\[\frac{1 + \frac{2 \cdot t}{1 + t} \cdot \frac{2 \cdot t}{1 + t}}{2 + \frac{2 \cdot t}{1 + t} \cdot \frac{2 \cdot t}{1 + t}}
\]
(FPCore (t)
:precision binary64
(/
(+ 1.0 (* (/ (* 2.0 t) (+ 1.0 t)) (/ (* 2.0 t) (+ 1.0 t))))
(+ 2.0 (* (/ (* 2.0 t) (+ 1.0 t)) (/ (* 2.0 t) (+ 1.0 t))))))
double code(double t) {
return (1.0 + (((2.0 * t) / (1.0 + t)) * ((2.0 * t) / (1.0 + t)))) / (2.0 + (((2.0 * t) / (1.0 + t)) * ((2.0 * t) / (1.0 + t))));
}
real(8) function code(t)
real(8), intent (in) :: t
code = (1.0d0 + (((2.0d0 * t) / (1.0d0 + t)) * ((2.0d0 * t) / (1.0d0 + t)))) / (2.0d0 + (((2.0d0 * t) / (1.0d0 + t)) * ((2.0d0 * t) / (1.0d0 + t))))
end function
public static double code(double t) {
return (1.0 + (((2.0 * t) / (1.0 + t)) * ((2.0 * t) / (1.0 + t)))) / (2.0 + (((2.0 * t) / (1.0 + t)) * ((2.0 * t) / (1.0 + t))));
}
def code(t):
return (1.0 + (((2.0 * t) / (1.0 + t)) * ((2.0 * t) / (1.0 + t)))) / (2.0 + (((2.0 * t) / (1.0 + t)) * ((2.0 * t) / (1.0 + t))))
function code(t)
return Float64(Float64(1.0 + Float64(Float64(Float64(2.0 * t) / Float64(1.0 + t)) * Float64(Float64(2.0 * t) / Float64(1.0 + t)))) / Float64(2.0 + Float64(Float64(Float64(2.0 * t) / Float64(1.0 + t)) * Float64(Float64(2.0 * t) / Float64(1.0 + t)))))
end
function tmp = code(t)
tmp = (1.0 + (((2.0 * t) / (1.0 + t)) * ((2.0 * t) / (1.0 + t)))) / (2.0 + (((2.0 * t) / (1.0 + t)) * ((2.0 * t) / (1.0 + t))));
end
code[t_] := N[(N[(1.0 + N[(N[(N[(2.0 * t), $MachinePrecision] / N[(1.0 + t), $MachinePrecision]), $MachinePrecision] * N[(N[(2.0 * t), $MachinePrecision] / N[(1.0 + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 + N[(N[(N[(2.0 * t), $MachinePrecision] / N[(1.0 + t), $MachinePrecision]), $MachinePrecision] * N[(N[(2.0 * t), $MachinePrecision] / N[(1.0 + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{1 + \frac{2 \cdot t}{1 + t} \cdot \frac{2 \cdot t}{1 + t}}{2 + \frac{2 \cdot t}{1 + t} \cdot \frac{2 \cdot t}{1 + t}}