
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (or (<= b -3.6e+157) (not (<= b 4.3e+96)))
(if (>= b 0.0) (- (/ b a)) (/ (- c) b))
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ (* c 2.0) (- t_0 b))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if ((b <= -3.6e+157) || !(b <= 4.3e+96)) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -(b / a);
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (-b - t_0) / (a * 2.0);
} else {
tmp_1 = (c * 2.0) / (t_0 - b);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
if ((b <= (-3.6d+157)) .or. (.not. (b <= 4.3d+96))) then
if (b >= 0.0d0) then
tmp_2 = -(b / a)
else
tmp_2 = -c / b
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = (-b - t_0) / (a * 2.0d0)
else
tmp_1 = (c * 2.0d0) / (t_0 - b)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if ((b <= -3.6e+157) || !(b <= 4.3e+96)) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -(b / a);
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (-b - t_0) / (a * 2.0);
} else {
tmp_1 = (c * 2.0) / (t_0 - b);
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if (b <= -3.6e+157) or not (b <= 4.3e+96): tmp_2 = 0 if b >= 0.0: tmp_2 = -(b / a) else: tmp_2 = -c / b tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = (-b - t_0) / (a * 2.0) else: tmp_1 = (c * 2.0) / (t_0 - b) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if ((b <= -3.6e+157) || !(b <= 4.3e+96)) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(-Float64(b / a)); else tmp_2 = Float64(Float64(-c) / b); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_1 = Float64(Float64(c * 2.0) / Float64(t_0 - b)); end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if ((b <= -3.6e+157) || ~((b <= 4.3e+96))) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = -(b / a); else tmp_3 = -c / b; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = (-b - t_0) / (a * 2.0); else tmp_2 = (c * 2.0) / (t_0 - b); end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Or[LessEqual[b, -3.6e+157], N[Not[LessEqual[b, 4.3e+96]], $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[((-c) / b), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -3.6 \cdot 10^{+157} \lor \neg \left(b \leq 4.3 \cdot 10^{+96}\right):\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{t_0 - b}\\
\end{array}
\end{array}
if b < -3.60000000000000024e157 or 4.30000000000000001e96 < b Initial program 51.1%
Simplified51.0%
Taylor expanded in b around -inf 72.9%
mul-1-neg72.9%
distribute-neg-frac72.9%
Simplified72.9%
Taylor expanded in b around inf 97.0%
Taylor expanded in a around 0 97.2%
mul-1-neg97.2%
Simplified97.2%
if -3.60000000000000024e157 < b < 4.30000000000000001e96Initial program 89.7%
Final simplification92.6%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* a c))))))
(if (or (<= b -6e+41) (not (<= b 4e+96)))
(if (>= b 0.0) (- (/ b a)) (/ (- c) b))
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ 2.0 (/ (- t_0 b) c))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (a * c))));
double tmp_1;
if ((b <= -6e+41) || !(b <= 4e+96)) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -(b / a);
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (-b - t_0) / (a * 2.0);
} else {
tmp_1 = 2.0 / ((t_0 - b) / c);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = sqrt(((b * b) - (4.0d0 * (a * c))))
if ((b <= (-6d+41)) .or. (.not. (b <= 4d+96))) then
if (b >= 0.0d0) then
tmp_2 = -(b / a)
else
tmp_2 = -c / b
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = (-b - t_0) / (a * 2.0d0)
else
tmp_1 = 2.0d0 / ((t_0 - b) / c)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (a * c))));
double tmp_1;
if ((b <= -6e+41) || !(b <= 4e+96)) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -(b / a);
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (-b - t_0) / (a * 2.0);
} else {
tmp_1 = 2.0 / ((t_0 - b) / c);
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (a * c)))) tmp_1 = 0 if (b <= -6e+41) or not (b <= 4e+96): tmp_2 = 0 if b >= 0.0: tmp_2 = -(b / a) else: tmp_2 = -c / b tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = (-b - t_0) / (a * 2.0) else: tmp_1 = 2.0 / ((t_0 - b) / c) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) tmp_1 = 0.0 if ((b <= -6e+41) || !(b <= 4e+96)) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(-Float64(b / a)); else tmp_2 = Float64(Float64(-c) / b); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_1 = Float64(2.0 / Float64(Float64(t_0 - b) / c)); end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (a * c)))); tmp_2 = 0.0; if ((b <= -6e+41) || ~((b <= 4e+96))) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = -(b / a); else tmp_3 = -c / b; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = (-b - t_0) / (a * 2.0); else tmp_2 = 2.0 / ((t_0 - b) / c); end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Or[LessEqual[b, -6e+41], N[Not[LessEqual[b, 4e+96]], $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[((-c) / b), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(t$95$0 - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}\\
\mathbf{if}\;b \leq -6 \cdot 10^{+41} \lor \neg \left(b \leq 4 \cdot 10^{+96}\right):\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_0 - b}{c}}\\
\end{array}
\end{array}
if b < -5.9999999999999997e41 or 4.0000000000000002e96 < b Initial program 60.3%
Simplified60.2%
Taylor expanded in b around -inf 77.2%
mul-1-neg77.2%
distribute-neg-frac77.2%
Simplified77.2%
Taylor expanded in b around inf 95.9%
Taylor expanded in a around 0 96.1%
mul-1-neg96.1%
Simplified96.1%
if -5.9999999999999997e41 < b < 4.0000000000000002e96Initial program 89.0%
associate-*l*89.0%
*-commutative89.0%
associate-/l*88.9%
associate-*l*88.9%
Simplified88.9%
Final simplification92.5%
(FPCore (a b c)
:precision binary64
(if (<= b 1e+95)
(if (>= b 0.0)
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* a 2.0))
(* c (/ 2.0 (* b -2.0))))
(if (>= b 0.0) (- (/ b a)) (/ (- c) b))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= 1e+95) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (a * 2.0);
} else {
tmp_2 = c * (2.0 / (b * -2.0));
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = -c / b;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
if (b <= 1d+95) then
if (b >= 0.0d0) then
tmp_2 = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (a * 2.0d0)
else
tmp_2 = c * (2.0d0 / (b * (-2.0d0)))
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = -(b / a)
else
tmp_1 = -c / b
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double tmp_1;
if (b <= 1e+95) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (a * 2.0);
} else {
tmp_2 = c * (2.0 / (b * -2.0));
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = -c / b;
}
return tmp_1;
}
def code(a, b, c): tmp_1 = 0 if b <= 1e+95: tmp_2 = 0 if b >= 0.0: tmp_2 = (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (a * 2.0) else: tmp_2 = c * (2.0 / (b * -2.0)) tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = -(b / a) else: tmp_1 = -c / b return tmp_1
function code(a, b, c) tmp_1 = 0.0 if (b <= 1e+95) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(a * 2.0)); else tmp_2 = Float64(c * Float64(2.0 / Float64(b * -2.0))); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(-Float64(b / a)); else tmp_1 = Float64(Float64(-c) / b); end return tmp_1 end
function tmp_4 = code(a, b, c) tmp_2 = 0.0; if (b <= 1e+95) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (a * 2.0); else tmp_3 = c * (2.0 / (b * -2.0)); end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = -(b / a); else tmp_2 = -c / b; end tmp_4 = tmp_2; end
code[a_, b_, c_] := If[LessEqual[b, 1e+95], If[GreaterEqual[b, 0.0], N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(c * N[(2.0 / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[((-c) / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 10^{+95}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{2}{b \cdot -2}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
if b < 1.00000000000000002e95Initial program 79.3%
associate-*l*79.3%
*-commutative79.3%
associate-/l*78.9%
associate-*l*78.9%
Simplified78.9%
Taylor expanded in b around -inf 72.6%
*-commutative72.6%
Simplified72.6%
associate-/r/74.2%
Applied egg-rr74.2%
if 1.00000000000000002e95 < b Initial program 61.1%
Simplified61.0%
Taylor expanded in b around -inf 61.0%
mul-1-neg61.0%
distribute-neg-frac61.0%
Simplified61.0%
Taylor expanded in b around inf 98.3%
Taylor expanded in a around 0 98.6%
mul-1-neg98.6%
Simplified98.6%
Final simplification80.3%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ b a)) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(b / a);
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -(b / a)
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(b / a);
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -(b / a) else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(-Float64(b / a)); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -(b / a); else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 74.8%
Simplified74.6%
Taylor expanded in b around -inf 70.9%
mul-1-neg70.9%
distribute-neg-frac70.9%
Simplified70.9%
Taylor expanded in b around inf 67.1%
Taylor expanded in a around 0 67.2%
mul-1-neg67.2%
Simplified67.2%
Final simplification67.2%
herbie shell --seed 2023249
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))