
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -6.5e-50) (* y 0.002) (if (<= y 7.2e+31) x (* y 0.002))))
double code(double x, double y) {
double tmp;
if (y <= -6.5e-50) {
tmp = y * 0.002;
} else if (y <= 7.2e+31) {
tmp = x;
} else {
tmp = y * 0.002;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6.5d-50)) then
tmp = y * 0.002d0
else if (y <= 7.2d+31) then
tmp = x
else
tmp = y * 0.002d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6.5e-50) {
tmp = y * 0.002;
} else if (y <= 7.2e+31) {
tmp = x;
} else {
tmp = y * 0.002;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6.5e-50: tmp = y * 0.002 elif y <= 7.2e+31: tmp = x else: tmp = y * 0.002 return tmp
function code(x, y) tmp = 0.0 if (y <= -6.5e-50) tmp = Float64(y * 0.002); elseif (y <= 7.2e+31) tmp = x; else tmp = Float64(y * 0.002); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6.5e-50) tmp = y * 0.002; elseif (y <= 7.2e+31) tmp = x; else tmp = y * 0.002; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6.5e-50], N[(y * 0.002), $MachinePrecision], If[LessEqual[y, 7.2e+31], x, N[(y * 0.002), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.5 \cdot 10^{-50}:\\
\;\;\;\;y \cdot 0.002\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{+31}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.002\\
\end{array}
\end{array}
if y < -6.49999999999999987e-50 or 7.19999999999999992e31 < y Initial program 100.0%
Taylor expanded in x around 0 75.4%
if -6.49999999999999987e-50 < y < 7.19999999999999992e31Initial program 100.0%
Taylor expanded in x around inf 79.9%
Final simplification77.9%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 55.4%
Final simplification55.4%
herbie shell --seed 2023252
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, C"
:precision binary64
(+ x (/ y 500.0)))