || !(y <= 1500000000.0)) {
tmp = y * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 6.5d-50) then
tmp = x
else if ((y <= 1.08d-38) .or. (.not. (y <= 1500000000.0d0))) then
tmp = y * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 6.5e-50) {
tmp = x;
} else if ((y <= 1.08e-38) || !(y <= 1500000000.0)) {
tmp = y * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 6.5e-50: tmp = x elif (y <= 1.08e-38) or not (y <= 1500000000.0): tmp = y * -y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (y <= 6.5e-50) tmp = x; elseif ((y <= 1.08e-38) || !(y <= 1500000000.0)) tmp = Float64(y * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 6.5e-50) tmp = x; elseif ((y <= 1.08e-38) || ~((y <= 1500000000.0))) tmp = y * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 6.5e-50], x, If[Or[LessEqual[y, 1.08e-38], N[Not[LessEqual[y, 1500000000.0]], $MachinePrecision]], N[(y * (-y)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.5 \cdot 10^{-50}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.08 \cdot 10^{-38} \lor \neg \left(y \leq 1500000000\right):\\
\;\;\;\;y \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < 6.49999999999999987e-50 or 1.08e-38 < y < 1.5e9Initial program 100.0%
Taylor expanded in x around inf 66.3%
if 6.49999999999999987e-50 < y < 1.08e-38 or 1.5e9 < y Initial program 100.0%
Taylor expanded in x around 0 86.0%
unpow286.0%
neg-mul-186.0%
distribute-rgt-neg-in86.0%
Simplified86.0%
Final simplification70.6%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 55.2%
Final simplification55.2%
herbie shell --seed 2023252
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))