\[\frac{x \cdot \left(y + z\right)}{z}
\]
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z):
return (x * (y + z)) / z
function code(x, y, z)
return Float64(Float64(x * Float64(y + z)) / z)
end
function tmp = code(x, y, z)
tmp = (x * (y + z)) / z;
end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\frac{x \cdot \left(y + z\right)}{z}