
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 -2e-233)
t_0
(if (<= t_0 0.0)
(* (/ a1 b1) (/ a2 b2))
(if (<= t_0 1e+307) t_0 (/ a1 (/ b2 (/ a2 b1))))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -2e-233) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (a1 / b1) * (a2 / b2);
} else if (t_0 <= 1e+307) {
tmp = t_0;
} else {
tmp = a1 / (b2 / (a2 / b1));
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a1 * a2) / (b1 * b2)
if (t_0 <= (-2d-233)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = (a1 / b1) * (a2 / b2)
else if (t_0 <= 1d+307) then
tmp = t_0
else
tmp = a1 / (b2 / (a2 / b1))
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -2e-233) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (a1 / b1) * (a2 / b2);
} else if (t_0 <= 1e+307) {
tmp = t_0;
} else {
tmp = a1 / (b2 / (a2 / b1));
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -2e-233: tmp = t_0 elif t_0 <= 0.0: tmp = (a1 / b1) * (a2 / b2) elif t_0 <= 1e+307: tmp = t_0 else: tmp = a1 / (b2 / (a2 / b1)) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= -2e-233) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); elseif (t_0 <= 1e+307) tmp = t_0; else tmp = Float64(a1 / Float64(b2 / Float64(a2 / b1))); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -2e-233) tmp = t_0; elseif (t_0 <= 0.0) tmp = (a1 / b1) * (a2 / b2); elseif (t_0 <= 1e+307) tmp = t_0; else tmp = a1 / (b2 / (a2 / b1)); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-233], t$95$0, If[LessEqual[t$95$0, 0.0], N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+307], t$95$0, N[(a1 / N[(b2 / N[(a2 / b1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{-233}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{elif}\;t_0 \leq 10^{+307}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{\frac{b2}{\frac{a2}{b1}}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -1.99999999999999992e-233 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 9.99999999999999986e306Initial program 96.3%
if -1.99999999999999992e-233 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0Initial program 74.6%
times-frac96.3%
Simplified96.3%
if 9.99999999999999986e306 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 62.7%
associate-/l*68.0%
*-commutative68.0%
associate-/l*99.8%
Simplified99.8%
Final simplification96.8%
(FPCore (a1 a2 b1 b2)
:precision binary64
(if (or (<= (* b1 b2) -4e+181)
(and (not (<= (* b1 b2) -2e-295))
(or (<= (* b1 b2) 5e-161) (not (<= (* b1 b2) 1e+305)))))
(* (/ a1 b1) (/ a2 b2))
(* a1 (/ a2 (* b1 b2)))))
double code(double a1, double a2, double b1, double b2) {
double tmp;
if (((b1 * b2) <= -4e+181) || (!((b1 * b2) <= -2e-295) && (((b1 * b2) <= 5e-161) || !((b1 * b2) <= 1e+305)))) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = a1 * (a2 / (b1 * b2));
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: tmp
if (((b1 * b2) <= (-4d+181)) .or. (.not. ((b1 * b2) <= (-2d-295))) .and. ((b1 * b2) <= 5d-161) .or. (.not. ((b1 * b2) <= 1d+305))) then
tmp = (a1 / b1) * (a2 / b2)
else
tmp = a1 * (a2 / (b1 * b2))
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double tmp;
if (((b1 * b2) <= -4e+181) || (!((b1 * b2) <= -2e-295) && (((b1 * b2) <= 5e-161) || !((b1 * b2) <= 1e+305)))) {
tmp = (a1 / b1) * (a2 / b2);
} else {
tmp = a1 * (a2 / (b1 * b2));
}
return tmp;
}
def code(a1, a2, b1, b2): tmp = 0 if ((b1 * b2) <= -4e+181) or (not ((b1 * b2) <= -2e-295) and (((b1 * b2) <= 5e-161) or not ((b1 * b2) <= 1e+305))): tmp = (a1 / b1) * (a2 / b2) else: tmp = a1 * (a2 / (b1 * b2)) return tmp
function code(a1, a2, b1, b2) tmp = 0.0 if ((Float64(b1 * b2) <= -4e+181) || (!(Float64(b1 * b2) <= -2e-295) && ((Float64(b1 * b2) <= 5e-161) || !(Float64(b1 * b2) <= 1e+305)))) tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); else tmp = Float64(a1 * Float64(a2 / Float64(b1 * b2))); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) tmp = 0.0; if (((b1 * b2) <= -4e+181) || (~(((b1 * b2) <= -2e-295)) && (((b1 * b2) <= 5e-161) || ~(((b1 * b2) <= 1e+305))))) tmp = (a1 / b1) * (a2 / b2); else tmp = a1 * (a2 / (b1 * b2)); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := If[Or[LessEqual[N[(b1 * b2), $MachinePrecision], -4e+181], And[N[Not[LessEqual[N[(b1 * b2), $MachinePrecision], -2e-295]], $MachinePrecision], Or[LessEqual[N[(b1 * b2), $MachinePrecision], 5e-161], N[Not[LessEqual[N[(b1 * b2), $MachinePrecision], 1e+305]], $MachinePrecision]]]], N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision], N[(a1 * N[(a2 / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b1 \cdot b2 \leq -4 \cdot 10^{+181} \lor \neg \left(b1 \cdot b2 \leq -2 \cdot 10^{-295}\right) \land \left(b1 \cdot b2 \leq 5 \cdot 10^{-161} \lor \neg \left(b1 \cdot b2 \leq 10^{+305}\right)\right):\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{else}:\\
\;\;\;\;a1 \cdot \frac{a2}{b1 \cdot b2}\\
\end{array}
\end{array}
if (*.f64 b1 b2) < -3.9999999999999997e181 or -2.00000000000000012e-295 < (*.f64 b1 b2) < 4.9999999999999999e-161 or 9.9999999999999994e304 < (*.f64 b1 b2) Initial program 68.7%
times-frac91.1%
Simplified91.1%
if -3.9999999999999997e181 < (*.f64 b1 b2) < -2.00000000000000012e-295 or 4.9999999999999999e-161 < (*.f64 b1 b2) < 9.9999999999999994e304Initial program 95.0%
associate-/l*97.1%
*-commutative97.1%
associate-/l*85.2%
Simplified85.2%
clear-num85.2%
associate-/r/85.2%
clear-num85.3%
associate-/l/96.7%
*-commutative96.7%
Applied egg-rr96.7%
Final simplification94.6%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (* a1 (/ a2 (* b1 b2)))) (t_1 (* (/ a1 b1) (/ a2 b2))))
(if (<= (* b1 b2) -4e+181)
t_1
(if (<= (* b1 b2) -5e-113)
t_0
(if (<= (* b1 b2) 5e-315)
(/ a1 (* b1 (/ b2 a2)))
(if (<= (* b1 b2) 1e+305) t_0 t_1))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = a1 * (a2 / (b1 * b2));
double t_1 = (a1 / b1) * (a2 / b2);
double tmp;
if ((b1 * b2) <= -4e+181) {
tmp = t_1;
} else if ((b1 * b2) <= -5e-113) {
tmp = t_0;
} else if ((b1 * b2) <= 5e-315) {
tmp = a1 / (b1 * (b2 / a2));
} else if ((b1 * b2) <= 1e+305) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = a1 * (a2 / (b1 * b2))
t_1 = (a1 / b1) * (a2 / b2)
if ((b1 * b2) <= (-4d+181)) then
tmp = t_1
else if ((b1 * b2) <= (-5d-113)) then
tmp = t_0
else if ((b1 * b2) <= 5d-315) then
tmp = a1 / (b1 * (b2 / a2))
else if ((b1 * b2) <= 1d+305) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = a1 * (a2 / (b1 * b2));
double t_1 = (a1 / b1) * (a2 / b2);
double tmp;
if ((b1 * b2) <= -4e+181) {
tmp = t_1;
} else if ((b1 * b2) <= -5e-113) {
tmp = t_0;
} else if ((b1 * b2) <= 5e-315) {
tmp = a1 / (b1 * (b2 / a2));
} else if ((b1 * b2) <= 1e+305) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = a1 * (a2 / (b1 * b2)) t_1 = (a1 / b1) * (a2 / b2) tmp = 0 if (b1 * b2) <= -4e+181: tmp = t_1 elif (b1 * b2) <= -5e-113: tmp = t_0 elif (b1 * b2) <= 5e-315: tmp = a1 / (b1 * (b2 / a2)) elif (b1 * b2) <= 1e+305: tmp = t_0 else: tmp = t_1 return tmp
function code(a1, a2, b1, b2) t_0 = Float64(a1 * Float64(a2 / Float64(b1 * b2))) t_1 = Float64(Float64(a1 / b1) * Float64(a2 / b2)) tmp = 0.0 if (Float64(b1 * b2) <= -4e+181) tmp = t_1; elseif (Float64(b1 * b2) <= -5e-113) tmp = t_0; elseif (Float64(b1 * b2) <= 5e-315) tmp = Float64(a1 / Float64(b1 * Float64(b2 / a2))); elseif (Float64(b1 * b2) <= 1e+305) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = a1 * (a2 / (b1 * b2)); t_1 = (a1 / b1) * (a2 / b2); tmp = 0.0; if ((b1 * b2) <= -4e+181) tmp = t_1; elseif ((b1 * b2) <= -5e-113) tmp = t_0; elseif ((b1 * b2) <= 5e-315) tmp = a1 / (b1 * (b2 / a2)); elseif ((b1 * b2) <= 1e+305) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(a1 * N[(a2 / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(b1 * b2), $MachinePrecision], -4e+181], t$95$1, If[LessEqual[N[(b1 * b2), $MachinePrecision], -5e-113], t$95$0, If[LessEqual[N[(b1 * b2), $MachinePrecision], 5e-315], N[(a1 / N[(b1 * N[(b2 / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(b1 * b2), $MachinePrecision], 1e+305], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := a1 \cdot \frac{a2}{b1 \cdot b2}\\
t_1 := \frac{a1}{b1} \cdot \frac{a2}{b2}\\
\mathbf{if}\;b1 \cdot b2 \leq -4 \cdot 10^{+181}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;b1 \cdot b2 \leq -5 \cdot 10^{-113}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;b1 \cdot b2 \leq 5 \cdot 10^{-315}:\\
\;\;\;\;\frac{a1}{b1 \cdot \frac{b2}{a2}}\\
\mathbf{elif}\;b1 \cdot b2 \leq 10^{+305}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (*.f64 b1 b2) < -3.9999999999999997e181 or 9.9999999999999994e304 < (*.f64 b1 b2) Initial program 69.2%
times-frac92.8%
Simplified92.8%
if -3.9999999999999997e181 < (*.f64 b1 b2) < -4.9999999999999997e-113 or 5.0000000023e-315 < (*.f64 b1 b2) < 9.9999999999999994e304Initial program 94.9%
associate-/l*96.1%
*-commutative96.1%
associate-/l*85.3%
Simplified85.3%
clear-num85.0%
associate-/r/85.3%
clear-num85.4%
associate-/l/95.8%
*-commutative95.8%
Applied egg-rr95.8%
if -4.9999999999999997e-113 < (*.f64 b1 b2) < 5.0000000023e-315Initial program 74.2%
associate-/l*77.3%
*-commutative77.3%
associate-/l*91.3%
Simplified91.3%
associate-/r/96.5%
Applied egg-rr96.5%
Final simplification95.4%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
Initial program 85.2%
times-frac86.3%
Simplified86.3%
Final simplification86.3%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
herbie shell --seed 2023249
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))